Jonathan H. Keith Archive

  • Mythic Module Monsters: Rune Lords 6 This inexpensive little pdf clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the back of the furious finale of RotRL, Greg A. Vaughan’s “Spires of Xin-Shalast”, into mythic critters, so let’s take a look and check whether this holds up!   The thread of the weird as a subtext of Golarion was featured in the existence of the denizens of Leng prominently, who have been translated to CR 10/MR 4. […]

    Mythic Module Monsters: Rune Lords 6

    Mythic Module Monsters: Rune Lords 6 This inexpensive little pdf clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the back of the furious finale of RotRL, Greg A. Vaughan’s “Spires of Xin-Shalast”, into mythic critters, so let’s take a look and check whether this holds up!   The thread of the weird as a subtext of Golarion was featured in the existence of the denizens of Leng prominently, who have been translated to CR 10/MR 4. […]

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  • Mythic Module Monsters – Rune Lords 2 This inexpensive little pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the bacl of the by now legendary RotRL-installment “Skinsaw Murders”, the second Pathfinder installment, into mythic versions.   The pdf begins with the Lyrakien Azata at CR /MR 1,who may anchor herself to a fixed space and emit  blasts of starlight that deal different damage-types for different alignments. At the same CR/MR-rating, mythic boggards have a caustic […]

    Mythic Module Monsters – Rune Lords 2

    Mythic Module Monsters – Rune Lords 2 This inexpensive little pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the bacl of the by now legendary RotRL-installment “Skinsaw Murders”, the second Pathfinder installment, into mythic versions.   The pdf begins with the Lyrakien Azata at CR /MR 1,who may anchor herself to a fixed space and emit  blasts of starlight that deal different damage-types for different alignments. At the same CR/MR-rating, mythic boggards have a caustic […]

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  • Mythic Monsters: Heavenly Host This installment of the mythic monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages of raw content, so let’s take a look!   All right, as always, we begin this installment of the mythic monsters-series with supplemental material, which this time around, would be an array of 9 mythic feats – the first of which would be Sanctified Servant, a feat that denotes you as a servant to the forces of the high heavens, which serves as a […]

    Mythic Monsters: Heavenly Host

    Mythic Monsters: Heavenly Host This installment of the mythic monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages of raw content, so let’s take a look!   All right, as always, we begin this installment of the mythic monsters-series with supplemental material, which this time around, would be an array of 9 mythic feats – the first of which would be Sanctified Servant, a feat that denotes you as a servant to the forces of the high heavens, which serves as a […]

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  • Mythic Monsters: Plants This installment of the mythic monsters-series clocks in at 28 pages, 1 page front cover, 1 page inside front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 17 pages of raw content, so let’s take a look!   So, plants…to me, they always are the most creepy critters out there. I don’t know why, but fungi and plants, perhaps due to my allergies and their overt and covert means of causing harm, always felt truly disturbing to me. Similarly, a fascination with herbalism is immediately catered to by this pdf, for we begin with […]

    Mythic Monsters: Plants

    Mythic Monsters: Plants This installment of the mythic monsters-series clocks in at 28 pages, 1 page front cover, 1 page inside front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 17 pages of raw content, so let’s take a look!   So, plants…to me, they always are the most creepy critters out there. I don’t know why, but fungi and plants, perhaps due to my allergies and their overt and covert means of causing harm, always felt truly disturbing to me. Similarly, a fascination with herbalism is immediately catered to by this pdf, for we begin with […]

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  • Treasury of the Machine This pdf containing items intended for the use with the Iron Gods-AP clocks in at 28 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page introduction, 1 page SRD, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   We begin this book with a handy list of items by respective price, ranging from varies/50 GP to 180K gold/minor artifact-levels – quite a lot, so what can be found herein precisely? Well, we begin with the technological armor, the slipsuit, which enhances means to prevent being grappled or otherwise impeded. 3 forms of cybertech are provided thereafter – beginning with the amnesia tick and going […]

