Jonathan Keith Archive

  • Mythic Magic: Ultimate Spells I This installment of the Mythic Magic-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page linked ToC (allowing you to jump immediately to the spell you’re looking for!), 2 pages introduction, 2 pages of advertisement and 1 page back cover, leaving us with 23 pages of pure content, so let’s take a look!   So here we go – Mythic Magic, once again, thanks to Legendary Games’ exceedingly successful kickstarter. But what does that mean? Well, as we all know, Paizo makes per se great rules-systems…but the support for them, due to a need to also cater to the core-audience, not always is enough for the discerning […]

    Mythic Magic: Ultimate Spells I

    Mythic Magic: Ultimate Spells I This installment of the Mythic Magic-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page linked ToC (allowing you to jump immediately to the spell you’re looking for!), 2 pages introduction, 2 pages of advertisement and 1 page back cover, leaving us with 23 pages of pure content, so let’s take a look!   So here we go – Mythic Magic, once again, thanks to Legendary Games’ exceedingly successful kickstarter. But what does that mean? Well, as we all know, Paizo makes per se great rules-systems…but the support for them, due to a need to also cater to the core-audience, not always is enough for the discerning […]

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  • Mythic Monsters: Inner Planes This installment of Legendary Games’ Mythic Monsters-series clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 3 pages of introduction/how to use, 2 pages of advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look!   Now sometimes, a mythic monster installment features some cool, unique supplemental idea – this one provides a code of symbols (similar to what e.g. gypsies used back n the day, though much more obvious) for planar gates to help the wary planeshopper decide on whether to jump through the portal. Quite an array of solid, full-color glyphs with obvious meanings are provided here, covering […]

    Mythic Monsters: Inner Planes

    Mythic Monsters: Inner Planes This installment of Legendary Games’ Mythic Monsters-series clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 3 pages of introduction/how to use, 2 pages of advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look!   Now sometimes, a mythic monster installment features some cool, unique supplemental idea – this one provides a code of symbols (similar to what e.g. gypsies used back n the day, though much more obvious) for planar gates to help the wary planeshopper decide on whether to jump through the portal. Quite an array of solid, full-color glyphs with obvious meanings are provided here, covering […]

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  • Mythic Monsters: Mythos This installment of Legendary Games’ Mythic Montsers-series is all about the Mythos and 34 pages long,1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC (with CR/MR), 3 pages of introduction/how-to use, 2 pages of advertisement and 1 page back cover, leaving us with 24 pages of insanity-inducing threats, so let’s take a look, shall we?   This pdf kicks off with a nice legendary games-synergy that explains the [mythos]-descriptor for magic and also, as a subtype, before providing new mythic path abilities: Archmaes and Hierophants may learn elder signs: These signs are not only described (which allows players to actually make them!), these 4 signs allow for the addition of the mythic tier […]

    Mythic Monsters: Mythos

    Mythic Monsters: Mythos This installment of Legendary Games’ Mythic Montsers-series is all about the Mythos and 34 pages long,1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC (with CR/MR), 3 pages of introduction/how-to use, 2 pages of advertisement and 1 page back cover, leaving us with 24 pages of insanity-inducing threats, so let’s take a look, shall we?   This pdf kicks off with a nice legendary games-synergy that explains the [mythos]-descriptor for magic and also, as a subtype, before providing new mythic path abilities: Archmaes and Hierophants may learn elder signs: These signs are not only described (which allows players to actually make them!), these 4 signs allow for the addition of the mythic tier […]

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  • Mythic Magic: CORE Spells This massive pdf is 100 pages long, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of introduction to the matter at hand, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 88 pages of content, so let’s take a look!   Now I’ll come clear from the beginning – while I love cinematic scenes, to me it is REGULAR guys accomplishing these feats of derring-do what makes them epic in the first place. I’m a bit of a mythic skeptic and while I have run my fair share of mythic scenes (crashlanding a flying fortress […]

    Mythic Magic: CORE Spells

    Mythic Magic: CORE Spells This massive pdf is 100 pages long, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of introduction to the matter at hand, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 88 pages of content, so let’s take a look!   Now I’ll come clear from the beginning – while I love cinematic scenes, to me it is REGULAR guys accomplishing these feats of derring-do what makes them epic in the first place. I’m a bit of a mythic skeptic and while I have run my fair share of mythic scenes (crashlanding a flying fortress […]

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