Magic Archive

  • Lamentations of the Flame Princess Weird Fantasy Roleplaying Core Book: Rules and Magic (OSR) This massive core rule book clocks in at 176 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 2 pages of ToC, 1 page SRD, 1 page inside of back cover, 1 page back cover, leaving us with 167 pages of content, so let’s take a look!   This review is based on the version of the rule book that *does* have the artwork.   Wait, before we do, a general disclaimer: This book has an 18+ mature content warning. Now personally, I wasn’t offended by any imagery here, but your mileage may vary. The artworks contained herein feature copious […]

    Lamentations of the Flame Princess Weird Fantasy Roleplaying Core Book: Rules and Magic (OSR)

    Lamentations of the Flame Princess Weird Fantasy Roleplaying Core Book: Rules and Magic (OSR) This massive core rule book clocks in at 176 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 2 pages of ToC, 1 page SRD, 1 page inside of back cover, 1 page back cover, leaving us with 167 pages of content, so let’s take a look!   This review is based on the version of the rule book that *does* have the artwork.   Wait, before we do, a general disclaimer: This book has an 18+ mature content warning. Now personally, I wasn’t offended by any imagery here, but your mileage may vary. The artworks contained herein feature copious […]

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  • 10 Barbarian Magic Items This installment of Rite Publishing’s 10-X-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 5 pages of content, so let’s take a look!   We begin this pdf with two new special qualities: Armor and shields may benefit from the +2 bonus equivalent adversity’s bulwark enchantment, which allows for the immediate action-based expenditure of 6 rounds of rage to reroll a save against a debilitating condition (excluding death), affliction, charm or compulsion. The barbarian must take the second result. If the barbarian also has the eater of magic rage power, he gains temporary hit points equal to the originating creature’s CR that stack […]

    10 Barbarian Magic Items

    10 Barbarian Magic Items This installment of Rite Publishing’s 10-X-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 5 pages of content, so let’s take a look!   We begin this pdf with two new special qualities: Armor and shields may benefit from the +2 bonus equivalent adversity’s bulwark enchantment, which allows for the immediate action-based expenditure of 6 rounds of rage to reroll a save against a debilitating condition (excluding death), affliction, charm or compulsion. The barbarian must take the second result. If the barbarian also has the eater of magic rage power, he gains temporary hit points equal to the originating creature’s CR that stack […]

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  • Into the Wintery Gale: Raider’s Haul – Vikmordere Magic Item Compendium This collection of magic items clocks in at a massive 30 pages, 1 page front cover, 1 page editorial/ToC, 1 page back cover, 1 page SRD (though the SRD-page sports two short paragraphs of content), leaving us with 26 pages of content, so let’s take a look!   So, these magic items are intended for the unique Vikmordere-culture in Aventyr, which can be likened to a unique blend of native Americans and Vikings. It should be noted that adaption of the items to other contexts and cultures is pretty simple, though, personally, I’d consider that to be a bit of a waste – you see, the Vikmordere culture slowly […]

    Into the Wintery Gale: Raider’s Haul – Vikmordere Magic Item Compendium

    Into the Wintery Gale: Raider’s Haul – Vikmordere Magic Item Compendium This collection of magic items clocks in at a massive 30 pages, 1 page front cover, 1 page editorial/ToC, 1 page back cover, 1 page SRD (though the SRD-page sports two short paragraphs of content), leaving us with 26 pages of content, so let’s take a look!   So, these magic items are intended for the unique Vikmordere-culture in Aventyr, which can be likened to a unique blend of native Americans and Vikings. It should be noted that adaption of the items to other contexts and cultures is pretty simple, though, personally, I’d consider that to be a bit of a waste – you see, the Vikmordere culture slowly […]

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  • After School Adventures: Madam Margareth’s Magic Potion This brief educational module clocks in at 5 pages, 1 page front cover, 1 page SRD, leaving 3 pages of content, so let’s take a look!   This was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   So, this is an adventure – but it’s also more than that; It’s a little educational exercise for kids. So yeah, potential players should jump to the conclusion. … .. . All right, first things first – you need red cabbage, white vinegar, baking soda, a large pot, a glass bottle, a strainer and an ice cube tray and about 3 hours preparation in advance to make special […]

