Jeremiah Zerby Archive

  • Gonzo This supplement clocks in at a massive 65 pages of content, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages blank, leaving us with 60 pages of content, so let’s take a look!   Wait, one note before that – this pdf comes with a second version that provides a 2-page layout, but for the purpose of page-count, I opted for the one-page version. Got that? All right!   So this book kicks off with a definition of what “gonzo” is – in short, it is an experiment in testing out the malleability of pathfinder, of providing weird ideas, in being somewhat bonkers. It also aims to retain the functionality of the system and maintaining enjoyment […]

    Gonzo

    Gonzo This supplement clocks in at a massive 65 pages of content, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages blank, leaving us with 60 pages of content, so let’s take a look!   Wait, one note before that – this pdf comes with a second version that provides a 2-page layout, but for the purpose of page-count, I opted for the one-page version. Got that? All right!   So this book kicks off with a definition of what “gonzo” is – in short, it is an experiment in testing out the malleability of pathfinder, of providing weird ideas, in being somewhat bonkers. It also aims to retain the functionality of the system and maintaining enjoyment […]

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  • Necropunk: Welshen Source Book This sourcebook detailing the second of the two mayor factions/societies in Necropunk clocks in at 41 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 37.5 pages of content, so let’s take a look, shall we?   We kick off with a more than aptly-written introductory fluff that makes me once again crave a necropunk AP and a novel before diving straight into the new crunch, namely, Welshen-specific archetypes, first of which would be the H’devvel – a kind of living philosopher/artist who receives points with which to inspire allies – for 24 hours. Other than that, the ability utilizes interesting bonus-type juggling and can be considered an interesting variant […]

    Necropunk: Welshen Source Book

    Necropunk: Welshen Source Book This sourcebook detailing the second of the two mayor factions/societies in Necropunk clocks in at 41 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 37.5 pages of content, so let’s take a look, shall we?   We kick off with a more than aptly-written introductory fluff that makes me once again crave a necropunk AP and a novel before diving straight into the new crunch, namely, Welshen-specific archetypes, first of which would be the H’devvel – a kind of living philosopher/artist who receives points with which to inspire allies – for 24 hours. Other than that, the ability utilizes interesting bonus-type juggling and can be considered an interesting variant […]

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  • Necropunk Bestiary This bestiary for Little Red Goblin Games’ SUPERB, intelligent dark-scifi-setting necropunk clocks in at 44 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 40.5 pages of content, so let’s take a look, shall we?   This pdf kicks off with the new alien type and all required information to create more aliens – and these creatures are more colorful than you’d imagine – weird, yes, but also pretty organic. Resonating the themes of Necropunk, the aliens provided herein often hearken back towards strange insectoid beings or creatures that look like they may have spawned in an alternate evolution, so kudos. Attack Bug Swarms, gigantic clusters of nanomachines that can scourge and […]

    Necropunk Bestiary

    Necropunk Bestiary This bestiary for Little Red Goblin Games’ SUPERB, intelligent dark-scifi-setting necropunk clocks in at 44 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 40.5 pages of content, so let’s take a look, shall we?   This pdf kicks off with the new alien type and all required information to create more aliens – and these creatures are more colorful than you’d imagine – weird, yes, but also pretty organic. Resonating the themes of Necropunk, the aliens provided herein often hearken back towards strange insectoid beings or creatures that look like they may have spawned in an alternate evolution, so kudos. Attack Bug Swarms, gigantic clusters of nanomachines that can scourge and […]

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  • Dragon Tiger Ox This massive book by Little Red Goblin Games clocks in at 172 pages, 1 page front cover, 1 page editorial, 7 pages of SRD (with some pages duplicating text from the adventure at the end of the book), leaving us with 163 pages of content, so let’s take a look!   Now if you’ve been following my reviews, you’ll know that I usually take apart crunch for races and classes in a pretty detailed manner. The problem with a book of this size and my approach is evident -were I to do that here, the review would bloat beyond compare. Hence, I’ll be somewhat less detailed than usual in this review, picking out the cherries and the […]

