Kobold Press Archive

  • Deep Magic: Shadow Magic (5e) This installment of Kobold Press‘ Deep Magic-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   Without much further ado, we kick off this file with a new sorcerous origin, the shadow bloodline. At 1st level, you gain darkvision 60 ft. (what if you already have it?) and may see through magical darkness in the range. Also at 1st level, you can gaze at a target within 60 ft. to impose disadvantage on an attack roll or a sight-reliant ability-check. This usable Charisma modifier times (minimum 1) before requiring a long rest to […]

    Deep Magic: Shadow Magic (5e)

    Deep Magic: Shadow Magic (5e) This installment of Kobold Press‘ Deep Magic-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   Without much further ado, we kick off this file with a new sorcerous origin, the shadow bloodline. At 1st level, you gain darkvision 60 ft. (what if you already have it?) and may see through magical darkness in the range. Also at 1st level, you can gaze at a target within 60 ft. to impose disadvantage on an attack roll or a sight-reliant ability-check. This usable Charisma modifier times (minimum 1) before requiring a long rest to […]

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  • Deep Magic: Ring Magic (5e) This installment of the Deep magic-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 9 pages of content, so let’s take a look!   So, what the hell is ring magic? Where other magic traditions covered in the series remained pretty self-explanatory, ring magic should be defined and that’s how the pdf starts: Basically, it is a dwarven tradition (Ring der Nibelungen, anyone?) of forging rune-inscribed rings to channel magic energies. A big plus: The pdf does explain the symbolism of the ring and how the magic tradition came to be – while only brief, this section adds some serious context for […]

    Deep Magic: Ring Magic (5e)

    Deep Magic: Ring Magic (5e) This installment of the Deep magic-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 9 pages of content, so let’s take a look!   So, what the hell is ring magic? Where other magic traditions covered in the series remained pretty self-explanatory, ring magic should be defined and that’s how the pdf starts: Basically, it is a dwarven tradition (Ring der Nibelungen, anyone?) of forging rune-inscribed rings to channel magic energies. A big plus: The pdf does explain the symbolism of the ring and how the magic tradition came to be – while only brief, this section adds some serious context for […]

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  • Deep Magic: Chaos Magic (5e) This installment of Kobold Press‘ Deep magic-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 9 pages of content, so let’s take a look!   Okay, so first things first – as you may have figured, chaos magic is not exactly reliable – whenever a feature or spell calls for a chaos magic surge, you roll 1d20 – on a 1, a chaos surge occurs, This surge is handled via its own dedicated d%-table, which is a total of 50 entries strong. Some of these duplicate spells (like enlarge on the spell’s target), while others e.g. summon a constrictor snake around your […]

    Deep Magic: Chaos Magic (5e)

    Deep Magic: Chaos Magic (5e) This installment of Kobold Press‘ Deep magic-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 9 pages of content, so let’s take a look!   Okay, so first things first – as you may have figured, chaos magic is not exactly reliable – whenever a feature or spell calls for a chaos magic surge, you roll 1d20 – on a 1, a chaos surge occurs, This surge is handled via its own dedicated d%-table, which is a total of 50 entries strong. Some of these duplicate spells (like enlarge on the spell’s target), while others e.g. summon a constrictor snake around your […]

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  • Sanctuary of Belches (5e) This module clocks in at 25 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 21 pages of content, so let’s take a look!   Okay, so first things first: This module makes use of Kobold Press’ excellent “Tome of Beasts”, using several creatures featured in that massive bestiary. However, it should be noted that the Tome is not required to run this module; all creatures featured get abbreviated statblocks with the respective ability-modifiers, speeds, short-hand traits, etc. – while these are not exactly nice to look at and pretty cramped, their inclusion constitutes a nice bonus for everyone who has not yet bough the massive tome. Kudos […]

    Sanctuary of Belches (5e)

    Sanctuary of Belches (5e) This module clocks in at 25 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 21 pages of content, so let’s take a look!   Okay, so first things first: This module makes use of Kobold Press’ excellent “Tome of Beasts”, using several creatures featured in that massive bestiary. However, it should be noted that the Tome is not required to run this module; all creatures featured get abbreviated statblocks with the respective ability-modifiers, speeds, short-hand traits, etc. – while these are not exactly nice to look at and pretty cramped, their inclusion constitutes a nice bonus for everyone who has not yet bough the massive tome. Kudos […]