    After School Adventures: Madam Margareth’s Magic Potion

    After School Adventures: Madam Margareth’s Magic Potion This brief educational module clocks in at 5 pages, 1 page front cover, 1 page SRD, leaving 3 pages of content, so let’s take a look!   This was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   So, this is an adventure – but it’s also more than that; It’s a little educational exercise for kids. So yeah, potential players should jump to the conclusion. … .. . All right, first things first – you need red cabbage, white vinegar, baking soda, a large pot, a glass bottle, a strainer and an ice cube tray and about 3 hours preparation in advance to make special […]

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  • Ottolf’s Handy Manual of Everyday Magic The freshman offering (and so far only one) of Land’s End Press clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 27 pages of content, so let’s take a look!   After a brief bit of introductory fluff, we begin with an elaboration of the unusual concepts depicted in this book: Exotic cantrips are cantrips that aren’t automatically available from the get-go – they are rewards and have to be sought out. Some spells herein are augmentable – much like psionic powers and e.g. many spells in 5E, these spells can be prepared at higher levels, which increases its potency. However, […]

    Ottolf’s Handy Manual of Everyday Magic

    Ottolf’s Handy Manual of Everyday Magic The freshman offering (and so far only one) of Land’s End Press clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 27 pages of content, so let’s take a look!   After a brief bit of introductory fluff, we begin with an elaboration of the unusual concepts depicted in this book: Exotic cantrips are cantrips that aren’t automatically available from the get-go – they are rewards and have to be sought out. Some spells herein are augmentable – much like psionic powers and e.g. many spells in 5E, these spells can be prepared at higher levels, which increases its potency. However, […]

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  • Letters from the Flaming Crab: Culinary Magic This installment of the Letters from the Flaming Crab series clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 3/4 pages of SRD, leaving us with 8 1/4 pages of content, so let’s take a look!   As in the first installment, we begin with a missive from captain Kelly Shell, captain of the planes- and worlds-jumping eponymous Flaming Crab, conveniently translated and compiled for us by J Gray. This page also consolidates Craft (cooking) and Craft (baking) into Craft (culinary), which is a sensible step.   So, how does culinary magic work? Well, each dish has a name, a difficulty for Craft (culinary) to make the dish, a […]

    Letters from the Flaming Crab: Culinary Magic

    Letters from the Flaming Crab: Culinary Magic This installment of the Letters from the Flaming Crab series clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 3/4 pages of SRD, leaving us with 8 1/4 pages of content, so let’s take a look!   As in the first installment, we begin with a missive from captain Kelly Shell, captain of the planes- and worlds-jumping eponymous Flaming Crab, conveniently translated and compiled for us by J Gray. This page also consolidates Craft (cooking) and Craft (baking) into Craft (culinary), which is a sensible step.   So, how does culinary magic work? Well, each dish has a name, a difficulty for Craft (culinary) to make the dish, a […]

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  • The Dragon’s Hoard: Magic Arms and Armor The first collection of magic items released by Flaming Crab Games clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   We begin this installment via 6 new magic armor special abilities: Featherlight armor duplicates featherfall and has reduced armor check penalty and increased maximum Dexterity bonus. Analogue to this, sea-faring armor provides water breathing and easier Swimming. While light resting armor allows the user to expend a move action to mitigate the armor’s arcane spell failure for enhancement bonus rounds. I’m not a big fan of giant wrestling armor – it ignores the […]

    The Dragon’s Hoard: Magic Arms and Armor

    The Dragon’s Hoard: Magic Arms and Armor The first collection of magic items released by Flaming Crab Games clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   We begin this installment via 6 new magic armor special abilities: Featherlight armor duplicates featherfall and has reduced armor check penalty and increased maximum Dexterity bonus. Analogue to this, sea-faring armor provides water breathing and easier Swimming. While light resting armor allows the user to expend a move action to mitigate the armor’s arcane spell failure for enhancement bonus rounds. I’m not a big fan of giant wrestling armor – it ignores the […]

