Magic Archive

  • Deep Magic: Elemental Magic (5e) This installment of the Deep Magic-series clocks in at 16 pages, 1 page front cover, 1 page editorial, 2/3 of a page SRD, 1 page advertisement, leaving us with 12 1/3 pages of content, so let’s take a look!   We begin this pdf with a discussion on the dangers of elementals existing in the material plane and elementalism in general, including a nice little section on the role of these magic traditions in Midgard. Traditions? Plural?   Yep, we get a sorcerous origin, a warlock otherworldly patron and a wizard arcane tradition on the class option side of things. We also receive two new feats: Negotiator increases Charisma by 1 to the maximum of […]

    Deep Magic: Elemental Magic (5e)

    Deep Magic: Elemental Magic (5e) This installment of the Deep Magic-series clocks in at 16 pages, 1 page front cover, 1 page editorial, 2/3 of a page SRD, 1 page advertisement, leaving us with 12 1/3 pages of content, so let’s take a look!   We begin this pdf with a discussion on the dangers of elementals existing in the material plane and elementalism in general, including a nice little section on the role of these magic traditions in Midgard. Traditions? Plural?   Yep, we get a sorcerous origin, a warlock otherworldly patron and a wizard arcane tradition on the class option side of things. We also receive two new feats: Negotiator increases Charisma by 1 to the maximum of […]

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  • Deep Magic: Dragon Magic (5e) This installment of Kobold Press‘ Deep Magic-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 9 pages of content, so let’s take a look!   Okay, without much fanfare we begin with a new arcane tradition, namely the Dragon Mage, who is defined by invoking dragon aspects. Dragon aspects are gained in a linear manner and provide a set array of abilities when invoked. You can see a dragon aspect in play on the cover – the translucent lines with draconic mien? That’s an aspect. Manifesting an aspect requires the expenditure of spell slots and further spell slots may be expended for […]

    Deep Magic: Dragon Magic (5e)

    Deep Magic: Dragon Magic (5e) This installment of Kobold Press‘ Deep Magic-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 9 pages of content, so let’s take a look!   Okay, without much fanfare we begin with a new arcane tradition, namely the Dragon Mage, who is defined by invoking dragon aspects. Dragon aspects are gained in a linear manner and provide a set array of abilities when invoked. You can see a dragon aspect in play on the cover – the translucent lines with draconic mien? That’s an aspect. Manifesting an aspect requires the expenditure of spell slots and further spell slots may be expended for […]

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  • Deep Magic: Elven High Magic (5e) This installment of Kobold Press‘ Deep Magic-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 7 pages of content, so let’s take a look!   So, as the name implies, this school of magic is only available for elves and shadow fey – mainly due to both secrecy and a requirement of hundreds of years of study – as such, it is intended to be rare, which is something that GMs should bear in mind, We begin with a new magic tradition to represent it, which grants the ritual savant feature at 2nd level, which halves the time and gold requires […]

    Deep Magic: Elven High Magic (5e)

    Deep Magic: Elven High Magic (5e) This installment of Kobold Press‘ Deep Magic-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 7 pages of content, so let’s take a look!   So, as the name implies, this school of magic is only available for elves and shadow fey – mainly due to both secrecy and a requirement of hundreds of years of study – as such, it is intended to be rare, which is something that GMs should bear in mind, We begin with a new magic tradition to represent it, which grants the ritual savant feature at 2nd level, which halves the time and gold requires […]

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  • Vs. Dragons – Magic’s Demand (VsM Engine) The first adventure for Vs. Dragons clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 advertisement, 2/3 of a page SRD, leaving us with 9 1/3 pages of content. It should be noted that, much like the main-book for the system, the layout is a 3-column-standard in kinda-landscape, with 8.5’’ by 11’’ as the size; this means that there is quite a lot of text per page.   This being an adventure-review, the following contains SPOILERS. Potential players should jump ahead to the conclusion. … .. . All right, only GMs around? Great! About a month ago, strange things began to happen in the quiet village of Hazelmoure, beginning […]

    Vs. Dragons – Magic’s Demand (VsM Engine)

