Legend Archive

  • Feats of Legend – 20 Celestial Feats This installment of the Feats of Legend-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   The pdf begins with a handy table that sums prerequisites and feats for your convenience and then goes on to present the individual feats, so let’s take a look!   -Angelic Reputation: An achievement feat, needs to have caused fear in evil outsiders; increases DC of fear spells and effect by +2 versus evil outsiders; also nets a massive +5 bonus to intimidate said foes. On the nitpicky side: “In addition, the duration of the shaken condition is […]

    Feats of Legend – 20 Celestial Feats

    Feats of Legend – 20 Celestial Feats This installment of the Feats of Legend-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   The pdf begins with a handy table that sums prerequisites and feats for your convenience and then goes on to present the individual feats, so let’s take a look!   -Angelic Reputation: An achievement feat, needs to have caused fear in evil outsiders; increases DC of fear spells and effect by +2 versus evil outsiders; also nets a massive +5 bonus to intimidate said foes. On the nitpicky side: “In addition, the duration of the shaken condition is […]

    Continue Reading...

  • Feats of Legend: 20 Infernal Feats This installment of the Feats of Legend-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3/4 of a page blank, leaving us with 4 1/4 pages of content, so let’s take a look!   After a handy table that lists the feats along prereqs, we dive right in:   -Blasphemous Tongue:Bonus to intimidate, demoralize demonic/infernal creatures by ignoring their immunity, if any, +1 DC for fear-descriptor-spells, affect potentially demonic/infernal creatures immune to fear- Now this is how you open a feat-book! Neat!   -Call the Damned: Add imp and gaav to summon monster I and III list; 1/day spontaneously add fiendish template to summon. One of the […]

    Feats of Legend: 20 Infernal Feats

    Feats of Legend: 20 Infernal Feats This installment of the Feats of Legend-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3/4 of a page blank, leaving us with 4 1/4 pages of content, so let’s take a look!   After a handy table that lists the feats along prereqs, we dive right in:   -Blasphemous Tongue:Bonus to intimidate, demoralize demonic/infernal creatures by ignoring their immunity, if any, +1 DC for fear-descriptor-spells, affect potentially demonic/infernal creatures immune to fear- Now this is how you open a feat-book! Neat!   -Call the Damned: Add imp and gaav to summon monster I and III list; 1/day spontaneously add fiendish template to summon. One of the […]

    Continue Reading...

  • Vehicles of Legend This supplement clocks in at 13 pages, 1 page front cover, 1 page editorial/SRD, 2 pages of advertisement, leaving us with 9 pages of content, so let’s take a look, shall we?   Okay, the first vehicle herein is called the Calamar – and is a massive, bronze kraken. Yes, including deadly tentacle and arm-attacks. We’re talking about a WAR-KRAKEN SUBMERSIBLE!! I thought “..of legend” was a bit much, but oh boy, what a furious first one! Better yet, beyond the default stats, the vehicle also receives a means for an emergency escape – heck yes! Do you prefer your vehicles less far out? Well the 1/day teleporting Century Osprey may then be just what you’re looking […]

    Vehicles of Legend

    Vehicles of Legend This supplement clocks in at 13 pages, 1 page front cover, 1 page editorial/SRD, 2 pages of advertisement, leaving us with 9 pages of content, so let’s take a look, shall we?   Okay, the first vehicle herein is called the Calamar – and is a massive, bronze kraken. Yes, including deadly tentacle and arm-attacks. We’re talking about a WAR-KRAKEN SUBMERSIBLE!! I thought “..of legend” was a bit much, but oh boy, what a furious first one! Better yet, beyond the default stats, the vehicle also receives a means for an emergency escape – heck yes! Do you prefer your vehicles less far out? Well the 1/day teleporting Century Osprey may then be just what you’re looking […]

    Continue Reading...

  • Purple Duck Storeroom: The Legend of the Melusine Wife This installment of PDG’s low-cost oddball series clocks in at 10 pages, 1 page front cover, 2 3/4 pages of SRD, leaving us with 6 1/4 pages of content…so, what is this about?   Well, first of all, this is a legend – and a race. the melusine take the traditional take on the aquatic lady and her jealous suitors and translates it to a race, divided along the gender line by an extreme sexual and ethical dimorphism. Whereas female melusines are good fey (CR 5) – they can change from mermaid-like mode of propulsion to legs and back and they are nigh impossible to scry. At the same time, they […]

    Purple Duck Storeroom: The Legend of the Melusine Wife

    Purple Duck Storeroom: The Legend of the Melusine Wife This installment of PDG’s low-cost oddball series clocks in at 10 pages, 1 page front cover, 2 3/4 pages of SRD, leaving us with 6 1/4 pages of content…so, what is this about?   Well, first of all, this is a legend – and a race. the melusine take the traditional take on the aquatic lady and her jealous suitors and translates it to a race, divided along the gender line by an extreme sexual and ethical dimorphism. Whereas female melusines are good fey (CR 5) – they can change from mermaid-like mode of propulsion to legs and back and they are nigh impossible to scry. At the same time, they […]

    Continue Reading...

