Lost Lore-series Archive

  • Lost Lore: Divine Hunters This installment of Frog God Games’ Lost Lore-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   Gods in pretty much most fantasy games loathe directly interposing their will on the mortal world; there is, for the most part, a good reason for that from a narrative point of view. While I loved the gods coming down to Faerûn as much as the next guy, the fallout of direct deific intervention opens up a lot of questions: Pertaining the importance of mortal free will, of why the deities don’t fix all the issues themselves, etc. The Scarred […]

    Lost Lore: Divine Hunters

    Lost Lore: Divine Hunters This installment of Frog God Games’ Lost Lore-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   Gods in pretty much most fantasy games loathe directly interposing their will on the mortal world; there is, for the most part, a good reason for that from a narrative point of view. While I loved the gods coming down to Faerûn as much as the next guy, the fallout of direct deific intervention opens up a lot of questions: Pertaining the importance of mortal free will, of why the deities don’t fix all the issues themselves, etc. The Scarred […]

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  • Lost Lore: Characters – Krel This installment of the Lost Lore-series clocks in at 10 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, leaving us with 6 pages of content, so let’s take a look!   Who is Krel? Well, the half-orc barbarian (not archetype’d) is the unwanted progeny of an orc-raid: Born in misery, he has learned to hate his orcish half as he grew up in slavery, served on a galley…and when he helped defend the vessel from a pirate raid, he was made a free man…which is where the game comes in. Krel is intended as a go-play type of PC character – as such, his wealth exceeds that of NPCs, increasing his […]

    Lost Lore: Characters – Krel

    Lost Lore: Characters – Krel This installment of the Lost Lore-series clocks in at 10 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, leaving us with 6 pages of content, so let’s take a look!   Who is Krel? Well, the half-orc barbarian (not archetype’d) is the unwanted progeny of an orc-raid: Born in misery, he has learned to hate his orcish half as he grew up in slavery, served on a galley…and when he helped defend the vessel from a pirate raid, he was made a free man…which is where the game comes in. Krel is intended as a go-play type of PC character – as such, his wealth exceeds that of NPCs, increasing his […]

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  • Lost Lore: Supernal Dragon Dojo This installment of the Lost Lore-series clocks in at 8 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   We begin this installment of the series with a neat fluffy introduction of the dojo in question and the pdf introduces 3 new uses of resolve, which includes self-hasting, moving through difficult terrain and using resolve as an immediate action to add a 1d6-surge to CMD.   The pdf also features two different archetypes – the Daisho Master gets a scaling AC bonus when using full attacks, quicker drawing and better crit-confirmation, scaling bonuses to atk and damage as well as […]

    Lost Lore: Supernal Dragon Dojo

    Lost Lore: Supernal Dragon Dojo This installment of the Lost Lore-series clocks in at 8 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   We begin this installment of the series with a neat fluffy introduction of the dojo in question and the pdf introduces 3 new uses of resolve, which includes self-hasting, moving through difficult terrain and using resolve as an immediate action to add a 1d6-surge to CMD.   The pdf also features two different archetypes – the Daisho Master gets a scaling AC bonus when using full attacks, quicker drawing and better crit-confirmation, scaling bonuses to atk and damage as well as […]

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  • Lost Lore: The Headhunter This installment of the Lost Lore-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page of SRD, leaving us with 7 pages of content, so let’s take a look!   The headhunter as depicted herein is a 10-level prestige class that grants 3/4 BAB-progression, 1/2 Fort- and Will-save progressions, d10 HD, 4 + Int skills per level and can be qualified for at 5th level. The first important aspect here pertains the fact that carrying carrion heads around does not really always go over well – a sidebar deals with the cultural implications and what happens when you e.g. carry a foe’s  head to a creature. After severing a defeated foe’s […]

