Legend Archive

  • Arms of Myth & Legend (5e) This pdf clocks in at 27 pages, 1 page front cover, 1 page editorial, leaving us with 25 pages of content, so let’s take a look, shall we?   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   All right, so crafting in 5e is rudimentary at best – considering the time it takes to craft mundane items and the fact that magic items require infinitely more time, the system puts magic item creation, even that born out of epic moments and spontaneous infusions of power, firmly out of the grasp of adventuring characters – a single legendary item would require the majority […]

    Arms of Myth & Legend (5e)

    Arms of Myth & Legend (5e) This pdf clocks in at 27 pages, 1 page front cover, 1 page editorial, leaving us with 25 pages of content, so let’s take a look, shall we?   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   All right, so crafting in 5e is rudimentary at best – considering the time it takes to craft mundane items and the fact that magic items require infinitely more time, the system puts magic item creation, even that born out of epic moments and spontaneous infusions of power, firmly out of the grasp of adventuring characters – a single legendary item would require the majority […]

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  • Psionics Augmented: Living Legend This pdf clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 14 pages of content, so let’s take a look!   The pdf begins with an interesting set of observations and fluff pertaining the interaction of psychic magic and psionics; it may seem odd, but to me, the two always felt radically different and the pdf points this out rather well: Psionic magic stems from internal forces, whereas psychic magic is gained from an external power – so yes, establishing distinct leitmotifs here males very much sense to me and is a nice lead-in for the first Occult/Psionic-crossover book. In case you haven’t thought […]

    Psionics Augmented: Living Legend

    Psionics Augmented: Living Legend This pdf clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 14 pages of content, so let’s take a look!   The pdf begins with an interesting set of observations and fluff pertaining the interaction of psychic magic and psionics; it may seem odd, but to me, the two always felt radically different and the pdf points this out rather well: Psionic magic stems from internal forces, whereas psychic magic is gained from an external power – so yes, establishing distinct leitmotifs here males very much sense to me and is a nice lead-in for the first Occult/Psionic-crossover book. In case you haven’t thought […]

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  • Feats of Legend – 20 Celestial Feats This installment of the Feats of Legend-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   The pdf begins with a handy table that sums prerequisites and feats for your convenience and then goes on to present the individual feats, so let’s take a look!   -Angelic Reputation: An achievement feat, needs to have caused fear in evil outsiders; increases DC of fear spells and effect by +2 versus evil outsiders; also nets a massive +5 bonus to intimidate said foes. On the nitpicky side: “In addition, the duration of the shaken condition is […]

    Feats of Legend – 20 Celestial Feats

    Feats of Legend – 20 Celestial Feats This installment of the Feats of Legend-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   The pdf begins with a handy table that sums prerequisites and feats for your convenience and then goes on to present the individual feats, so let’s take a look!   -Angelic Reputation: An achievement feat, needs to have caused fear in evil outsiders; increases DC of fear spells and effect by +2 versus evil outsiders; also nets a massive +5 bonus to intimidate said foes. On the nitpicky side: “In addition, the duration of the shaken condition is […]

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  • Feats of Legend: 20 Infernal Feats This installment of the Feats of Legend-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3/4 of a page blank, leaving us with 4 1/4 pages of content, so let’s take a look!   After a handy table that lists the feats along prereqs, we dive right in:   -Blasphemous Tongue:Bonus to intimidate, demoralize demonic/infernal creatures by ignoring their immunity, if any, +1 DC for fear-descriptor-spells, affect potentially demonic/infernal creatures immune to fear- Now this is how you open a feat-book! Neat!   -Call the Damned: Add imp and gaav to summon monster I and III list; 1/day spontaneously add fiendish template to summon. One of the […]

