Jonathan G. Nelson Archive

  • Tales from the Tabletop: Year One (Comic) Okay, now for something completely different: This book clocks in at 60 pages, 1 page front cover, 1 page editorial, 7 pages advertisement (unless I’ve miscounted, 1 page back cover, leaving 50 pages of content, so let’s take a look! So how does this book work out? Well, basically, AAW Games publishes Jacob Blackmon’s art and leaves speech bubbles open for the fans to fill – the funniest of the respective lines are collected in this book, with the respective authors of the lines credited, including the runner-ups, so even if you dislike one, you certainly will find a smile among the alternatives. So this, ultimately, is a product of our community…and it […]

    Tales from the Tabletop: Year One (Comic)

    Tales from the Tabletop: Year One (Comic) Okay, now for something completely different: This book clocks in at 60 pages, 1 page front cover, 1 page editorial, 7 pages advertisement (unless I’ve miscounted, 1 page back cover, leaving 50 pages of content, so let’s take a look! So how does this book work out? Well, basically, AAW Games publishes Jacob Blackmon’s art and leaves speech bubbles open for the fans to fill – the funniest of the respective lines are collected in this book, with the respective authors of the lines credited, including the runner-ups, so even if you dislike one, you certainly will find a smile among the alternatives. So this, ultimately, is a product of our community…and it […]

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  • Aventyr Bestiary This massive bestiary clocks in at 148 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 143 pages of content, one of which is devoted to the cover artist Raven Mimura’s biography as well as the story behind the cover.   This book, just so you know it, is dedicated to Joshua Gullion, KTFish7, fellow reviewer, colleague and friend – he always did champion a bestiary for AAW Games’ Aventyr setting and I does warm my heart to see this dream realized. In particularly since Aventyr’s critters, from humble A03 onwards, have been a defining staple of the setting. The crab-like Kra’tah that haunted the Vikmordere […]

    Aventyr Bestiary

    Aventyr Bestiary This massive bestiary clocks in at 148 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 143 pages of content, one of which is devoted to the cover artist Raven Mimura’s biography as well as the story behind the cover.   This book, just so you know it, is dedicated to Joshua Gullion, KTFish7, fellow reviewer, colleague and friend – he always did champion a bestiary for AAW Games’ Aventyr setting and I does warm my heart to see this dream realized. In particularly since Aventyr’s critters, from humble A03 onwards, have been a defining staple of the setting. The crab-like Kra’tah that haunted the Vikmordere […]

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  • Snow-White Mini-Dungeon: Entrance to the Forest Maze This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. This is one of the optional expansions for AAW Games’ superb Snow-White mega-adventure and thus has a certain fairy-tale-flair and can easily added into the superb mega-module. Got […]

    Snow-White Mini-Dungeon: Entrance to the Forest Maze

    Snow-White Mini-Dungeon: Entrance to the Forest Maze This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. This is one of the optional expansions for AAW Games’ superb Snow-White mega-adventure and thus has a certain fairy-tale-flair and can easily added into the superb mega-module. Got […]

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  • Snow-White Mini-Dungeon: Campsite in the Haunted Forest This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. This is one of the optional expansions for AAW Games’ superb Snow-White mega-adventure and thus has a certain fairy-tale-flair and can easily added into the superb mega-module. Got […]

    Snow-White Mini-Dungeon: Campsite in the Haunted Forest

    Snow-White Mini-Dungeon: Campsite in the Haunted Forest This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. This is one of the optional expansions for AAW Games’ superb Snow-White mega-adventure and thus has a certain fairy-tale-flair and can easily added into the superb mega-module. Got […]

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  • Snow-White This massive book clocks in at 243 pages, not counting front cover, back cover, editorial, etc; if you take away the KS-thank-you page and the SRD, this huge book still remains 240-pages strong. My review is based primarily on the hardcover of this book.   I backed Snow-White on kickstarter, but have contributed to this massive book.   All right, first: A brief history of this project. Back in 2013, AAW Games released a two-part adventure-saga as part of their A-series of modules, set in the campaign setting of Aventyr. The adaptation of Snow-White as a module was heavily inspired by traditional, non Disney-fied versions of the folktales; basically, the ones I grew up with, and did a LOT […]