    Dragon Tiger Ox

    Dragon Tiger Ox This massive book by Little Red Goblin Games clocks in at 172 pages, 1 page front cover, 1 page editorial, 7 pages of SRD (with some pages duplicating text from the adventure at the end of the book), leaving us with 163 pages of content, so let’s take a look!   Now if you’ve been following my reviews, you’ll know that I usually take apart crunch for races and classes in a pretty detailed manner. The problem with a book of this size and my approach is evident -were I to do that here, the review would bloat beyond compare. Hence, I’ll be somewhat less detailed than usual in this review, picking out the cherries and the […]

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  • Necropunk: Ewgee Sourcebook This sourcebook for Little Red Goblin Games’ glorious, innovative Scifi-setting clocks in at 41 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 37 pages of content, so let’s take a look, shall we?   We kick off this pdf in style, with a fully-depicted Battle-march for the Sentinels – “O, Death”. And yes, I tried singing it and it does work, cadence-wise. We hence kick off this pdf’s coverage of the Ewgee with a survey of the sentinel organization – from ranks in the military, to training and even including their oath, this one oozes flair and style.   The Psychic rules of Necropunk also get suppelmental information here, with […]

    Necropunk: Ewgee Sourcebook

    Necropunk: Ewgee Sourcebook This sourcebook for Little Red Goblin Games’ glorious, innovative Scifi-setting clocks in at 41 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 37 pages of content, so let’s take a look, shall we?   We kick off this pdf in style, with a fully-depicted Battle-march for the Sentinels – “O, Death”. And yes, I tried singing it and it does work, cadence-wise. We hence kick off this pdf’s coverage of the Ewgee with a survey of the sentinel organization – from ranks in the military, to training and even including their oath, this one oozes flair and style.   The Psychic rules of Necropunk also get suppelmental information here, with […]

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  • Necropunk Campaign Setting This campaign setting is a whopping 196 pages long, 1 page front cover, 1 page editorial, 1 page of links to the galleries of the contributing artists, 1 page ToC, 2 pages of SRD, leaving us with 190 pages of content, so let’s take a look!   Full disclosure: I have read the Beta of this book and provided feedback on it and some minor editing help – I was not compensated in any way and don’t consider my verdict in any way compromised.   That being said, let’s jump into Necropunk: The first chapter introduces us to the basic tenets of Necropunk:  The “Necro” in Necropunk made me anticipate a grim, gory setting – which it […]

    Necropunk Campaign Setting

    Necropunk Campaign Setting This campaign setting is a whopping 196 pages long, 1 page front cover, 1 page editorial, 1 page of links to the galleries of the contributing artists, 1 page ToC, 2 pages of SRD, leaving us with 190 pages of content, so let’s take a look!   Full disclosure: I have read the Beta of this book and provided feedback on it and some minor editing help – I was not compensated in any way and don’t consider my verdict in any way compromised.   That being said, let’s jump into Necropunk: The first chapter introduces us to the basic tenets of Necropunk:  The “Necro” in Necropunk made me anticipate a grim, gory setting – which it […]

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  • War Journal II This pdf is 28 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 25 pages of content – quite a bit of ground to cover, so let’s dive in!   After a short intro-narrative, we get the first new base-class, the combat medic, who gets full BAB, good fort and will-saves, d8, 2+Int skills per level, proficiency with simple and martial weapons as well as all shields (and even tower shields) – and no spells. Yes. This is actually a healer-class that doesn’t use divine spells – so let’s look at whether this works out: Essentially, they get a special ability called “Field Medicine” that allows you to expend a use […]

    War Journal II

    War Journal II This pdf is 28 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 25 pages of content – quite a bit of ground to cover, so let’s dive in!   After a short intro-narrative, we get the first new base-class, the combat medic, who gets full BAB, good fort and will-saves, d8, 2+Int skills per level, proficiency with simple and martial weapons as well as all shields (and even tower shields) – and no spells. Yes. This is actually a healer-class that doesn’t use divine spells – so let’s look at whether this works out: Essentially, they get a special ability called “Field Medicine” that allows you to expend a use […]