    Vs. Dragons – Magic’s Demand (VsM Engine) The first adventure for Vs. Dragons clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 advertisement, 2/3 of a page SRD, leaving us with 9 1/3 pages of content. It should be noted that, much like the main-book for the system, the layout is a 3-column-standard in kinda-landscape, with 8.5’’ by 11’’ as the size; this means that there is quite a lot of text per page.   This being an adventure-review, the following contains SPOILERS. Potential players should jump ahead to the conclusion. … .. . All right, only GMs around? Great! About a month ago, strange things began to happen in the quiet village of Hazelmoure, beginning […]

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  • Goody White’s Book of Folk Magic This supplement clocks in at 64 pages, 1 page front cover, 1 page editorial/KS-thanks, 1 page ToC, ¼ page SRD, 1 page back cover, leaving us with 59 ¾ pages of content, so let’s take a look!   So, sometimes, books just fall off my radar. I try to avoid such instances, but between priority reviews, the vast amount of books I cover and the huge number of books I receive, it simply happens. This is one such case…but well, better late than never, as they say, right?   This book is the adaptation of the work of Goodwife Elizabeth White, born 1640 and thus represents a take on classic themes of white folk […]

    Goody White’s Book of Folk Magic

    Goody White’s Book of Folk Magic This supplement clocks in at 64 pages, 1 page front cover, 1 page editorial/KS-thanks, 1 page ToC, ¼ page SRD, 1 page back cover, leaving us with 59 ¾ pages of content, so let’s take a look!   So, sometimes, books just fall off my radar. I try to avoid such instances, but between priority reviews, the vast amount of books I cover and the huge number of books I receive, it simply happens. This is one such case…but well, better late than never, as they say, right?   This book is the adaptation of the work of Goodwife Elizabeth White, born 1640 and thus represents a take on classic themes of white folk […]

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  • How Do I…Use Magic Items? This installment of the „How do I…“-series clocks in at 9 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 6 pages of content. As always with Straight Path games-supplements, we do get a second version optimized for use with tablets. This version clocks in at a total of 14 pages laid out in landscape format, but content-wise remains identical to the other version. All righty, let’s take a look!   We begin with a reiteration of categories of magic items – this list is great, particularly for newer players. There are a couple of notes I’d like to add here: While the pdf is correct in stating that unarmed […]

    How Do I…Use Magic Items?

    How Do I…Use Magic Items? This installment of the „How do I…“-series clocks in at 9 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 6 pages of content. As always with Straight Path games-supplements, we do get a second version optimized for use with tablets. This version clocks in at a total of 14 pages laid out in landscape format, but content-wise remains identical to the other version. All righty, let’s take a look!   We begin with a reiteration of categories of magic items – this list is great, particularly for newer players. There are a couple of notes I’d like to add here: While the pdf is correct in stating that unarmed […]

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  • 10 Vampire Magic Items This expansion-pdf for Rite Publishing’s phenomenal „Play VTM-style vampires in PFRPG“-toolkit „In the Company of Vampires“ clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreons.   Okay, we begin not with the first item, but with an optional rule – the pdf introduces Blood Crafting. Warlock blood nobles (aka, the Tremere-stand-ins) have, RAW, a bit of a problem with crafting; this issue is addressed by the blood crafting rules. The vampire requires a blood magic blood talent equal to […]

    10 Vampire Magic Items

    10 Vampire Magic Items This expansion-pdf for Rite Publishing’s phenomenal „Play VTM-style vampires in PFRPG“-toolkit „In the Company of Vampires“ clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreons.   Okay, we begin not with the first item, but with an optional rule – the pdf introduces Blood Crafting. Warlock blood nobles (aka, the Tremere-stand-ins) have, RAW, a bit of a problem with crafting; this issue is addressed by the blood crafting rules. The vampire requires a blood magic blood talent equal to […]

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  • Deep Magic: Shadow Magic (5e) This installment of Kobold Press‘ Deep Magic-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   Without much further ado, we kick off this file with a new sorcerous origin, the shadow bloodline. At 1st level, you gain darkvision 60 ft. (what if you already have it?) and may see through magical darkness in the range. Also at 1st level, you can gaze at a target within 60 ft. to impose disadvantage on an attack roll or a sight-reliant ability-check. This usable Charisma modifier times (minimum 1) before requiring a long rest to […]

