Jon Brazer Enterprises Archive

  • Book of the Faithful: Oracle Mysteries This pdf is 4 pages long, 1 page front cover, 1 page editorial/SRD, leaving us with two pages of content, so let’s take a look!   Why does this book exist? Well, author Dale McCoy Jr. considers mysteries as lenses through which the oracle should attempt to see life -and at the same time be MYSTERIOUS. Hence, we get two new ones:   First would be the Fitness-mystery, which nets a climb speed, immunity to fatigue (and later exhaustion), +2 to Str, Dex or Con that is later enhanced to +4, +10 ft. speed (and doge/mobility as bonus feats), bonuses to CMB, slow falling, minor natural AC, 1 minute per level sprout bird wings […]

    Book of the Faithful: Oracle Mysteries

    Book of the Faithful: Oracle Mysteries This pdf is 4 pages long, 1 page front cover, 1 page editorial/SRD, leaving us with two pages of content, so let’s take a look!   Why does this book exist? Well, author Dale McCoy Jr. considers mysteries as lenses through which the oracle should attempt to see life -and at the same time be MYSTERIOUS. Hence, we get two new ones:   First would be the Fitness-mystery, which nets a climb speed, immunity to fatigue (and later exhaustion), +2 to Str, Dex or Con that is later enhanced to +4, +10 ft. speed (and doge/mobility as bonus feats), bonuses to CMB, slow falling, minor natural AC, 1 minute per level sprout bird wings […]

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  • Book of Beasts: Legendary Foes This massive bestiary is 69 pages long, 1 page front cover, 1 page editorial, 1 page ToC/introduction, 1 page advertisement, 1 page SRD and 1 page back cover, leaving us with 63 pages of content, so let’s take a look!   High-level monsters are a whole different breed  -in any setting where chimeras, manticores etc. roam the lands, these beasts of legend lose some of their oomph and thus, stories are woven around other beings, about creatures that can stand toe to toe with dragons. It is said high level foes that are movers and shakers, that shape a  game, that can be the very goal of whole campaigns. It is said monsters that can, […]

    Book of Beasts: Legendary Foes

    Book of Beasts: Legendary Foes This massive bestiary is 69 pages long, 1 page front cover, 1 page editorial, 1 page ToC/introduction, 1 page advertisement, 1 page SRD and 1 page back cover, leaving us with 63 pages of content, so let’s take a look!   High-level monsters are a whole different breed  -in any setting where chimeras, manticores etc. roam the lands, these beasts of legend lose some of their oomph and thus, stories are woven around other beings, about creatures that can stand toe to toe with dragons. It is said high level foes that are movers and shakers, that shape a  game, that can be the very goal of whole campaigns. It is said monsters that can, […]

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  • Cavalier Mounts This pdf is 4 pages long, 1 page front cover, 1 page editorial/SRD, leaving us with 2 pages of content, so let’s take a look!   This pdf is Dale McCoy Jr.’s answer versus the problem of boring cavalier mounts for e.g. dwarves and other races – ignoring the horse/camel limitation in favor for some more exotic, weird mounts – a total of 11 different base statistics, all of which advance at 4th level (with one exception, the wolfhound advances at 7th level) and the creatures are interesting indeed:   We get a riding ant, elks, riding beetles, cave salamanders, giant gila monsters, the obligatory riding eagle, riding hawks, spiders and OSTRICHS and TUMBLING PIGS! Hell yeah!   […]

    Cavalier Mounts

    Cavalier Mounts This pdf is 4 pages long, 1 page front cover, 1 page editorial/SRD, leaving us with 2 pages of content, so let’s take a look!   This pdf is Dale McCoy Jr.’s answer versus the problem of boring cavalier mounts for e.g. dwarves and other races – ignoring the horse/camel limitation in favor for some more exotic, weird mounts – a total of 11 different base statistics, all of which advance at 4th level (with one exception, the wolfhound advances at 7th level) and the creatures are interesting indeed:   We get a riding ant, elks, riding beetles, cave salamanders, giant gila monsters, the obligatory riding eagle, riding hawks, spiders and OSTRICHS and TUMBLING PIGS! Hell yeah!   […]