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  • Deep Magic: Battle Magic (5e) This installment of Kobold Press‘ 5e-Deep Magic-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   We begin this installment with a brief introduction and then move on to no less than 8 (!!) feats, so what do they do? Arcane Charger lets you Dash and cast a cantrip with a range of touch as a bonus action, granting you +5 to spell damage or the option to push the target 10 feet away if you move at least 10 ft. in a straight line. Okay, so I *assume*, due to the name, […]

    Deep Magic: Battle Magic (5e)

    Deep Magic: Battle Magic (5e) This installment of Kobold Press‘ 5e-Deep Magic-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   We begin this installment with a brief introduction and then move on to no less than 8 (!!) feats, so what do they do? Arcane Charger lets you Dash and cast a cantrip with a range of touch as a bonus action, granting you +5 to spell damage or the option to push the target 10 feet away if you move at least 10 ft. in a straight line. Okay, so I *assume*, due to the name, […]

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  • Deep Magic: Angelic Seals (5e) This installment of Kobold Press’ 5e-series of magic traditions clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   All right, so, as always, we get feats to interact with the spellcasting tradition – here, the first would be Heavenly Scribe, which nets the Celestial language and an angelic seal of the character’s choice, with Int as governing attribute for the saving throw DC. Heaven’s Chosen, the second feat, nets you a second saving throw when you fail one – this one is rolled with a single d20, regardless of advantage or disadvantage, […]

    Deep Magic: Angelic Seals (5e)

    Deep Magic: Angelic Seals (5e) This installment of Kobold Press’ 5e-series of magic traditions clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   All right, so, as always, we get feats to interact with the spellcasting tradition – here, the first would be Heavenly Scribe, which nets the Celestial language and an angelic seal of the character’s choice, with Int as governing attribute for the saving throw DC. Heaven’s Chosen, the second feat, nets you a second saving throw when you fail one – this one is rolled with a single d20, regardless of advantage or disadvantage, […]

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  • Prepared! One-Shot Adventures for 5th Edition (5e) This compilation of side-trek modules for 5th edition clocks in at 26 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 22 pages of content, so let’s take a look!   Wait, before we go any further, one important note: You need the Tome of Beasts, Kobold Press’ massive and gorgeous hardcover of 5e-monsters to properly use this supplement, as statblocks have not been reproduced herein.   Structure-wise, these encounters/sidetreks are pretty easy to grasp: We get a background and then the different Adventure Elements that make up each sidetrek – usually, but not always,  2 – 4. These can basically be all combined […]

    Prepared! One-Shot Adventures for 5th Edition (5e)

    Prepared! One-Shot Adventures for 5th Edition (5e) This compilation of side-trek modules for 5th edition clocks in at 26 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 22 pages of content, so let’s take a look!   Wait, before we go any further, one important note: You need the Tome of Beasts, Kobold Press’ massive and gorgeous hardcover of 5e-monsters to properly use this supplement, as statblocks have not been reproduced herein.   Structure-wise, these encounters/sidetreks are pretty easy to grasp: We get a background and then the different Adventure Elements that make up each sidetrek – usually, but not always,  2 – 4. These can basically be all combined […]

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  • Deep Magic: Ley Lines (5e) This installment of the Deep Magic-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 10 pages, so let’s take a look!   There are few magical concepts as established in popular culture and fiction as ley lines – these lines of power surging through the world, chaotic, changing and tied to the concept of an anima mundi, have always been a staple in fantastic literature, as it hearkens back to shamanistic traditions from which our more organized religions and conceptions arose.   In a fact, the concept rings true to us due to the anthropomorphization of the world – the ley lines […]

    Deep Magic: Ley Lines (5e)

