Lucus Palosaari Archive

  • Stranger Stuff (Piority Review) (TinyD6) This version of the “Stranger Stuff“-theme clocks in at 124 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page blank inside of back cover, 1 page advertisement, 1 page back cover, leaving us with 117 pages of content. The pages are laid out in 6’’ by 9’’, which means you could theoretically fit 4 pages on a given sheet of paper.   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   Rules-wise, this game employs the rules you may know from e.g. Beach patrol, Tiny Dungeons 2E, etc., adapted for use with the Stranger Things-like set up that […]

    Stranger Stuff (Priority Review) (TinyD6)

    Stranger Stuff (Piority Review) (TinyD6) This version of the “Stranger Stuff“-theme clocks in at 124 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page blank inside of back cover, 1 page advertisement, 1 page back cover, leaving us with 117 pages of content. The pages are laid out in 6’’ by 9’’, which means you could theoretically fit 4 pages on a given sheet of paper.   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   Rules-wise, this game employs the rules you may know from e.g. Beach patrol, Tiny Dungeons 2E, etc., adapted for use with the Stranger Things-like set up that […]

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  • Privateers: A Shared Storytelling Game Of Piracy & Plunder (Difference) This game clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC, leaving us with 27 pages, laid out in 6’’ by 9’’ (A5), so let’s take a look!   So, a rules lite swashbuckling/pirate game? Why not! But before we start, let it be known that this game can be used in pretty much any context – I could see it work for a scifi-game, for example, pretty well. The game requires 2 six-sided dice and begins with the character generation.   You start by choosing a nickname, followed by selecting your attributes. There are three of those, the first being Mental, which denotes […]

    Privateers: A Shared Storytelling Game Of Piracy & Plunder (Difference)

    Privateers: A Shared Storytelling Game Of Piracy & Plunder (Difference) This game clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC, leaving us with 27 pages, laid out in 6’’ by 9’’ (A5), so let’s take a look!   So, a rules lite swashbuckling/pirate game? Why not! But before we start, let it be known that this game can be used in pretty much any context – I could see it work for a scifi-game, for example, pretty well. The game requires 2 six-sided dice and begins with the character generation.   You start by choosing a nickname, followed by selecting your attributes. There are three of those, the first being Mental, which denotes […]

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  • Vs. The Wasteland (VsM Engine) This massive VsM-Engine based game clocks in at 110 pages,1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, 1 page back cover, leaving us with a mighty 105 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   It should be noted that the book does feature a location sheet and a character sheet for you to use.   Like the excellent second season of Vs. Stranger Stuff, this game differentiates between Easy, Normal and Hard mode, allowing for pretty solid customization options to modify the game to suit your respective tastes. […]

    Vs. The Wasteland (VsM Engine)

    Vs. The Wasteland (VsM Engine) This massive VsM-Engine based game clocks in at 110 pages,1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, 1 page back cover, leaving us with a mighty 105 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   It should be noted that the book does feature a location sheet and a character sheet for you to use.   Like the excellent second season of Vs. Stranger Stuff, this game differentiates between Easy, Normal and Hard mode, allowing for pretty solid customization options to modify the game to suit your respective tastes. […]

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  • Vs. Stranger Stuff Season 2: Urban Legends of Crestview Hills – The Hanging Tree (VsM Engine) This supplement clocks in at 3 pages, 1 page front cover (including relevant text) and 1 page editorial/SRD, leaving us with slightly more than a page of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreon supporters as a prioritized review.   This is an installment of the “Urban Legends of Crestview Hills”-series of small pdfs that provide brief adventures and hooks for use with Vs. Stranger Stuff Season 2’s default setting of Crestview Hills, though adaption to another setting is simple enough.   It should be noted that the supplement […]

    Vs. Stranger Stuff Season 2: Urban Legends of Crestview Hills – The Hanging Tree (VsM Engine)

    Vs. Stranger Stuff Season 2: Urban Legends of Crestview Hills – The Hanging Tree (VsM Engine) This supplement clocks in at 3 pages, 1 page front cover (including relevant text) and 1 page editorial/SRD, leaving us with slightly more than a page of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreon supporters as a prioritized review.   This is an installment of the “Urban Legends of Crestview Hills”-series of small pdfs that provide brief adventures and hooks for use with Vs. Stranger Stuff Season 2’s default setting of Crestview Hills, though adaption to another setting is simple enough.   It should be noted that the supplement […]