    Deep Magic: Shadow Magic (5e)

    Deep Magic: Shadow Magic (5e) This installment of Kobold Press‘ Deep Magic-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   Without much further ado, we kick off this file with a new sorcerous origin, the shadow bloodline. At 1st level, you gain darkvision 60 ft. (what if you already have it?) and may see through magical darkness in the range. Also at 1st level, you can gaze at a target within 60 ft. to impose disadvantage on an attack roll or a sight-reliant ability-check. This usable Charisma modifier times (minimum 1) before requiring a long rest to […]

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  • Deep Magic: Ring Magic (5e) This installment of the Deep magic-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 9 pages of content, so let’s take a look!   So, what the hell is ring magic? Where other magic traditions covered in the series remained pretty self-explanatory, ring magic should be defined and that’s how the pdf starts: Basically, it is a dwarven tradition (Ring der Nibelungen, anyone?) of forging rune-inscribed rings to channel magic energies. A big plus: The pdf does explain the symbolism of the ring and how the magic tradition came to be – while only brief, this section adds some serious context for […]

    Deep Magic: Ring Magic (5e)

    Deep Magic: Ring Magic (5e) This installment of the Deep magic-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 9 pages of content, so let’s take a look!   So, what the hell is ring magic? Where other magic traditions covered in the series remained pretty self-explanatory, ring magic should be defined and that’s how the pdf starts: Basically, it is a dwarven tradition (Ring der Nibelungen, anyone?) of forging rune-inscribed rings to channel magic energies. A big plus: The pdf does explain the symbolism of the ring and how the magic tradition came to be – while only brief, this section adds some serious context for […]

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  • Deep Magic: Battle Magic (5e) This installment of Kobold Press‘ 5e-Deep Magic-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   We begin this installment with a brief introduction and then move on to no less than 8 (!!) feats, so what do they do? Arcane Charger lets you Dash and cast a cantrip with a range of touch as a bonus action, granting you +5 to spell damage or the option to push the target 10 feet away if you move at least 10 ft. in a straight line. Okay, so I *assume*, due to the name, […]

    Deep Magic: Battle Magic (5e)

    Deep Magic: Battle Magic (5e) This installment of Kobold Press‘ 5e-Deep Magic-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   We begin this installment with a brief introduction and then move on to no less than 8 (!!) feats, so what do they do? Arcane Charger lets you Dash and cast a cantrip with a range of touch as a bonus action, granting you +5 to spell damage or the option to push the target 10 feet away if you move at least 10 ft. in a straight line. Okay, so I *assume*, due to the name, […]

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  • Deep Magic: Ley Lines (5e) This installment of the Deep Magic-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 10 pages, so let’s take a look!   There are few magical concepts as established in popular culture and fiction as ley lines – these lines of power surging through the world, chaotic, changing and tied to the concept of an anima mundi, have always been a staple in fantastic literature, as it hearkens back to shamanistic traditions from which our more organized religions and conceptions arose.   In a fact, the concept rings true to us due to the anthropomorphization of the world – the ley lines […]

    Deep Magic: Ley Lines (5e)

    Deep Magic: Ley Lines (5e) This installment of the Deep Magic-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 10 pages, so let’s take a look!   There are few magical concepts as established in popular culture and fiction as ley lines – these lines of power surging through the world, chaotic, changing and tied to the concept of an anima mundi, have always been a staple in fantastic literature, as it hearkens back to shamanistic traditions from which our more organized religions and conceptions arose.   In a fact, the concept rings true to us due to the anthropomorphization of the world – the ley lines […]

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  • Deep Magic: Illumination Magic (5e) This installment of Kobold Press’ Deep Magic 5e-books clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   This school of magic, associated with light and school, if fittingly represented by just that, the school of illumination. At 2nd level, costs and time to copy illumination spells to the spell-book is halved and additionally, you can forecast danger in the next 24 hours by studying the stars for 1 hour. This nest advantage on up to 2 initiative checks, lasting for 24 hours or until the end of the next long rest. Alternatively, you […]

