Jim Groves Archive

  • Mythic Module Monsters: Rune Lords 6 This inexpensive little pdf clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the back of the furious finale of RotRL, Greg A. Vaughan’s “Spires of Xin-Shalast”, into mythic critters, so let’s take a look and check whether this holds up!   The thread of the weird as a subtext of Golarion was featured in the existence of the denizens of Leng prominently, who have been translated to CR 10/MR 4. […]

    Mythic Module Monsters: Rune Lords 6

    Mythic Module Monsters: Rune Lords 6 This inexpensive little pdf clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the back of the furious finale of RotRL, Greg A. Vaughan’s “Spires of Xin-Shalast”, into mythic critters, so let’s take a look and check whether this holds up!   The thread of the weird as a subtext of Golarion was featured in the existence of the denizens of Leng prominently, who have been translated to CR 10/MR 4. […]

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  • Mythic Module Monsters: Rune Lords 5 This inexpensive little pdf clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the mega-dungeon-centric issue of the first AP into mythic iterations.   The lowest power-level here is CR 5/MR 2, the ercinee to be more precise: The critter can use mythic power to increase its light to blinding levels, spatter nearby foes with luminous fluid and lull foes  into sleep or screech them into confusion. Solid! The CR 10/MR […]

    Mythic Module Monsters: Rune Lords 5

    Mythic Module Monsters: Rune Lords 5 This inexpensive little pdf clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the mega-dungeon-centric issue of the first AP into mythic iterations.   The lowest power-level here is CR 5/MR 2, the ercinee to be more precise: The critter can use mythic power to increase its light to blinding levels, spatter nearby foes with luminous fluid and lull foes  into sleep or screech them into confusion. Solid! The CR 10/MR […]

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  • Mythic Module Monsters: Rune Lords 4 This inexpensive little pdf clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the by now legendary AP-installment penned by Wolfgang Baur, to be more precise, the fourth Pathfinder installment ever, into mythic versions.   All right, we begin this installment of the Mythic Module Monsters-series with the CR 7/MR 3 take on the evocative concept of the Deathweb and it IS GLORIOUS – not only can it react to combat […]

    Mythic Module Monsters: Rune Lords 4

    Mythic Module Monsters: Rune Lords 4 This inexpensive little pdf clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the by now legendary AP-installment penned by Wolfgang Baur, to be more precise, the fourth Pathfinder installment ever, into mythic versions.   All right, we begin this installment of the Mythic Module Monsters-series with the CR 7/MR 3 take on the evocative concept of the Deathweb and it IS GLORIOUS – not only can it react to combat […]

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  • Advanced Races Compendium This massive book clocks in at 338 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 1.5 pages of SRD, 3 pages of advertisement, 1 page back cover, leaving us with a colossal328.5 pages of content, so let’s take a look!   Wait a second, though – A quick glance at the list of developers for this book will show you that I worked on this. I am writing this article since I was explicitly asked to by my readers. That being said, considering the sheer size of this book and my own involvement, I will not provide a point by point analysis of the content and also will refrain from adding a final […]

    Advanced Races Compendium

    Advanced Races Compendium This massive book clocks in at 338 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 1.5 pages of SRD, 3 pages of advertisement, 1 page back cover, leaving us with a colossal328.5 pages of content, so let’s take a look!   Wait a second, though – A quick glance at the list of developers for this book will show you that I worked on this. I am writing this article since I was explicitly asked to by my readers. That being said, considering the sheer size of this book and my own involvement, I will not provide a point by point analysis of the content and also will refrain from adding a final […]

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  • Mythic Monsters: Demons Too This installment of the Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   This time around, we begin this installment with a nice piece of introductory prose before diving right into the creatures, the first of which would be the CR 4/MR 1 Abrikandilu, whose theme of vanity/destruction has been amplified to being able to twist reflections of targets and mutilate those hapless creatures seeking to do battle […]