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  • Vs. Stranger Stuff Season 2 – So You’re A Teenage Witch (VsM Engine) This supplement for the excellent season 2 of Vs. Stranger Stuff clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, leaving us with 23 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   So, first things first: Yeah, gender is a hot-button issue, so the book starts explicitly stating that, while the book is written with tropes associated with women in mind, it is explicitly not intended to lock out other genders. Beyond that, and this is probably […]

    Vs. Stranger Stuff Season 2 – So You’re A Teenage Witch (VsM Engine)

    Vs. Stranger Stuff Season 2 – So You’re A Teenage Witch (VsM Engine) This supplement for the excellent season 2 of Vs. Stranger Stuff clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, leaving us with 23 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   So, first things first: Yeah, gender is a hot-button issue, so the book starts explicitly stating that, while the book is written with tropes associated with women in mind, it is explicitly not intended to lock out other genders. Beyond that, and this is probably […]

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  • Vs. Moon Men: Santa Claus is Coming to Anytown (VsM Engine) This adventure for Vs. Moon men clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   This is an adventure review, so the following does contain SPOILERS. Potential players should jump ahead to the conclusion. … .. . All right, only Moon Masters around? Great! So, it’s been 5 months since the moonie invasion, and for quite a bunch of years, Frank, the kindly […]

    Vs. Moon Men: Santa Claus is Coming to Anytown (VsM Engine)

    Vs. Moon Men: Santa Claus is Coming to Anytown (VsM Engine) This adventure for Vs. Moon men clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   This is an adventure review, so the following does contain SPOILERS. Potential players should jump ahead to the conclusion. … .. . All right, only Moon Masters around? Great! So, it’s been 5 months since the moonie invasion, and for quite a bunch of years, Frank, the kindly […]

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  • Vs. Stranger Stuff: Krampusnacht (VsM Engine) This module-compilation/series of connected vignettes/deluxe-sized adventure clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 29 pages of content, laid out in 6’’ by 9’’ (A5), so let’s take a look!   Originally, this was intended to hit sites in time for Christmas, but due to my injury, the review fell by the wayside. Since then, I’ve been asked by one of my patreon supporters to move this up in my reviewing queue, so there we go – a holiday module! (As an aside, I like to plan ahead, so yeah, reviews are, in a way timeless, right?)   Anyhow, this compilation takes place in […]

    Vs. Stranger Stuff: Krampusnacht (VsM Engine)

    Vs. Stranger Stuff: Krampusnacht (VsM Engine) This module-compilation/series of connected vignettes/deluxe-sized adventure clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 29 pages of content, laid out in 6’’ by 9’’ (A5), so let’s take a look!   Originally, this was intended to hit sites in time for Christmas, but due to my injury, the review fell by the wayside. Since then, I’ve been asked by one of my patreon supporters to move this up in my reviewing queue, so there we go – a holiday module! (As an aside, I like to plan ahead, so yeah, reviews are, in a way timeless, right?)   Anyhow, this compilation takes place in […]

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  • Vs. Stranger Stuff Special: Send in the Clowns (VsM Engine) This supplement for Vs. Stranger Stuff clocks in at 54 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of advertisements, 1 page of back cover, 1 page SRD, leaving us with  47 pages of content, so let’s take a look, shall we?   This review was requested as a prioritized review by one of my patreons.   Okay, so, if you’ve been following my tackling of the VsM-Engine-based supplements released by Fat Goblin Games, you’ll notice that I really love the Vs. Stranger Stuff Season 2-book; I think it is a really elegant, detailed game that is fun to play and fits its niche perfectly. […]

    Vs. Stranger Stuff Special: Send in the Clowns (VsM Engine)

    Vs. Stranger Stuff Special: Send in the Clowns (VsM Engine) This supplement for Vs. Stranger Stuff clocks in at 54 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of advertisements, 1 page of back cover, 1 page SRD, leaving us with  47 pages of content, so let’s take a look, shall we?   This review was requested as a prioritized review by one of my patreons.   Okay, so, if you’ve been following my tackling of the VsM-Engine-based supplements released by Fat Goblin Games, you’ll notice that I really love the Vs. Stranger Stuff Season 2-book; I think it is a really elegant, detailed game that is fun to play and fits its niche perfectly. […]