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  • Book of Multifarious Munitions: Vehicles of War This pdf is 12 pages long, 1 page front cover, 1 page editorial/SRD, 1 page ToC/introduction, 1 page back cover, leaving us with 8 pages of content, so let’s take a look, shall we?   All right, first of all: I LOVE that we get new vehicles – they feature heavily in my campaign, make combat more dynamic and bring whole new tactical options and cinematic flair to a game. That being said, not a whole lot of books have tackled the subject so far, in spite of the existence of these rules since ultimate combat. Enter Jon Brazer Enterprises’ second Book of Multifarious Munitions and we thankfully get some new fodder to […]

    Book of Multifarious Munitions: Vehicles of War

    Book of Multifarious Munitions: Vehicles of War This pdf is 12 pages long, 1 page front cover, 1 page editorial/SRD, 1 page ToC/introduction, 1 page back cover, leaving us with 8 pages of content, so let’s take a look, shall we?   All right, first of all: I LOVE that we get new vehicles – they feature heavily in my campaign, make combat more dynamic and bring whole new tactical options and cinematic flair to a game. That being said, not a whole lot of books have tackled the subject so far, in spite of the existence of these rules since ultimate combat. Enter Jon Brazer Enterprises’ second Book of Multifarious Munitions and we thankfully get some new fodder to […]

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  • Book of Magic: Insurgency of Summer   This pdf is 10 pages long, 1 page front cover, 1 page editorial, 1 page ToC/introduction, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s check it out!   This pdf, like many a magic-book, kicks off with spellcaster lists of the new spells, covering all Paizo-base-classes (including the magus, but not e.g. the antipaladin) and introduces us to 10 new spells. And the first spell is already uncommon to say the least: As part of the spell’s casting, the caster needs to stab him/herself with a +1 flaming dagger. This additional con-damage may not be mitigated and deals an additional point of constitution damage […]

    Book of Magic: Insurgency of Summer

    Book of Magic: Insurgency of Summer   This pdf is 10 pages long, 1 page front cover, 1 page editorial, 1 page ToC/introduction, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s check it out!   This pdf, like many a magic-book, kicks off with spellcaster lists of the new spells, covering all Paizo-base-classes (including the magus, but not e.g. the antipaladin) and introduces us to 10 new spells. And the first spell is already uncommon to say the least: As part of the spell’s casting, the caster needs to stab him/herself with a +1 flaming dagger. This additional con-damage may not be mitigated and deals an additional point of constitution damage […]

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  • Shadowfall: Guide to the Umbral Kobolds This pdf is 16 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 12 pages of content, so let’s take a look, shall we? This pdf kicks off with an introduction of how Dale McCoy Jr., head of Jon Brazer Enterprises, was dissatisfied with the standard race of kobolds and an introduction of what this race is – essentially, a kobold-race ramped up to be on par with PC-races without using the identity of being koboldish. We also get a short rundown on Shadowsfall, the plane-of-shadows-setting of JBE before we delve into an actually very well-written piece of in-character prose. The short story gets […]

    Shadowsfall: Guide to the Umbral Kobolds

    Shadowfall: Guide to the Umbral Kobolds This pdf is 16 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 12 pages of content, so let’s take a look, shall we? This pdf kicks off with an introduction of how Dale McCoy Jr., head of Jon Brazer Enterprises, was dissatisfied with the standard race of kobolds and an introduction of what this race is – essentially, a kobold-race ramped up to be on par with PC-races without using the identity of being koboldish. We also get a short rundown on Shadowsfall, the plane-of-shadows-setting of JBE before we delve into an actually very well-written piece of in-character prose. The short story gets […]