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  • Call to Arms: The Magic Satchel This installment of the Call to Arms-series clocks in at 16 pages, 1 page front cover/editorial, 1 page SRD, leaving us with 14 pages of content, so what do we get?   Well, first of all, we begin, as always, with a bit of flavor-text and the history of the “bigger on the inside” idea that has accompanied mankind from Santa Claus to Doctor Who – and it shows awareness of a possible reason for the initial introduction of the classic bag of holding into the context of the games we know and love.   I feel obliged to go on a little digression: As you may have noticed, I can be a bit […]

    Call to Arms: The Magic Satchel

    Call to Arms: The Magic Satchel This installment of the Call to Arms-series clocks in at 16 pages, 1 page front cover/editorial, 1 page SRD, leaving us with 14 pages of content, so what do we get?   Well, first of all, we begin, as always, with a bit of flavor-text and the history of the “bigger on the inside” idea that has accompanied mankind from Santa Claus to Doctor Who – and it shows awareness of a possible reason for the initial introduction of the classic bag of holding into the context of the games we know and love.   I feel obliged to go on a little digression: As you may have noticed, I can be a bit […]

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  • Purple Duck Storeroom: More Magic Pants! This installment of Purple Duck games’ short, inexpensive experimental pdfs clocks in at 15 pages, 1 page front cover, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   In case you missed my review on the first magic pants supplement: Yes, these pdfs invent a leg-slot. Yes, they are cognizant of this. Yes, the authors probably have collected the 3 unique leggings in the Baldur’s Gate saga….and yes, I consider the idea well worth it. So here are more pants!   The first of the pants is the bell-bottoms allows the wielder to perform secondary kick attacks that have the thundering quality and 1/day duplicate shout…though unfortunately, […]

    Purple Duck Storeroom: More Magic Pants!

    Purple Duck Storeroom: More Magic Pants! This installment of Purple Duck games’ short, inexpensive experimental pdfs clocks in at 15 pages, 1 page front cover, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   In case you missed my review on the first magic pants supplement: Yes, these pdfs invent a leg-slot. Yes, they are cognizant of this. Yes, the authors probably have collected the 3 unique leggings in the Baldur’s Gate saga….and yes, I consider the idea well worth it. So here are more pants!   The first of the pants is the bell-bottoms allows the wielder to perform secondary kick attacks that have the thundering quality and 1/day duplicate shout…though unfortunately, […]

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  • Purple Duck Storeroom: Magic Helms of Porphyra This installment of Purple Duck Games’ inexpensive Purple Duck Storeroom-series clocks in at 11 pages, 1 page front cover, 2 pages SRD, leaving us with 8 pages of content, so let’s take a look!   Okay, so most helmets are assumed to be part of the armor, right? Well, this experimental pdf goes one step further (or backwards through time, depending on your perspective) regarding the measure of protection helmets offer. The pdf does this by introducing an item, the greathelm – this helm, when worn sans armor and only a shield (or no shield), grants a +1 armor bonus on its own, but also penalizes Perception by -2. More importantly, it offers […]

    Purple Duck Storeroom: Magic Helms of Porphyra

    Purple Duck Storeroom: Magic Helms of Porphyra This installment of Purple Duck Games’ inexpensive Purple Duck Storeroom-series clocks in at 11 pages, 1 page front cover, 2 pages SRD, leaving us with 8 pages of content, so let’s take a look!   Okay, so most helmets are assumed to be part of the armor, right? Well, this experimental pdf goes one step further (or backwards through time, depending on your perspective) regarding the measure of protection helmets offer. The pdf does this by introducing an item, the greathelm – this helm, when worn sans armor and only a shield (or no shield), grants a +1 armor bonus on its own, but also penalizes Perception by -2. More importantly, it offers […]