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  • Vs. Stranger Stuff Season 2 Easy Mode (VsM Engine) This version of Vs. Stranger Stuff Season 2 clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 28 pages of content, so let’s take a look!   First things first: This review was requested by one of my patreons. The Easy Mode version of Vs. Stranger Stuff Season 2 is basically the refined and updated version of Season 1, and as such still contains the original pdf in the downloads. I strongly suggest going with the proper Easy Mode Season 2 upgrade – the rules are significantly more precise.   Now, this […]

    Vs. Stranger Stuff Season 2 Easy Mode (VsM Engine)

    Vs. Stranger Stuff Season 2 Easy Mode (VsM Engine) This version of Vs. Stranger Stuff Season 2 clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 28 pages of content, so let’s take a look!   First things first: This review was requested by one of my patreons. The Easy Mode version of Vs. Stranger Stuff Season 2 is basically the refined and updated version of Season 1, and as such still contains the original pdf in the downloads. I strongly suggest going with the proper Easy Mode Season 2 upgrade – the rules are significantly more precise.   Now, this […]

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  • Vs. Dragons (VsM Engine) This game based on the VsM-engine clocks in at 66 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page character sheet, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 59 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   Okay, so this system can be used as a gateway to roleplaying games; the rules-lite chassis of the VsM-Engine is well-positioned to act as a “first” RPG-system, also courtesy of the presentation: We first get a brief explanation of how RPGs work, a very short list of what […]

    Vs. Dragons (VsM Engine)

    Vs. Dragons (VsM Engine) This game based on the VsM-engine clocks in at 66 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page character sheet, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 59 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   Okay, so this system can be used as a gateway to roleplaying games; the rules-lite chassis of the VsM-Engine is well-positioned to act as a “first” RPG-system, also courtesy of the presentation: We first get a brief explanation of how RPGs work, a very short list of what […]

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  • Vs. Dragons – Magic’s Demand (VsM Engine) The first adventure for Vs. Dragons clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 advertisement, 2/3 of a page SRD, leaving us with 9 1/3 pages of content. It should be noted that, much like the main-book for the system, the layout is a 3-column-standard in kinda-landscape, with 8.5’’ by 11’’ as the size; this means that there is quite a lot of text per page.   This being an adventure-review, the following contains SPOILERS. Potential players should jump ahead to the conclusion. … .. . All right, only GMs around? Great! About a month ago, strange things began to happen in the quiet village of Hazelmoure, beginning […]

    Vs. Dragons – Magic’s Demand (VsM Engine)

    Vs. Dragons – Magic’s Demand (VsM Engine) The first adventure for Vs. Dragons clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 advertisement, 2/3 of a page SRD, leaving us with 9 1/3 pages of content. It should be noted that, much like the main-book for the system, the layout is a 3-column-standard in kinda-landscape, with 8.5’’ by 11’’ as the size; this means that there is quite a lot of text per page.   This being an adventure-review, the following contains SPOILERS. Potential players should jump ahead to the conclusion. … .. . All right, only GMs around? Great! About a month ago, strange things began to happen in the quiet village of Hazelmoure, beginning […]

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  • Vs. Stranger Stuff: Summer C.A.M.P. (VsM Engine) This adventure for vs. Stranger Stuff clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 12 pages of content, so let’s take a look!   Now, it should be noted that this module was originally released for season 1 of Vs. Stranger Stuff; I will look at it within the context of season 2’s significantly expanded and refined rules, which means that you should consider this to be retroactively designated as an easy mode adventure. It should be noted that it’s very easy to integrate recurring characters from other Vs. Stranger Stuff modules within this adventure as NPCs – they accompany […]

    Vs. Stranger Stuff: Summer C.A.M.P. (VsM Engine)

    Vs. Stranger Stuff: Summer C.A.M.P. (VsM Engine) This adventure for vs. Stranger Stuff clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 12 pages of content, so let’s take a look!   Now, it should be noted that this module was originally released for season 1 of Vs. Stranger Stuff; I will look at it within the context of season 2’s significantly expanded and refined rules, which means that you should consider this to be retroactively designated as an easy mode adventure. It should be noted that it’s very easy to integrate recurring characters from other Vs. Stranger Stuff modules within this adventure as NPCs – they accompany […]