    Deep Magic: Illumination Magic (5e)

    Deep Magic: Illumination Magic (5e) This installment of Kobold Press’ Deep Magic 5e-books clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   This school of magic, associated with light and school, if fittingly represented by just that, the school of illumination. At 2nd level, costs and time to copy illumination spells to the spell-book is halved and additionally, you can forecast danger in the next 24 hours by studying the stars for 1 hour. This nest advantage on up to 2 initiative checks, lasting for 24 hours or until the end of the next long rest. Alternatively, you […]

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  • Letters from the Flaming Crab: The Household Magic Catalog   This letter from the planes-hopping vessel UCS Flaming Crab, faithfully transcribed by J Gray, clocks in at 39 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with…35 pages of content? Woa, that is A LOT for the low asking price…so let’s take a closer look at this pdf…   …and once we do, we’ll realize that the title was not kidding: In the tradition of Aurora’s (At this point, if you get this reference, you’re part of the old guard…) or, more fittingly, the Sears catalog – for those of you not in the know (and my German readers), picture this like a Quelle […]

    Letters from the Flaming Crab: The Household Magic Catalog

    Letters from the Flaming Crab: The Household Magic Catalog   This letter from the planes-hopping vessel UCS Flaming Crab, faithfully transcribed by J Gray, clocks in at 39 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with…35 pages of content? Woa, that is A LOT for the low asking price…so let’s take a closer look at this pdf…   …and once we do, we’ll realize that the title was not kidding: In the tradition of Aurora’s (At this point, if you get this reference, you’re part of the old guard…) or, more fittingly, the Sears catalog – for those of you not in the know (and my German readers), picture this like a Quelle […]

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  • 10 Rakshasa Magic Items This little pdf clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so what is this?   Well, these would be items for the, in my opinion, most awesome “In The Company of…”-installment released so far, the amazing book on playable rakshasa. I assume that you’re familiar with it in this review…and if you aren’t, be sure to check it out.   So, what do the items do? Blazing Spectacles net you burning gaze and if the wearer has a predation pool, hungerfire eyes as well – increased in duration, if you already have that predation. The circlet of crawling […]

    10 Rakshasa Magic Items

    10 Rakshasa Magic Items This little pdf clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so what is this?   Well, these would be items for the, in my opinion, most awesome “In The Company of…”-installment released so far, the amazing book on playable rakshasa. I assume that you’re familiar with it in this review…and if you aren’t, be sure to check it out.   So, what do the items do? Blazing Spectacles net you burning gaze and if the wearer has a predation pool, hungerfire eyes as well – increased in duration, if you already have that predation. The circlet of crawling […]

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  • Mythic Mini: Intrigue Magic Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Extra Contingency: Cast two contingency spells that trigger simultaneously; cast two entirely separate contingency spells with separate triggering conditions or cast 3 contingency spells that use the same triggering condition, happening  at 1/round. And we have an amazing must-have feat for pretty much every spellcasting adversary ever. Amazing!   -Fey Spell Lore: You gain the mythic versions of all spells granted by the feat and may prepare them as though you had Piercing Spell. Nice!   -Fey Spell Versatility: Gain all mythic versions of the spells granted by the […]

    Mythic Mini: Intrigue Magic Feats II

    Mythic Mini: Intrigue Magic Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Extra Contingency: Cast two contingency spells that trigger simultaneously; cast two entirely separate contingency spells with separate triggering conditions or cast 3 contingency spells that use the same triggering condition, happening  at 1/round. And we have an amazing must-have feat for pretty much every spellcasting adversary ever. Amazing!   -Fey Spell Lore: You gain the mythic versions of all spells granted by the feat and may prepare them as though you had Piercing Spell. Nice!   -Fey Spell Versatility: Gain all mythic versions of the spells granted by the […]

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  • Mythic Mini: Intrigue Magic Feats All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Cartogramancer: Find a location within 50 miles; if you exceed the DC by 10, 20 miles instead; if you exceed the DC by 20, you can narrow that down to 5 miles. Additionally, you may expend mythic power as part of making the Knowledge (geography) check, you receive 3 locations at roughly the appropriate distance instead of one. If you fail the check, you retain the mythic power.   -Conceal Spell: You add mythic tier to the DC to notice your spellcasting, regardless of skill used to set the DC. […]