  • Adventure Quarterly #5 The fifth installment of Rite Publishing’s spiritual successor to Dungeon magazine clocks in at 73 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 68 pages of content, so let’s take a look!   The editorial by Robert N. Emerson already shows and the subsequent adventures do as well – Rite Publishing’s Kickstarter to amp further up the quality of the magazine was a full success – beyond the full color art throughout this magazine, it is especially the cartography, which has benefited extremely – Rite Publishing overlord Steven D. Russell did not pinch any pennies budget-wise here: The cartography in this book is […]

    Adventure Quarterly #5

    Adventure Quarterly #5 The fifth installment of Rite Publishing’s spiritual successor to Dungeon magazine clocks in at 73 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 68 pages of content, so let’s take a look!   The editorial by Robert N. Emerson already shows and the subsequent adventures do as well – Rite Publishing’s Kickstarter to amp further up the quality of the magazine was a full success – beyond the full color art throughout this magazine, it is especially the cartography, which has benefited extremely – Rite Publishing overlord Steven D. Russell did not pinch any pennies budget-wise here: The cartography in this book is […]

    Continue Reading...

  • Beasts of Legend: Coldwood Codex This bestiary for the Kingmaker-AP is 35 pages long, 1 page front cover, 1 page editorial/SRD, 1 page how-to-use, 1 page SRD, leaving us with 31 pages of content, so let’s take a look!   First, we get a page of introductory text and after that we dive in – here’s a peculiarity of the book: Each entry of a monster comes with a one-page massive full color artwork as well as a read-aloud text to properly portray it, offering essentially some awesome hand-outs to show the players. And we kick off with the CR 13 Amadans – saggy, somewhat maggot/mole-like fey that can only be seen by those under a curse: As these disturbing […]

    Beasts of Legend: Coldwood Codex

    Beasts of Legend: Coldwood Codex This bestiary for the Kingmaker-AP is 35 pages long, 1 page front cover, 1 page editorial/SRD, 1 page how-to-use, 1 page SRD, leaving us with 31 pages of content, so let’s take a look!   First, we get a page of introductory text and after that we dive in – here’s a peculiarity of the book: Each entry of a monster comes with a one-page massive full color artwork as well as a read-aloud text to properly portray it, offering essentially some awesome hand-outs to show the players. And we kick off with the CR 13 Amadans – saggy, somewhat maggot/mole-like fey that can only be seen by those under a curse: As these disturbing […]

    Continue Reading...

  • Psionic Items of Legend: Moldev, the Secret Strike The latest installment in DSP’s Psionic Items of Legend-series is 6 pages long, 1 page front cover, 1/2 page editorial, 1 page introduction to the legendary item-rules and 1 page SRD, leaving us with 2 1/2 pages of content, so let’s take a look!   This ring was born from a betrayal that saw one soulknife highway-man killing his kind-hearted brother and thus, this ring allows the wearer to create a potentially non-lethal mind blade, enhance it and knock out foes 3/day if they fail a scaling save. The other abilities include dispel psionics, hamper movement (and especially alternate modes of movement) and finally, render a foe helpless 1/day on a successful […]

    Psionic Items of Legend: Moldev, the Secret Strike

    Psionic Items of Legend: Moldev, the Secret Strike The latest installment in DSP’s Psionic Items of Legend-series is 6 pages long, 1 page front cover, 1/2 page editorial, 1 page introduction to the legendary item-rules and 1 page SRD, leaving us with 2 1/2 pages of content, so let’s take a look!   This ring was born from a betrayal that saw one soulknife highway-man killing his kind-hearted brother and thus, this ring allows the wearer to create a potentially non-lethal mind blade, enhance it and knock out foes 3/day if they fail a scaling save. The other abilities include dispel psionics, hamper movement (and especially alternate modes of movement) and finally, render a foe helpless 1/day on a successful […]

    Continue Reading...

  • As you know, I’m a sucker for good, gritty Sword & Sorcery and today, I’d like to introduce yo to a module you may have missed by Xoth Publishing:   The Citadel Beyond the North Wind     This module is 40 pages long, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page of advertisement, leaving us with a  total of 35 pages of content, so let’s check this out!   This adventure for the Sword & Sorcery genre and character lvl 8-10, while utilizing the PFRPG-rules, uses some default assumptions that are different from you standard fantasy fare, as befitting of the genre. First of all, 6 cultural archetypes for humans are presented in the […]

    The Citadel Beyond the North Wind

    As you know, I’m a sucker for good, gritty Sword & Sorcery and today, I’d like to introduce yo to a module you may have missed by Xoth Publishing:   The Citadel Beyond the North Wind     This module is 40 pages long, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page of advertisement, leaving us with a  total of 35 pages of content, so let’s check this out!   This adventure for the Sword & Sorcery genre and character lvl 8-10, while utilizing the PFRPG-rules, uses some default assumptions that are different from you standard fantasy fare, as befitting of the genre. First of all, 6 cultural archetypes for humans are presented in the […]

    Continue Reading...