Legendary Games Archive

  • Horrific Curses The first of the AP plug-ins for the Strange Aeons AP (which works perfectly for pretty much any darker campaign) clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 15 pages of content, so let’s take a look!   We begin this supplement with new archetypes, the first of which would be the accursed witch. These witches are locked into death, insanity, moon, plague, spirits or vengeance as patrons. Starting at 1st level, they gain an oracle’s curse, based on level and, […]

    Horrific Curses

    Horrific Curses The first of the AP plug-ins for the Strange Aeons AP (which works perfectly for pretty much any darker campaign) clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 15 pages of content, so let’s take a look!   We begin this supplement with new archetypes, the first of which would be the accursed witch. These witches are locked into death, insanity, moon, plague, spirits or vengeance as patrons. Starting at 1st level, they gain an oracle’s curse, based on level and, […]

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  • Legendary Vigilantes This installment of Legendary Games’ series of class-centric pdfs clocks in at 40 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 4 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   This review was moved up in my queue as an informal request via my patreon.   All right, we’ll begin with new archetypes, the first of which would be the arsenal summoner, who gains proficiency with heavy armors and replaces vigilante specialization with anima union: The archetype begins play with a sentient weapon called […]

    Legendary Vigilantes

    Legendary Vigilantes This installment of Legendary Games’ series of class-centric pdfs clocks in at 40 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 4 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   This review was moved up in my queue as an informal request via my patreon.   All right, we’ll begin with new archetypes, the first of which would be the arsenal summoner, who gains proficiency with heavy armors and replaces vigilante specialization with anima union: The archetype begins play with a sentient weapon called […]

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  • Mythic Magic: Intrigue Spells This installment of the Mythic Magic-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look at this book!   So, at this point, you probably are familiar with what these books by now – if not, the pitch is simple: We get mythic versions of all spells contained in Ultimate Intrigue and thus, we begin with an alphabetic list of the spells featured within this book. However, there is an important paradigm shift in this book, courtesy of the changed design paradigm Paizo introduced […]

    Mythic Magic: Intrigue Spells

    Mythic Magic: Intrigue Spells This installment of the Mythic Magic-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look at this book!   So, at this point, you probably are familiar with what these books by now – if not, the pitch is simple: We get mythic versions of all spells contained in Ultimate Intrigue and thus, we begin with an alphabetic list of the spells featured within this book. However, there is an important paradigm shift in this book, courtesy of the changed design paradigm Paizo introduced […]

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  • Mythic Monsters: North America This installment of Legendary Games’ critically-acclaimed Mythic Monsters-series clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 23 pages of jam-packed content, so let’s take a look!   We, surprisingly, begin this pdf with supplemental material that is not only useful for mythic contexts per se – the pdf introduces Scrimshaw items as an item-class, with a respective feat to fashion these (though it oddly does not have the Item Creation descriptor, but that just as a nitpicky aside) – […]

    Mythic Monsters: North America

    Mythic Monsters: North America This installment of Legendary Games’ critically-acclaimed Mythic Monsters-series clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 23 pages of jam-packed content, so let’s take a look!   We, surprisingly, begin this pdf with supplemental material that is not only useful for mythic contexts per se – the pdf introduces Scrimshaw items as an item-class, with a respective feat to fashion these (though it oddly does not have the Item Creation descriptor, but that just as a nitpicky aside) – […]

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  • Mythic Monsters: Slavic This installment of Legendary Games’ critically-acclaimed Mythic Monsters-series clocks in at 30 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 19 pages of jam-packed content, so let’s take a look!   We begin this pdf in the most flavorful of ways – with a nice short story, a fairy tale if you will – the “Bear with Steel Fur”, a great little story that established the mood for the pdf…and could frankly yield quite a lot of inspiration in particularly for fans of Kobold […]

    Mythic Monsters: Slavic

    Mythic Monsters: Slavic This installment of Legendary Games’ critically-acclaimed Mythic Monsters-series clocks in at 30 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 19 pages of jam-packed content, so let’s take a look!   We begin this pdf in the most flavorful of ways – with a nice short story, a fairy tale if you will – the “Bear with Steel Fur”, a great little story that established the mood for the pdf…and could frankly yield quite a lot of inspiration in particularly for fans of Kobold […]