    Mythic Monsters: Demons Too

    Mythic Monsters: Demons Too This installment of the Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   This time around, we begin this installment with a nice piece of introductory prose before diving right into the creatures, the first of which would be the CR 4/MR 1 Abrikandilu, whose theme of vanity/destruction has been amplified to being able to twist reflections of targets and mutilate those hapless creatures seeking to do battle […]

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  • Tomb Raiders The second of Legendary Games’ Mummy’s Mask plug-ins clocks in at 34 pages, 1 page front cover, 2 pages editorial, 1 page hot-to-use, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 27 pages of content detailing the exploits of Lara Cro…wait, I’m just kidding!   The most interesting component of the Mummy’s Mask AP, beyond the focus on a kind of archeology-like theme, is the competition between teams of explorers, at least to me – alas, NPC-groups of rivals take a lot of space to properly portray…and it is here this book comes in. What we have here is an array of competing adventurer groups, ready to really sour the day of the […]

    Tomb Raiders

    Tomb Raiders The second of Legendary Games’ Mummy’s Mask plug-ins clocks in at 34 pages, 1 page front cover, 2 pages editorial, 1 page hot-to-use, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 27 pages of content detailing the exploits of Lara Cro…wait, I’m just kidding!   The most interesting component of the Mummy’s Mask AP, beyond the focus on a kind of archeology-like theme, is the competition between teams of explorers, at least to me – alas, NPC-groups of rivals take a lot of space to properly portray…and it is here this book comes in. What we have here is an array of competing adventurer groups, ready to really sour the day of the […]

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  • Deep Magic This massive, huge tome clocks in at 378 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 3 pages backer-list, 2 pages of ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 367 pages of content, so let’s… …wait. I can’t really convey the illusion of spontaneity here. Why? Because I have written and deleted this review 3 times as I’m writing these lines. This is quite literally one of the hardest reviews I have ever written, mainly because conveying my stance on Deep Magic is pretty ambiguous and prone to misinterpretation.   But let’s start at the beginning. This book is beautiful. Thanks to one particularly helpful […]

    Deep Magic

    Deep Magic This massive, huge tome clocks in at 378 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 3 pages backer-list, 2 pages of ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 367 pages of content, so let’s… …wait. I can’t really convey the illusion of spontaneity here. Why? Because I have written and deleted this review 3 times as I’m writing these lines. This is quite literally one of the hardest reviews I have ever written, mainly because conveying my stance on Deep Magic is pretty ambiguous and prone to misinterpretation.   But let’s start at the beginning. This book is beautiful. Thanks to one particularly helpful […]

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  • Islands of Plunder: Treasury of the Fleet This pdf clocks in at 24 pages, 1 page front cover, 2 pages introduction/how-to-use, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of advertisement and 1 page back cover, leaving us with 15 pages of pure content, so let’s take a look, shall we?   First of all, in case you’re new to legendary games’ plug-ins – this pdf provides a selection of new magical items, which, while per se crafted for easy insertion into the Skull & Shackles AP, can easily be integrated into just about any nautical/slightly piratey game. Got that? All right, so let’s take a look at the items, shall we?   First of all, a […]

    Islands of Plunder: Treasury of the Fleet

    Islands of Plunder: Treasury of the Fleet This pdf clocks in at 24 pages, 1 page front cover, 2 pages introduction/how-to-use, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of advertisement and 1 page back cover, leaving us with 15 pages of pure content, so let’s take a look, shall we?   First of all, in case you’re new to legendary games’ plug-ins – this pdf provides a selection of new magical items, which, while per se crafted for easy insertion into the Skull & Shackles AP, can easily be integrated into just about any nautical/slightly piratey game. Got that? All right, so let’s take a look at the items, shall we?   First of all, a […]

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  • Mythic Monsters: Mythos This installment of Legendary Games’ Mythic Montsers-series is all about the Mythos and 34 pages long,1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC (with CR/MR), 3 pages of introduction/how-to use, 2 pages of advertisement and 1 page back cover, leaving us with 24 pages of insanity-inducing threats, so let’s take a look, shall we?   This pdf kicks off with a nice legendary games-synergy that explains the [mythos]-descriptor for magic and also, as a subtype, before providing new mythic path abilities: Archmaes and Hierophants may learn elder signs: These signs are not only described (which allows players to actually make them!), these 4 signs allow for the addition of the mythic tier […]