    Feats of Legend: 20 Infernal Feats

    Feats of Legend: 20 Infernal Feats This installment of the Feats of Legend-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3/4 of a page blank, leaving us with 4 1/4 pages of content, so let’s take a look!   After a handy table that lists the feats along prereqs, we dive right in:   -Blasphemous Tongue:Bonus to intimidate, demoralize demonic/infernal creatures by ignoring their immunity, if any, +1 DC for fear-descriptor-spells, affect potentially demonic/infernal creatures immune to fear- Now this is how you open a feat-book! Neat!   -Call the Damned: Add imp and gaav to summon monster I and III list; 1/day spontaneously add fiendish template to summon. One of the […]

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  • Vehicles of Legend This supplement clocks in at 13 pages, 1 page front cover, 1 page editorial/SRD, 2 pages of advertisement, leaving us with 9 pages of content, so let’s take a look, shall we?   Okay, the first vehicle herein is called the Calamar – and is a massive, bronze kraken. Yes, including deadly tentacle and arm-attacks. We’re talking about a WAR-KRAKEN SUBMERSIBLE!! I thought “..of legend” was a bit much, but oh boy, what a furious first one! Better yet, beyond the default stats, the vehicle also receives a means for an emergency escape – heck yes! Do you prefer your vehicles less far out? Well the 1/day teleporting Century Osprey may then be just what you’re looking […]

    Vehicles of Legend

    Vehicles of Legend This supplement clocks in at 13 pages, 1 page front cover, 1 page editorial/SRD, 2 pages of advertisement, leaving us with 9 pages of content, so let’s take a look, shall we?   Okay, the first vehicle herein is called the Calamar – and is a massive, bronze kraken. Yes, including deadly tentacle and arm-attacks. We’re talking about a WAR-KRAKEN SUBMERSIBLE!! I thought “..of legend” was a bit much, but oh boy, what a furious first one! Better yet, beyond the default stats, the vehicle also receives a means for an emergency escape – heck yes! Do you prefer your vehicles less far out? Well the 1/day teleporting Century Osprey may then be just what you’re looking […]

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  • Purple Duck Storeroom: The Legend of the Melusine Wife This installment of PDG’s low-cost oddball series clocks in at 10 pages, 1 page front cover, 2 3/4 pages of SRD, leaving us with 6 1/4 pages of content…so, what is this about?   Well, first of all, this is a legend – and a race. the melusine take the traditional take on the aquatic lady and her jealous suitors and translates it to a race, divided along the gender line by an extreme sexual and ethical dimorphism. Whereas female melusines are good fey (CR 5) – they can change from mermaid-like mode of propulsion to legs and back and they are nigh impossible to scry. At the same time, they […]

    Purple Duck Storeroom: The Legend of the Melusine Wife

    Purple Duck Storeroom: The Legend of the Melusine Wife This installment of PDG’s low-cost oddball series clocks in at 10 pages, 1 page front cover, 2 3/4 pages of SRD, leaving us with 6 1/4 pages of content…so, what is this about?   Well, first of all, this is a legend – and a race. the melusine take the traditional take on the aquatic lady and her jealous suitors and translates it to a race, divided along the gender line by an extreme sexual and ethical dimorphism. Whereas female melusines are good fey (CR 5) – they can change from mermaid-like mode of propulsion to legs and back and they are nigh impossible to scry. At the same time, they […]

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  • Adventure Quarterly #5 The fifth installment of Rite Publishing’s spiritual successor to Dungeon magazine clocks in at 73 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 68 pages of content, so let’s take a look!   The editorial by Robert N. Emerson already shows and the subsequent adventures do as well – Rite Publishing’s Kickstarter to amp further up the quality of the magazine was a full success – beyond the full color art throughout this magazine, it is especially the cartography, which has benefited extremely – Rite Publishing overlord Steven D. Russell did not pinch any pennies budget-wise here: The cartography in this book is […]

    Adventure Quarterly #5

    Adventure Quarterly #5 The fifth installment of Rite Publishing’s spiritual successor to Dungeon magazine clocks in at 73 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 68 pages of content, so let’s take a look!   The editorial by Robert N. Emerson already shows and the subsequent adventures do as well – Rite Publishing’s Kickstarter to amp further up the quality of the magazine was a full success – beyond the full color art throughout this magazine, it is especially the cartography, which has benefited extremely – Rite Publishing overlord Steven D. Russell did not pinch any pennies budget-wise here: The cartography in this book is […]