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  • Vs. Stranger Stuff Season 2 (VsM Engine) This second and vastly expanded iteration of „Vs. Stranger Stuff” clocks in at 112 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 108 pages of content, so let’s take a look!   This pdf was moved up in my reviewing queue as a prioritized review at the request of my patreons.   Okay, so first things first – this is obviously inspired by the AMAZING series Stranger Things – while I can still argue about why the D&D-name analogues in the series don’t work too well and that the kids should know better, I adore it and have […]

    Vs. Stranger Stuff Season 2 (VsM Engine)

    Vs. Stranger Stuff Season 2 (VsM Engine) This second and vastly expanded iteration of „Vs. Stranger Stuff” clocks in at 112 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 108 pages of content, so let’s take a look!   This pdf was moved up in my reviewing queue as a prioritized review at the request of my patreons.   Okay, so first things first – this is obviously inspired by the AMAZING series Stranger Things – while I can still argue about why the D&D-name analogues in the series don’t work too well and that the kids should know better, I adore it and have […]

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  • The Crystal Planet Player’s Guide This pdf clocks in at 45 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 41 pages of content, so let’s take a look!   This pdf was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   Okay, so this is a nod to a cartoon show. I am not familiar with that show, so please bear that in mind. This pdf begins with an overview of the crystalline world of Scintilla, talking about places like the Halls of Memory or the Arena of Shards – flavorful and well-written so far!   Chapter 2 deals with the Mineralites – […]

    The Crystal Planet Player’s Guide

    The Crystal Planet Player’s Guide This pdf clocks in at 45 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 41 pages of content, so let’s take a look!   This pdf was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   Okay, so this is a nod to a cartoon show. I am not familiar with that show, so please bear that in mind. This pdf begins with an overview of the crystalline world of Scintilla, talking about places like the Halls of Memory or the Arena of Shards – flavorful and well-written so far!   Chapter 2 deals with the Mineralites – […]

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  • Vs. Ghosts Adventure: A Christmas Carol (VsM Engine)  This mini-adventure for Vs. Ghosts clocks in at 2 pages, 1 page content, 1 page editorial/SRD/Etc., so let’s take a look!   This being a mini-module, I do not expect epic storylines or intricate plots – I’ll review this for what it is, namely a short sidetrek. As such, the module doesn’t offer in-depth details and should be considered to be more of a sketch to be fleshed out further.   This being an adventure review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only Ghostmasters around? Great! Recently, an unprecedented amount of CEOs, Wall Street bankers and similar folks known for their charity […]

    Vs. Ghosts Adventure: A Christmas Carol (VsM Engine)

    Vs. Ghosts Adventure: A Christmas Carol (VsM Engine)  This mini-adventure for Vs. Ghosts clocks in at 2 pages, 1 page content, 1 page editorial/SRD/Etc., so let’s take a look!   This being a mini-module, I do not expect epic storylines or intricate plots – I’ll review this for what it is, namely a short sidetrek. As such, the module doesn’t offer in-depth details and should be considered to be more of a sketch to be fleshed out further.   This being an adventure review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only Ghostmasters around? Great! Recently, an unprecedented amount of CEOs, Wall Street bankers and similar folks known for their charity […]

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  • Vs. Ghosts (VsM engine) This game clocks in at 64 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, 1 page advertisement, leaving us with 58 pages of content. It should be noted that the pages are laid out for the digest-size (A5/6’’ by 9’’), which means that, if your sight’s good enough, you can fit up to 4 of the pages on a single sheet.   So, what is vs. Ghosts? To put it simply, it’s a game hat lets you play in a Ghostbusters/Supernatural-esque scenario; whether you prefer grim realism or a fun, kid-friendly Scoobie-Doo-esque playstyle depends on your personal taste, though the often really FUNNY text herein and […]

    Vs. Ghosts (VsM engine)