    Mythic Mini: Intrigue Magic Feats

    Mythic Mini: Intrigue Magic Feats All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Cartogramancer: Find a location within 50 miles; if you exceed the DC by 10, 20 miles instead; if you exceed the DC by 20, you can narrow that down to 5 miles. Additionally, you may expend mythic power as part of making the Knowledge (geography) check, you receive 3 locations at roughly the appropriate distance instead of one. If you fail the check, you retain the mythic power.   -Conceal Spell: You add mythic tier to the DC to notice your spellcasting, regardless of skill used to set the DC. […]

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  • Mythic Mini: Feats of Psychic Magic All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Fearsome Spell: Add + tier to the number of rounds affected creatures are shaken on a failed save. Non-mythic adversaries are shaken for 1 round on a successful save, frightened for one round and then shaken on a successful save. Question: Is the round of being frightened on a failed save part of the modified duration of the shaken condition? Clarification would be nice here.   -Furious Spell: Add +3 times the spell’s level to the damage inflicted as well as +1/2 mythic tier to concentration to cast such […]

    Mythic Mini: Feats of Psychic Magic

    Mythic Mini: Feats of Psychic Magic All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Fearsome Spell: Add + tier to the number of rounds affected creatures are shaken on a failed save. Non-mythic adversaries are shaken for 1 round on a successful save, frightened for one round and then shaken on a successful save. Question: Is the round of being frightened on a failed save part of the modified duration of the shaken condition? Clarification would be nice here.   -Furious Spell: Add +3 times the spell’s level to the damage inflicted as well as +1/2 mythic tier to concentration to cast such […]

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  • Lamentations of the Flame Princess Weird Fantasy Roleplaying Core Book: Rules and Magic (OSR) This massive core rule book clocks in at 176 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 2 pages of ToC, 1 page SRD, 1 page inside of back cover, 1 page back cover, leaving us with 167 pages of content, so let’s take a look!   This review is based on the version of the rule book that *does* have the artwork.   Wait, before we do, a general disclaimer: This book has an 18+ mature content warning. Now personally, I wasn’t offended by any imagery here, but your mileage may vary. The artworks contained herein feature copious […]

    Lamentations of the Flame Princess Weird Fantasy Roleplaying Core Book: Rules and Magic (OSR)

    Lamentations of the Flame Princess Weird Fantasy Roleplaying Core Book: Rules and Magic (OSR) This massive core rule book clocks in at 176 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 2 pages of ToC, 1 page SRD, 1 page inside of back cover, 1 page back cover, leaving us with 167 pages of content, so let’s take a look!   This review is based on the version of the rule book that *does* have the artwork.   Wait, before we do, a general disclaimer: This book has an 18+ mature content warning. Now personally, I wasn’t offended by any imagery here, but your mileage may vary. The artworks contained herein feature copious […]

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  • 10 Barbarian Magic Items This installment of Rite Publishing’s 10-X-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 5 pages of content, so let’s take a look!   We begin this pdf with two new special qualities: Armor and shields may benefit from the +2 bonus equivalent adversity’s bulwark enchantment, which allows for the immediate action-based expenditure of 6 rounds of rage to reroll a save against a debilitating condition (excluding death), affliction, charm or compulsion. The barbarian must take the second result. If the barbarian also has the eater of magic rage power, he gains temporary hit points equal to the originating creature’s CR that stack […]

    10 Barbarian Magic Items

    10 Barbarian Magic Items This installment of Rite Publishing’s 10-X-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 5 pages of content, so let’s take a look!   We begin this pdf with two new special qualities: Armor and shields may benefit from the +2 bonus equivalent adversity’s bulwark enchantment, which allows for the immediate action-based expenditure of 6 rounds of rage to reroll a save against a debilitating condition (excluding death), affliction, charm or compulsion. The barbarian must take the second result. If the barbarian also has the eater of magic rage power, he gains temporary hit points equal to the originating creature’s CR that stack […]