    Deep Magic: Ley Lines (5e) This installment of the Deep Magic-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 10 pages, so let’s take a look!   There are few magical concepts as established in popular culture and fiction as ley lines – these lines of power surging through the world, chaotic, changing and tied to the concept of an anima mundi, have always been a staple in fantastic literature, as it hearkens back to shamanistic traditions from which our more organized religions and conceptions arose.   In a fact, the concept rings true to us due to the anthropomorphization of the world – the ley lines […]

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  • Deep Magic: Illumination Magic (5e) This installment of Kobold Press’ Deep Magic 5e-books clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   This school of magic, associated with light and school, if fittingly represented by just that, the school of illumination. At 2nd level, costs and time to copy illumination spells to the spell-book is halved and additionally, you can forecast danger in the next 24 hours by studying the stars for 1 hour. This nest advantage on up to 2 initiative checks, lasting for 24 hours or until the end of the next long rest. Alternatively, you […]

    Deep Magic: Illumination Magic (5e)

    Deep Magic: Illumination Magic (5e) This installment of Kobold Press’ Deep Magic 5e-books clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   This school of magic, associated with light and school, if fittingly represented by just that, the school of illumination. At 2nd level, costs and time to copy illumination spells to the spell-book is halved and additionally, you can forecast danger in the next 24 hours by studying the stars for 1 hour. This nest advantage on up to 2 initiative checks, lasting for 24 hours or until the end of the next long rest. Alternatively, you […]

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  • Deep Magic: Void Magic (5e) This installment of the Deep Magic-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 7 pages of content, so let’s take a look!   The heart of void magic is Void Speech – the spoken word, the glyphs of this strange language, exist in a paradoxical state, in that they degrade physical reality around them – though never to the point of dissolution: Inscribed Void Speech corrupts and degrades, but does not annihilate its own matter.   Void magic is the tradition of tapping into the horrid magics of the Great Old Ones and the role of the tradition in Midgard is […]

    Deep Magic: Void Magic (5e)

    Deep Magic: Void Magic (5e) This installment of the Deep Magic-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 7 pages of content, so let’s take a look!   The heart of void magic is Void Speech – the spoken word, the glyphs of this strange language, exist in a paradoxical state, in that they degrade physical reality around them – though never to the point of dissolution: Inscribed Void Speech corrupts and degrades, but does not annihilate its own matter.   Void magic is the tradition of tapping into the horrid magics of the Great Old Ones and the role of the tradition in Midgard is […]

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  • Weresheep This pdf clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page introduction/SRD, 1 page advertisement, leaving us with 9 pages of content, so let’s take a look!   Well, before we do – this pdf is one of the cool things that just…happen. What started off as a running joke during the Advanced Races Compendium KS became its own file.   We have to specify what exactly we get here first, though: This does not provide a variant lycanthrope template or the like; instead, this pdf represents an NPC collection of 3 weresheep of the apocalypse. While the concept of weresheep may sound stupid, rest assured that they can be CREEPY and that the […]

    Weresheep

    Weresheep This pdf clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page introduction/SRD, 1 page advertisement, leaving us with 9 pages of content, so let’s take a look!   Well, before we do – this pdf is one of the cool things that just…happen. What started off as a running joke during the Advanced Races Compendium KS became its own file.   We have to specify what exactly we get here first, though: This does not provide a variant lycanthrope template or the like; instead, this pdf represents an NPC collection of 3 weresheep of the apocalypse. While the concept of weresheep may sound stupid, rest assured that they can be CREEPY and that the […]

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  • Wrath of the River King This module clocks in at 66 pages, 1 page front cover, 1 page editorial, 1 page backer-thanks/introduction, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 60 pages, so let’s take a look!   My review is mainly based on the print version, though I also had access to the electronic version.   This is an adventure-review and as such, it contains SPOILERS. Potential players should jump to the conclusion. … .. . Okay, so before we begin: This is one of the modules that perfectly encapsulates what sets Midgard apart from your run-of-the-mill fantasy setting, for its begin in the small village of Riverbend is steeped in the feudal structures […]

