Josh McCrowell Archive

  • Lands of Porphyra Campaign Setting This massive campaign setting clocks in at 214 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with a massive 219 pages of content, so let’s take a look!   Porphyra…Purple Duck Games’ in-house setting is massive, it’s regional (and extremely crunchy) player’s guide clocking in regularly at 60+ pages…and unlike most campaign settings, this world was not crowdfunded…it just slowly, steadily, came to be…which is an impressive feat in my book. Anyways, Porphyra’s details and unique components are many and have been suffusing Purple Duck Games-supplements for years: Whether it’s the unique mini-game arabakmpsi, the lovecraft gaming toolkit or other offerings – never obtrusive, but the […]

    Lands of Porphyra Campaign Setting

    Lands of Porphyra Campaign Setting This massive campaign setting clocks in at 214 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with a massive 219 pages of content, so let’s take a look!   Porphyra…Purple Duck Games’ in-house setting is massive, it’s regional (and extremely crunchy) player’s guide clocking in regularly at 60+ pages…and unlike most campaign settings, this world was not crowdfunded…it just slowly, steadily, came to be…which is an impressive feat in my book. Anyways, Porphyra’s details and unique components are many and have been suffusing Purple Duck Games-supplements for years: Whether it’s the unique mini-game arabakmpsi, the lovecraft gaming toolkit or other offerings – never obtrusive, but the […]

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  • Heroes of the Siwathi Desert The second of Purple Duck Games’ Player’s Guides for their upcoming, highly anticipated Porphyra-setting clocks in at 53 pages of content, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD and 1 page blank back cover, leaving us with a massive 48 pages of content, so let’s take a look!   Introduced to the setting’s harsh realities by an aptly-written in-character narrative, we are introduced to the new races herein, first of which would be ancestor-worshipping Sibeccai-like humanoids, Fnolls and the godless, elemental-worshipping Zendiqi, the latter of which you may already know in more detail from one of the best Fehr’s Ethnology-installments. These 3 races have in common that they are balanced, do […]

    Heroes of the Siwathi Desert

    Heroes of the Siwathi Desert The second of Purple Duck Games’ Player’s Guides for their upcoming, highly anticipated Porphyra-setting clocks in at 53 pages of content, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD and 1 page blank back cover, leaving us with a massive 48 pages of content, so let’s take a look!   Introduced to the setting’s harsh realities by an aptly-written in-character narrative, we are introduced to the new races herein, first of which would be ancestor-worshipping Sibeccai-like humanoids, Fnolls and the godless, elemental-worshipping Zendiqi, the latter of which you may already know in more detail from one of the best Fehr’s Ethnology-installments. These 3 races have in common that they are balanced, do […]

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  • Purple Mountain V: The Descent The fifth installment of Purple Duck Games old-school mega-dungeon crawl is 46 pages long, 1 page front cover, 1 page editorial, 2 pages of SRD – so can the fifth module maintain the streak of stellar modules that have recently graced the Purple Mountain? We’ll see!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   Any DM who has ever run a mega-dungeon had this experience: At some point, even in hostile depths, the players need a homebase to study, retreat to etc. Preferably one that is not as monster-infested and/or hard to access/easy to defend. Enter this level, which not only spans a variety of heights […]

    Purple Mountain V: The Descent

    Purple Mountain V: The Descent The fifth installment of Purple Duck Games old-school mega-dungeon crawl is 46 pages long, 1 page front cover, 1 page editorial, 2 pages of SRD – so can the fifth module maintain the streak of stellar modules that have recently graced the Purple Mountain? We’ll see!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   Any DM who has ever run a mega-dungeon had this experience: At some point, even in hostile depths, the players need a homebase to study, retreat to etc. Preferably one that is not as monster-infested and/or hard to access/easy to defend. Enter this level, which not only spans a variety of heights […]

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  • Legendary Classes: Rune Magic This supplement is 25 pages long, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, leaving us with 20 pages of content, so let’s take a look, shall we?   So – what is Rune Magic? Basically, it is the force that initiated the calling on PDG’s much-anticipated setting of Porphyra, calling in the clash between two traditions, the New Gods to the world – and now you may harness this primal power. Runes, on a basic level, are essentially Words of Power as you know them from Paizo’s Ultimate Magic supplement.   The first way to do so is via the variant class (based on the alchemist, but honestly, completely different!) Runecaster: d8, […]

