Legendary Archive

  • Legendary Villains: Evil Clerics The third installment of Legendary Games’ supplements containing powerful options for GMs crafting dastardly villains clocks in at 40 pages, 1 page front cover, 1 page editorial, 1 page introduction, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 33 pages of content, so let’s take a look!   From Randall Flagg to Thulsa Doom, once you start thinking about it, popular fiction is rife with great cleric-y villain antagonists and the introduction of this book does quote several of these beloved antagonists as inspirations to draw upon before moving towards a rather crucial aspect of evil clerics: As servants of the divine, they INSPIRE. No matter whether they […]

    Legendary Villains: Evil Clerics

    Legendary Villains: Evil Clerics The third installment of Legendary Games’ supplements containing powerful options for GMs crafting dastardly villains clocks in at 40 pages, 1 page front cover, 1 page editorial, 1 page introduction, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 33 pages of content, so let’s take a look!   From Randall Flagg to Thulsa Doom, once you start thinking about it, popular fiction is rife with great cleric-y villain antagonists and the introduction of this book does quote several of these beloved antagonists as inspirations to draw upon before moving towards a rather crucial aspect of evil clerics: As servants of the divine, they INSPIRE. No matter whether they […]

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  • Legendary Rogues The second of Legendary Games class-centric Ultimate-plug-ins clocks in at 48 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introductions (with a comical CCP-glitch, reading “What you will find in Legendary Paladins…”), 1 page SRD, 4 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 34 pages of raw content, so let’s take a look, shall we?   So, what is the first thing you think of when the term “rogue” is thrown around regarding the core competences of the class? If you’ve dealt with any amount of optimization, that will probably be “skills.” Let’s face it, as […]

    Legendary Rogues

    Legendary Rogues The second of Legendary Games class-centric Ultimate-plug-ins clocks in at 48 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introductions (with a comical CCP-glitch, reading “What you will find in Legendary Paladins…”), 1 page SRD, 4 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 34 pages of raw content, so let’s take a look, shall we?   So, what is the first thing you think of when the term “rogue” is thrown around regarding the core competences of the class? If you’ve dealt with any amount of optimization, that will probably be “skills.” Let’s face it, as […]

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  • Legendary Paladins The first of Legendary Games’ class-support-centric entries in the Ultimate Plug-ins series clocks in at 42 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 1 page SRD, 4 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 28 pages of raw content, so let’s take a look!   We begin this pdf, surprisingly, not with feats or the like – instead, we get alternate class features for the paladin: Repel Evil, a replacement of smite evil, allows you to protect nearby allies by granting immediate action-activated Cha-mod to AC and saves to both pala and ally, decreasing […]

    Legendary Paladins

    Legendary Paladins The first of Legendary Games’ class-support-centric entries in the Ultimate Plug-ins series clocks in at 42 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 1 page SRD, 4 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 28 pages of raw content, so let’s take a look!   We begin this pdf, surprisingly, not with feats or the like – instead, we get alternate class features for the paladin: Repel Evil, a replacement of smite evil, allows you to protect nearby allies by granting immediate action-activated Cha-mod to AC and saves to both pala and ally, decreasing […]

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  • Mythic Minis: Legendary Item Abilities All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Inestimable Beauty: The item gains impervious (enhancement bonus equal to 1/2 tier) and allows you to use distraction or fascinate as a bardic performance (level = tier), at skill ranks equal to 2 times the tier. Expend legendary power to enthrall or hypnotic pattern at CL = HD+tier; two uses instead provide the mythic versions of the spells. Nice one!   -Mighty Servant: Transform the weapon as a standard action into a small construct, medium construct (one use of legendary power) or large construct (2 uses) that acts as an animated object […]

    Mythic Minis: Legendary Item Abilities

    Mythic Minis: Legendary Item Abilities All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Inestimable Beauty: The item gains impervious (enhancement bonus equal to 1/2 tier) and allows you to use distraction or fascinate as a bardic performance (level = tier), at skill ranks equal to 2 times the tier. Expend legendary power to enthrall or hypnotic pattern at CL = HD+tier; two uses instead provide the mythic versions of the spells. Nice one!   -Mighty Servant: Transform the weapon as a standard action into a small construct, medium construct (one use of legendary power) or large construct (2 uses) that acts as an animated object […]

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  • Legendary IX: Legends of Antiquity The ninth installment of Purple Duck Games glorious series of magic items that scale with levels clocks in at 32 pages, 1 page front cover, 1 page editorial/explanation of basic rules, 2 pages of SRD, leaving us with a massive 28 pages of content, so let’s take a look, shall we?   In case you’re new to this – legendary items as per this series are magic items with an extensive, well-written background story. These items feature prerequisites in order to unlock their powers. The items per se scale with the character level of the wearer, thus making for a neat way to combat the christmas tree syndrome – and thus see excessive use in […]