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  • Into the Wintery Gale: Raider’s Haul – Vikmordere Magic Item Compendium This collection of magic items clocks in at a massive 30 pages, 1 page front cover, 1 page editorial/ToC, 1 page back cover, 1 page SRD (though the SRD-page sports two short paragraphs of content), leaving us with 26 pages of content, so let’s take a look!   So, these magic items are intended for the unique Vikmordere-culture in Aventyr, which can be likened to a unique blend of native Americans and Vikings. It should be noted that adaption of the items to other contexts and cultures is pretty simple, though, personally, I’d consider that to be a bit of a waste – you see, the Vikmordere culture slowly […]

    Into the Wintery Gale: Raider’s Haul – Vikmordere Magic Item Compendium

    Into the Wintery Gale: Raider’s Haul – Vikmordere Magic Item Compendium This collection of magic items clocks in at a massive 30 pages, 1 page front cover, 1 page editorial/ToC, 1 page back cover, 1 page SRD (though the SRD-page sports two short paragraphs of content), leaving us with 26 pages of content, so let’s take a look!   So, these magic items are intended for the unique Vikmordere-culture in Aventyr, which can be likened to a unique blend of native Americans and Vikings. It should be noted that adaption of the items to other contexts and cultures is pretty simple, though, personally, I’d consider that to be a bit of a waste – you see, the Vikmordere culture slowly […]

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  • After School Adventures: Madam Margareth’s Magic Potion This brief educational module clocks in at 5 pages, 1 page front cover, 1 page SRD, leaving 3 pages of content, so let’s take a look!   This was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   So, this is an adventure – but it’s also more than that; It’s a little educational exercise for kids. So yeah, potential players should jump to the conclusion. … .. . All right, first things first – you need red cabbage, white vinegar, baking soda, a large pot, a glass bottle, a strainer and an ice cube tray and about 3 hours preparation in advance to make special […]

    After School Adventures: Madam Margareth’s Magic Potion

    After School Adventures: Madam Margareth’s Magic Potion This brief educational module clocks in at 5 pages, 1 page front cover, 1 page SRD, leaving 3 pages of content, so let’s take a look!   This was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   So, this is an adventure – but it’s also more than that; It’s a little educational exercise for kids. So yeah, potential players should jump to the conclusion. … .. . All right, first things first – you need red cabbage, white vinegar, baking soda, a large pot, a glass bottle, a strainer and an ice cube tray and about 3 hours preparation in advance to make special […]

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  • Ottolf’s Handy Manual of Everyday Magic The freshman offering (and so far only one) of Land’s End Press clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 27 pages of content, so let’s take a look!   After a brief bit of introductory fluff, we begin with an elaboration of the unusual concepts depicted in this book: Exotic cantrips are cantrips that aren’t automatically available from the get-go – they are rewards and have to be sought out. Some spells herein are augmentable – much like psionic powers and e.g. many spells in 5E, these spells can be prepared at higher levels, which increases its potency. However, […]

    Ottolf’s Handy Manual of Everyday Magic

    Ottolf’s Handy Manual of Everyday Magic The freshman offering (and so far only one) of Land’s End Press clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 27 pages of content, so let’s take a look!   After a brief bit of introductory fluff, we begin with an elaboration of the unusual concepts depicted in this book: Exotic cantrips are cantrips that aren’t automatically available from the get-go – they are rewards and have to be sought out. Some spells herein are augmentable – much like psionic powers and e.g. many spells in 5E, these spells can be prepared at higher levels, which increases its potency. However, […]

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  • Letters from the Flaming Crab: Culinary Magic This installment of the Letters from the Flaming Crab series clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 3/4 pages of SRD, leaving us with 8 1/4 pages of content, so let’s take a look!   As in the first installment, we begin with a missive from captain Kelly Shell, captain of the planes- and worlds-jumping eponymous Flaming Crab, conveniently translated and compiled for us by J Gray. This page also consolidates Craft (cooking) and Craft (baking) into Craft (culinary), which is a sensible step.   So, how does culinary magic work? Well, each dish has a name, a difficulty for Craft (culinary) to make the dish, a […]

