Legendary Games Archive

  • Mythic Mini: Feats of Agility All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Acrobatic Spellcaster: Replace concentration with Acrobatics when casting defensively. Also allows you to expend mythic power as part of spellcasting to also move.  The move, even for mythic power expenditure, is very powerful and takes away one of the few balancing checks spellcasters still have. Also: There is a reason spellcasters don’t use a concentration skill in Pathfinder anymore. I can easily cheese Acrobatics very high. This one is not getting into my games, not even into the mythic ones.   -Careful Flyer:  When flying at 1/2 speed, you gain […]

    Mythic Mini: Feats of Agility

    Mythic Mini: Feats of Agility All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Acrobatic Spellcaster: Replace concentration with Acrobatics when casting defensively. Also allows you to expend mythic power as part of spellcasting to also move.  The move, even for mythic power expenditure, is very powerful and takes away one of the few balancing checks spellcasters still have. Also: There is a reason spellcasters don’t use a concentration skill in Pathfinder anymore. I can easily cheese Acrobatics very high. This one is not getting into my games, not even into the mythic ones.   -Careful Flyer:  When flying at 1/2 speed, you gain […]

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  • Mythic Mini: Intrigue Magic Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Extra Contingency: Cast two contingency spells that trigger simultaneously; cast two entirely separate contingency spells with separate triggering conditions or cast 3 contingency spells that use the same triggering condition, happening  at 1/round. And we have an amazing must-have feat for pretty much every spellcasting adversary ever. Amazing!   -Fey Spell Lore: You gain the mythic versions of all spells granted by the feat and may prepare them as though you had Piercing Spell. Nice!   -Fey Spell Versatility: Gain all mythic versions of the spells granted by the […]

    Mythic Mini: Intrigue Magic Feats II

    Mythic Mini: Intrigue Magic Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Extra Contingency: Cast two contingency spells that trigger simultaneously; cast two entirely separate contingency spells with separate triggering conditions or cast 3 contingency spells that use the same triggering condition, happening  at 1/round. And we have an amazing must-have feat for pretty much every spellcasting adversary ever. Amazing!   -Fey Spell Lore: You gain the mythic versions of all spells granted by the feat and may prepare them as though you had Piercing Spell. Nice!   -Fey Spell Versatility: Gain all mythic versions of the spells granted by the […]

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  • Trail of the Apprentice I: The Bandit’s Cave The first installment of the Trail of the Apprentice adventure arc (I refuse to use the term “AP” for anything that does not cover at least 12 levels) clocks in at 50 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 38 pages of content. It should be noted that the pdf comes with a massive 20-page art- and map-folio that contains not only nice sample artworks to use as handouts (and the handout), but also player-friendly iterations of the […]

    Trail of the Apprentice I: The Bandit’s Cave

    Trail of the Apprentice I: The Bandit’s Cave The first installment of the Trail of the Apprentice adventure arc (I refuse to use the term “AP” for anything that does not cover at least 12 levels) clocks in at 50 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 38 pages of content. It should be noted that the pdf comes with a massive 20-page art- and map-folio that contains not only nice sample artworks to use as handouts (and the handout), but also player-friendly iterations of the […]

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  • Legendary Kineticists This installment of Legendary Games’ class-centric support books clocks in at 46 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 34 pages of content, so let’s take a look!   We begin this pdf with what many people would consider to be a star of this pdf, namely the artistic summoner kineticist, who is locked into either wood or water as elemental focus and their blasts are refluffed as ink if water’s chosen, paper when wood is chosen and may apply the oil infusion to […]

    Legendary Kineticists

    Legendary Kineticists This installment of Legendary Games’ class-centric support books clocks in at 46 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 34 pages of content, so let’s take a look!   We begin this pdf with what many people would consider to be a star of this pdf, namely the artistic summoner kineticist, who is locked into either wood or water as elemental focus and their blasts are refluffed as ink if water’s chosen, paper when wood is chosen and may apply the oil infusion to […]