    Treasury of the Machine

    Treasury of the Machine This pdf containing items intended for the use with the Iron Gods-AP clocks in at 28 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page introduction, 1 page SRD, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   We begin this book with a handy list of items by respective price, ranging from varies/50 GP to 180K gold/minor artifact-levels – quite a lot, so what can be found herein precisely? Well, we begin with the technological armor, the slipsuit, which enhances means to prevent being grappled or otherwise impeded. 3 forms of cybertech are provided thereafter – beginning with the amnesia tick and going […]

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  • Mythic Mini: Underdark Racial Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Drow Nobility: Numerical escalation and additional uses via mythic power- standard.   -Giant Steps: Add tier times 5 ft to the increase in base speed…which may be a bit much.   -Improved Drow Nobility: Choose 1/2 tier racial SPs and use mythic versions of them via mythic power; also learn those as mythic spells, if you can cast them.   -Greater Drow Nobility: 3/day use mythic SP sans paying mythic power and sans augments.   -Lingering Invisibility: Longer concealment after invisibility; while it’s maintained, use mythic power allowing for reactivation of previously […]

    Mythic Mini: Underdark Racial Feats

    Mythic Mini: Underdark Racial Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Drow Nobility: Numerical escalation and additional uses via mythic power- standard.   -Giant Steps: Add tier times 5 ft to the increase in base speed…which may be a bit much.   -Improved Drow Nobility: Choose 1/2 tier racial SPs and use mythic versions of them via mythic power; also learn those as mythic spells, if you can cast them.   -Greater Drow Nobility: 3/day use mythic SP sans paying mythic power and sans augments.   -Lingering Invisibility: Longer concealment after invisibility; while it’s maintained, use mythic power allowing for reactivation of previously […]

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  • Mythic Mini: Orc Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Born Alone: Gain 2x Con-bonus temporary hit points for tier rounds when killing a foe. Anti-kitten caveat makes me a happy reviewer. 🙂   -Bullying Blow: +tier to Intimidate; add mythic power for worse fear-conditions and a kind of intimidate-cleave. Solid.   -Ferocious Action: Roll to stabilize when dealing damage in melee AND gain 1/2 tier hp when you hit, to a maximum of 1 hp. Nice one!   -Foment the Blood: Numerical escalation and AoE orc-heal via mythic power.   -Grudge Fighter: Numerical escalation.   -Orc Weapon Expertise: Benefits with orc weapons […]

    Mythic Mini: Orc Feats

    Mythic Mini: Orc Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Born Alone: Gain 2x Con-bonus temporary hit points for tier rounds when killing a foe. Anti-kitten caveat makes me a happy reviewer. 🙂   -Bullying Blow: +tier to Intimidate; add mythic power for worse fear-conditions and a kind of intimidate-cleave. Solid.   -Ferocious Action: Roll to stabilize when dealing damage in melee AND gain 1/2 tier hp when you hit, to a maximum of 1 hp. Nice one!   -Foment the Blood: Numerical escalation and AoE orc-heal via mythic power.   -Grudge Fighter: Numerical escalation.   -Orc Weapon Expertise: Benefits with orc weapons […]

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  • Mythic Mini: Gnome and Halfling Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Adaptive Fortune: Numeric escalation in both uses per day and potency; additionally, use mythic power to treat a roll as a natural 20…not a big fan of the latter.   -Blundering Defense: +1/2 dodge bonus as luck bonus when fighting defensively; scaling affect on allies as well. The latter is at the same time nasty and cool.   -Casual Illusionist: +3/+6 (at 10th level) bonus to Bluff/disguise/Sleight of Hand and concentration for illusion spells while retaining racial SPs. Okay.   -Cautious Fighter: +4 when fighting defensively/using total defense (why no better […]

    Mythic Mini: Gnome and Halfling Feats

    Mythic Mini: Gnome and Halfling Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Adaptive Fortune: Numeric escalation in both uses per day and potency; additionally, use mythic power to treat a roll as a natural 20…not a big fan of the latter.   -Blundering Defense: +1/2 dodge bonus as luck bonus when fighting defensively; scaling affect on allies as well. The latter is at the same time nasty and cool.   -Casual Illusionist: +3/+6 (at 10th level) bonus to Bluff/disguise/Sleight of Hand and concentration for illusion spells while retaining racial SPs. Okay.   -Cautious Fighter: +4 when fighting defensively/using total defense (why no better […]