    Lost Lore: The Headhunter

    Lost Lore: The Headhunter This installment of the Lost Lore-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page of SRD, leaving us with 7 pages of content, so let’s take a look!   The headhunter as depicted herein is a 10-level prestige class that grants 3/4 BAB-progression, 1/2 Fort- and Will-save progressions, d10 HD, 4 + Int skills per level and can be qualified for at 5th level. The first important aspect here pertains the fact that carrying carrion heads around does not really always go over well – a sidebar deals with the cultural implications and what happens when you e.g. carry a foe’s  head to a creature. After severing a defeated foe’s […]

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  • Lost Lore: Eminent Domains This installment of the Lost Lore-series clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   So, domains – in theory, they are supposed to depict a certain theological focus for the respective deities and their servants; in practice, that does not translate too well, though. There are subdomains and Rogue Genius Games’ exalted domains as a means to further emphasize particular concepts. This pdf features a different, multi-pronged approach to the subject matter – in short, there are 3 feats: Domain Affinity grants you an at-will SP as part of preparing a given domain spell. As soon […]

    Lost Lore: Eminent Domains

    Lost Lore: Eminent Domains This installment of the Lost Lore-series clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   So, domains – in theory, they are supposed to depict a certain theological focus for the respective deities and their servants; in practice, that does not translate too well, though. There are subdomains and Rogue Genius Games’ exalted domains as a means to further emphasize particular concepts. This pdf features a different, multi-pronged approach to the subject matter – in short, there are 3 feats: Domain Affinity grants you an at-will SP as part of preparing a given domain spell. As soon […]

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  • Lost Lore: Schools of Thought This installment of the Lost Lore-series clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   So, what is this? In short, these are wizard schools, not organized by spell school, but instead by theme; they otherwise work just like the regular arcane schools, including opposed schools that need to be chosen, etc. The schools thus introduced would be commercial, court wizard, entertainer, hedge wizard, investigator, lord, mentor, mystic. Beyond the spell-lists provided for the respective schools, there is some guidance for GMs to integrate spells in these schools, which include the rule of fun/pun – the […]

    Lost Lore: Schools of Thought

    Lost Lore: Schools of Thought This installment of the Lost Lore-series clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   So, what is this? In short, these are wizard schools, not organized by spell school, but instead by theme; they otherwise work just like the regular arcane schools, including opposed schools that need to be chosen, etc. The schools thus introduced would be commercial, court wizard, entertainer, hedge wizard, investigator, lord, mentor, mystic. Beyond the spell-lists provided for the respective schools, there is some guidance for GMs to integrate spells in these schools, which include the rule of fun/pun – the […]

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  • Lost Lore: Ecology of the Troll This installment of Frog God Games’ Lost Lore-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3/4 of a page blank, leaving us with 4 1/4 pages of content, so let’s take a look!   We begin this pdf with a brief piece of in-character prose, setting the mood…and then dive into the genesis of the troll, here depicted in the telling of a legend, where mighty Eirik, lord of the North, instructed the dark sorceror Inghard to find a way to gain soldiers that would not de – and hence, in truly compelling prose, we accompany these two on the way to the doom that befalls […]

    Lost Lore: Ecology of the Troll

    Lost Lore: Ecology of the Troll This installment of Frog God Games’ Lost Lore-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3/4 of a page blank, leaving us with 4 1/4 pages of content, so let’s take a look!   We begin this pdf with a brief piece of in-character prose, setting the mood…and then dive into the genesis of the troll, here depicted in the telling of a legend, where mighty Eirik, lord of the North, instructed the dark sorceror Inghard to find a way to gain soldiers that would not de – and hence, in truly compelling prose, we accompany these two on the way to the doom that befalls […]

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  • Lost Lore: Ecology of the Basilisk This installment of the Lost Lore-series clocks in on 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3/4 of a page blank, leaving us with 5 1/4 pages of content, so let’s take a look!   Okay, so the first thing I actually noticed (and enjoyed) about this pdf is that it’s actually written in character – so yes, the reader is basically diving into the field notes of Lady Daxitroniusilluminarious Jaedall – and know what? I really like the style in which this is presented: Beginning with a brief anecdote, we go on to properly classify the creature within the context of its history and physiological contexts – and […]