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  • Mythic Mini: Feats of Cunning All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Brilliant Planner: Your plan can fund up to 500 gp per character level and only takes a single full-round action to initiate. When you expend one use of mythic power and 10 gp from your fund, you may include up to 8 hours of unskilled, nondangerous labor in the plan. VERY cool!   -Brilliant Spell Preparation: You can fill slots left open as a move action and may set aside spell slots of any level you can cast. By expending one mythic power when preparing spells, you may leave open […]

    Mythic Mini: Feats of Cunning

    Mythic Mini: Feats of Cunning All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Brilliant Planner: Your plan can fund up to 500 gp per character level and only takes a single full-round action to initiate. When you expend one use of mythic power and 10 gp from your fund, you may include up to 8 hours of unskilled, nondangerous labor in the plan. VERY cool!   -Brilliant Spell Preparation: You can fill slots left open as a move action and may set aside spell slots of any level you can cast. By expending one mythic power when preparing spells, you may leave open […]

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  • Mythic Mini: Intrigue Magic Feats All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Cartogramancer: Find a location within 50 miles; if you exceed the DC by 10, 20 miles instead; if you exceed the DC by 20, you can narrow that down to 5 miles. Additionally, you may expend mythic power as part of making the Knowledge (geography) check, you receive 3 locations at roughly the appropriate distance instead of one. If you fail the check, you retain the mythic power.   -Conceal Spell: You add mythic tier to the DC to notice your spellcasting, regardless of skill used to set the DC. […]

    Mythic Mini: Intrigue Magic Feats

    Mythic Mini: Intrigue Magic Feats All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Cartogramancer: Find a location within 50 miles; if you exceed the DC by 10, 20 miles instead; if you exceed the DC by 20, you can narrow that down to 5 miles. Additionally, you may expend mythic power as part of making the Knowledge (geography) check, you receive 3 locations at roughly the appropriate distance instead of one. If you fail the check, you retain the mythic power.   -Conceal Spell: You add mythic tier to the DC to notice your spellcasting, regardless of skill used to set the DC. […]

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  • Mythic Mini: Clever Combat Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial (also contains 2 feats) , 1 page content, so let’s go!   -Lightning Draw: +2 to atk and damage with the first attack of a Lightning Draw weapon before the end of the turn. Only one weapon gets the benefit, if more are drawn. If you expend one mythic power, it costs no panache and the target is flat-footed versus the attack that receives the bonus. Nice.   -Measure Foe: Increase bonuses granted by base feat by +1, learn about twice as many combat feats. If you expend mythic power and use Sense Motive after only […]

    Mythic Mini: Clever Combat Feats II

    Mythic Mini: Clever Combat Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial (also contains 2 feats) , 1 page content, so let’s go!   -Lightning Draw: +2 to atk and damage with the first attack of a Lightning Draw weapon before the end of the turn. Only one weapon gets the benefit, if more are drawn. If you expend one mythic power, it costs no panache and the target is flat-footed versus the attack that receives the bonus. Nice.   -Measure Foe: Increase bonuses granted by base feat by +1, learn about twice as many combat feats. If you expend mythic power and use Sense Motive after only […]

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  • Mythic Mini: Feats of Misdirection All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Blustering Bluff: You can use the feat to reduce the penalty of impossible lies by 5. Creatures fooled also do not automatically realize they were fooled, only becoming cognizant of the deception when presented with evidence or contradictory claims. Nice!   -Confabulist: After botching Bluff, you can follow up with Diplomacy to admit to the lie; on a success, you gain +5 to the second Bluff check. Additionally, 1/day, you may expend mythic power to retry an otherwise impossible to retry Bluff check.   -Cutting Humiliation: The penalties of the […]

    Mythic Mini: Feats of Misdirection

    Mythic Mini: Feats of Misdirection All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Blustering Bluff: You can use the feat to reduce the penalty of impossible lies by 5. Creatures fooled also do not automatically realize they were fooled, only becoming cognizant of the deception when presented with evidence or contradictory claims. Nice!   -Confabulist: After botching Bluff, you can follow up with Diplomacy to admit to the lie; on a success, you gain +5 to the second Bluff check. Additionally, 1/day, you may expend mythic power to retry an otherwise impossible to retry Bluff check.   -Cutting Humiliation: The penalties of the […]