    Wrath of the River King

    Wrath of the River King This module clocks in at 66 pages, 1 page front cover, 1 page editorial, 1 page backer-thanks/introduction, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 60 pages, so let’s take a look!   My review is mainly based on the print version, though I also had access to the electronic version.   This is an adventure-review and as such, it contains SPOILERS. Potential players should jump to the conclusion. … .. . Okay, so before we begin: This is one of the modules that perfectly encapsulates what sets Midgard apart from your run-of-the-mill fantasy setting, for its begin in the small village of Riverbend is steeped in the feudal structures […]

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  • Last Gasp (5e) This module clocks in at 26 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 21 pages for this module for 6th-level characters, so let’s take a look!   This module is intended to be run in Midgard’s Southlands, though arguably, it can be transported with ease into just about any desert-themed environment that can feature a lost tomb. Even the desert-fluff can arguably be eliminated by refluffing the module.   All right, you know the deal – this being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still around? Great!  So, this module begins pretty much […]

    Last Gasp (5e)

    Last Gasp (5e) This module clocks in at 26 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 21 pages for this module for 6th-level characters, so let’s take a look!   This module is intended to be run in Midgard’s Southlands, though arguably, it can be transported with ease into just about any desert-themed environment that can feature a lost tomb. Even the desert-fluff can arguably be eliminated by refluffing the module.   All right, you know the deal – this being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still around? Great!  So, this module begins pretty much […]

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  • Deep Magic – Clockwork (5e) This installment of the Deep Magic-series of 5e-pdfs clocks in at 19 pages, 1 page front cover, 1 page editorial, almost one page of SRD, 1 page advertisement, leaving us with 14 1/2 pages of content, so let’s take a look!   There are few aspects I associate as much with Kobold Press’ phenomenal Midgard-setting as clockwork magic. (In fact, only one: Fey…but I digress..) The magic which spread from the by now legendary city of Zobeck across the disk (Midgard’s flat) is evocative and interesting…so how has it been translated to 5e? Well, beyond two clockwork-associated gods (surprisingly missing Rava!) after a brief introduction to the history of clockwork magic, we dive right into […]

    Deep Magic – Clockwork (5e)

    Deep Magic – Clockwork (5e) This installment of the Deep Magic-series of 5e-pdfs clocks in at 19 pages, 1 page front cover, 1 page editorial, almost one page of SRD, 1 page advertisement, leaving us with 14 1/2 pages of content, so let’s take a look!   There are few aspects I associate as much with Kobold Press’ phenomenal Midgard-setting as clockwork magic. (In fact, only one: Fey…but I digress..) The magic which spread from the by now legendary city of Zobeck across the disk (Midgard’s flat) is evocative and interesting…so how has it been translated to 5e? Well, beyond two clockwork-associated gods (surprisingly missing Rava!) after a brief introduction to the history of clockwork magic, we dive right into […]

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  • Unlikely Heroes (5e) The third pdf converting unique Midgard-races to 5e clocks in at 27 pages, 1 page front cover, 1 page editorial/ToC, 2/3 of a page SRD, 1 page advertisement, leaving us with 23 1/2 pages of content, so let’s take a look!   We begin this pdf with a nice and brief introduction to the weird races – and the considerations that adventuring with them entails before diving into the subject matter. It should be noted that each race receives 5e’s standard of fluffy introductions, guiding the prospective player towards making well-considered characters. Playing advice and nomenclature are similarly covered, which is nice to see – particularly when playing, for example, an insane derro! Yep, that would be […]

    Unlikely Heroes (5e)

    Unlikely Heroes (5e) The third pdf converting unique Midgard-races to 5e clocks in at 27 pages, 1 page front cover, 1 page editorial/ToC, 2/3 of a page SRD, 1 page advertisement, leaving us with 23 1/2 pages of content, so let’s take a look!   We begin this pdf with a nice and brief introduction to the weird races – and the considerations that adventuring with them entails before diving into the subject matter. It should be noted that each race receives 5e’s standard of fluffy introductions, guiding the prospective player towards making well-considered characters. Playing advice and nomenclature are similarly covered, which is nice to see – particularly when playing, for example, an insane derro! Yep, that would be […]