    Lost Lore: Ecology of the Basilisk

    Lost Lore: Ecology of the Basilisk This installment of the Lost Lore-series clocks in on 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3/4 of a page blank, leaving us with 5 1/4 pages of content, so let’s take a look!   Okay, so the first thing I actually noticed (and enjoyed) about this pdf is that it’s actually written in character – so yes, the reader is basically diving into the field notes of Lady Daxitroniusilluminarious Jaedall – and know what? I really like the style in which this is presented: Beginning with a brief anecdote, we go on to properly classify the creature within the context of its history and physiological contexts – and […]

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  • Lost Lore: Town of Glory This little supplement clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 11 pages of content, so what is this?   Well, know how I love kingdom-building and consider Ultimate Campaign and they expansions released by Legendary Games pretty much one of the most awesome things ever? If you’ve been following my reviews, then this will come as no surprise. What may come as a surprise, though, is that I think that the kingdom-building-rules don’t work perfectly in the highest and lowest echelons – as recently commented on the boards, I’m waiting for a supplement to add the mythic element to kingdom building at the high […]

    Lost Lore: Town of Glory

    Lost Lore: Town of Glory This little supplement clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 11 pages of content, so what is this?   Well, know how I love kingdom-building and consider Ultimate Campaign and they expansions released by Legendary Games pretty much one of the most awesome things ever? If you’ve been following my reviews, then this will come as no surprise. What may come as a surprise, though, is that I think that the kingdom-building-rules don’t work perfectly in the highest and lowest echelons – as recently commented on the boards, I’m waiting for a supplement to add the mythic element to kingdom building at the high […]

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  • Lost Lore: Horses of the Wild This installment of the Lost Lore-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content!   Okay, so I wanted to start this review with a Richard III-quote…but alas, the pdf already did that. What does it sport? Well, for one, it sports basic light horse stats…and 5 variants of light horses, specifically bred for different tasks and with mechanically-relevant repercussions. The heavy horse receives a similar treatment, mind you – and a horse can make all the difference: A steed of proper pedigree can help you dealing with nobility and certain breeds can make the difference between life and death, […]

    Lost Lore: Horses of the Wild

    Lost Lore: Horses of the Wild This installment of the Lost Lore-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content!   Okay, so I wanted to start this review with a Richard III-quote…but alas, the pdf already did that. What does it sport? Well, for one, it sports basic light horse stats…and 5 variants of light horses, specifically bred for different tasks and with mechanically-relevant repercussions. The heavy horse receives a similar treatment, mind you – and a horse can make all the difference: A steed of proper pedigree can help you dealing with nobility and certain breeds can make the difference between life and death, […]

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  • Lost Lore: The Portalist This supplement of Frog God Games’ Lost Lore-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   What is the portalist? The simple reply would be that it is a new base-class that gets d10, full BAB-progression, 4+Int mod skills per level, good Ref-saves, proficiency with simple and light as well as single-handed martial weapons and light armor, but not shields. Portalists receive +1 to initiative at 1st level, increasing this bonus by +1 at 7th level and ever 4 levels thereafter, but their signature trick, obvious, is the eponymous ability to create portals.   A portalist […]

    Lost Lore: The Portalist

    Lost Lore: The Portalist This supplement of Frog God Games’ Lost Lore-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   What is the portalist? The simple reply would be that it is a new base-class that gets d10, full BAB-progression, 4+Int mod skills per level, good Ref-saves, proficiency with simple and light as well as single-handed martial weapons and light armor, but not shields. Portalists receive +1 to initiative at 1st level, increasing this bonus by +1 at 7th level and ever 4 levels thereafter, but their signature trick, obvious, is the eponymous ability to create portals.   A portalist […]

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