machinesmith Archive

  • Classes of NeoExodus: Mythic Machinesmith This pdf clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, leaving us with 7 pages of content, so let’s take a look, shall we?   The machinesmith class is a deservedly beloved addition NeoExodus has contributed to many a group beyond the scope of its own campaign setting – and here we get the material needed to run these guys in a mythic context, so how do they hold up?   We begin this pdf with the 10-tier Futurist mythic path – which already provides imho a basic issue: Is it a path for just the machinesmith class? The answer, thankfully, is NO. The path nets 4 […]

    Classes of NeoExodus: Mythic Machinesmith

    Classes of NeoExodus: Mythic Machinesmith This pdf clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, leaving us with 7 pages of content, so let’s take a look, shall we?   The machinesmith class is a deservedly beloved addition NeoExodus has contributed to many a group beyond the scope of its own campaign setting – and here we get the material needed to run these guys in a mythic context, so how do they hold up?   We begin this pdf with the 10-tier Futurist mythic path – which already provides imho a basic issue: Is it a path for just the machinesmith class? The answer, thankfully, is NO. The path nets 4 […]

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  • NeoExodus Chronicles: Weapons of Machinesmith Destruction This expansion for LPJr Design’s neat Machinesmith-class clocks in at 14 pages, 2 pages advertisement, 1 page editorial/SRD, leaving us with 11 pages of content, so let’s take a look, shall we?   We begin with a new greatwork, the constructor – this greatwork occupies the head-slot and can be used to create items instantaneously from thin air. And yes, if you’ve been following my reviews, you’ll realize that the very concept is a hornet’s nest – weight-limits, masterwork items, material restrictions, etc. – there is a lot to take into account. Now here’s the cincher – the items are fleeting and come with material and weight-restrictions that, believe it or not, prevent abuse. […]

    NeoExodus Chronicles: Weapons of Machinesmith Destruction

    NeoExodus Chronicles: Weapons of Machinesmith Destruction This expansion for LPJr Design’s neat Machinesmith-class clocks in at 14 pages, 2 pages advertisement, 1 page editorial/SRD, leaving us with 11 pages of content, so let’s take a look, shall we?   We begin with a new greatwork, the constructor – this greatwork occupies the head-slot and can be used to create items instantaneously from thin air. And yes, if you’ve been following my reviews, you’ll realize that the very concept is a hornet’s nest – weight-limits, masterwork items, material restrictions, etc. – there is a lot to take into account. Now here’s the cincher – the items are fleeting and come with material and weight-restrictions that, believe it or not, prevent abuse. […]

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  • Neoexodus Chronicles: The Fleshwraith This pdf is 13 pages long, 1 page editorial/SRD, leaving us with 12 pages of content for the class, so let’s take a look!   The Fleshwraith, (very) loosely based mechanically on the Machinesmith, gets 4+Int skills per level, proficiency with simple and natural weapons and light armors, 3/4 BAB-progression, good fort and ref-saves and access to prototypes of up to 6th level. Unfortunately, the pdf fails to specify the type of HD the class gets, though I assume d8 analogue to the Machinesmith. Nevertheless, a major glitch that renders the class potentially unusable.   Like the Machinesmith, the Fleshwraith can create a greatwork, though there’s a major difference here – a fleshwraith’s greatwork is a […]

    The Fleshwraith

    Neoexodus Chronicles: The Fleshwraith This pdf is 13 pages long, 1 page editorial/SRD, leaving us with 12 pages of content for the class, so let’s take a look!   The Fleshwraith, (very) loosely based mechanically on the Machinesmith, gets 4+Int skills per level, proficiency with simple and natural weapons and light armors, 3/4 BAB-progression, good fort and ref-saves and access to prototypes of up to 6th level. Unfortunately, the pdf fails to specify the type of HD the class gets, though I assume d8 analogue to the Machinesmith. Nevertheless, a major glitch that renders the class potentially unusable.   Like the Machinesmith, the Fleshwraith can create a greatwork, though there’s a major difference here – a fleshwraith’s greatwork is a […]

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  • NeoExodus Chronicles: Cutting-Edge Machinesmith This supplemental pdf for the Machinesmith-class is 9 pages long, 1 page editorial/SRD, 1/2 a page advertisement, leaving us with 7 1/2 pages of content, so let’s take a look at this! This pdf kicks off with two new types of greatworks, the first being the converter, which fluff-wise converts latent energy into effects that duplicate a limited array of spell-like abilities. Converters get 1 +1/2 class level + Intelligence charges – at least that’s what the pdf specifies. Which makes me doubt whether this is correct – usually, we’d be looking at an addition of the intelligence MODIFIER – adding the whole stat is something completely different and hopefully just a glitch. From at will […]

    Cutting-Edge Machinesmith

    NeoExodus Chronicles: Cutting-Edge Machinesmith This supplemental pdf for the Machinesmith-class is 9 pages long, 1 page editorial/SRD, 1/2 a page advertisement, leaving us with 7 1/2 pages of content, so let’s take a look at this! This pdf kicks off with two new types of greatworks, the first being the converter, which fluff-wise converts latent energy into effects that duplicate a limited array of spell-like abilities. Converters get 1 +1/2 class level + Intelligence charges – at least that’s what the pdf specifies. Which makes me doubt whether this is correct – usually, we’d be looking at an addition of the intelligence MODIFIER – adding the whole stat is something completely different and hopefully just a glitch. From at will […]

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  • Recently, the guys from SGG have started pumping out Bullet Point pdfs that modify spells via feats – this pdf is not about those BPs, nor about the new sinful-feats (they’ll get their own entry) but rather about all the other feat-BPs! Hope you’ll enjoy them!   Bullet Points: 4 Death Mage Feats   This pdf is 3 pages long, 1 page front cover, 1 page SRD, leaving 1 page of content for the 4 new feats.   What are the feats?   – Deathless Vigor: Add the highest-level necromancy-spell you can cast to your negative hit point total before you die. Additionally, you are only disabled when in  less than half your best necromancy spells level’s negative hit points.   […]

    Non-spell feat Bullet Points

    Recently, the guys from SGG have started pumping out Bullet Point pdfs that modify spells via feats – this pdf is not about those BPs, nor about the new sinful-feats (they’ll get their own entry) but rather about all the other feat-BPs! Hope you’ll enjoy them!   Bullet Points: 4 Death Mage Feats   This pdf is 3 pages long, 1 page front cover, 1 page SRD, leaving 1 page of content for the 4 new feats.   What are the feats?   – Deathless Vigor: Add the highest-level necromancy-spell you can cast to your negative hit point total before you die. Additionally, you are only disabled when in  less than half your best necromancy spells level’s negative hit points.   […]

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