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  • Tomb Raiders The second of Legendary Games’ Mummy’s Mask plug-ins clocks in at 34 pages, 1 page front cover, 2 pages editorial, 1 page hot-to-use, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 27 pages of content detailing the exploits of Lara Cro…wait, I’m just kidding!   The most interesting component of the Mummy’s Mask AP, beyond the focus on a kind of archeology-like theme, is the competition between teams of explorers, at least to me – alas, NPC-groups of rivals take a lot of space to properly portray…and it is here this book comes in. What we have here is an array of competing adventurer groups, ready to really sour the day of the […]

    Tomb Raiders

    Tomb Raiders The second of Legendary Games’ Mummy’s Mask plug-ins clocks in at 34 pages, 1 page front cover, 2 pages editorial, 1 page hot-to-use, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 27 pages of content detailing the exploits of Lara Cro…wait, I’m just kidding!   The most interesting component of the Mummy’s Mask AP, beyond the focus on a kind of archeology-like theme, is the competition between teams of explorers, at least to me – alas, NPC-groups of rivals take a lot of space to properly portray…and it is here this book comes in. What we have here is an array of competing adventurer groups, ready to really sour the day of the […]

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  • Mythic Monsters: Animals This installment of the mythic monsters-series clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages hot to use/introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 17 pages of content – so let’s not waste any time!   The tradition of this series stipulates that we begin each of the supplements with a fun, customized offering that takes the respective nature of the installment into account – this time around, this would be a mixed entry regarding its focus, one that takes a crucial central component into account: Animals are hard […]

    Mythic Monsters: Animals

    Mythic Monsters: Animals This installment of the mythic monsters-series clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages hot to use/introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 17 pages of content – so let’s not waste any time!   The tradition of this series stipulates that we begin each of the supplements with a fun, customized offering that takes the respective nature of the installment into account – this time around, this would be a mixed entry regarding its focus, one that takes a crucial central component into account: Animals are hard […]

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  • Mythic Monsters: Colossal This installment of the mythic monsters-series clocks in at 30 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages hot to use/introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages of content – so let’s not waste any time!   The supplemental content provided in this installment would pertain a variant rule I’ve been using in my home game for years – variant shapes and a supra-colossal size for Kaiju et al. Essentially, standard, tall, long, narrow etc. are provided as easy measurements to make the fighting experience more intriguing. Alongside these handy […]

    Mythic Monsters: Colossal

    Mythic Monsters: Colossal This installment of the mythic monsters-series clocks in at 30 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages hot to use/introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages of content – so let’s not waste any time!   The supplemental content provided in this installment would pertain a variant rule I’ve been using in my home game for years – variant shapes and a supra-colossal size for Kaiju et al. Essentially, standard, tall, long, narrow etc. are provided as easy measurements to make the fighting experience more intriguing. Alongside these handy […]

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  • Mythic Monsters: Bugs This installment of the mythic monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages hot to use/introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of content – so let’s not waste any time!   As always with the mythic monster-series, we begin this pdf by taking a look at the introductory supplemental content -this time, a total of 8 mythic feats – which are necessary. Why? Simple: Most vermin are mindless and as such, are pretty limited in their options. Since most mythic feats are upgrades of […]

    Mythic Monsters: Bugs

    Mythic Monsters: Bugs This installment of the mythic monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages hot to use/introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of content – so let’s not waste any time!   As always with the mythic monster-series, we begin this pdf by taking a look at the introductory supplemental content -this time, a total of 8 mythic feats – which are necessary. Why? Simple: Most vermin are mindless and as such, are pretty limited in their options. Since most mythic feats are upgrades of […]