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  • Legendary Hybrids: Kinetic Shinobi The second of Legendary Games’ hybrid classes clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   The kinetic shinobi, if the name was no clear indication, is a hybrid class of ninja and kineticist, which receives, chassis-wise d8 HD, 6 + Int-mod skills per level, proficiency with simple weapons plus kama, katana, kusarigama, kyoketsu shoge, nunchaku, sai, shortbow, short sword, shuriken, siangham and wakizashi as well as light armor. The […]

    Legendary Hybrids: Kinetic Shinobi

    Legendary Hybrids: Kinetic Shinobi The second of Legendary Games’ hybrid classes clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   The kinetic shinobi, if the name was no clear indication, is a hybrid class of ninja and kineticist, which receives, chassis-wise d8 HD, 6 + Int-mod skills per level, proficiency with simple weapons plus kama, katana, kusarigama, kyoketsu shoge, nunchaku, sai, shortbow, short sword, shuriken, siangham and wakizashi as well as light armor. The […]

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  • Egyptian Heroes This collection of pregens intended for use with the Mummy’s Mask AP clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   So, the pdf begins by explaining the methodology of how these characters were created – as has become the tradition with these supplements, the characters have been created with a 20 pt.-buy method and includes, thankfully, downscaling to 15-pt. buy for each character, for those of us who like their fantasy a bit grittier, who like more challenge in their games.   Structure-wise, the […]

    Egyptian Heroes

    Egyptian Heroes This collection of pregens intended for use with the Mummy’s Mask AP clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   So, the pdf begins by explaining the methodology of how these characters were created – as has become the tradition with these supplements, the characters have been created with a 20 pt.-buy method and includes, thankfully, downscaling to 15-pt. buy for each character, for those of us who like their fantasy a bit grittier, who like more challenge in their games.   Structure-wise, the […]

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  • Ancient Curses This pdf clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 16 pages of content, so let’s take a look!   We begin this pdf with a nice, historic recap of Egypt and the ostensible curse of pharaohs, which may obviously take on a completely different dimension in the context of fantasy gaming. After that, we are introduced to the somewhat unfortunately-named Cursologist Occultist, who loses medium armor and shield proficiency (except bucklers) and gains Cursed Item Detection as a bonus feat. Instead […]

    Ancient Curses

    Ancient Curses This pdf clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 16 pages of content, so let’s take a look!   We begin this pdf with a nice, historic recap of Egypt and the ostensible curse of pharaohs, which may obviously take on a completely different dimension in the context of fantasy gaming. After that, we are introduced to the somewhat unfortunately-named Cursologist Occultist, who loses medium armor and shield proficiency (except bucklers) and gains Cursed Item Detection as a bonus feat. Instead […]

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  • Trail of the Apprentice This massive book clocks in at 295 pages; 292 if you take away editorial, foreword, etc.   Now, if you’re new to Trail of the Apprentice: This is basically a campaign that strives to teach new gamers, both players and GMs, the ropes – for Pathfinder’s beginner’s rules or those provided for 5e D&D, it is intended as an experience of the basics of adventuring. Theme-wise, it is a campaign intended for family gaming night and as such is significantly less “dark” or “scary” than some other published modules – as a whole, I believe that kids ages 8+ should not experience any issues in this campaign, unless they are particularly sensitive. Conversely, if your kids […]

    Trail of the Apprentice

    Trail of the Apprentice This massive book clocks in at 295 pages; 292 if you take away editorial, foreword, etc.   Now, if you’re new to Trail of the Apprentice: This is basically a campaign that strives to teach new gamers, both players and GMs, the ropes – for Pathfinder’s beginner’s rules or those provided for 5e D&D, it is intended as an experience of the basics of adventuring. Theme-wise, it is a campaign intended for family gaming night and as such is significantly less “dark” or “scary” than some other published modules – as a whole, I believe that kids ages 8+ should not experience any issues in this campaign, unless they are particularly sensitive. Conversely, if your kids […]

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  • Trail of the Apprentice V: The Wizard’s Dungeon The final installment of the Trail of the Apprentice-series clocks in at 62 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 1 page inside of back cover, 1 page back cover, leaving us with 55 pages of content. To this, we can add a nice 12-page (already minus front cover/editorial) art-and-map-folio, which contains GM and player maps as well as a version sans grid and the original pieces of art for hand-out purposes. Neato!   As always, Trail of the Apprentice is made for family game night and with the express purpose of teaching new groups of players and GMs […]