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  • Kobold Press has just launched their Midgard Campaign Setting Kickstarter for both Pathfinder Roleplaying Game and Dungeons & Dragons 5th Edition. The rewards are vast and the project has already funded even though it just launched this morning. Like the strong, dark dwarven beer of the Ironcrags, the Midgard Kickstarter project has been a long time fermenting—and it’s now live! The dark roads await us, and the deep magic calls. Check it out here. This Kickstarter will bring a whole new world to 5th Edition, and expand the options for Pathfinder RPG players. We’re creating a new Midgard Campaign Setting book, with new maps, new chapters and an expanded timeline that moves events in the world a few years along. The […]

    Midgard Campaign Setting Kickstarter now live

    Kobold Press has just launched their Midgard Campaign Setting Kickstarter for both Pathfinder Roleplaying Game and Dungeons & Dragons 5th Edition. The rewards are vast and the project has already funded even though it just launched this morning. Like the strong, dark dwarven beer of the Ironcrags, the Midgard Kickstarter project has been a long time fermenting—and it’s now live! The dark roads await us, and the deep magic calls. Check it out here. This Kickstarter will bring a whole new world to 5th Edition, and expand the options for Pathfinder RPG players. We’re creating a new Midgard Campaign Setting book, with new maps, new chapters and an expanded timeline that moves events in the world a few years along. The […]

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  • Book of Lairs Map Pack (system neutral)Бакланы This massive pdf contains 54 pages, 1 page front cover, 1 page editorial, leaving us with 52 pages, so what do we get?   In short, we get cartography from the Robert Brookes, Liz Courts, Jason Engle, Alyssa Faden, Todd Gamble, Sean Macdonald, Alex Moore, Jon Pintar, Tommi Salama – intended originally for the Book of Lairs (review forthcoming!), the maps within this tome can be used for just about any fantastic environment and the maps differ in two crucial ways:   Number one: If you’re familiar with the names listed, you’ll note that they are pretty much synonymous with great cartography. I am not engaging in hyperbole when I’m saying that they […]

    Book of Lairs Map Pack (system neutral)

    Book of Lairs Map Pack (system neutral)Бакланы This massive pdf contains 54 pages, 1 page front cover, 1 page editorial, leaving us with 52 pages, so what do we get?   In short, we get cartography from the Robert Brookes, Liz Courts, Jason Engle, Alyssa Faden, Todd Gamble, Sean Macdonald, Alex Moore, Jon Pintar, Tommi Salama – intended originally for the Book of Lairs (review forthcoming!), the maps within this tome can be used for just about any fantastic environment and the maps differ in two crucial ways:   Number one: If you’re familiar with the names listed, you’ll note that they are pretty much synonymous with great cartography. I am not engaging in hyperbole when I’m saying that they […]

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  • Book of Lairs (5e)reteks.ru This massive book clocks in at 109 pages, 1 page front cover, 1 page editorial, 1 page ToC, 3 pages of advertisements, 1 page of SRD, leaving us with a total of 102 pages of content, so let’s take a look!   All right, before we do…what is this? In short, it could be considered to be a massive companion tome to the even more massive Tome of Beasts, but that would be only the tip of the ice-berg. Basically, this massive book contains a significant array of set-piece locations you can easily drop into your game, with the opposition making partially use of the monsters from the Tome of Beasts. While the book does not […]

    Book of Lairs (5e)

    Book of Lairs (5e)reteks.ru This massive book clocks in at 109 pages, 1 page front cover, 1 page editorial, 1 page ToC, 3 pages of advertisements, 1 page of SRD, leaving us with a total of 102 pages of content, so let’s take a look!   All right, before we do…what is this? In short, it could be considered to be a massive companion tome to the even more massive Tome of Beasts, but that would be only the tip of the ice-berg. Basically, this massive book contains a significant array of set-piece locations you can easily drop into your game, with the opposition making partially use of the monsters from the Tome of Beasts. While the book does not […]

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  • Tome of Beasts (5e) This gargantuan tome of monsters clocks in at a massive 433 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial/thanks, 2 pages of ToC, 1 page SRD, 2 pages of advertisement, leaving us with a mind-boggling 424 pages of content, so let’s take a look!   This review is based on the second version of the book and was moved up in my review queue at the request of numerous readers.   Well, wait…before we do, please bear with me as I embark on a little tangent. As I’m typing this, D&D 5e is a relatively young system, a phenomenon I like to call “B1BS” – Bland 1st Bestiary Syndrome. […]