    Vs. Ghosts (VsM engine) This game clocks in at 64 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, 1 page advertisement, leaving us with 58 pages of content. It should be noted that the pages are laid out for the digest-size (A5/6’’ by 9’’), which means that, if your sight’s good enough, you can fit up to 4 of the pages on a single sheet.   So, what is vs. Ghosts? To put it simply, it’s a game hat lets you play in a Ghostbusters/Supernatural-esque scenario; whether you prefer grim realism or a fun, kid-friendly Scoobie-Doo-esque playstyle depends on your personal taste, though the often really FUNNY text herein and […]

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  • Letters from the Flaming Crab: County Faire This installment of the damn cool “Letters from the Flaming Crab”-series of oddball, unconventional pdfs clocks in at 20 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 16 pages of content so let’s take a look!   This pdf addresses a concern I have encountered in my games a couple of times, and from what I’ve heard, I am not alone. You see, my games tend to be pretty serious affairs and feature some darker themes; as such, faires and circuses tend to result in…ehem…unpleasant adventures…to the point where my players have become suitably paranoid regarding county faires…which feeds into the law of diminishing returns.   […]

    Letters from the Flaming Crab: County Faire

    Letters from the Flaming Crab: County Faire This installment of the damn cool “Letters from the Flaming Crab”-series of oddball, unconventional pdfs clocks in at 20 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 16 pages of content so let’s take a look!   This pdf addresses a concern I have encountered in my games a couple of times, and from what I’ve heard, I am not alone. You see, my games tend to be pretty serious affairs and feature some darker themes; as such, faires and circuses tend to result in…ehem…unpleasant adventures…to the point where my players have become suitably paranoid regarding county faires…which feeds into the law of diminishing returns.   […]

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  • Shadows over Vathak: Player’s Guide to Vathak This Vathak-book clocks in at…436 pages. No, NOT kidding. 436. 1 page of front cover, 1 page editorial, 1 page ToC, 4 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 427 pages of content. HOLY MOLY.   This massive book was moved up in my review queue as a prioritized review. Additionally, it was moved further up due to me getting a print copy. Finally, the reason you see this now, so shortly after release, is simple: I’ve had the WIP-version for more than a month and had sufficient time to tinker and analyze this book.   Vathak. Before we take a look at the content, a brief […]

    Shadows over Vathak: Player’s Guide to Vathak

    Shadows over Vathak: Player’s Guide to Vathak This Vathak-book clocks in at…436 pages. No, NOT kidding. 436. 1 page of front cover, 1 page editorial, 1 page ToC, 4 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 427 pages of content. HOLY MOLY.   This massive book was moved up in my review queue as a prioritized review. Additionally, it was moved further up due to me getting a print copy. Finally, the reason you see this now, so shortly after release, is simple: I’ve had the WIP-version for more than a month and had sufficient time to tinker and analyze this book.   Vathak. Before we take a look at the content, a brief […]

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  • Letters from the Flaming Crab: Coins and Credit This installment of Flaming Crab Games’ oddball Letters-series that deals with unconventional topics clocks in at 20 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 16 pages of content, so let’s take a look!   Coins. Money. Gold or the Euro or the American Dollar. The stuff that binds civilization together and makes completely foreign nations that would otherwise hate each other engage in trade. Coinage has a role as important to our development as a species as few other inventions – and it is EVERYWHERE in our games. The dragon’s hoard. The orc’s pocket. Heck, it could be argued that from a certain 3-adventure […]

    Letters from the Flaming Crab: Coins and Credit

    Letters from the Flaming Crab: Coins and Credit This installment of Flaming Crab Games’ oddball Letters-series that deals with unconventional topics clocks in at 20 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 16 pages of content, so let’s take a look!   Coins. Money. Gold or the Euro or the American Dollar. The stuff that binds civilization together and makes completely foreign nations that would otherwise hate each other engage in trade. Coinage has a role as important to our development as a species as few other inventions – and it is EVERYWHERE in our games. The dragon’s hoard. The orc’s pocket. Heck, it could be argued that from a certain 3-adventure […]

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  • Letters from the Flaming Crab: Wheel of the Year This installment of the Letters from the Flaming Crab-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 3/4 pages of SRD, leaving us with 10 1/4 pages of content, so let’s take a look!   As always, we begin this installment with a brief letter from the planes- and worlds-jumping vessel called Flaming Crab before we dive into the respective cntent – though this time around, we really get creative. You see, as the pdf’s name implies, this is all about the wheel of the year, a concept probably rather familiar to those of you interested in mythology, pagan religions and the like – but before […]