    Trail of the Apprentice V: The Wizard’s Dungeon

    Trail of the Apprentice V: The Wizard’s Dungeon The final installment of the Trail of the Apprentice-series clocks in at 62 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 1 page inside of back cover, 1 page back cover, leaving us with 55 pages of content. To this, we can add a nice 12-page (already minus front cover/editorial) art-and-map-folio, which contains GM and player maps as well as a version sans grid and the original pieces of art for hand-out purposes. Neato!   As always, Trail of the Apprentice is made for family game night and with the express purpose of teaching new groups of players and GMs […]

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  • Legendary Assassins This supplement clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   The assassin-PrC has captured the minds of gamers and GMs alike ever since its 2nd edition kit…but, alas, if there is one thing that holds true for the concept, it’s that its rules-representation standard in 3.X and, subsequently, the Pathfinder-iteration, just don’t do the job that well. The pathfinder PrC is hampered by having been released at a very early stage […]

    Legendary Assassins

    Legendary Assassins This supplement clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   The assassin-PrC has captured the minds of gamers and GMs alike ever since its 2nd edition kit…but, alas, if there is one thing that holds true for the concept, it’s that its rules-representation standard in 3.X and, subsequently, the Pathfinder-iteration, just don’t do the job that well. The pathfinder PrC is hampered by having been released at a very early stage […]

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  • Trail of the Apprentice IV: The Oracle’s Test The fourth installment of the Trail of the Apprentice-series, designed to teach RPGs to both players and GMs alike, clocks in at 52 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page inside of back cover, 1 page back cover, leaving us with 43 pages of content. The pdf also comes with an art and map folio that clocks in at 27 pages (if you take front cover and editorial away), presenting the art as hand-outs as well as versions of the maps with and without grids, player-friendly and key-less  – kudos for that! Seriously, […]

    Trail of the Apprentice IV: The Oracle’s Test

    Trail of the Apprentice IV: The Oracle’s Test The fourth installment of the Trail of the Apprentice-series, designed to teach RPGs to both players and GMs alike, clocks in at 52 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page inside of back cover, 1 page back cover, leaving us with 43 pages of content. The pdf also comes with an art and map folio that clocks in at 27 pages (if you take front cover and editorial away), presenting the art as hand-outs as well as versions of the maps with and without grids, player-friendly and key-less  – kudos for that! Seriously, […]

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  • Trail of the Apprentice III: The Thieves’ Den The third installment of the kid-friendly AP for beginning groups clocks in at 48 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page inside of back cover, 1 page back cover, leaving us with 39 pages. To these, however, one should add the art and map folio, which contains no less than 18 raw pages (already minus editorial/etc.) of maps, both with grid and without, provided sans key and with it – this service is amazing and the art can easily be used as handouts…so yeah, pretty damn cool. Love this.   The supplemental material […]

    Trail of the Apprentice III: The Thieves’ Den

    Trail of the Apprentice III: The Thieves’ Den The third installment of the kid-friendly AP for beginning groups clocks in at 48 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page inside of back cover, 1 page back cover, leaving us with 39 pages. To these, however, one should add the art and map folio, which contains no less than 18 raw pages (already minus editorial/etc.) of maps, both with grid and without, provided sans key and with it – this service is amazing and the art can easily be used as handouts…so yeah, pretty damn cool. Love this.   The supplemental material […]

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  • Mythic Mini: Intrigue Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go! Wait, one more thing – the SRD-page does contains two feats…don’t forget about them!   -Cat and Mouse: Double dodge bonuses when not riposting. Also, when using parry and riposte, you may expend mythic power to successfully parry sans having to forego the riposte attempt. Slight complaint – it could be clearer when exactly the mythic power expenditure takes place – I assume upon activating parry and riposte.   -Drunkard’s Recovery:  Gain surge die + Con mod hit points when dying and drinking alcohol and also gain polypurpose panacea and which […]

    Mythic Mini: Intrigue Feats II

    Mythic Mini: Intrigue Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go! Wait, one more thing – the SRD-page does contains two feats…don’t forget about them!   -Cat and Mouse: Double dodge bonuses when not riposting. Also, when using parry and riposte, you may expend mythic power to successfully parry sans having to forego the riposte attempt. Slight complaint – it could be clearer when exactly the mythic power expenditure takes place – I assume upon activating parry and riposte.   -Drunkard’s Recovery:  Gain surge die + Con mod hit points when dying and drinking alcohol and also gain polypurpose panacea and which […]