    Snow-White

    Snow-White This massive book clocks in at 243 pages, not counting front cover, back cover, editorial, etc; if you take away the KS-thank-you page and the SRD, this huge book still remains 240-pages strong. My review is based primarily on the hardcover of this book.   I backed Snow-White on kickstarter, but have contributed to this massive book.   All right, first: A brief history of this project. Back in 2013, AAW Games released a two-part adventure-saga as part of their A-series of modules, set in the campaign setting of Aventyr. The adaptation of Snow-White as a module was heavily inspired by traditional, non Disney-fied versions of the folktales; basically, the ones I grew up with, and did a LOT […]

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  • A24: Return to the Crypt of the Sun Lord This module clocks in at 41 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 37 pages of content, so let’s take a look!   It feels like yesterday when I first reviewed a module that was flawed, but had promise: A1: Crypt of the Sun Lord. The short level 1-dungeon crawl introduced to PCs to a nice little complex and provided some pretty easy challenges…but it also introduced us to the fascinating frontier’s village Rybalka, saw some improvement, and, more than that, it already exhibited what I consider the most crucial strength of AAW Games’ modules: A mix of action and […]

    A24: Return to the Crypt of the Sun Lord

    A24: Return to the Crypt of the Sun Lord This module clocks in at 41 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 37 pages of content, so let’s take a look!   It feels like yesterday when I first reviewed a module that was flawed, but had promise: A1: Crypt of the Sun Lord. The short level 1-dungeon crawl introduced to PCs to a nice little complex and provided some pretty easy challenges…but it also introduced us to the fascinating frontier’s village Rybalka, saw some improvement, and, more than that, it already exhibited what I consider the most crucial strength of AAW Games’ modules: A mix of action and […]

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  • C06: The Community Dungeon This massive pdf clocks in at 88 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with a massive 84 pages of content, so let’s take a look!   Now the first thing you need to know, if the name has not been ample clue – this a community-based module – it essentially depicts a dungeon, with each and every room designed by another person. The obvious question here being whether all designers were up to their A-game and whether the module still manages to resonate with a unified voice.   The following being a review of this module, from here on out reign the SPOILERS. Potential players […]

    C06: The Community Dungeon

    C06: The Community Dungeon This massive pdf clocks in at 88 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with a massive 84 pages of content, so let’s take a look!   Now the first thing you need to know, if the name has not been ample clue – this a community-based module – it essentially depicts a dungeon, with each and every room designed by another person. The obvious question here being whether all designers were up to their A-game and whether the module still manages to resonate with a unified voice.   The following being a review of this module, from here on out reign the SPOILERS. Potential players […]

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  • Side Quests – Volume I This collection of side quests clocks in at 56 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 51 pages of content, so let’s take a look!   This being a review of a collection of short sidetreks, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here?   The first side-trek would be “Contagion”, written by Will Myers for characters levels 5 – 6, which coincidentally also doubles as the prologue for the Fallen Leaves adventure arc.   The frontier’s village of Rybalka, the PCs home if you’ve been following the A-series of AAW […]

    Side Quests – Volume I

    Side Quests – Volume I This collection of side quests clocks in at 56 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 51 pages of content, so let’s take a look!   This being a review of a collection of short sidetreks, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here?   The first side-trek would be “Contagion”, written by Will Myers for characters levels 5 – 6, which coincidentally also doubles as the prologue for the Fallen Leaves adventure arc.   The frontier’s village of Rybalka, the PCs home if you’ve been following the A-series of AAW […]

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  • Mini-Dungeon: Buried Council Chambers This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right!   This mini-dungeon depicts, surprise, the ruined council chambers, sunk by an odd cataclysm, and as […]