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  • Mythic Minis: Planetouched Feats IV All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Armor of the Pit: +2 natural armor; expend a use of mythic power for DR 5/good for tier rounds, scaling up to DR 10/good at 10th tier.   -Expanded Fiendish Resistance: Pick a type of resistance you don’t have from the elements; you gain resistance 10. Alternatively, increase an existing resistance. Can obviously be taken multiple times. Spend mythic power to transform a resistance into an immunity for tier rounds. The latter power-based trick could have used a bit of future-proofing: Now at this point there is sonic, negative energy etc., with […]

    Mythic Minis: Planetouched Feats IV

    Mythic Minis: Planetouched Feats IV All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Armor of the Pit: +2 natural armor; expend a use of mythic power for DR 5/good for tier rounds, scaling up to DR 10/good at 10th tier.   -Expanded Fiendish Resistance: Pick a type of resistance you don’t have from the elements; you gain resistance 10. Alternatively, increase an existing resistance. Can obviously be taken multiple times. Spend mythic power to transform a resistance into an immunity for tier rounds. The latter power-based trick could have used a bit of future-proofing: Now at this point there is sonic, negative energy etc., with […]

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  • Mythic Minis: Feats of Toughness All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Bludgeoner: No penalty when using melee weapons to deal non-lethal damage. +1/2 tier damage when inflicting nonlethal damage with a bludgeoning weapon. On a crit, expend one mythic power to add the effects of Staggering Critical; at 6th tier, Stunning Critical. Nice one.   -Bolstered Resilience: DR applies to mythic tier attacks When it’s increased, it treats DR as DR/epic in addition to the normal requirements to overcome it. Spend mythic power to deal your DR as damage to the weapon that hit you, ignoring DR and hardness equal to your tier. […]

    Mythic Minis: Feats of Toughness

    Mythic Minis: Feats of Toughness All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Bludgeoner: No penalty when using melee weapons to deal non-lethal damage. +1/2 tier damage when inflicting nonlethal damage with a bludgeoning weapon. On a crit, expend one mythic power to add the effects of Staggering Critical; at 6th tier, Stunning Critical. Nice one.   -Bolstered Resilience: DR applies to mythic tier attacks When it’s increased, it treats DR as DR/epic in addition to the normal requirements to overcome it. Spend mythic power to deal your DR as damage to the weapon that hit you, ignoring DR and hardness equal to your tier. […]

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  • Mythic Minis: Sorceror Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Create Sanguine Elixir: You do not lose access to a bloodline power when making a sanguine elixir whose minimum level is less than tier; less than 2 x tier when expending mythic power. Imbibers may also delay the onset of the elixir’s effects by tier rounds; the drinker’s effective level would be your sorceror level or HD + 1/2 tier, whichever is lower. Damn cool one!   -Destructive Dispel: +1/2 tier to DC versus the stun; non-mythic creatures extend the stun/sickened duration to 1/2 tier rounds. When using an area dispel, expend mythic […]

    Mythic Minis: Sorceror Feats

    Mythic Minis: Sorceror Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Create Sanguine Elixir: You do not lose access to a bloodline power when making a sanguine elixir whose minimum level is less than tier; less than 2 x tier when expending mythic power. Imbibers may also delay the onset of the elixir’s effects by tier rounds; the drinker’s effective level would be your sorceror level or HD + 1/2 tier, whichever is lower. Damn cool one!   -Destructive Dispel: +1/2 tier to DC versus the stun; non-mythic creatures extend the stun/sickened duration to 1/2 tier rounds. When using an area dispel, expend mythic […]

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  • Mythic Minis: Planetouched Feats III All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Angel Wings: Your wings radiate light and you increase you fly speed by +10 ft. per 3 tiers. Spend one mythic power to increase maneuverability to good for mythic tier minutes.   -Angelic Blood: save-bonus vs. evil increases to +4; said bonus also applies to check to remove/dispel such effects. When an undead or creature with the evil subtype deals bleed or blood drain to you, you may as an immediate action attack the target with a touch attack, your blood acting as holy water.   -Angelic Flesh: Brazen Flesh nets fire […]