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  • Mythic Mini: Feats of Alliance All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Betrayal Sense:  Nets you a passive chance to notice disguises and creatures intending to attack you by surprise. If you and foes act in a surprise round, you may expend mythic power to keep foes from acting…which is pretty OP, considering that they get no save and how powerful hitting first is in a mythic context. At least foes with a higher tier than you are immune, which is what keeps this from going totally off the rails.   -Improved Bravery: Bonus applies to Will-saves and is doubled vs. fear. […]

    Mythic Mini: Feats of Alliance

    Mythic Mini: Feats of Alliance All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Betrayal Sense:  Nets you a passive chance to notice disguises and creatures intending to attack you by surprise. If you and foes act in a surprise round, you may expend mythic power to keep foes from acting…which is pretty OP, considering that they get no save and how powerful hitting first is in a mythic context. At least foes with a higher tier than you are immune, which is what keeps this from going totally off the rails.   -Improved Bravery: Bonus applies to Will-saves and is doubled vs. fear. […]

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  • Mythic Mini: Criminal Feats All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Careful Sneak: Ignore penalty for medium or heavy load while sneaking slowly; while less encumbered, you can Stealth while adjacent to cover or concealment and retain said cover for progressively harder penalties. Also enhances surges for Stealth. OH BOY, I LOVE this feat. Seriously, this is a prime contender for being scavenged for houserules if you’re looking for a more Thief/Dishonored/etc. Stealth/Intrigue-heavy campaign. Two thumbs up!   -Cooperative Disabling: When being aided disabling, little failures count as you having helped your ally and 5+ failures only count if both have failed […]

    Mythic Mini: Criminal Feats

    Mythic Mini: Criminal Feats All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Careful Sneak: Ignore penalty for medium or heavy load while sneaking slowly; while less encumbered, you can Stealth while adjacent to cover or concealment and retain said cover for progressively harder penalties. Also enhances surges for Stealth. OH BOY, I LOVE this feat. Seriously, this is a prime contender for being scavenged for houserules if you’re looking for a more Thief/Dishonored/etc. Stealth/Intrigue-heavy campaign. Two thumbs up!   -Cooperative Disabling: When being aided disabling, little failures count as you having helped your ally and 5+ failures only count if both have failed […]

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  • Trail of the Apprentice II: The King’s Curse The second installment of Legendary Games’ Trail of the Apprentice adventure arc clocks in at 50 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 1 page advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 40 pages of content. The pdf does come with an art and map folio, which presents no less than 20 pages of artworks that you can print out for handout purposes, with most maps coming in multiple iterations – including grid and grid-less versions. The maps are player-friendly and in neat full-color – the variety provided […]

    Trail of the Apprentice II: The King’s Curse

    Trail of the Apprentice II: The King’s Curse The second installment of Legendary Games’ Trail of the Apprentice adventure arc clocks in at 50 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 1 page advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 40 pages of content. The pdf does come with an art and map folio, which presents no less than 20 pages of artworks that you can print out for handout purposes, with most maps coming in multiple iterations – including grid and grid-less versions. The maps are player-friendly and in neat full-color – the variety provided […]

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  • Mythic Mini: Feats of Agility All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Acrobatic Spellcaster: Replace concentration with Acrobatics when casting defensively. Also allows you to expend mythic power as part of spellcasting to also move.  The move, even for mythic power expenditure, is very powerful and takes away one of the few balancing checks spellcasters still have. Also: There is a reason spellcasters don’t use a concentration skill in Pathfinder anymore. I can easily cheese Acrobatics very high. This one is not getting into my games, not even into the mythic ones.   -Careful Flyer:  When flying at 1/2 speed, you gain […]

    Mythic Mini: Feats of Agility

    Mythic Mini: Feats of Agility All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Acrobatic Spellcaster: Replace concentration with Acrobatics when casting defensively. Also allows you to expend mythic power as part of spellcasting to also move.  The move, even for mythic power expenditure, is very powerful and takes away one of the few balancing checks spellcasters still have. Also: There is a reason spellcasters don’t use a concentration skill in Pathfinder anymore. I can easily cheese Acrobatics very high. This one is not getting into my games, not even into the mythic ones.   -Careful Flyer:  When flying at 1/2 speed, you gain […]

