Kelly Pawlik Archive

  • After School Adventures: Picnic at Forest Cove (Revised Edition) This revised edition of the module intended for younger audiences clocks in at 9 pages, 1 page front cover, leaving us with 8 pages of content, so let’s take a look!   In case you’re new to the product line – this module is intended for play with kids, to be completed in one session after school…and impart some knowledge unobtrusively while playing. All right, got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Only GMs around? The PCs are accompanying Master Michele, in charge with wizard education towards a famous picnic spot, and […]

    After School Adventures: Picnic at Forest Cove (Revised Edition)

    After School Adventures: Picnic at Forest Cove (Revised Edition) This revised edition of the module intended for younger audiences clocks in at 9 pages, 1 page front cover, leaving us with 8 pages of content, so let’s take a look!   In case you’re new to the product line – this module is intended for play with kids, to be completed in one session after school…and impart some knowledge unobtrusively while playing. All right, got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Only GMs around? The PCs are accompanying Master Michele, in charge with wizard education towards a famous picnic spot, and […]

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  • Advantageous Abilities: Charismatic Abilities (5e) This pdf clocks in at 6 pages, 1 page front cover, 1 page editorial/foreword, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 1 page of content, so let’s take a look!   So, what do we get here? In short, we get abilities you can add to specific NPCs to grant them a more unique flavor, some tricks to set them apart, if you will. Distracting Allure, for example, lets you add your Charisma modifier to Dexterity (sleight of hand) checks. As a minor nitpick, rules-language, while functional, is not 100% according to the standards. Additionally, it does imply attraction and lacks a caveat to represent other critters – RAW, […]

    Advantageous Abilities: Charismatic Abilities (5e)

    Advantageous Abilities: Charismatic Abilities (5e) This pdf clocks in at 6 pages, 1 page front cover, 1 page editorial/foreword, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 1 page of content, so let’s take a look!   So, what do we get here? In short, we get abilities you can add to specific NPCs to grant them a more unique flavor, some tricks to set them apart, if you will. Distracting Allure, for example, lets you add your Charisma modifier to Dexterity (sleight of hand) checks. As a minor nitpick, rules-language, while functional, is not 100% according to the standards. Additionally, it does imply attraction and lacks a caveat to represent other critters – RAW, […]

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  • Advantageous Abilities: Humanoid Special Abilities (5e) This pdf clocks in at 6 pages, 1 page front cover, 1 page editorial/foreword, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 1 page of content, so let’s take a look!   Dire Rugrat Publishing’s 5e-conversions are a joy to behold in that they add unique abilities to the respective NPCs. A total of 14 such abilities are included herein for your convenience. Barroom Brawler lets you ignore difficult terrain generated by bars. Below the Belt nets advantage on attacks versus foes that suffer from a variety of negative conditions…and it is here things get a bit weird – you see, the ability explicitly works for incapacitated, restrained and […]

    Advantageous Abilities: Humanoid Special Abilities (5e)

    Advantageous Abilities: Humanoid Special Abilities (5e) This pdf clocks in at 6 pages, 1 page front cover, 1 page editorial/foreword, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 1 page of content, so let’s take a look!   Dire Rugrat Publishing’s 5e-conversions are a joy to behold in that they add unique abilities to the respective NPCs. A total of 14 such abilities are included herein for your convenience. Barroom Brawler lets you ignore difficult terrain generated by bars. Below the Belt nets advantage on attacks versus foes that suffer from a variety of negative conditions…and it is here things get a bit weird – you see, the ability explicitly works for incapacitated, restrained and […]

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  • Tangible Taverns – Trio of Taverns (5e) This installment of the Tangible Taverns-series clocks in at 24 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, 1 page advertisement leaving us with 19 pages of content, so let’s take a look!   After a brief introduction, we dive right into the first tavern of the trinity, the Angelic Imp: Dim, yet romantically lit, with red candles and vases of red and white roses, the tavern utilizes a romanticized aesthetic oscillating between the reds of passion (associated with blood and sin) and the purity of white – this is the place to go when you’re looking for a prime spot for a discrete candlelight dinner […]

    Tangible Taverns – Trio of Taverns (5e)

    Tangible Taverns – Trio of Taverns (5e) This installment of the Tangible Taverns-series clocks in at 24 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, 1 page advertisement leaving us with 19 pages of content, so let’s take a look!   After a brief introduction, we dive right into the first tavern of the trinity, the Angelic Imp: Dim, yet romantically lit, with red candles and vases of red and white roses, the tavern utilizes a romanticized aesthetic oscillating between the reds of passion (associated with blood and sin) and the purity of white – this is the place to go when you’re looking for a prime spot for a discrete candlelight dinner […]