    Mini-Dungeon: Buried Council Chambers

    Mini-Dungeon: Buried Council Chambers This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right!   This mini-dungeon depicts, surprise, the ruined council chambers, sunk by an odd cataclysm, and as […]

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  • Rise of the Drow   This massive tome of a module is 494 pages long, 1 page front cover, 1 page designer signatures, 1 blank page inside front cover, 1 page editorial, 5 pages ToC,2 pages of SRD, 2 pages of backer-lists, 12 pages of advertisements (all in the back), 1 page back cover, leaving us with 469 pages of content…that’s A LOT, so I’ll better get going!   First, let me preface this review with a disclaimer: I reviewed the original Rise of the Drow-trilogy back in the day, and it already was a very good array of modules then. When this kickstarter happened, I was asked to be a stretch-goal and I agreed. I did receive compensation for […]

    EZG reviews Rise of the Drow

    Rise of the Drow   This massive tome of a module is 494 pages long, 1 page front cover, 1 page designer signatures, 1 blank page inside front cover, 1 page editorial, 5 pages ToC,2 pages of SRD, 2 pages of backer-lists, 12 pages of advertisements (all in the back), 1 page back cover, leaving us with 469 pages of content…that’s A LOT, so I’ll better get going!   First, let me preface this review with a disclaimer: I reviewed the original Rise of the Drow-trilogy back in the day, and it already was a very good array of modules then. When this kickstarter happened, I was asked to be a stretch-goal and I agreed. I did receive compensation for […]

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  • Rise of the Drow Prologue: The Darkness Arrives So this is the prologue for AaW Games’ massive mega-adventure Rise of the Drow…let’s take a look! Page-count wise, this module clocks in at 129 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 2 pages of SRD, 1 page back cover, leaving us with 122 (!!) pages of content, the first page of which would be an introduction by the authors before the first part, Jonathan G. Nelson and Stephen Yeardley’s section of the module begins.   I won’t waste much words here, so here’s the obligatory SPOILER-warning. From here on out, players should jump to the conclusion. Got that? Great!   Only DMs here? All right! We […]

    Rise of the Drow Prologue: The Darkness Arrives

    Rise of the Drow Prologue: The Darkness Arrives So this is the prologue for AaW Games’ massive mega-adventure Rise of the Drow…let’s take a look! Page-count wise, this module clocks in at 129 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 2 pages of SRD, 1 page back cover, leaving us with 122 (!!) pages of content, the first page of which would be an introduction by the authors before the first part, Jonathan G. Nelson and Stephen Yeardley’s section of the module begins.   I won’t waste much words here, so here’s the obligatory SPOILER-warning. From here on out, players should jump to the conclusion. Got that? Great!   Only DMs here? All right! We […]

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  • Rise of the Drow Player’s Guide This supplement is 18 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement and 1 page back cover, leaving us with 14 pages of content, so let’s take a look, shall we?   All right, we kick this off with a discussion of AAW Games’ two major human ethnicities in this part of the Aventyr setting, the Klavekian colonists and the native Vikmordere – both coming btw. with basic skill-based modifications of the standard human standard racial traits that are applied in addition to the regular traits, with the Vikmordere getting to chose between 3 sets even. Now if you expect a Tulita/Colonists-dichotomy à la Razor Coast, rest […]

    Rise of the Drow Player’s Guide

    Rise of the Drow Player’s Guide This supplement is 18 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement and 1 page back cover, leaving us with 14 pages of content, so let’s take a look, shall we?   All right, we kick this off with a discussion of AAW Games’ two major human ethnicities in this part of the Aventyr setting, the Klavekian colonists and the native Vikmordere – both coming btw. with basic skill-based modifications of the standard human standard racial traits that are applied in addition to the regular traits, with the Vikmordere getting to chose between 3 sets even. Now if you expect a Tulita/Colonists-dichotomy à la Razor Coast, rest […]

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