Karl Scheer Archive

  • Derelict Generator (system neutral) This pdf clocks in at 11 pages, 1 page front cover, 1 page editorial, leaving us with 9 pages of content, so let’s take a look!   This creator is pretty simple and so are the instructions: You take 1d4, 4d6, 1 d8, 2d10, 1d12 and 1d20. That’s the baseline¬† for big ships, though you can use the system to create smaller or more massive derelicts by adding or subtracting dice.   Okay, now that you have the dice ready, you drop them on a standard sheet of paper – US letterpack or DIn A4 both work. Notate where each die lands. Remove the die from the paper and note, in its place, the die size […]

    Derelict Generator (system neutral)

    Derelict Generator (system neutral) This pdf clocks in at 11 pages, 1 page front cover, 1 page editorial, leaving us with 9 pages of content, so let’s take a look!   This creator is pretty simple and so are the instructions: You take 1d4, 4d6, 1 d8, 2d10, 1d12 and 1d20. That’s the baseline¬† for big ships, though you can use the system to create smaller or more massive derelicts by adding or subtracting dice.   Okay, now that you have the dice ready, you drop them on a standard sheet of paper – US letterpack or DIn A4 both work. Notate where each die lands. Remove the die from the paper and note, in its place, the die size […]

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  • The Ytroth Larvae of the Scarsea Cliffs (system neutral) This module is system-neutral and clocks in at 2 pages – all content. Structure-wise, we have a basic 3 locations – each of which sports a brief read-aloud text, a more detailed elaboration of the respective area and then a couple of different dangers that the GM can use. Creatures are explained, with notes like “medium damage, high health”, notes on “moves” and “impulses.” Additionally, each of the 3 sections sports sample treasures (using gold standard, just fyi).   All right, and this would be as far as I can go sans going into SPOILERS. Potential players should jump to the conclusion. … .. . All right, only referees around? Great! […]

    The Ytroth Larvae of the Scarsea Cliffs (system neutral)

    The Ytroth Larvae of the Scarsea Cliffs (system neutral) This module is system-neutral and clocks in at 2 pages – all content. Structure-wise, we have a basic 3 locations – each of which sports a brief read-aloud text, a more detailed elaboration of the respective area and then a couple of different dangers that the GM can use. Creatures are explained, with notes like “medium damage, high health”, notes on “moves” and “impulses.” Additionally, each of the 3 sections sports sample treasures (using gold standard, just fyi).   All right, and this would be as far as I can go sans going into SPOILERS. Potential players should jump to the conclusion. … .. . All right, only referees around? Great! […]

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