    Mythic Monsters: Mythos

    Mythic Monsters: Mythos This installment of Legendary Games’ Mythic Montsers-series is all about the Mythos and 34 pages long,1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC (with CR/MR), 3 pages of introduction/how-to use, 2 pages of advertisement and 1 page back cover, leaving us with 24 pages of insanity-inducing threats, so let’s take a look, shall we?   This pdf kicks off with a nice legendary games-synergy that explains the [mythos]-descriptor for magic and also, as a subtype, before providing new mythic path abilities: Archmaes and Hierophants may learn elder signs: These signs are not only described (which allows players to actually make them!), these 4 signs allow for the addition of the mythic tier […]

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  • Road to War: The Equinox Crown This module is 26 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page introduction (in which a rare Legendary Games typo can be found – a missing “Y” in “you” that has been eaten by the layout), 1 page back cover, 1 page SRD, leaving us with 20 pages of adventure, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? Level-wise and concept-wise, this module is somewhat different from usual plug-in adventures in that is rather modular: Essentially, this module level-wise is intended to span levels 6 to 7 and are intended […]

    Road to War: The Equinox Crown

    Road to War: The Equinox Crown This module is 26 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page introduction (in which a rare Legendary Games typo can be found – a missing “Y” in “you” that has been eaten by the layout), 1 page back cover, 1 page SRD, leaving us with 20 pages of adventure, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? Level-wise and concept-wise, this module is somewhat different from usual plug-in adventures in that is rather modular: Essentially, this module level-wise is intended to span levels 6 to 7 and are intended […]

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  • Road to Destiny This plug-in module for the Jade regent AP is 35 pages long, 1 page front cover, 1 page editorial/SRD, 1 page advertisement, leaving us with 32 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? If you’re like me, you enjoyed the initial set-up of Jade Regent – and then were stumped how the first miles from location to location just…provided nothing. No adventuring at all. No threats. Well, here’s the cincher – “Road to Destiny” is all about fixing this gross oversight and provide some fodder for the PCs to whet their blades against […]

    Road to Destiny

    Road to Destiny This plug-in module for the Jade regent AP is 35 pages long, 1 page front cover, 1 page editorial/SRD, 1 page advertisement, leaving us with 32 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? If you’re like me, you enjoyed the initial set-up of Jade Regent – and then were stumped how the first miles from location to location just…provided nothing. No adventuring at all. No threats. Well, here’s the cincher – “Road to Destiny” is all about fixing this gross oversight and provide some fodder for the PCs to whet their blades against […]

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  • Journeys to the West This supplement/adventure anthology is 139 pages long, 1 page front cover,  1 page editorial, 1 page introduction/kickstarter-backer-list,  1 page ToC, 1 page SRD, 1 page advertisement and 1 page back cover, leaving us 132 pages of content, so let’s take a look! This being a combined campaign supplement and adventure anthology, we delve first into a kind of hub for the explorations the PCs are sure to embark upon when utilizing the content from these pages: Barsella, the City at the end of the world in the Midgard setting is the last true fleck of civilization before the Western Ocean and as such an interesting place indeed – a combination of colonial outpost, trading town and […]

    Journeys to the West

    Journeys to the West This supplement/adventure anthology is 139 pages long, 1 page front cover,  1 page editorial, 1 page introduction/kickstarter-backer-list,  1 page ToC, 1 page SRD, 1 page advertisement and 1 page back cover, leaving us 132 pages of content, so let’s take a look! This being a combined campaign supplement and adventure anthology, we delve first into a kind of hub for the explorations the PCs are sure to embark upon when utilizing the content from these pages: Barsella, the City at the end of the world in the Midgard setting is the last true fleck of civilization before the Western Ocean and as such an interesting place indeed – a combination of colonial outpost, trading town and […]

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