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  • Mythic Mini: Intrigue Magic Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Extra Contingency: Cast two contingency spells that trigger simultaneously; cast two entirely separate contingency spells with separate triggering conditions or cast 3 contingency spells that use the same triggering condition, happening  at 1/round. And we have an amazing must-have feat for pretty much every spellcasting adversary ever. Amazing!   -Fey Spell Lore: You gain the mythic versions of all spells granted by the feat and may prepare them as though you had Piercing Spell. Nice!   -Fey Spell Versatility: Gain all mythic versions of the spells granted by the […]

    Mythic Mini: Intrigue Magic Feats II

    Mythic Mini: Intrigue Magic Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Extra Contingency: Cast two contingency spells that trigger simultaneously; cast two entirely separate contingency spells with separate triggering conditions or cast 3 contingency spells that use the same triggering condition, happening  at 1/round. And we have an amazing must-have feat for pretty much every spellcasting adversary ever. Amazing!   -Fey Spell Lore: You gain the mythic versions of all spells granted by the feat and may prepare them as though you had Piercing Spell. Nice!   -Fey Spell Versatility: Gain all mythic versions of the spells granted by the […]

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  • Trail of the Apprentice I: The Bandit’s Cave The first installment of the Trail of the Apprentice adventure arc (I refuse to use the term “AP” for anything that does not cover at least 12 levels) clocks in at 50 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 38 pages of content. It should be noted that the pdf comes with a massive 20-page art- and map-folio that contains not only nice sample artworks to use as handouts (and the handout), but also player-friendly iterations of the […]

    Trail of the Apprentice I: The Bandit’s Cave

    Trail of the Apprentice I: The Bandit’s Cave The first installment of the Trail of the Apprentice adventure arc (I refuse to use the term “AP” for anything that does not cover at least 12 levels) clocks in at 50 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 38 pages of content. It should be noted that the pdf comes with a massive 20-page art- and map-folio that contains not only nice sample artworks to use as handouts (and the handout), but also player-friendly iterations of the […]

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  • Legendary Kineticists This installment of Legendary Games’ class-centric support books clocks in at 46 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 34 pages of content, so let’s take a look!   We begin this pdf with what many people would consider to be a star of this pdf, namely the artistic summoner kineticist, who is locked into either wood or water as elemental focus and their blasts are refluffed as ink if water’s chosen, paper when wood is chosen and may apply the oil infusion to […]

    Legendary Kineticists

    Legendary Kineticists This installment of Legendary Games’ class-centric support books clocks in at 46 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 34 pages of content, so let’s take a look!   We begin this pdf with what many people would consider to be a star of this pdf, namely the artistic summoner kineticist, who is locked into either wood or water as elemental focus and their blasts are refluffed as ink if water’s chosen, paper when wood is chosen and may apply the oil infusion to […]

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  • Mythic Mini: Feats of Cunning All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Brilliant Planner: Your plan can fund up to 500 gp per character level and only takes a single full-round action to initiate. When you expend one use of mythic power and 10 gp from your fund, you may include up to 8 hours of unskilled, nondangerous labor in the plan. VERY cool!   -Brilliant Spell Preparation: You can fill slots left open as a move action and may set aside spell slots of any level you can cast. By expending one mythic power when preparing spells, you may leave open […]

    Mythic Mini: Feats of Cunning

    Mythic Mini: Feats of Cunning All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Brilliant Planner: Your plan can fund up to 500 gp per character level and only takes a single full-round action to initiate. When you expend one use of mythic power and 10 gp from your fund, you may include up to 8 hours of unskilled, nondangerous labor in the plan. VERY cool!   -Brilliant Spell Preparation: You can fill slots left open as a move action and may set aside spell slots of any level you can cast. By expending one mythic power when preparing spells, you may leave open […]

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  • Mythic Mini: Intrigue Magic Feats All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Cartogramancer: Find a location within 50 miles; if you exceed the DC by 10, 20 miles instead; if you exceed the DC by 20, you can narrow that down to 5 miles. Additionally, you may expend mythic power as part of making the Knowledge (geography) check, you receive 3 locations at roughly the appropriate distance instead of one. If you fail the check, you retain the mythic power.   -Conceal Spell: You add mythic tier to the DC to notice your spellcasting, regardless of skill used to set the DC. […]

    Mythic Mini: Intrigue Magic Feats

    Mythic Mini: Intrigue Magic Feats All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Cartogramancer: Find a location within 50 miles; if you exceed the DC by 10, 20 miles instead; if you exceed the DC by 20, you can narrow that down to 5 miles. Additionally, you may expend mythic power as part of making the Knowledge (geography) check, you receive 3 locations at roughly the appropriate distance instead of one. If you fail the check, you retain the mythic power.   -Conceal Spell: You add mythic tier to the DC to notice your spellcasting, regardless of skill used to set the DC. […]