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  • Mythic Mini: Feats of Diplomacymensclub24 All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Call Truce: Add mythic tier to Diplomacy checks made; on a failure, you may not use Diplomacy again with a creature entreated with for 1d4 minutes rather than hours; during the round you are calling a truce, you gain the defense bonuses of total defense as well as +1/2 tier to saves versus mind-affecting effects. For mythic power expenditure, you can use it with creatures with whom you do not share a language as well as gaining + tier to Bluff, Linguistics and Sense Motive to communicate across the language […]

    Mythic Mini: Feats of Diplomacy

    Mythic Mini: Feats of Diplomacymensclub24 All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Call Truce: Add mythic tier to Diplomacy checks made; on a failure, you may not use Diplomacy again with a creature entreated with for 1d4 minutes rather than hours; during the round you are calling a truce, you gain the defense bonuses of total defense as well as +1/2 tier to saves versus mind-affecting effects. For mythic power expenditure, you can use it with creatures with whom you do not share a language as well as gaining + tier to Bluff, Linguistics and Sense Motive to communicate across the language […]

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  • Past Lives: Secrets of Reincarnation This pdf clocks in at 32 pages, 1 page front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   Reincarnation in d20 and its derivatives, ultimately (and undeservedly so) often boils down in relevance to being a subpar version of returning the dead to live and a plot contrivance. This pdf’s mission-statement is to change this. Formatting-wise, this is achieved via the introduction of a so-called past-life profile – and no, that is NO chosen by the player. A past life profile conveys a series of bonuses to a […]

    Past Lives: Secrets of Reincarnation

    Past Lives: Secrets of Reincarnation This pdf clocks in at 32 pages, 1 page front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   Reincarnation in d20 and its derivatives, ultimately (and undeservedly so) often boils down in relevance to being a subpar version of returning the dead to live and a plot contrivance. This pdf’s mission-statement is to change this. Formatting-wise, this is achieved via the introduction of a so-called past-life profile – and no, that is NO chosen by the player. A past life profile conveys a series of bonuses to a […]

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  • Hypercorps 2099: Thrillville or Killville? This module intended for use with the superhero/cyberpunk-toolkit Hypercorps 2099 clocks in at 26 pages, 1 page front cover, 1 page front cover sans logos etc., 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   This is a module for PCs level 3 – 4, with a hyperscore of 3. The pdf contains a one-page cheat sheet explaining the use of hero points within the context of Hypercorps 2099, though I’d still strongly suggest getting the main book to run this if you’re interested in the module. Similarly, the module takes entirely place in the hypernet – […]

    Hypercorps 2099: Thrillville or Killville?

    Hypercorps 2099: Thrillville or Killville? This module intended for use with the superhero/cyberpunk-toolkit Hypercorps 2099 clocks in at 26 pages, 1 page front cover, 1 page front cover sans logos etc., 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   This is a module for PCs level 3 – 4, with a hyperscore of 3. The pdf contains a one-page cheat sheet explaining the use of hero points within the context of Hypercorps 2099, though I’d still strongly suggest getting the main book to run this if you’re interested in the module. Similarly, the module takes entirely place in the hypernet – […]

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  • Hypercorps 2099: Specimens in Centralia This module clocks in at 26 pages, 1 page front cover, 1 page front cover artwork sans all the graphic elements, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   All right, this is a module intended for use with the cyberpunk/superhero-rules in Hypercorps 2099 and as such, it is designed for characters level 3 -4, with a corresponding hyperscore of 3. The basics of hyperscore and hero point-interaction are provided on a 1-page GM-cheat-sheet, though I’d still strongly suggest playing this only with the main book in your hands.   The pdf does come with a […]

    Hypercorps 2099: Specimens in Centralia

    Hypercorps 2099: Specimens in Centralia This module clocks in at 26 pages, 1 page front cover, 1 page front cover artwork sans all the graphic elements, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   All right, this is a module intended for use with the cyberpunk/superhero-rules in Hypercorps 2099 and as such, it is designed for characters level 3 -4, with a corresponding hyperscore of 3. The basics of hyperscore and hero point-interaction are provided on a 1-page GM-cheat-sheet, though I’d still strongly suggest playing this only with the main book in your hands.   The pdf does come with a […]