    Mythic Minis: Planetouched Feats III

    Mythic Minis: Planetouched Feats III All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Angel Wings: Your wings radiate light and you increase you fly speed by +10 ft. per 3 tiers. Spend one mythic power to increase maneuverability to good for mythic tier minutes.   -Angelic Blood: save-bonus vs. evil increases to +4; said bonus also applies to check to remove/dispel such effects. When an undead or creature with the evil subtype deals bleed or blood drain to you, you may as an immediate action attack the target with a touch attack, your blood acting as holy water.   -Angelic Flesh: Brazen Flesh nets fire […]

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  • Mythic Minis: Divine Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Abundant Revelations: + 1/2 mythic tier uses of chosen revelation; You change the revelation to which this applies by spending 1 mythic power upon meditating to refresh your spellcasting ability.   -Channeled Revival: Adds healing for allies in range of the effect as if you had expended channel energy for this purpose. The target of the channeled revival does not receive this healing. Expend one use of mythic power and mythic breath of life the target. If you can cast breath of life, you can expend mythic power or an equal number of […]

    Mythic Minis: Divine Feats

    Mythic Minis: Divine Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Abundant Revelations: + 1/2 mythic tier uses of chosen revelation; You change the revelation to which this applies by spending 1 mythic power upon meditating to refresh your spellcasting ability.   -Channeled Revival: Adds healing for allies in range of the effect as if you had expended channel energy for this purpose. The target of the channeled revival does not receive this healing. Expend one use of mythic power and mythic breath of life the target. If you can cast breath of life, you can expend mythic power or an equal number of […]

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  • Mythic Minis: Planetouched Feats II All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Airy Step: +4 to saves versus air/electricity spells and effects; ignore the first 30 ft. of falling;Spend 1 mythic power as an immediate action for 1 round of air walk.   -Aquatic Ancestry: +20 ft. swim speed; double darkvision range while underwater. If you have deepsight, instead increase darkvision by +60 ft. Spend 1 mythic power to double your swim speed for one round.   -Cloud Gazer: See through fog, mist and clouds sans penalty. Spend 1 mythic power as a standard action to grant non-mythic Cloud Gazer to an adjacent ally […]

    Mythic Minis: Planetouched Feats II

    Mythic Minis: Planetouched Feats II All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Airy Step: +4 to saves versus air/electricity spells and effects; ignore the first 30 ft. of falling;Spend 1 mythic power as an immediate action for 1 round of air walk.   -Aquatic Ancestry: +20 ft. swim speed; double darkvision range while underwater. If you have deepsight, instead increase darkvision by +60 ft. Spend 1 mythic power to double your swim speed for one round.   -Cloud Gazer: See through fog, mist and clouds sans penalty. Spend 1 mythic power as a standard action to grant non-mythic Cloud Gazer to an adjacent ally […]

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  • Mythic Minis: Feats of the Sharpshooter All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Arc Slinger: Reduces range penalties with sling or sling staff by tier; Point Blank Shot bonuses extend to 50 ft. (80 ft. for sling staff); +5 ft. per tier. No penalty to atk or damage when using non-sling-bullet ammunition as long as size fits. 1 use of mythic power = +1/2 tier to damage for tier rounds.   -Casterbane Shot: Penalize concentration of targets hit by 1/2 tier for one round. Further increase concentration difficulty when readying an action or Snap Shooting casters, with mythic power expenditure to further increase the […]

    Mythic Minis: Feats of the Sharpshooter

    Mythic Minis: Feats of the Sharpshooter All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Arc Slinger: Reduces range penalties with sling or sling staff by tier; Point Blank Shot bonuses extend to 50 ft. (80 ft. for sling staff); +5 ft. per tier. No penalty to atk or damage when using non-sling-bullet ammunition as long as size fits. 1 use of mythic power = +1/2 tier to damage for tier rounds.   -Casterbane Shot: Penalize concentration of targets hit by 1/2 tier for one round. Further increase concentration difficulty when readying an action or Snap Shooting casters, with mythic power expenditure to further increase the […]