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  • Heroes of the East III This supplement is 30 pages long, 1 page front cover, 1 page editorial, 2/3 of a page SRD, leaving us with  27 1/3 pages of content, so let’s take a look, shall we?   After a short introduction on what to expect, we immediately kick off with the first supplemental base-class found herein, the Yamabushi (which is unfortunately named just like a certain already existing class by Zombie Sky Press). Unlike ZSP’s take on a transmutation-only caster, LRGG’s Yamabushi is rather martially-inclined, gaining d10, 2+Int skills per level, proficiency with light and medium armor as well as simple and monk weapons and e.g. katana and naginata, full BAB-progression and good fort- and will-saves. They also […]

    Heroes of the East III

    Heroes of the East III This supplement is 30 pages long, 1 page front cover, 1 page editorial, 2/3 of a page SRD, leaving us with  27 1/3 pages of content, so let’s take a look, shall we?   After a short introduction on what to expect, we immediately kick off with the first supplemental base-class found herein, the Yamabushi (which is unfortunately named just like a certain already existing class by Zombie Sky Press). Unlike ZSP’s take on a transmutation-only caster, LRGG’s Yamabushi is rather martially-inclined, gaining d10, 2+Int skills per level, proficiency with light and medium armor as well as simple and monk weapons and e.g. katana and naginata, full BAB-progression and good fort- and will-saves. They also […]

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  • Tome of Leaf and Thorn This pdf is 23 pages long, 1 page front cover, 1 page editorial, 2/3 of a page SRD, leaving us with 20 1/3 pages of content, so let’s take a look!   After one page that explains the design-rationale behind the book, a dissatisfaction with the existing ranger, we are introduced to a new variant of the ranger base-class, the Strider.   Striders gain d8, 6+Int skills per level, proficiency with light and medium armors, simple and martial weapons and shields (but not tower shields), 3/4 BAB-progression, good fort and ref-saves and no spellcasting progression. Representing a master of guerilla warfare, the strider starts the game with access to the shot on the run-feat, but […]

    Tome of Leaf and Thorn

    Tome of Leaf and Thorn This pdf is 23 pages long, 1 page front cover, 1 page editorial, 2/3 of a page SRD, leaving us with 20 1/3 pages of content, so let’s take a look!   After one page that explains the design-rationale behind the book, a dissatisfaction with the existing ranger, we are introduced to a new variant of the ranger base-class, the Strider.   Striders gain d8, 6+Int skills per level, proficiency with light and medium armors, simple and martial weapons and shields (but not tower shields), 3/4 BAB-progression, good fort and ref-saves and no spellcasting progression. Representing a master of guerilla warfare, the strider starts the game with access to the shot on the run-feat, but […]

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  • Tome of Spell & Sword This pdf is 27 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 24 pages of content, so let’s check this out!   The pdf kicks off with a new base-class, the Dimensional Knight, who gets d8, 4+Int skills per level, 3/4 BAB-progression, good will-saves, proficiency with simple and martial weapons as well as light armors. Dimensional knights also cast arcane spells of up to 6th level and cast them spontaneously, but use intelligence as a casting attribute – a deviation from established cha/int-casting-style dichotomies you should be aware of. They also get arcane pool points equal to 1/2 class level + Int-mod that partially stacks with e.g. the […]

    Tome of Spell & Sword

    Tome of Spell & Sword This pdf is 27 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 24 pages of content, so let’s check this out!   The pdf kicks off with a new base-class, the Dimensional Knight, who gets d8, 4+Int skills per level, 3/4 BAB-progression, good will-saves, proficiency with simple and martial weapons as well as light armors. Dimensional knights also cast arcane spells of up to 6th level and cast them spontaneously, but use intelligence as a casting attribute – a deviation from established cha/int-casting-style dichotomies you should be aware of. They also get arcane pool points equal to 1/2 class level + Int-mod that partially stacks with e.g. the […]

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