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  • Hypercorps 2099 This massive book clocks in at 206 pages, 1 page front cover, 1 page backer list, 1 page editorial, 1 page ToC, 1 page SRD, 3 pages of advertisement, 1 page back cover, leaving us with 197 pages of content, so let’s take a look!   In 1876, the first time traveler managed to slip back 200 years back in time; this introduced ripples and other types of rifts to our world, bringing elves, halflings, etc. to our world as emissaries of magic. Ever since, the world has not been the same – Hypercorps 2099 is an allotopia, where time travel super soldiers and the like have influenced our history; where a dark elf assassin started WW I, […]

    Hypercorps 2099

    Hypercorps 2099 This massive book clocks in at 206 pages, 1 page front cover, 1 page backer list, 1 page editorial, 1 page ToC, 1 page SRD, 3 pages of advertisement, 1 page back cover, leaving us with 197 pages of content, so let’s take a look!   In 1876, the first time traveler managed to slip back 200 years back in time; this introduced ripples and other types of rifts to our world, bringing elves, halflings, etc. to our world as emissaries of magic. Ever since, the world has not been the same – Hypercorps 2099 is an allotopia, where time travel super soldiers and the like have influenced our history; where a dark elf assassin started WW I, […]

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  • Hypercorps 2099 (5e) This massive campaign setting/toolkit clocks in at 190 pages, 1 page front cover, 1 page backer thanks, 1 page editorial, 1 page ToC, 1 page SRD, 4 pages of advertisement, leaving us with 181 pages of content, so let’s take a look!   In 1876, the first time traveler managed to slip back 200 years back in time; this introduced ripples and other types of rifts to our world, bringing elves, halflings, etc. to our world as emissaries of magic. Ever since, the world has not been the same – Hypercorps 2099 is an allotopia, where time travel super soldiers and the like have influenced our history; where a dark elf assassin started WW I, where hippies […]

    Hypercorps 2099 (5e)

    Hypercorps 2099 (5e) This massive campaign setting/toolkit clocks in at 190 pages, 1 page front cover, 1 page backer thanks, 1 page editorial, 1 page ToC, 1 page SRD, 4 pages of advertisement, leaving us with 181 pages of content, so let’s take a look!   In 1876, the first time traveler managed to slip back 200 years back in time; this introduced ripples and other types of rifts to our world, bringing elves, halflings, etc. to our world as emissaries of magic. Ever since, the world has not been the same – Hypercorps 2099 is an allotopia, where time travel super soldiers and the like have influenced our history; where a dark elf assassin started WW I, where hippies […]

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  • Treasury of Winter (revised edition) This collection of magic items, intended (though not exclusively!) for use with the Reign of Winter AP clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 1 page introduction, 3 pages of advertisements, 1 page inside of back cover, 1 page back cover, leaving us with 15 pages of content, so let’s take a look at what we can find here!   We begin this collection with a handy list of items by price, covering the span between 1400 gp and massive 110,308 gp before going into the items by category; within each category, the items are organized alphabetically, just […]

    Treasury of Winter (revised edition)

    Treasury of Winter (revised edition) This collection of magic items, intended (though not exclusively!) for use with the Reign of Winter AP clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 1 page introduction, 3 pages of advertisements, 1 page inside of back cover, 1 page back cover, leaving us with 15 pages of content, so let’s take a look at what we can find here!   We begin this collection with a handy list of items by price, covering the span between 1400 gp and massive 110,308 gp before going into the items by category; within each category, the items are organized alphabetically, just […]

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  • Legendary Hybrids: Deadeye Hexerlux-standart.ru The first of Legendary Games’ hybrid classes clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 1 page SRD, 4 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   Hybrid classes – they can be amazing, but at the same time, they can be disparate entities sans unique mechanics…so what is the deadeye hexer? Well, first of all, he is basically a hybrid of the gunslinger and witch classes and gains, chassis-wise, d8 HD, 4 + Int skills per level and 3/4 […]