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  • Four Horsemen Present: Technomagic Hybrid Magic Items This pdf clocks in at 17 pages, 1 page front cover, 1 page SRD, 1/2 page editorial, leaving us with 14.5 pages of content, so let’s take a look!   All right – so you may know already that I *love* scifi/fantasy mash-up – but does this one work? Well, we’ll see! We begin with a limited armor special ability that is rather interesting: Self-charging armor functions for a number of hours equal to the enhancement bonus as if it possessed charges without consuming charges – this is limited and yet useful. Nice! The pdf also sports no less than 4 specific pieces of armor, beginning with the EMP armor, dealing reflexive damage […]

    Four Horsemen Present: Technomagic Hybrid Magic Items

    Four Horsemen Present: Technomagic Hybrid Magic Items This pdf clocks in at 17 pages, 1 page front cover, 1 page SRD, 1/2 page editorial, leaving us with 14.5 pages of content, so let’s take a look!   All right – so you may know already that I *love* scifi/fantasy mash-up – but does this one work? Well, we’ll see! We begin with a limited armor special ability that is rather interesting: Self-charging armor functions for a number of hours equal to the enhancement bonus as if it possessed charges without consuming charges – this is limited and yet useful. Nice! The pdf also sports no less than 4 specific pieces of armor, beginning with the EMP armor, dealing reflexive damage […]

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  • Four Horsemen Present: Mythic Magic Expanded This installment of the Four Horsemen present-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   So, mythic magic expanded? But didn’t Legendary Games already cover mythic versions of all spells? Well, thankfully, this pdf does offer something different, namely magical traditions based on mythic feats.   Unfortunately, the very first of these traditions already opens pretty much a can of whoop-ass issues: Blood Magic’s the feat’s name, and it allows you to deal damage to yourself to cast mythic bloodline spells sans expenditure of mythic power. Okay, does the damage affect/require concentration? Three: This […]

    Four Horsemen Present: Mythic Magic Expanded

    Four Horsemen Present: Mythic Magic Expanded This installment of the Four Horsemen present-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   So, mythic magic expanded? But didn’t Legendary Games already cover mythic versions of all spells? Well, thankfully, this pdf does offer something different, namely magical traditions based on mythic feats.   Unfortunately, the very first of these traditions already opens pretty much a can of whoop-ass issues: Blood Magic’s the feat’s name, and it allows you to deal damage to yourself to cast mythic bloodline spells sans expenditure of mythic power. Okay, does the damage affect/require concentration? Three: This […]

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  • Four Horsemen Present: Mythic Magic Items This installment of the Four Horsemen present-series clocks in at 9 pages, 1 page front cover, 1 page SRD, 1/2 page editorial, leaving us with 6.5 pages of content, so let’s take a look!   We begin this supplement with a collection of new legendary items, 4 to be precise. The first of these would be Hirasthe, a blade of hardened obsidian, driven to create sorrow, anguish and undermine morality – so the blade’s a politician…Just kidding. Half. Kidding aside, the blade is a brilliant liar can use glibness and magic jar with surprising efficiency…and quite frankly, I can see an adventure where this blade, not the wielder, is the primary antagonist. That’s a […]

    Four Horsemen Present: Mythic Magic Items

    Four Horsemen Present: Mythic Magic Items This installment of the Four Horsemen present-series clocks in at 9 pages, 1 page front cover, 1 page SRD, 1/2 page editorial, leaving us with 6.5 pages of content, so let’s take a look!   We begin this supplement with a collection of new legendary items, 4 to be precise. The first of these would be Hirasthe, a blade of hardened obsidian, driven to create sorrow, anguish and undermine morality – so the blade’s a politician…Just kidding. Half. Kidding aside, the blade is a brilliant liar can use glibness and magic jar with surprising efficiency…and quite frankly, I can see an adventure where this blade, not the wielder, is the primary antagonist. That’s a […]

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  • Feats Reforged IV – The Magic Feats The fourth installment of TPK Games’ series that redesigns feats to scale with character levels covers the feats from Ultimate Magic and clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3/4 of a blank page, leaving us with 24 1/4 pages of content, so let’s take a look!   All right, by now you know both the basic principle of the series and how the series works: Basically, you get additional benefits at certain character levels, with common progressions being 7th and 14th level; 9th and 16th level also constitute a common progression ladder and some feats also increase in potency at 18th level or 10th […]