    Letters from the Flaming Crab: Wheel of the Year

    Letters from the Flaming Crab: Wheel of the Year This installment of the Letters from the Flaming Crab-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 3/4 pages of SRD, leaving us with 10 1/4 pages of content, so let’s take a look!   As always, we begin this installment with a brief letter from the planes- and worlds-jumping vessel called Flaming Crab before we dive into the respective cntent – though this time around, we really get creative. You see, as the pdf’s name implies, this is all about the wheel of the year, a concept probably rather familiar to those of you interested in mythology, pagan religions and the like – but before […]

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  • Astonishing Races: Grippli This installment of Fat Goblin games’ Astonishing Races-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement and 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   This review was moved up in my review-queue due to me receiving a print copy.   Ah, Grippli…I have a soft spot for the race. If you never got how awesome they can be – take a look at user NobodysHome’s Serpent Skull-campaign journal on the Paizo boards. But beyond the hilarity and genius of said campaign, grippli as a race are interesting: Kinda cute, a bit naive and good […]

    Astonishing Races: Grippli

    Astonishing Races: Grippli This installment of Fat Goblin games’ Astonishing Races-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement and 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   This review was moved up in my review-queue due to me receiving a print copy.   Ah, Grippli…I have a soft spot for the race. If you never got how awesome they can be – take a look at user NobodysHome’s Serpent Skull-campaign journal on the Paizo boards. But beyond the hilarity and genius of said campaign, grippli as a race are interesting: Kinda cute, a bit naive and good […]

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  • Call to Arms: The Magic Satchel This installment of the Call to Arms-series clocks in at 16 pages, 1 page front cover/editorial, 1 page SRD, leaving us with 14 pages of content, so what do we get?   Well, first of all, we begin, as always, with a bit of flavor-text and the history of the “bigger on the inside” idea that has accompanied mankind from Santa Claus to Doctor Who – and it shows awareness of a possible reason for the initial introduction of the classic bag of holding into the context of the games we know and love.   I feel obliged to go on a little digression: As you may have noticed, I can be a bit […]

    Call to Arms: The Magic Satchel

    Call to Arms: The Magic Satchel This installment of the Call to Arms-series clocks in at 16 pages, 1 page front cover/editorial, 1 page SRD, leaving us with 14 pages of content, so what do we get?   Well, first of all, we begin, as always, with a bit of flavor-text and the history of the “bigger on the inside” idea that has accompanied mankind from Santa Claus to Doctor Who – and it shows awareness of a possible reason for the initial introduction of the classic bag of holding into the context of the games we know and love.   I feel obliged to go on a little digression: As you may have noticed, I can be a bit […]

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  • Call to Arms: Bracers of Armor This installment of the Call to Arms-series clocks in at 15 pages, 1 page front cover, 1 page SRD, 3/4 page blank, leaving us with 12 1/4 pages of content, so let’s take a look!   We begin this smaller installment of the Call to Arms-series with a brief summary of bracers versus vambraces in the context of both reality and the game system, including a brief history of bracers in game. The pdf then goes on to provide a new mundane item, the archery bracers, which make sense from a simulationalist position – seeing how the bowstring may hit the unprotected string, lack of bracers can be translated to a penalty to subsequent […]

    Call to Arms: Bracers of Armor

    Call to Arms: Bracers of Armor This installment of the Call to Arms-series clocks in at 15 pages, 1 page front cover, 1 page SRD, 3/4 page blank, leaving us with 12 1/4 pages of content, so let’s take a look!   We begin this smaller installment of the Call to Arms-series with a brief summary of bracers versus vambraces in the context of both reality and the game system, including a brief history of bracers in game. The pdf then goes on to provide a new mundane item, the archery bracers, which make sense from a simulationalist position – seeing how the bowstring may hit the unprotected string, lack of bracers can be translated to a penalty to subsequent […]

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  • Call to Arms: Fireworks and Primitive Firearms This installment of the Call to Arms-series clocks in at 63 pages, 1 page front cover, 1 page SRD, 3/4 of a page blank, leaving us with a massive 60 1/4 pages of content, so let’s take a look!   As always with the series, we begin with a contextualization of the respective type of weaponry, both in the context of our real world and the fantastic worlds our RPGs work in – and it is interesting and certainly worth a read, as it not only highlights the differences between firework-weaponry and firearms in game, but also elaborates on little known weapon categories like the handgonne and yes, the pdf acknowledges the potential […]