    Legendary Hybrids: Deadeye Hexer

    Legendary Hybrids: Deadeye Hexerlux-standart.ru The first of Legendary Games’ hybrid classes clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 1 page SRD, 4 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   Hybrid classes – they can be amazing, but at the same time, they can be disparate entities sans unique mechanics…so what is the deadeye hexer? Well, first of all, he is basically a hybrid of the gunslinger and witch classes and gains, chassis-wise, d8 HD, 4 + Int skills per level and 3/4 […]

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  • Mythic Monsters: Chinafocuz.ru This installment of Legendary Games’ amazing Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of introduction/how to use, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   We begin this installment, as always, with supplemental content – this time around, that would be two pages containing 6 feats and 5 minor artifacts. The feats would be so-called Blessings and come with regular and mythic iterations: One enhances your Survival skills in forests and makes you harder to track; two […]

    Mythic Monsters: China

    Mythic Monsters: Chinafocuz.ru This installment of Legendary Games’ amazing Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of introduction/how to use, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   We begin this installment, as always, with supplemental content – this time around, that would be two pages containing 6 feats and 5 minor artifacts. The feats would be so-called Blessings and come with regular and mythic iterations: One enhances your Survival skills in forests and makes you harder to track; two […]

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  • Hypercorps 2099 Wasteland Primer (5e) This free primer for the Hypercorps 2099 post-apocalyptic book clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   The pdf begins with a new primal path for the barbarian, the radraider: At 3rd level, these guys become immune to radiation while raging and 6th level nets immunity to the poisoned condition as well as resistance to poison damage. Additionally, it lets you suspend the charmed or frightened conditions for the duration of a rage entered. At 10th level, as long as you have an irradiation score of 7+, you can detonate as an action, inflicting 2d4 […]

    Hypercorps 2099 Wasteland Primer (5e)

    Hypercorps 2099 Wasteland Primer (5e) This free primer for the Hypercorps 2099 post-apocalyptic book clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   The pdf begins with a new primal path for the barbarian, the radraider: At 3rd level, these guys become immune to radiation while raging and 6th level nets immunity to the poisoned condition as well as resistance to poison damage. Additionally, it lets you suspend the charmed or frightened conditions for the duration of a rage entered. At 10th level, as long as you have an irradiation score of 7+, you can detonate as an action, inflicting 2d4 […]

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  • Treasury of Winter This collection of magic items, intended (though not exclusively!) for use with the Reign of Winter AP clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 1 page introduction, 3 pages of advertisements, 1 page inside of back cover, 1 page back cover, leaving us with 15 pages of content, so let’s take a look at what we can find here!   We begin this collection with a handy list of items by price, covering the span between 1400 gp and massive 110,308 gp before going into the items by category; within each category, the items are organized alphabetically, just fyi.   […]

    Treasury of Winter

    Treasury of Winter This collection of magic items, intended (though not exclusively!) for use with the Reign of Winter AP clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 1 page introduction, 3 pages of advertisements, 1 page inside of back cover, 1 page back cover, leaving us with 15 pages of content, so let’s take a look at what we can find here!   We begin this collection with a handy list of items by price, covering the span between 1400 gp and massive 110,308 gp before going into the items by category; within each category, the items are organized alphabetically, just fyi.   […]

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  • Mythic Mini: Feats of Psychic Magic All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Fearsome Spell: Add + tier to the number of rounds affected creatures are shaken on a failed save. Non-mythic adversaries are shaken for 1 round on a successful save, frightened for one round and then shaken on a successful save. Question: Is the round of being frightened on a failed save part of the modified duration of the shaken condition? Clarification would be nice here.   -Furious Spell: Add +3 times the spell’s level to the damage inflicted as well as +1/2 mythic tier to concentration to cast such […]

    Mythic Mini: Feats of Psychic Magic

    Mythic Mini: Feats of Psychic Magic All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Fearsome Spell: Add + tier to the number of rounds affected creatures are shaken on a failed save. Non-mythic adversaries are shaken for 1 round on a successful save, frightened for one round and then shaken on a successful save. Question: Is the round of being frightened on a failed save part of the modified duration of the shaken condition? Clarification would be nice here.   -Furious Spell: Add +3 times the spell’s level to the damage inflicted as well as +1/2 mythic tier to concentration to cast such […]