    Feats Reforged IV – The Magic Feats

    Feats Reforged IV – The Magic Feats The fourth installment of TPK Games’ series that redesigns feats to scale with character levels covers the feats from Ultimate Magic and clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3/4 of a blank page, leaving us with 24 1/4 pages of content, so let’s take a look!   All right, by now you know both the basic principle of the series and how the series works: Basically, you get additional benefits at certain character levels, with common progressions being 7th and 14th level; 9th and 16th level also constitute a common progression ladder and some feats also increase in potency at 18th level or 10th […]

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  • Deep Magic (13th Age) This conversion of Kobold Press’ Deep Magic book clocks in at 146 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD (also containing some last pieces of advice), 1 page back cover, leaving us with 140 pages of content, so let’s take a look!   Wait, didn’t I already review Deep Magic? Wasn’t the book bigger? Well, yes – but you see, 13th Age’s magic system is sufficiently different from PFRPG’s to warrant a revisit and a wholly distinct review in this case. First of all, spells work in completely different ways in 13th Age. Secondly, the fact that they are much more closely tied […]

    Deep Magic (13th Age)

    Deep Magic (13th Age) This conversion of Kobold Press’ Deep Magic book clocks in at 146 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD (also containing some last pieces of advice), 1 page back cover, leaving us with 140 pages of content, so let’s take a look!   Wait, didn’t I already review Deep Magic? Wasn’t the book bigger? Well, yes – but you see, 13th Age’s magic system is sufficiently different from PFRPG’s to warrant a revisit and a wholly distinct review in this case. First of all, spells work in completely different ways in 13th Age. Secondly, the fact that they are much more closely tied […]

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  • Spellstaff: The Magic User’s Weapon This supplement clocks in at 17 pages, 1 page front cover, 1 page editorial/ToC,2 pages of SRD, leaving us with 13 pages, so let’s take a look!   This pdf throws you right into the subject matter, with the very first page already depicting the tables containing the respective spellstaves and the feats-table, while also explaining the terminology:   Charges denote the unit of ammunition utilized by a spellstaff; capacity the maximum number of charges a spellstaff can hold. Magic User would be any character capable of casting spells. Basic stat-wise, spellstaves sport a base damage of 1d8 for medium weapons, a critical threat range of 19-20 and a range of 10 ft. A regular […]

    Spellstaff: The Magic User’s Weapon

    Spellstaff: The Magic User’s Weapon This supplement clocks in at 17 pages, 1 page front cover, 1 page editorial/ToC,2 pages of SRD, leaving us with 13 pages, so let’s take a look!   This pdf throws you right into the subject matter, with the very first page already depicting the tables containing the respective spellstaves and the feats-table, while also explaining the terminology:   Charges denote the unit of ammunition utilized by a spellstaff; capacity the maximum number of charges a spellstaff can hold. Magic User would be any character capable of casting spells. Basic stat-wise, spellstaves sport a base damage of 1d8 for medium weapons, a critical threat range of 19-20 and a range of 10 ft. A regular […]

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  • #30 Magic Tools This pdf clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 8 pages of content, so let’s take a look, shall we?   So, know what pretty much I don’t get? In all those high magic magocracies and settings, why are there no actual tools, you know, everyday-useful magic items to make life more convenient? I mean, literature is full of wizards using convenient items to render life more comfortable for themselves and in a setting where the crafting of deadly, costly magical weapons, it is only sensible that some of the funds circulated would be used to actually improve the tools used to […]

    #30 Magic Tools

    #30 Magic Tools This pdf clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 8 pages of content, so let’s take a look, shall we?   So, know what pretty much I don’t get? In all those high magic magocracies and settings, why are there no actual tools, you know, everyday-useful magic items to make life more convenient? I mean, literature is full of wizards using convenient items to render life more comfortable for themselves and in a setting where the crafting of deadly, costly magical weapons, it is only sensible that some of the funds circulated would be used to actually improve the tools used to […]