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  • Mythic Minis: Planetouched Feats I All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Blazing Aura: When using Scorching Weapons, generate an aura that deals 2d6 fire damage to adjacent foes. Foes striking you in melee have their weapons take 2d6 fire damage that ignores hardness. Unarmed foes risk catching fire on a failed save.   -Blistering Feint: +4 to feinting when wielding weapons that deal fire damage. Add fire damage + tier damage to foes feinted and have it risk catching fire. Foes that start burning can be targeted as an immediate action at your highest BAB. Interesting option and nice imagery!   -Dwarf-Blooded: +2 […]

    Mythic Minis: Planetouched Feats I

    Mythic Minis: Planetouched Feats I All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Blazing Aura: When using Scorching Weapons, generate an aura that deals 2d6 fire damage to adjacent foes. Foes striking you in melee have their weapons take 2d6 fire damage that ignores hardness. Unarmed foes risk catching fire on a failed save.   -Blistering Feint: +4 to feinting when wielding weapons that deal fire damage. Add fire damage + tier damage to foes feinted and have it risk catching fire. Foes that start burning can be targeted as an immediate action at your highest BAB. Interesting option and nice imagery!   -Dwarf-Blooded: +2 […]

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  • Mythic Minis: Teamwork Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Back to Back: Numerical escalation plus enemies provoke AoOs when flanking you when you’re with an ally who has this feat.   -Improved Back to Back: Better AC-bonus for each ally with the feat for 1 mythic power. Pretty weak, imho, despite its stacking potential.   -Cavalry Formation: Allows for overlap of squares of others for both rider and mount when charging. Also nets you a bonus when attacking a creature that was subjected to the charge of an ally with this feat. nice.   -Combat Medic: No AoO when using Heal while […]

    Mythic Minis: Teamwork Feats

    Mythic Minis: Teamwork Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Back to Back: Numerical escalation plus enemies provoke AoOs when flanking you when you’re with an ally who has this feat.   -Improved Back to Back: Better AC-bonus for each ally with the feat for 1 mythic power. Pretty weak, imho, despite its stacking potential.   -Cavalry Formation: Allows for overlap of squares of others for both rider and mount when charging. Also nets you a bonus when attacking a creature that was subjected to the charge of an ally with this feat. nice.   -Combat Medic: No AoO when using Heal while […]

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  • Mythic Monsters: Masters of Chaos This installment of the Mythic Monsters-series clocks in at 30 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 2 pages advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   As always, we kick off this installment of the Mythic Monsters-series with a supplemental piece of content – this time around with a massive, neat piece of fiction that works rather well to get you in the mood for the things to come….which would be chaotic outsiders of various shapes and sizes, first of which would be the Bralani Azata at […]

    Mythic Monsters: Masters of Chaos

    Mythic Monsters: Masters of Chaos This installment of the Mythic Monsters-series clocks in at 30 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 2 pages advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   As always, we kick off this installment of the Mythic Monsters-series with a supplemental piece of content – this time around with a massive, neat piece of fiction that works rather well to get you in the mood for the things to come….which would be chaotic outsiders of various shapes and sizes, first of which would be the Bralani Azata at […]

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  • Mythic Monsters: Constructs This installment of the Mythic Monster-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how-to-use, 3 pages advertisement, 1 page inside back cover, 1 page back cover, leaving us with 20 pages of content, so let’s take a look, shall we?   As with all mythic monster-installments, we kick off this pdf with new supplemental material, this time in the guise of a short summary of building mythic constructs, rules for the concise generation of mythic shield guardians (nice) and a bunch of mythic spells with a focus on constructs. A total of 6 such spells are provided and […]

    Mythic Monsters: Constructs

    Mythic Monsters: Constructs This installment of the Mythic Monster-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how-to-use, 3 pages advertisement, 1 page inside back cover, 1 page back cover, leaving us with 20 pages of content, so let’s take a look, shall we?   As with all mythic monster-installments, we kick off this pdf with new supplemental material, this time in the guise of a short summary of building mythic constructs, rules for the concise generation of mythic shield guardians (nice) and a bunch of mythic spells with a focus on constructs. A total of 6 such spells are provided and […]