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  • Mythic Mini: Medium, Spiritualist and Psychic Feats All right, you know the deal by now, right? 4 pages, 1 page front cover, 1 page SRD/editorial (contains one feat), 1page blank (slightly odd), 1 page content – so let’s go!   -Disciplinary Devotee: Increase feat bonus to +2; expend mythic power to increase the bonus by 1/3 tier and “increase the save DC for spells you cast from your discipline for 1 minute.” – By how much? The additional amount (i.e. 1/3rd mythic tier)? This one’s wording could be slightly more precise.   -Distant Delivery: +5 ft. times mythic tier touch spell delivery for the phantom.   -Emotional Conduit: Spells gained by the feat take effect at +1 CL and increase […]

    Mythic Mini: Medium, Spiritualist and Psychic Feats

    Mythic Mini: Medium, Spiritualist and Psychic Feats All right, you know the deal by now, right? 4 pages, 1 page front cover, 1 page SRD/editorial (contains one feat), 1page blank (slightly odd), 1 page content – so let’s go!   -Disciplinary Devotee: Increase feat bonus to +2; expend mythic power to increase the bonus by 1/3 tier and “increase the save DC for spells you cast from your discipline for 1 minute.” – By how much? The additional amount (i.e. 1/3rd mythic tier)? This one’s wording could be slightly more precise.   -Distant Delivery: +5 ft. times mythic tier touch spell delivery for the phantom.   -Emotional Conduit: Spells gained by the feat take effect at +1 CL and increase […]

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  • Mythic Mini: Kineticist and Occultist Featsbusiness-jour.ru All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content …though it should be noted that 2 feats can be found on the SRD-page. Got that? All right, let’s go!   -Delay Blast: When delaying a blast from 1 to 5 rounds, you can trigger it as a swift action; if you instead trigger it as a standard action, you may instead alter previously made choices, like target positions, infusions and shaping the area; you may also select your current position as point of origin. You also add tier to the blast’s dispel DC. For mythic power, you may delay the blast for […]

    Mythic Mini: Kineticist and Occultist Feats

    Mythic Mini: Kineticist and Occultist Featsbusiness-jour.ru All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content …though it should be noted that 2 feats can be found on the SRD-page. Got that? All right, let’s go!   -Delay Blast: When delaying a blast from 1 to 5 rounds, you can trigger it as a swift action; if you instead trigger it as a standard action, you may instead alter previously made choices, like target positions, infusions and shaping the area; you may also select your current position as point of origin. You also add tier to the blast’s dispel DC. For mythic power, you may delay the blast for […]

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  • Mythic Mini: Mesmerist Featsceoec.ru All right, you know the deal by now, right? 4 pages, 1 page front cover, ~1.5 page SRD/editorial, leaving us with 1.5 page content – so let’s go!   -Bleeding Stare: Add +1/2 mythic tier to bleed inflicted; makes it harder to resist/cure the bleed. Solid.   -Compounded Pain: Lets you switch stares if a target resists one via save, immunity, etc. Cool!   -Demoralizing Stare: Suppresses morale bonuses of those affected; additionally imposes the shaken condition; via mythic use expenditure, you may bypass fear immunity or bonuses. Nice.   -Excoriating Stare: Sickens target; if it has less HD than you, it is sickened even on a successful save. Cool: When an ally crits a creature, […]

    Mythic Mini: Mesmerist Feats

    Mythic Mini: Mesmerist Featsceoec.ru All right, you know the deal by now, right? 4 pages, 1 page front cover, ~1.5 page SRD/editorial, leaving us with 1.5 page content – so let’s go!   -Bleeding Stare: Add +1/2 mythic tier to bleed inflicted; makes it harder to resist/cure the bleed. Solid.   -Compounded Pain: Lets you switch stares if a target resists one via save, immunity, etc. Cool!   -Demoralizing Stare: Suppresses morale bonuses of those affected; additionally imposes the shaken condition; via mythic use expenditure, you may bypass fear immunity or bonuses. Nice.   -Excoriating Stare: Sickens target; if it has less HD than you, it is sickened even on a successful save. Cool: When an ally crits a creature, […]