    Legendary Classes: Rune Magic (Revised Edition)

    Legendary Classes: Rune Magic This supplement is 25 pages long, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, leaving us with 20 pages of content, so let’s take a look, shall we?   So – what is Rune Magic? Basically, it is the force that initiated the calling on PDG’s much-anticipated setting of Porphyra, calling in the clash between two traditions, the New Gods to the world – and now you may harness this primal power. Runes, on a basic level, are essentially Words of Power as you know them from Paizo’s Ultimate Magic supplement.   The first way to do so is via the variant class (based on the alchemist, but honestly, completely different!) Runecaster: d8, […]

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  • Legendary Classes: Rune Magic This supplement is 25 pages long, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, leaving us with 20 pages of content, so let’s take a look, shall we?   So – what is Rune Magic? Basically, it is the force that initiated the calling on PDG’s much-anticipated setting of Porphyra, calling in the clash between two traditions, the New Gods to the world – and now you may harness this primal power. Runes, on a basic level, are essentially Words of Power as you know them from Paizo’s Ultimate Magic supplement.   The first way to do so is via the variant class (based on the alchemist, but honestly, completely different!) Runecaster: d8, […]

    Legendary Classes: Rune Magic

    Legendary Classes: Rune Magic This supplement is 25 pages long, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, leaving us with 20 pages of content, so let’s take a look, shall we?   So – what is Rune Magic? Basically, it is the force that initiated the calling on PDG’s much-anticipated setting of Porphyra, calling in the clash between two traditions, the New Gods to the world – and now you may harness this primal power. Runes, on a basic level, are essentially Words of Power as you know them from Paizo’s Ultimate Magic supplement.   The first way to do so is via the variant class (based on the alchemist, but honestly, completely different!) Runecaster: d8, […]

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  • Player’s Options: Half-Orcs The penultimate (as far as I know) part of the race-centric Player’s Options-pdfs is 13 pages long, 1 page editorial (cover is a separate .jpg), 1 page SRD, leaving us with 11 pages of content, so let’s take a look, shall we?   The first variant race we get is the orc-kith – a being with some blood of orcs in their lineage, but not enough to make them half-orcs. They get +2 to an ability of their choice, normal speed, darkvision, +1 to intimidate and diplomacy, skill focus as a bonus feat, count as orcs for respective effects and get orc ferocity. *drumroll* NOTHING TO COMPLAIN! In fact, I really like these! I’ll introduce them into […]

    Player’s Options: Half-Orcs

    Player’s Options: Half-Orcs The penultimate (as far as I know) part of the race-centric Player’s Options-pdfs is 13 pages long, 1 page editorial (cover is a separate .jpg), 1 page SRD, leaving us with 11 pages of content, so let’s take a look, shall we?   The first variant race we get is the orc-kith – a being with some blood of orcs in their lineage, but not enough to make them half-orcs. They get +2 to an ability of their choice, normal speed, darkvision, +1 to intimidate and diplomacy, skill focus as a bonus feat, count as orcs for respective effects and get orc ferocity. *drumroll* NOTHING TO COMPLAIN! In fact, I really like these! I’ll introduce them into […]

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  • Porphyra: Heroes of the Fenian Triarchy The first of the Porphyra-region books is 53 pages long, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page advertisement, 1 blank page, leaving us with 47 pages of content, so let’s take a look!   After a short, fluffy introduction into life in the swampy triarchy, we kick off with new races: Power-wise, they are built with 10 to 12 points via the flawed ARG-guidelines, which per se does not bode particularly well, so let’s see how significant the power-fluctuations/levels will turn out to be, shall we? The first race would be the boggards that get +2 to Str and Con, -2 to Int, slow speed, dakrvision, low-light vision, […]

    Porphyra: Heroes of The Fenian Triarchy

    Porphyra: Heroes of the Fenian Triarchy The first of the Porphyra-region books is 53 pages long, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page advertisement, 1 blank page, leaving us with 47 pages of content, so let’s take a look!   After a short, fluffy introduction into life in the swampy triarchy, we kick off with new races: Power-wise, they are built with 10 to 12 points via the flawed ARG-guidelines, which per se does not bode particularly well, so let’s see how significant the power-fluctuations/levels will turn out to be, shall we? The first race would be the boggards that get +2 to Str and Con, -2 to Int, slow speed, dakrvision, low-light vision, […]

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