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  • Islands of Plunder: Treasury of the Fleet This pdf clocks in at 24 pages, 1 page front cover, 2 pages introduction/how-to-use, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of advertisement and 1 page back cover, leaving us with 15 pages of pure content, so let’s take a look, shall we?   First of all, in case you’re new to legendary games’ plug-ins – this pdf provides a selection of new magical items, which, while per se crafted for easy insertion into the Skull & Shackles AP, can easily be integrated into just about any nautical/slightly piratey game. Got that? All right, so let’s take a look at the items, shall we?   First of all, a […]

    Islands of Plunder: Treasury of the Fleet

    Islands of Plunder: Treasury of the Fleet This pdf clocks in at 24 pages, 1 page front cover, 2 pages introduction/how-to-use, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of advertisement and 1 page back cover, leaving us with 15 pages of pure content, so let’s take a look, shall we?   First of all, in case you’re new to legendary games’ plug-ins – this pdf provides a selection of new magical items, which, while per se crafted for easy insertion into the Skull & Shackles AP, can easily be integrated into just about any nautical/slightly piratey game. Got that? All right, so let’s take a look at the items, shall we?   First of all, a […]

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  • Mythic Monsters: Monstrous Humanoids This installment of the Mythic Monster-series clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how-to-use, 2 pages advertisement, 1 page inside back cover, 1 page back cover, leaving us with 17 pages of content, so let’s take a look, shall we?   As always with the Mythic Monster-series, we begin this installment with a unique piece of supplemental content, this time around, a template to create tauric creatures at CR +1, including a condensed mice-statblock of a Gworg (goblin-worg-hybrid) and an improved, mythic version of the template.   But you’re here for the monsters, so what do we […]

    Mythic Monsters: Monstrous Humanoids

    Mythic Monsters: Monstrous Humanoids This installment of the Mythic Monster-series clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how-to-use, 2 pages advertisement, 1 page inside back cover, 1 page back cover, leaving us with 17 pages of content, so let’s take a look, shall we?   As always with the Mythic Monster-series, we begin this installment with a unique piece of supplemental content, this time around, a template to create tauric creatures at CR +1, including a condensed mice-statblock of a Gworg (goblin-worg-hybrid) and an improved, mythic version of the template.   But you’re here for the monsters, so what do we […]

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  • Mythic Monsters: Devils This installment of the Mythic Monsters-series clocks in at 34 pages of content, 1 page front cover, 1 page inside of the front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages on how to use, 2 pages of advertisement, 1 page inside back cover, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   In the tradition of Legendary Games’ Mythic Monster series, we kick off with an uncommon piece of introduction – multiple pages of glorious, actually awesome to read in-character prose in vernacular – rather awesome and sets well the mood for the dreadfully efficient and lethal Devils to follow! The section also provides […]

    Mythic Monsters: Devils

    Mythic Monsters: Devils This installment of the Mythic Monsters-series clocks in at 34 pages of content, 1 page front cover, 1 page inside of the front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages on how to use, 2 pages of advertisement, 1 page inside back cover, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   In the tradition of Legendary Games’ Mythic Monster series, we kick off with an uncommon piece of introduction – multiple pages of glorious, actually awesome to read in-character prose in vernacular – rather awesome and sets well the mood for the dreadfully efficient and lethal Devils to follow! The section also provides […]

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  •   Mythic Minis: Archmage Path Abilities This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about abilities for the archmage path so let’s check this out!   We kick this one off with 4 1st tier abilities – two of which will immensely help alchemists, with one helping with extracts and using mythic abilities (essentially fixing a GLARING hole in the base rules…) and a further one allows you to create better bombs. Spell Dilation is also rather cool, allowing your PC to make more or less minor metamagic-style forming modifications of spells. Those are cool. Detect Animals or […]

    Mythic Minis: Archmage Path Abilities

      Mythic Minis: Archmage Path Abilities This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about abilities for the archmage path so let’s check this out!   We kick this one off with 4 1st tier abilities – two of which will immensely help alchemists, with one helping with extracts and using mythic abilities (essentially fixing a GLARING hole in the base rules…) and a further one allows you to create better bombs. Spell Dilation is also rather cool, allowing your PC to make more or less minor metamagic-style forming modifications of spells. Those are cool. Detect Animals or […]

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