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  • MAGIC ORIGINS SET LAUNCHES TODAY                                Release Marks New Beginning for the Storyline of Magic: The Gathering, Updated Block Set Structure   Wizards of the Coast today released Magic Origins, the latest Magic: The Gathering trading card game (TCG) set. This pivotal new set reveals the origin stories of five of Magic‘s most beloved Planeswalker characters, as well as ushering in the new block set release structure. Magic Origins sets up an expansive, epic storyline that will inform the creative direction for future sets of the world’s most popular TCG.   For the first time ever, players will learn how five of Magic’s most iconic Planeswalkers – Gideon Jura, Jace Beleren, Liliana Vess, Chandra Nalaar, and Nissa Revane – discovered […]

    MAGIC ORIGINS

    MAGIC ORIGINS SET LAUNCHES TODAY                                Release Marks New Beginning for the Storyline of Magic: The Gathering, Updated Block Set Structure   Wizards of the Coast today released Magic Origins, the latest Magic: The Gathering trading card game (TCG) set. This pivotal new set reveals the origin stories of five of Magic‘s most beloved Planeswalker characters, as well as ushering in the new block set release structure. Magic Origins sets up an expansive, epic storyline that will inform the creative direction for future sets of the world’s most popular TCG.   For the first time ever, players will learn how five of Magic’s most iconic Planeswalkers – Gideon Jura, Jace Beleren, Liliana Vess, Chandra Nalaar, and Nissa Revane – discovered […]

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  • The Secrets of the Divine: Adventure, Earth, Magic & Water The second book detailing the diverse faiths and churches of Questhaven, the much-anticipated city of adventurers that doubles as Rite Publishing’s default setting, clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 27 pages of content, so let’s take a look!   The first of the deities (and associated churches) presented herein would be Our Grandfather of Water and Wave -within this write-up, we are introduced not only to this deity and the reason Questhaven does not field a standing navy, but also receive new feats – for example, significant bonus damage against foes significantly larger than […]

    The Secrets of the Divine: Adventure, Earth, Magic & Water

    The Secrets of the Divine: Adventure, Earth, Magic & Water The second book detailing the diverse faiths and churches of Questhaven, the much-anticipated city of adventurers that doubles as Rite Publishing’s default setting, clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 27 pages of content, so let’s take a look!   The first of the deities (and associated churches) presented herein would be Our Grandfather of Water and Wave -within this write-up, we are introduced not only to this deity and the reason Questhaven does not field a standing navy, but also receive new feats – for example, significant bonus damage against foes significantly larger than […]

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  • Wondrous Items: Magic Mirrors This installment of the Wondrous Items-series clocks in at 12 pages, 1 page front cover, 1/2 page editorial, 1 page SRD, leaving us with 9 1/2 pages of content, so let’s take a look!   “Mirror, Mirror” – not only are those two words an utterly iconic component of Snow White, they also are the title of two of my favorite power metal songs (Halloween and Blind Guardian, for those so inclined…). Beyond this utterly useless factoid, I was always stumped by the relative lack of magical mirrors among the magical items for any d20-based supplement. A brief glance at real world mythology renders this oversight even more stupefying. Enter this supplement by Kobold Press – […]

    Wondrous Items: Magic Mirrors

    Wondrous Items: Magic Mirrors This installment of the Wondrous Items-series clocks in at 12 pages, 1 page front cover, 1/2 page editorial, 1 page SRD, leaving us with 9 1/2 pages of content, so let’s take a look!   “Mirror, Mirror” – not only are those two words an utterly iconic component of Snow White, they also are the title of two of my favorite power metal songs (Halloween and Blind Guardian, for those so inclined…). Beyond this utterly useless factoid, I was always stumped by the relative lack of magical mirrors among the magical items for any d20-based supplement. A brief glance at real world mythology renders this oversight even more stupefying. Enter this supplement by Kobold Press – […]