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  • Mythic Mini: Occult Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content – so let’s go!   -Psychic Adept: Gain mythic tier knacks with limited uses; one, you may use at-will; this mastered knack can be upgraded to its mythic iteration. Solid.   -Psychic Disciple: Gain a single chosen psychic discipline’s 1st level discipline spell as a 2/day SP in addition to the one gained from the base feat. Via mythic power, the chosen spells can be upgraded to their mythic versions and the discipline’s spells are considered to e on your spell-list for spell-trigger and spell-completion item purposes.   -Psychic Maestro: +1 occult skill unlock […]

    Mythic Mini: Occult Feats II

    Mythic Mini: Occult Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content – so let’s go!   -Psychic Adept: Gain mythic tier knacks with limited uses; one, you may use at-will; this mastered knack can be upgraded to its mythic iteration. Solid.   -Psychic Disciple: Gain a single chosen psychic discipline’s 1st level discipline spell as a 2/day SP in addition to the one gained from the base feat. Via mythic power, the chosen spells can be upgraded to their mythic versions and the discipline’s spells are considered to e on your spell-list for spell-trigger and spell-completion item purposes.   -Psychic Maestro: +1 occult skill unlock […]

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  • Mythic Mini: Occult Feats I All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content – so let’s go!   -Alter Binary Mindscape: This increases the cost of manifestation points your enemies need to pay and also allows you to use manifestation points to get rid of a selection of incurred negative conditions. Nice added flexibility to mindscape combat!   -Chakra Adept: Add +1/2 tier to serpent-fire ki gained from this (or Chakra Master); this one also lets you roll both Fort and Will saves when maintaining chakras sans opening new ones as a swift action and choose the better  result, also increasing the number of open chakras for […]

    Mythic Mini: Occult Feats I

    Mythic Mini: Occult Feats I All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content – so let’s go!   -Alter Binary Mindscape: This increases the cost of manifestation points your enemies need to pay and also allows you to use manifestation points to get rid of a selection of incurred negative conditions. Nice added flexibility to mindscape combat!   -Chakra Adept: Add +1/2 tier to serpent-fire ki gained from this (or Chakra Master); this one also lets you roll both Fort and Will saves when maintaining chakras sans opening new ones as a swift action and choose the better  result, also increasing the number of open chakras for […]

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  • Mythic Monsters: Robots This installment of Legendary Games’ critically acclaimed mythic monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how to use, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of raw content, so let’s take a look!   All right, the Technology Guide introduced Cybertech to PFRPG and, fittingly, this installment’s introductory bonus content deals with such options; namely, robotic implants, of which a total of 5 are provided. The first of these would be the cyberlink, which attaches to the frontal cortex (occupying the brain slot, implantation 4, […]

    Mythic Monsters: Robots

    Mythic Monsters: Robots This installment of Legendary Games’ critically acclaimed mythic monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how to use, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of raw content, so let’s take a look!   All right, the Technology Guide introduced Cybertech to PFRPG and, fittingly, this installment’s introductory bonus content deals with such options; namely, robotic implants, of which a total of 5 are provided. The first of these would be the cyberlink, which attaches to the frontal cortex (occupying the brain slot, implantation 4, […]

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  • Scorpions of Perdition This module clocks in at 40 pages, 1 page front cover, 1 page editorial, 2 pages of introduction/how to use, 1 page ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 31 pages of content, so let’s take a look!   This module is intended for 8th and 9th level characters and can be easily inserted into Iron Gods, obviously… …and that is pretty much as far as I can go without going into SPOILERS. Potential players should jump ahead to the conclusion. … .. . All right, only GMs left? Great! The Drifter has wandered the ominously named region of “The Dust” for as long as anyone can remember, hunting […]

    Scorpions of Perdition

    Scorpions of Perdition This module clocks in at 40 pages, 1 page front cover, 1 page editorial, 2 pages of introduction/how to use, 1 page ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 31 pages of content, so let’s take a look!   This module is intended for 8th and 9th level characters and can be easily inserted into Iron Gods, obviously… …and that is pretty much as far as I can go without going into SPOILERS. Potential players should jump ahead to the conclusion. … .. . All right, only GMs left? Great! The Drifter has wandered the ominously named region of “The Dust” for as long as anyone can remember, hunting […]

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