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  • Mythic Mini: Clever Combat Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial (also contains 2 feats) , 1 page content, so let’s go!   -Lightning Draw: +2 to atk and damage with the first attack of a Lightning Draw weapon before the end of the turn. Only one weapon gets the benefit, if more are drawn. If you expend one mythic power, it costs no panache and the target is flat-footed versus the attack that receives the bonus. Nice.   -Measure Foe: Increase bonuses granted by base feat by +1, learn about twice as many combat feats. If you expend mythic power and use Sense Motive after only […]

    Mythic Mini: Clever Combat Feats II

    Mythic Mini: Clever Combat Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial (also contains 2 feats) , 1 page content, so let’s go!   -Lightning Draw: +2 to atk and damage with the first attack of a Lightning Draw weapon before the end of the turn. Only one weapon gets the benefit, if more are drawn. If you expend one mythic power, it costs no panache and the target is flat-footed versus the attack that receives the bonus. Nice.   -Measure Foe: Increase bonuses granted by base feat by +1, learn about twice as many combat feats. If you expend mythic power and use Sense Motive after only […]

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  • Mythic Mini: Feats of Misdirection All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Blustering Bluff: You can use the feat to reduce the penalty of impossible lies by 5. Creatures fooled also do not automatically realize they were fooled, only becoming cognizant of the deception when presented with evidence or contradictory claims. Nice!   -Confabulist: After botching Bluff, you can follow up with Diplomacy to admit to the lie; on a success, you gain +5 to the second Bluff check. Additionally, 1/day, you may expend mythic power to retry an otherwise impossible to retry Bluff check.   -Cutting Humiliation: The penalties of the […]

    Mythic Mini: Feats of Misdirection

    Mythic Mini: Feats of Misdirection All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Blustering Bluff: You can use the feat to reduce the penalty of impossible lies by 5. Creatures fooled also do not automatically realize they were fooled, only becoming cognizant of the deception when presented with evidence or contradictory claims. Nice!   -Confabulist: After botching Bluff, you can follow up with Diplomacy to admit to the lie; on a success, you gain +5 to the second Bluff check. Additionally, 1/day, you may expend mythic power to retry an otherwise impossible to retry Bluff check.   -Cutting Humiliation: The penalties of the […]

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  • Mythic Mini: Feats of Diplomacymensclub24 All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Call Truce: Add mythic tier to Diplomacy checks made; on a failure, you may not use Diplomacy again with a creature entreated with for 1d4 minutes rather than hours; during the round you are calling a truce, you gain the defense bonuses of total defense as well as +1/2 tier to saves versus mind-affecting effects. For mythic power expenditure, you can use it with creatures with whom you do not share a language as well as gaining + tier to Bluff, Linguistics and Sense Motive to communicate across the language […]

    Mythic Mini: Feats of Diplomacy

    Mythic Mini: Feats of Diplomacymensclub24 All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Call Truce: Add mythic tier to Diplomacy checks made; on a failure, you may not use Diplomacy again with a creature entreated with for 1d4 minutes rather than hours; during the round you are calling a truce, you gain the defense bonuses of total defense as well as +1/2 tier to saves versus mind-affecting effects. For mythic power expenditure, you can use it with creatures with whom you do not share a language as well as gaining + tier to Bluff, Linguistics and Sense Motive to communicate across the language […]

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  • Past Lives: Secrets of Reincarnation This pdf clocks in at 32 pages, 1 page front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   Reincarnation in d20 and its derivatives, ultimately (and undeservedly so) often boils down in relevance to being a subpar version of returning the dead to live and a plot contrivance. This pdf’s mission-statement is to change this. Formatting-wise, this is achieved via the introduction of a so-called past-life profile – and no, that is NO chosen by the player. A past life profile conveys a series of bonuses to a […]

    Past Lives: Secrets of Reincarnation

    Past Lives: Secrets of Reincarnation This pdf clocks in at 32 pages, 1 page front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   Reincarnation in d20 and its derivatives, ultimately (and undeservedly so) often boils down in relevance to being a subpar version of returning the dead to live and a plot contrivance. This pdf’s mission-statement is to change this. Formatting-wise, this is achieved via the introduction of a so-called past-life profile – and no, that is NO chosen by the player. A past life profile conveys a series of bonuses to a […]

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