    Legendary IX: Legends of Antiquity

    Legendary IX: Legends of Antiquity The ninth installment of Purple Duck Games glorious series of magic items that scale with levels clocks in at 32 pages, 1 page front cover, 1 page editorial/explanation of basic rules, 2 pages of SRD, leaving us with a massive 28 pages of content, so let’s take a look, shall we?   In case you’re new to this – legendary items as per this series are magic items with an extensive, well-written background story. These items feature prerequisites in order to unlock their powers. The items per se scale with the character level of the wearer, thus making for a neat way to combat the christmas tree syndrome – and thus see excessive use in […]

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  • Legendary VIII: Legendary Evil The seventh installment of Purple Duck Games’ superb series of magic items that improve over the levels is 40 pages long, 1 page front cover, 1 page editorial/ToC, 1.5 pages of SRD, leaving us with 36.5 pages of content, so let’s take a look, shall we?   Okay, let me come clear for a second – I’m a complete sucker for legendary weapons. No, not the mythic kind, but the ones by Purple Duck Games that have been established for a lot of installments – weapons that grow with the character are just awesome. Until now, the focus has been mostly on tools for the PCs, though – now, we get an arsenal not only fitting […]

    Legendary VIII: Legendary Evil

    Legendary VIII: Legendary Evil The seventh installment of Purple Duck Games’ superb series of magic items that improve over the levels is 40 pages long, 1 page front cover, 1 page editorial/ToC, 1.5 pages of SRD, leaving us with 36.5 pages of content, so let’s take a look, shall we?   Okay, let me come clear for a second – I’m a complete sucker for legendary weapons. No, not the mythic kind, but the ones by Purple Duck Games that have been established for a lot of installments – weapons that grow with the character are just awesome. Until now, the focus has been mostly on tools for the PCs, though – now, we get an arsenal not only fitting […]

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  • Book of Beasts: Legendary Foes This massive bestiary is 69 pages long, 1 page front cover, 1 page editorial, 1 page ToC/introduction, 1 page advertisement, 1 page SRD and 1 page back cover, leaving us with 63 pages of content, so let’s take a look!   High-level monsters are a whole different breed  -in any setting where chimeras, manticores etc. roam the lands, these beasts of legend lose some of their oomph and thus, stories are woven around other beings, about creatures that can stand toe to toe with dragons. It is said high level foes that are movers and shakers, that shape a  game, that can be the very goal of whole campaigns. It is said monsters that can, […]

    Book of Beasts: Legendary Foes

    Book of Beasts: Legendary Foes This massive bestiary is 69 pages long, 1 page front cover, 1 page editorial, 1 page ToC/introduction, 1 page advertisement, 1 page SRD and 1 page back cover, leaving us with 63 pages of content, so let’s take a look!   High-level monsters are a whole different breed  -in any setting where chimeras, manticores etc. roam the lands, these beasts of legend lose some of their oomph and thus, stories are woven around other beings, about creatures that can stand toe to toe with dragons. It is said high level foes that are movers and shakers, that shape a  game, that can be the very goal of whole campaigns. It is said monsters that can, […]

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  • Legendary Classes: Covenant Magic This pdf is 47 pages long, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, leaving us with 42 pages of content, so let’s take a look!   Without any introduction or wasted space, we are introduced to the new Medium base-class that gets d8, 4+Int skills, 3/4 BAB-progression, good will-saves, proficiency with light armor and simple weapons, as well as spell-like abilities of up to 6th level – and you’d be outrageously gasping by now since they cannot be counterspelled – but: A rather interesting balancing method is being used – a medium can only maintain one spell-like abilities at once, with a new ability immediately ending the first. These abilities also get […]

    Legendary Classes: Covenant Magic

    Legendary Classes: Covenant Magic This pdf is 47 pages long, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, leaving us with 42 pages of content, so let’s take a look!   Without any introduction or wasted space, we are introduced to the new Medium base-class that gets d8, 4+Int skills, 3/4 BAB-progression, good will-saves, proficiency with light armor and simple weapons, as well as spell-like abilities of up to 6th level – and you’d be outrageously gasping by now since they cannot be counterspelled – but: A rather interesting balancing method is being used – a medium can only maintain one spell-like abilities at once, with a new ability immediately ending the first. These abilities also get […]

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  • Today we’ll take a look at the latest installment of RiP’s 101-series,   101 Legendary Curses This pdf is 36 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 31 pages of content – quite a bunch, so let’s check this out! I hate curses in Pathfinder, at least the standard ones. Why? Because they SUCK. I come from the Ravenloft-camp, where curses have MASSIVE consequences, are next to impossible to break and fit the crime, not just impose some debuff on your player. They are what the gypsy that is lynched by the xenophobic inquisitor shouts at the top of her lungs at the torch-wielding mob as the pyre’s […]

    101 Legendary Curses

    Today we’ll take a look at the latest installment of RiP’s 101-series,   101 Legendary Curses This pdf is 36 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 31 pages of content – quite a bunch, so let’s check this out! I hate curses in Pathfinder, at least the standard ones. Why? Because they SUCK. I come from the Ravenloft-camp, where curses have MASSIVE consequences, are next to impossible to break and fit the crime, not just impose some debuff on your player. They are what the gypsy that is lynched by the xenophobic inquisitor shouts at the top of her lungs at the torch-wielding mob as the pyre’s […]

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