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  • 10 Wizard Magic Items (Revised Edition) This pdf clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages of advertisement, leaving us with 6 pages of content, so let’s take a look!   As always with Rite Publishing’s 10-items-series, the first thing you may wish to know is that you actually receive much more bang for buck than the 10 items promised on the cover – quite a few of the items herein come in a bunch of variations – e.g. a lesser, standard and greater version with increasing power. Now another peculiarity established by the series would be that this improved versions do not simply provide numerical escalations of bonuses, but […]

    10 Wizard Magic Items (Revised Edition)

    10 Wizard Magic Items (Revised Edition) This pdf clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages of advertisement, leaving us with 6 pages of content, so let’s take a look!   As always with Rite Publishing’s 10-items-series, the first thing you may wish to know is that you actually receive much more bang for buck than the 10 items promised on the cover – quite a few of the items herein come in a bunch of variations – e.g. a lesser, standard and greater version with increasing power. Now another peculiarity established by the series would be that this improved versions do not simply provide numerical escalations of bonuses, but […]

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  • Mythic Minis – Feats of Miscellaneous Magic All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Arcane Talent: +1 0-level spell per 2 mythic tiers; slightly increased CL and cast cantrips as SPs. Okay, I guess.   -Diviner’s Delving: Increase CL by mythic tier; also, receive concentration-based info sooner; also, use mythic power to maintain concentration as a swift or move action.   -Preferred Spell: Change preferred spell whenever you rest; spend spell level mythic power to cast the spell even if your spells run out. Okay, here we have a massive wording issue: as written, this feat could be read as “spend mythic power upon […]

    Mythic Minis – Feats of Miscellaneous Magic

    Mythic Minis – Feats of Miscellaneous Magic All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Arcane Talent: +1 0-level spell per 2 mythic tiers; slightly increased CL and cast cantrips as SPs. Okay, I guess.   -Diviner’s Delving: Increase CL by mythic tier; also, receive concentration-based info sooner; also, use mythic power to maintain concentration as a swift or move action.   -Preferred Spell: Change preferred spell whenever you rest; spend spell level mythic power to cast the spell even if your spells run out. Okay, here we have a massive wording issue: as written, this feat could be read as “spend mythic power upon […]

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  • Libram of the First Language: Truename Magic Reborn This massive pdf is 68 pages long, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 65 pages of content.   Yes, 65 pages of Interjection Games-level complexity content for me to analyze. Ouch. But I won’t complain – instead, let’s take a look at the base-class, the Truenamer: At d6, 2+Int skills per level, d6, good will-saves, 1/2 BAB-progression, we have no doubt a full caster on our hands. The first interesting component can be found in the proficiency section – truenamers do not take the classic arcane spell failure chance, instead increasing the DC of their recitations by at least +1 (for armor/shields etc. sans armor […]

    Libram of the First Language: Truename Magic Reborn

    Libram of the First Language: Truename Magic Reborn This massive pdf is 68 pages long, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 65 pages of content.   Yes, 65 pages of Interjection Games-level complexity content for me to analyze. Ouch. But I won’t complain – instead, let’s take a look at the base-class, the Truenamer: At d6, 2+Int skills per level, d6, good will-saves, 1/2 BAB-progression, we have no doubt a full caster on our hands. The first interesting component can be found in the proficiency section – truenamers do not take the classic arcane spell failure chance, instead increasing the DC of their recitations by at least +1 (for armor/shields etc. sans armor […]

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  • Legendary Classes: More Covenant Magic So this is the long-anticipated sequel to one of my top-ten books of 2013, the expansion to David Nicholas Ross’ superb covenant magic book! A hard legacy to live up to, so let’s take a look! Page-wise, we get 35 pages, 1 page front cover, 1 page ToC/editorial, 2.5 pages of SRD, leaving us with a massive 30.5 pages of content, so what do we get here?   Now I *assume* you’re familiar with the exceedingly cool, but also complex medium class from Legendary Classes: Covenant Magic in this review, so if you’re not, please check that one. Okay, back? Great! We kick off with not only a short side-box covering the role of mediums […]