    Tome of Beasts (5e)

    Tome of Beasts (5e) This gargantuan tome of monsters clocks in at a massive 433 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial/thanks, 2 pages of ToC, 1 page SRD, 2 pages of advertisement, leaving us with a mind-boggling 424 pages of content, so let’s take a look!   This review is based on the second version of the book and was moved up in my review queue at the request of numerous readers.   Well, wait…before we do, please bear with me as I embark on a little tangent. As I’m typing this, D&D 5e is a relatively young system, a phenomenon I like to call “B1BS” – Bland 1st Bestiary Syndrome. […]

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  • New Paths: The Priest This installment of the New Paths-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 2/3 of a page SRD, leaving us with 8 1/3 pages of content, so let’s take a look!   The priest class receives d6 HD, 4 + Int skills per level and gets 1/2 BAB-progression, good Will-saves and proficiency in only simple weapons. The class begins play with an aura as per the cleric’s default and bonus languages include the respective languages of the alignment-related outer planes. Similarly, the restrictions we know regarding opposed alignment spells still apply. A priest draws her spells from the cleric spell list and must prepare them in advance; however, […]

    New Paths: The Priest

    New Paths: The Priest This installment of the New Paths-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 2/3 of a page SRD, leaving us with 8 1/3 pages of content, so let’s take a look!   The priest class receives d6 HD, 4 + Int skills per level and gets 1/2 BAB-progression, good Will-saves and proficiency in only simple weapons. The class begins play with an aura as per the cleric’s default and bonus languages include the respective languages of the alignment-related outer planes. Similarly, the restrictions we know regarding opposed alignment spells still apply. A priest draws her spells from the cleric spell list and must prepare them in advance; however, […]

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  • Southlands Heroes (5e) This collection of races clocks in at 26 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   Ah, Midgard and the Southlands – Midgard has been one of my favorite fantasy settings ever and the absolutely legendary Southlands setting book made my Top Ten of last year for a reason – and if you haven’t check it out, dear D&D 5e fans, you will want to: While designed originally for Pathfinder, the book has a MASSIVE array of evocative, amazing content that is system-agnostic and makes it an excellent purchase for 5e as well.   […]

    Southlands Heroes (5e)

    Southlands Heroes (5e) This collection of races clocks in at 26 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   Ah, Midgard and the Southlands – Midgard has been one of my favorite fantasy settings ever and the absolutely legendary Southlands setting book made my Top Ten of last year for a reason – and if you haven’t check it out, dear D&D 5e fans, you will want to: While designed originally for Pathfinder, the book has a MASSIVE array of evocative, amazing content that is system-agnostic and makes it an excellent purchase for 5e as well.   […]

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  • Midgard Heroes (5e) This pdf clocks in at 30 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 25 pages of content, so let’s take a look!   If you’ve been following my reviews, you’ll know that I’m a pretty big fan of Kobold Press’ Midgard-setting – in fact, I pretty much own almost everything for it. There is a reason for this – it is an unconventional, yet very easy to run setting that is closer in mentality and structure to the medieval than e.g.  Golarion. Anyways, one defining characteristic of Midgard most certainly would be the fact that is less Tolkienesque in its racial option array. […]

    Midgard Heroes (5e)

    Midgard Heroes (5e) This pdf clocks in at 30 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 25 pages of content, so let’s take a look!   If you’ve been following my reviews, you’ll know that I’m a pretty big fan of Kobold Press’ Midgard-setting – in fact, I pretty much own almost everything for it. There is a reason for this – it is an unconventional, yet very easy to run setting that is closer in mentality and structure to the medieval than e.g.  Golarion. Anyways, one defining characteristic of Midgard most certainly would be the fact that is less Tolkienesque in its racial option array. […]