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  •   Shadowsfall: Shadow Plane Player’s Guide   This pdf is 34 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 30 pages of content, so let’s check this out! After a nice parchment-like page of fluff, we are introduced to the plane of shadow, respectively its characteristics. After a short description of the planar qualities of the shadow plane, we delve right into the section on playable races. Not only the standard races, but also the drow and duergar, dhampirs, fetchlings, hobgoblins, orcs, ratfolk, tiefling and wayang are covered – all with a new racial trait to reflect the hardening effects of the plane of shadows. There also are […]

    Shadowsfall: Shadow Plane Player’s Companion

      Shadowsfall: Shadow Plane Player’s Guide   This pdf is 34 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 30 pages of content, so let’s check this out! After a nice parchment-like page of fluff, we are introduced to the plane of shadow, respectively its characteristics. After a short description of the planar qualities of the shadow plane, we delve right into the section on playable races. Not only the standard races, but also the drow and duergar, dhampirs, fetchlings, hobgoblins, orcs, ratfolk, tiefling and wayang are covered – all with a new racial trait to reflect the hardening effects of the plane of shadows. There also are […]

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  •   Today, I’m going to take a look at Jon Brazer Enterprises‘ Book of Magic: Signature spell-series, starting with   Book of Signature Spells I   This pdf is 12 pages long, 1 page front cover, 1 page editorial & SRD, 1 page advertisement and 1 page back cover, leaving 8 pages for the signature spells.   After 3 pages of spell-lists, providing lists for classes like Magus, Alchemist, etc. (NICE!) as well as the basic core classes, we are introduced to the selection of new spells herein. If I have not miscounted, we get 31 new spells, several of which are supposed to be signature spells or certain legendary mages.  I really like that premise, as e.g. Bigby’s hands […]

    Book of Signature Spells I & II

      Today, I’m going to take a look at Jon Brazer Enterprises‘ Book of Magic: Signature spell-series, starting with   Book of Signature Spells I   This pdf is 12 pages long, 1 page front cover, 1 page editorial & SRD, 1 page advertisement and 1 page back cover, leaving 8 pages for the signature spells.   After 3 pages of spell-lists, providing lists for classes like Magus, Alchemist, etc. (NICE!) as well as the basic core classes, we are introduced to the selection of new spells herein. If I have not miscounted, we get 31 new spells, several of which are supposed to be signature spells or certain legendary mages.  I really like that premise, as e.g. Bigby’s hands […]

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  • Book of Beasts: Monsters of the River Nation This pdf is 36 pages, 1 page front cover, 1 blank page inside of the front cover, 1 page editorial, 1 page ToC/Monsters by CR, 1 page back cover, 1 blank page inside the back cover, 1 page SRD, 1 page advertisements. That leaves 28 pages of monsters. -Addanc (CR7): A cross between a crocodile and a beaver, this could be goofy, but actually works. Death Roll (Ex) is a cool ability. -Autumn Death (CR 8): A deadly undead creature with autumnal abilities. Has two cool signature abilities. -Avowed Reaver (CR 5):Touched by elemental powers, this is a set of 4 CR+2 templates in one. -Bog Scum (CR13): Aquatic, climbing deadly ooze. […]

    Book of Beasts: Monsters of the River Nations & Monsters of the Shadow Plane

    Book of Beasts: Monsters of the River Nation This pdf is 36 pages, 1 page front cover, 1 blank page inside of the front cover, 1 page editorial, 1 page ToC/Monsters by CR, 1 page back cover, 1 blank page inside the back cover, 1 page SRD, 1 page advertisements. That leaves 28 pages of monsters. -Addanc (CR7): A cross between a crocodile and a beaver, this could be goofy, but actually works. Death Roll (Ex) is a cool ability. -Autumn Death (CR 8): A deadly undead creature with autumnal abilities. Has two cool signature abilities. -Avowed Reaver (CR 5):Touched by elemental powers, this is a set of 4 CR+2 templates in one. -Bog Scum (CR13): Aquatic, climbing deadly ooze. […]

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