    Legendary Classes: More Covenant Magic

    Legendary Classes: More Covenant Magic So this is the long-anticipated sequel to one of my top-ten books of 2013, the expansion to David Nicholas Ross’ superb covenant magic book! A hard legacy to live up to, so let’s take a look! Page-wise, we get 35 pages, 1 page front cover, 1 page ToC/editorial, 2.5 pages of SRD, leaving us with a massive 30.5 pages of content, so what do we get here?   Now I *assume* you’re familiar with the exceedingly cool, but also complex medium class from Legendary Classes: Covenant Magic in this review, so if you’re not, please check that one. Okay, back? Great! We kick off with not only a short side-box covering the role of mediums […]

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  • Commander is one of the most popular multiplayer Magic: The Gathering formats and enthusiasts have been anxiously awaiting new cards and decks – and today, the wait is over! Magic: The Gathering – Commander releases today, and brings five brand new decks filled with cards designed and created just for the format.   Each of these new  offerings includes a 100-card preconstructed deck and three oversized, foil legendary commander cards (that also appear in the deck). The decks are filled with cards from throughout the history of Magic and feature 15 brand new Magic cards in every deck!   The five new Commander decks each contain two new three-color legendary creatures and 13 other never-before-printed cards, and there are 51 unique new cards spread […]

    Magic: The Gathering – Commander releases today!

    Commander is one of the most popular multiplayer Magic: The Gathering formats and enthusiasts have been anxiously awaiting new cards and decks – and today, the wait is over! Magic: The Gathering – Commander releases today, and brings five brand new decks filled with cards designed and created just for the format.   Each of these new  offerings includes a 100-card preconstructed deck and three oversized, foil legendary commander cards (that also appear in the deck). The decks are filled with cards from throughout the history of Magic and feature 15 brand new Magic cards in every deck!   The five new Commander decks each contain two new three-color legendary creatures and 13 other never-before-printed cards, and there are 51 unique new cards spread […]

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  • Legendary Classes: Rune Magic This supplement is 25 pages long, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, leaving us with 20 pages of content, so let’s take a look, shall we?   So – what is Rune Magic? Basically, it is the force that initiated the calling on PDG’s much-anticipated setting of Porphyra, calling in the clash between two traditions, the New Gods to the world – and now you may harness this primal power. Runes, on a basic level, are essentially Words of Power as you know them from Paizo’s Ultimate Magic supplement.   The first way to do so is via the variant class (based on the alchemist, but honestly, completely different!) Runecaster: d8, […]

    Legendary Classes: Rune Magic

    Legendary Classes: Rune Magic This supplement is 25 pages long, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, leaving us with 20 pages of content, so let’s take a look, shall we?   So – what is Rune Magic? Basically, it is the force that initiated the calling on PDG’s much-anticipated setting of Porphyra, calling in the clash between two traditions, the New Gods to the world – and now you may harness this primal power. Runes, on a basic level, are essentially Words of Power as you know them from Paizo’s Ultimate Magic supplement.   The first way to do so is via the variant class (based on the alchemist, but honestly, completely different!) Runecaster: d8, […]

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  • One Bling to Rule them All – Socketed Magic Items for PFRPG This massive pdf is 40 pages long, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 37 pages of content, so let’s take a look!   The pdf kicks off with an introduction, and one that mirrors my own sentiments – magic in PFRPG feels codified -distinctly un-magical even at times, and magic items have become a staple that can identified easily and without great effort. This system seeks to remedy that – but how does it work?   Basically, there are crystals and gems that have a school’s aura and a caster level – these can be identified via the eponymous spell. But […]

    One Bling to Rule them All – Socketed Magic Items for PFRPG

    One Bling to Rule them All – Socketed Magic Items for PFRPG This massive pdf is 40 pages long, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 37 pages of content, so let’s take a look!   The pdf kicks off with an introduction, and one that mirrors my own sentiments – magic in PFRPG feels codified -distinctly un-magical even at times, and magic items have become a staple that can identified easily and without great effort. This system seeks to remedy that – but how does it work?   Basically, there are crystals and gems that have a school’s aura and a caster level – these can be identified via the eponymous spell. But […]

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