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  • Tangible Taverns: Trio of Taverns This installment of the Tangible Taverns-series clocks in at 24 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   After a brief introduction, we dive right into the first tavern of the trinity, the Angelic Imp: Dim, yet romantically lit, with red candles and vases of red and white roses, the tavern utilizes a romanticized aesthetic oscillating between the reds of passion (associated with blood and sin) and the purity of white – this is the place to go when you’re looking for a prime spot for a discrete candlelight dinner with excellent accompanying food – […]

    Tangible Taverns: Trio of Taverns

    Tangible Taverns: Trio of Taverns This installment of the Tangible Taverns-series clocks in at 24 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   After a brief introduction, we dive right into the first tavern of the trinity, the Angelic Imp: Dim, yet romantically lit, with red candles and vases of red and white roses, the tavern utilizes a romanticized aesthetic oscillating between the reds of passion (associated with blood and sin) and the purity of white – this is the place to go when you’re looking for a prime spot for a discrete candlelight dinner with excellent accompanying food – […]

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  • Wayfinder #15 This magazine from fans, for fans, clocks in at 84 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 2 pages of advertisement, leaving us with 78 pages of content, so let’s take a look!   Well, first, before we do…let me ask you why you’re still reading this instead of downloading this right now. The Wayfinder magazine is FREE, costs absolutely ZILCH and contains evocative, unique material. Even if you don’t play Pathfinder, the excellent artwork tends to make the magazine a great download to just print out and use the art as handouts. So yes, I do believe that you should download all of them right now.   That being said, while I […]

    Wayfinder #15

    Wayfinder #15 This magazine from fans, for fans, clocks in at 84 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 2 pages of advertisement, leaving us with 78 pages of content, so let’s take a look!   Well, first, before we do…let me ask you why you’re still reading this instead of downloading this right now. The Wayfinder magazine is FREE, costs absolutely ZILCH and contains evocative, unique material. Even if you don’t play Pathfinder, the excellent artwork tends to make the magazine a great download to just print out and use the art as handouts. So yes, I do believe that you should download all of them right now.   That being said, while I […]

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  • Tangible Taverns: Tuffy’s Good Time Palace (5e) This installment of the Tangible Taverns-series clocks in at 22 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 17 pages of content, so let’s take a look!   The 5e-version of Tuffy’s Good Time Palace is, fluff-wise, pretty identical to the Pathfinder-version: I.e. Tuffy’s is still a seedy dump of a bar with an eccentric, female, dwarven barkeep and a somewhat less-than-bright brute at the piano. Scantily-clad women dance here and shady groups, two to be precise, scuttle through the shadows, as a surprising amount of patrons seems to vanish behind a door behind the bar…the set-up of a seedy […]

    Tangible Taverns: Tuffy’s Good Time Palace (5e)

    Tangible Taverns: Tuffy’s Good Time Palace (5e) This installment of the Tangible Taverns-series clocks in at 22 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 17 pages of content, so let’s take a look!   The 5e-version of Tuffy’s Good Time Palace is, fluff-wise, pretty identical to the Pathfinder-version: I.e. Tuffy’s is still a seedy dump of a bar with an eccentric, female, dwarven barkeep and a somewhat less-than-bright brute at the piano. Scantily-clad women dance here and shady groups, two to be precise, scuttle through the shadows, as a surprising amount of patrons seems to vanish behind a door behind the bar…the set-up of a seedy […]

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  • Tangible Taverns: Tuffy’s Good Time Palace This installment of the Tangible Taverns-series clocks in at 22 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   There are taverns you enter and *know* immediately that you just have gone to the wrong side of town: Tuffy’s is such a place. Paint peels from various surfaces, glass and food and other debris litter the floor, as scantily-clad women dance on some tables, while a female dwarf with cold blue eyes gazes directly at the PCs. Strangely, some people seem to come and go through a door behind the bar, while the various pickled […]

    Tangible Taverns: Tuffy’s Good Time Palace (PFRPG/system-neutral)

    Tangible Taverns: Tuffy’s Good Time Palace This installment of the Tangible Taverns-series clocks in at 22 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   There are taverns you enter and *know* immediately that you just have gone to the wrong side of town: Tuffy’s is such a place. Paint peels from various surfaces, glass and food and other debris litter the floor, as scantily-clad women dance on some tables, while a female dwarf with cold blue eyes gazes directly at the PCs. Strangely, some people seem to come and go through a door behind the bar, while the various pickled […]

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