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  • Cat and Mouse (5e) The 5e-conversion of the introductory module to the evocative Southlands setting in Midgard clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Per-Bastet is the glittering crown-jewel of the nation of Nuria-Natal; it is also one of the most evocative, awesome cities I have read within the last couple of years. Through its heart, there runs the eternal River of Sand, guarded by jealous elemental creatures, churning tons […]

    Cat and Mouse (5e)

    Cat and Mouse (5e) The 5e-conversion of the introductory module to the evocative Southlands setting in Midgard clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Per-Bastet is the glittering crown-jewel of the nation of Nuria-Natal; it is also one of the most evocative, awesome cities I have read within the last couple of years. Through its heart, there runs the eternal River of Sand, guarded by jealous elemental creatures, churning tons […]

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  • Cat and Mouse This introductory module to the evocative Southlands setting in Midgard clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Per-Bastet is the glittering crown-jewel of the nation of Nuria-Natal; it is also one of the most evocative, awesome cities I have read within the last couple of years. Through its heart, there runs the eternal River of Sand, guarded by jealous elemental creatures, churning tons of sand in a […]

    Cat and Mouse

    Cat and Mouse This introductory module to the evocative Southlands setting in Midgard clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Per-Bastet is the glittering crown-jewel of the nation of Nuria-Natal; it is also one of the most evocative, awesome cities I have read within the last couple of years. Through its heart, there runs the eternal River of Sand, guarded by jealous elemental creatures, churning tons of sand in a […]

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  • The Tomb of Tiberesh (5e) This module taking place in the Southlands of Midgard clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Great! right outside the absolutely amazing metropolis of Per-Bastet (one of my favorite fantasy cities of the last 5 years…), there supposedly lies hidden and sunken Anu-Asir, which has recently emerged from the sands and became a kind of hub…and not far from it, there is the eponymous Tomb […]

    The Tomb of Tiberesh (5e)

    The Tomb of Tiberesh (5e) This module taking place in the Southlands of Midgard clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Great! right outside the absolutely amazing metropolis of Per-Bastet (one of my favorite fantasy cities of the last 5 years…), there supposedly lies hidden and sunken Anu-Asir, which has recently emerged from the sands and became a kind of hub…and not far from it, there is the eponymous Tomb […]

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  • New Paths: The Trickster (Second Revision) This second revised installment of the New Paths-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   This pdf was moved up in my review-queue at the request of my players.   The trickster class presented herein receives d8 HD, a now reduced 4+Int skills per level, proficiency with simple weapons plus rapier, longsword, sap, short sword, shortbow, whip light armor and shields (excluding tower shields) and may freely cast spells while only wearing light armor and/or using a shield. The class receives 3/4 BAB-progression as well as good Ref- and Will-saves […]

    New Paths: The Trickster (Second Revision)

    New Paths: The Trickster (Second Revision) This second revised installment of the New Paths-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   This pdf was moved up in my review-queue at the request of my players.   The trickster class presented herein receives d8 HD, a now reduced 4+Int skills per level, proficiency with simple weapons plus rapier, longsword, sap, short sword, shortbow, whip light armor and shields (excluding tower shields) and may freely cast spells while only wearing light armor and/or using a shield. The class receives 3/4 BAB-progression as well as good Ref- and Will-saves […]

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  • The Wreck of Volund’s Glory (13th Age) This module for 13th Age clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 19 pages of content, so let’s take a look!   The first thing you need to know pertaining this module is the structure: Wade Rockett’s excellent icons (first introduced on the Kobold Press blog and in the 13th Age Deep Magic book) have a hand in the action going on in this module – they determine the approach to the item the players are after. And it should be noted that the items actually come with suggested abilities. The module can be played in a 4-hour slot, […]

    The Wreck of Volund’s Glory (13th Age)

    The Wreck of Volund’s Glory (13th Age) This module for 13th Age clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 19 pages of content, so let’s take a look!   The first thing you need to know pertaining this module is the structure: Wade Rockett’s excellent icons (first introduced on the Kobold Press blog and in the 13th Age Deep Magic book) have a hand in the action going on in this module – they determine the approach to the item the players are after. And it should be noted that the items actually come with suggested abilities. The module can be played in a 4-hour slot, […]

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