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  • Beasts of Legend: Coldwood Codex This bestiary for the Kingmaker-AP is 35 pages long, 1 page front cover, 1 page editorial/SRD, 1 page how-to-use, 1 page SRD, leaving us with 31 pages of content, so let’s take a look!   First, we get a page of introductory text and after that we dive in – here’s a peculiarity of the book: Each entry of a monster comes with a one-page massive full color artwork as well as a read-aloud text to properly portray it, offering essentially some awesome hand-outs to show the players. And we kick off with the CR 13 Amadans – saggy, somewhat maggot/mole-like fey that can only be seen by those under a curse: As these disturbing […]

    Beasts of Legend: Coldwood Codex

    Beasts of Legend: Coldwood Codex This bestiary for the Kingmaker-AP is 35 pages long, 1 page front cover, 1 page editorial/SRD, 1 page how-to-use, 1 page SRD, leaving us with 31 pages of content, so let’s take a look!   First, we get a page of introductory text and after that we dive in – here’s a peculiarity of the book: Each entry of a monster comes with a one-page massive full color artwork as well as a read-aloud text to properly portray it, offering essentially some awesome hand-outs to show the players. And we kick off with the CR 13 Amadans – saggy, somewhat maggot/mole-like fey that can only be seen by those under a curse: As these disturbing […]

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  • Psionic Items of Legend: Moldev, the Secret Strike The latest installment in DSP’s Psionic Items of Legend-series is 6 pages long, 1 page front cover, 1/2 page editorial, 1 page introduction to the legendary item-rules and 1 page SRD, leaving us with 2 1/2 pages of content, so let’s take a look!   This ring was born from a betrayal that saw one soulknife highway-man killing his kind-hearted brother and thus, this ring allows the wearer to create a potentially non-lethal mind blade, enhance it and knock out foes 3/day if they fail a scaling save. The other abilities include dispel psionics, hamper movement (and especially alternate modes of movement) and finally, render a foe helpless 1/day on a successful […]

    Psionic Items of Legend: Moldev, the Secret Strike

    Psionic Items of Legend: Moldev, the Secret Strike The latest installment in DSP’s Psionic Items of Legend-series is 6 pages long, 1 page front cover, 1/2 page editorial, 1 page introduction to the legendary item-rules and 1 page SRD, leaving us with 2 1/2 pages of content, so let’s take a look!   This ring was born from a betrayal that saw one soulknife highway-man killing his kind-hearted brother and thus, this ring allows the wearer to create a potentially non-lethal mind blade, enhance it and knock out foes 3/day if they fail a scaling save. The other abilities include dispel psionics, hamper movement (and especially alternate modes of movement) and finally, render a foe helpless 1/day on a successful […]

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  • As you know, I’m a sucker for good, gritty Sword & Sorcery and today, I’d like to introduce yo to a module you may have missed by Xoth Publishing:   The Citadel Beyond the North Wind     This module is 40 pages long, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page of advertisement, leaving us with a  total of 35 pages of content, so let’s check this out!   This adventure for the Sword & Sorcery genre and character lvl 8-10, while utilizing the PFRPG-rules, uses some default assumptions that are different from you standard fantasy fare, as befitting of the genre. First of all, 6 cultural archetypes for humans are presented in the […]

    The Citadel Beyond the North Wind

    As you know, I’m a sucker for good, gritty Sword & Sorcery and today, I’d like to introduce yo to a module you may have missed by Xoth Publishing:   The Citadel Beyond the North Wind     This module is 40 pages long, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page of advertisement, leaving us with a  total of 35 pages of content, so let’s check this out!   This adventure for the Sword & Sorcery genre and character lvl 8-10, while utilizing the PFRPG-rules, uses some default assumptions that are different from you standard fantasy fare, as befitting of the genre. First of all, 6 cultural archetypes for humans are presented in the […]

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