Lord Archive

  • Thaw of the Lich Lord (Frostgrave) The first expansion-book to Frostgrave clocks in at 62 pages, minus 4 if you subtract editorial, ToC, etc., leaving us with 58 pages of content, so let’s take a look!   This supplement/expansion is the first big campaign for Frostgrave, and it is a cool one (pardon the pun) – but before we go to the linked scenarios, let’s take a look at the supplemental material, shall we? The first of these would be the bard – at 100 gc, he clocks in at the upper end of the soldier cost-spectrum, and at Fight +2, Armor 11, he looks like a pretty sucky choice; however, he has a phenomenal Will +4 and conveys a […]

    Thaw of the Lich Lord (Frostgrave)

    Thaw of the Lich Lord (Frostgrave) The first expansion-book to Frostgrave clocks in at 62 pages, minus 4 if you subtract editorial, ToC, etc., leaving us with 58 pages of content, so let’s take a look!   This supplement/expansion is the first big campaign for Frostgrave, and it is a cool one (pardon the pun) – but before we go to the linked scenarios, let’s take a look at the supplemental material, shall we? The first of these would be the bard – at 100 gc, he clocks in at the upper end of the soldier cost-spectrum, and at Fight +2, Armor 11, he looks like a pretty sucky choice; however, he has a phenomenal Will +4 and conveys a […]

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  • A24: Return to the Crypt of the Sun Lord This module clocks in at 41 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 37 pages of content, so let’s take a look!   It feels like yesterday when I first reviewed a module that was flawed, but had promise: A1: Crypt of the Sun Lord. The short level 1-dungeon crawl introduced to PCs to a nice little complex and provided some pretty easy challenges…but it also introduced us to the fascinating frontier’s village Rybalka, saw some improvement, and, more than that, it already exhibited what I consider the most crucial strength of AAW Games’ modules: A mix of action and […]

    A24: Return to the Crypt of the Sun Lord

    A24: Return to the Crypt of the Sun Lord This module clocks in at 41 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 37 pages of content, so let’s take a look!   It feels like yesterday when I first reviewed a module that was flawed, but had promise: A1: Crypt of the Sun Lord. The short level 1-dungeon crawl introduced to PCs to a nice little complex and provided some pretty easy challenges…but it also introduced us to the fascinating frontier’s village Rybalka, saw some improvement, and, more than that, it already exhibited what I consider the most crucial strength of AAW Games’ modules: A mix of action and […]

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  • Warrior Prestige Archetypes: Sword Lord This pdf of the Warrior Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1 page editorial/introduction (explaining the base concept of the series), 1 page SRD leaving us with 5 pages of content, so let’s take a look!   What are Prestige Archetypes? Well, I reviewed the whole first series, so here’s the tl;dr-version: They are prestige classes blended with one (or more) base-class(es) to result in a new, 20-level-class – much like you had modified the base class with an archetype. Get it? Yeah, not a hard concept to grasp, is it? Now personally, I use Prestige Classes with an emphasis on the PRESTIGE-component, archetypes more like a career path, but […]

    Warrior Prestige Archetypes: Sword Lord

    Warrior Prestige Archetypes: Sword Lord This pdf of the Warrior Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1 page editorial/introduction (explaining the base concept of the series), 1 page SRD leaving us with 5 pages of content, so let’s take a look!   What are Prestige Archetypes? Well, I reviewed the whole first series, so here’s the tl;dr-version: They are prestige classes blended with one (or more) base-class(es) to result in a new, 20-level-class – much like you had modified the base class with an archetype. Get it? Yeah, not a hard concept to grasp, is it? Now personally, I use Prestige Classes with an emphasis on the PRESTIGE-component, archetypes more like a career path, but […]

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  • Warrior Prestige Archetypes: Mammoth Lord & Mammoth Rider This pdf of the Warrior Prestige Archetype-series clocks in at 16 pages, 1 page front cover, 1 page editorial/introduction (explaining the base concept of the series), 1 page SRD, leaving us with a massive 13 pages of content, so let’s take a look!   What are Prestige Archetypes? Well, I reviewed the whole first series, so here’s the tl;dr-version: They are prestige classes blended with one (or more) base-class(es) to result in a new, 20-level-class – much like you had modified the base class with an archetype. Get it? Yeah, not a hard concept to grasp, is it? Now personally, I use Prestige Classes with an emphasis on the PRESTIGE-component, archetypes more […]