    Call to Arms: Fireworks and Primitive Firearms

    Call to Arms: Fireworks and Primitive Firearms This installment of the Call to Arms-series clocks in at 63 pages, 1 page front cover, 1 page SRD, 3/4 of a page blank, leaving us with a massive 60 1/4 pages of content, so let’s take a look!   As always with the series, we begin with a contextualization of the respective type of weaponry, both in the context of our real world and the fantastic worlds our RPGs work in – and it is interesting and certainly worth a read, as it not only highlights the differences between firework-weaponry and firearms in game, but also elaborates on little known weapon categories like the handgonne and yes, the pdf acknowledges the potential […]

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  • Call to Arms: Torch and Flame This installment of the Call to Arms-series clocks in at 41 pages, 1 page front cover, 1 page SRD, leaving us with a whopping 39 pages of content, so let’s take a look!   Okay, I never thought I’d be one time in my career be reviewing a 40-page pdf that focuses on flames and torches. So what do we get? Well, following the at this time slowly arising standard of the series, we begin with a well-researched recapitulation of the history of fire as tool and weapon – as much as that is feasibly possible, mind you. For such a basic process, and one obviously popularized and charged with symbolic significance by the […]

    Call to Arms: Torch and Flame

    Call to Arms: Torch and Flame This installment of the Call to Arms-series clocks in at 41 pages, 1 page front cover, 1 page SRD, leaving us with a whopping 39 pages of content, so let’s take a look!   Okay, I never thought I’d be one time in my career be reviewing a 40-page pdf that focuses on flames and torches. So what do we get? Well, following the at this time slowly arising standard of the series, we begin with a well-researched recapitulation of the history of fire as tool and weapon – as much as that is feasibly possible, mind you. For such a basic process, and one obviously popularized and charged with symbolic significance by the […]

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  • Call to Arms: Pistols and Muskets This installment of the Call to Arms-series clocks in at 35 pages, 1 page editorial/front cover, 1 page SRD, leaving us with a significant 33 pages of content, so let’s take a look!   Once again, we begin the installment with aptly-written prose before being introduced to a brief history of the weapon in question, here firearms, and their impact upon warfare – with a caveat on how history obviously should not dictate the limits of your fantasy world. Still, I feel that this is as good a point as any to voice my complete and utter approval for these introductions: It is my firm belief that history and knowledge of such facts can […]

    Call to Arms: Pistols and Muskets

    Call to Arms: Pistols and Muskets This installment of the Call to Arms-series clocks in at 35 pages, 1 page editorial/front cover, 1 page SRD, leaving us with a significant 33 pages of content, so let’s take a look!   Once again, we begin the installment with aptly-written prose before being introduced to a brief history of the weapon in question, here firearms, and their impact upon warfare – with a caveat on how history obviously should not dictate the limits of your fantasy world. Still, I feel that this is as good a point as any to voice my complete and utter approval for these introductions: It is my firm belief that history and knowledge of such facts can […]

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  • Call to Arms: Axes and Picks The second installment of the Call to Arms-series clocks in at 15 pages, 1 page front cover, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   After a brief paragraph of introductory prose, we are treated to a solid little introduction of the history of both axes and picks and their roles in warfare before we are introduced to the subject matter at hand – here, beginning with properly codified flint weapons, which, while fragile, may ignite flammable material when struck against metal – which is one of the trademark “Why hasn’t this been done before?”-moments I love in the series. Similarly, I am pretty sure that […]

    Call to Arms: Axes and Picks

    Call to Arms: Axes and Picks The second installment of the Call to Arms-series clocks in at 15 pages, 1 page front cover, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   After a brief paragraph of introductory prose, we are treated to a solid little introduction of the history of both axes and picks and their roles in warfare before we are introduced to the subject matter at hand – here, beginning with properly codified flint weapons, which, while fragile, may ignite flammable material when struck against metal – which is one of the trademark “Why hasn’t this been done before?”-moments I love in the series. Similarly, I am pretty sure that […]

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