    Warrior Prestige Archetypes: Mammoth Lord & Mammoth Rider

    Warrior Prestige Archetypes: Mammoth Lord & Mammoth Rider This pdf of the Warrior Prestige Archetype-series clocks in at 16 pages, 1 page front cover, 1 page editorial/introduction (explaining the base concept of the series), 1 page SRD, leaving us with a massive 13 pages of content, so let’s take a look!   What are Prestige Archetypes? Well, I reviewed the whole first series, so here’s the tl;dr-version: They are prestige classes blended with one (or more) base-class(es) to result in a new, 20-level-class – much like you had modified the base class with an archetype. Get it? Yeah, not a hard concept to grasp, is it? Now personally, I use Prestige Classes with an emphasis on the PRESTIGE-component, archetypes more […]

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  • The Fat Goblin Travel Guide to the Frozen Tomb of the Dwarf Lord This installment of Fat Goblin Travel Guides clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 9 pages of content, so what do we get herein?   Essentially, we get a fully mapped location (map in full color, btw.) to drop into other adventures, as sidetreks, etc. The location sports a total of 7 keyed locations and while the full color map is beautiful, a player-friendly version sans keys would have been appreciated.   The terrain of the module itself is pretty well documented and the new hazard, essentially the magical equivalent of liquid nitrogen and a neat […]

    The Fat Goblin Travel Guide to the Frozen Tomb of the Dwarf Lord

    The Fat Goblin Travel Guide to the Frozen Tomb of the Dwarf Lord This installment of Fat Goblin Travel Guides clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 9 pages of content, so what do we get herein?   Essentially, we get a fully mapped location (map in full color, btw.) to drop into other adventures, as sidetreks, etc. The location sports a total of 7 keyed locations and while the full color map is beautiful, a player-friendly version sans keys would have been appreciated.   The terrain of the module itself is pretty well documented and the new hazard, essentially the magical equivalent of liquid nitrogen and a neat […]

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  • The Plaguewright: Lord of the Microscopic This pdf clocks in at 28 pages, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 25 pages of content, so let’s take a look, shall we?   So what is the Plaguewright all about? Well, basically, we get a 3/4 BAB-progression-class with good fort and will-saves, d8, 4+Int skills per level, proficiency with simple weapons and syringe spears, light and medium armors and shields and when wearing shields with which the character is not proficient, it will decrease action economy efficiency of loading syringes. Now the name Plaguewright may sound awfully negative, though one should be aware that this class, as a pioneer in biology and its application in […]

    The Plaguewright: Lord of the Microscopic

    The Plaguewright: Lord of the Microscopic This pdf clocks in at 28 pages, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 25 pages of content, so let’s take a look, shall we?   So what is the Plaguewright all about? Well, basically, we get a 3/4 BAB-progression-class with good fort and will-saves, d8, 4+Int skills per level, proficiency with simple weapons and syringe spears, light and medium armors and shields and when wearing shields with which the character is not proficient, it will decrease action economy efficiency of loading syringes. Now the name Plaguewright may sound awfully negative, though one should be aware that this class, as a pioneer in biology and its application in […]

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  • Hej! Let’s go down a mega-dungeon together, shall we? Why not tackle Purple Duck Games’ Purple Mountain I: Temple of the Locust Lord This first installment of Purple Duck’s Purple Mountain dungeon is 30 pages long, 1 page front cover, 1 page editorial, 1.5 pages SRD and 1 page advertisement, leaving 25.5 pages of content for the first level of the dungeon. Purple Mountain is an old-school, deadly dungeon crawl in the tradition of e.g. Rappan Athuk in mentality and atmosphere. The first level of the dungeon can easily be cut off from the rest, though, making for a valid and nest stand-alone dungeon for 1st level characters, who will have to test their mettle in a difficult, although not […]

    Purple Mountain I: Temple of the Locust Lord

    Hej! Let’s go down a mega-dungeon together, shall we? Why not tackle Purple Duck Games’ Purple Mountain I: Temple of the Locust Lord This first installment of Purple Duck’s Purple Mountain dungeon is 30 pages long, 1 page front cover, 1 page editorial, 1.5 pages SRD and 1 page advertisement, leaving 25.5 pages of content for the first level of the dungeon. Purple Mountain is an old-school, deadly dungeon crawl in the tradition of e.g. Rappan Athuk in mentality and atmosphere. The first level of the dungeon can easily be cut off from the rest, though, making for a valid and nest stand-alone dungeon for 1st level characters, who will have to test their mettle in a difficult, although not […]

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