    Letters from the Flaming Crab: Culinary Magic

    Letters from the Flaming Crab: Culinary Magic This installment of the Letters from the Flaming Crab series clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 3/4 pages of SRD, leaving us with 8 1/4 pages of content, so let’s take a look!   As in the first installment, we begin with a missive from captain Kelly Shell, captain of the planes- and worlds-jumping eponymous Flaming Crab, conveniently translated and compiled for us by J Gray. This page also consolidates Craft (cooking) and Craft (baking) into Craft (culinary), which is a sensible step.   So, how does culinary magic work? Well, each dish has a name, a difficulty for Craft (culinary) to make the dish, a […]

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  • The Dragon’s Hoard: Magic Arms and Armor The first collection of magic items released by Flaming Crab Games clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   We begin this installment via 6 new magic armor special abilities: Featherlight armor duplicates featherfall and has reduced armor check penalty and increased maximum Dexterity bonus. Analogue to this, sea-faring armor provides water breathing and easier Swimming. While light resting armor allows the user to expend a move action to mitigate the armor’s arcane spell failure for enhancement bonus rounds. I’m not a big fan of giant wrestling armor – it ignores the […]

    The Dragon’s Hoard: Magic Arms and Armor

    The Dragon’s Hoard: Magic Arms and Armor The first collection of magic items released by Flaming Crab Games clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   We begin this installment via 6 new magic armor special abilities: Featherlight armor duplicates featherfall and has reduced armor check penalty and increased maximum Dexterity bonus. Analogue to this, sea-faring armor provides water breathing and easier Swimming. While light resting armor allows the user to expend a move action to mitigate the armor’s arcane spell failure for enhancement bonus rounds. I’m not a big fan of giant wrestling armor – it ignores the […]

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  • Call to Arms: The Magic Satchel This installment of the Call to Arms-series clocks in at 16 pages, 1 page front cover/editorial, 1 page SRD, leaving us with 14 pages of content, so what do we get?   Well, first of all, we begin, as always, with a bit of flavor-text and the history of the “bigger on the inside” idea that has accompanied mankind from Santa Claus to Doctor Who – and it shows awareness of a possible reason for the initial introduction of the classic bag of holding into the context of the games we know and love.   I feel obliged to go on a little digression: As you may have noticed, I can be a bit […]

    Call to Arms: The Magic Satchel

    Call to Arms: The Magic Satchel This installment of the Call to Arms-series clocks in at 16 pages, 1 page front cover/editorial, 1 page SRD, leaving us with 14 pages of content, so what do we get?   Well, first of all, we begin, as always, with a bit of flavor-text and the history of the “bigger on the inside” idea that has accompanied mankind from Santa Claus to Doctor Who – and it shows awareness of a possible reason for the initial introduction of the classic bag of holding into the context of the games we know and love.   I feel obliged to go on a little digression: As you may have noticed, I can be a bit […]

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  • Purple Duck Storeroom: More Magic Pants! This installment of Purple Duck games’ short, inexpensive experimental pdfs clocks in at 15 pages, 1 page front cover, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   In case you missed my review on the first magic pants supplement: Yes, these pdfs invent a leg-slot. Yes, they are cognizant of this. Yes, the authors probably have collected the 3 unique leggings in the Baldur’s Gate saga….and yes, I consider the idea well worth it. So here are more pants!   The first of the pants is the bell-bottoms allows the wielder to perform secondary kick attacks that have the thundering quality and 1/day duplicate shout…though unfortunately, […]

    Purple Duck Storeroom: More Magic Pants!

    Purple Duck Storeroom: More Magic Pants! This installment of Purple Duck games’ short, inexpensive experimental pdfs clocks in at 15 pages, 1 page front cover, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   In case you missed my review on the first magic pants supplement: Yes, these pdfs invent a leg-slot. Yes, they are cognizant of this. Yes, the authors probably have collected the 3 unique leggings in the Baldur’s Gate saga….and yes, I consider the idea well worth it. So here are more pants!   The first of the pants is the bell-bottoms allows the wielder to perform secondary kick attacks that have the thundering quality and 1/day duplicate shout…though unfortunately, […]

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  • Purple Duck Storeroom: Magic Helms of Porphyra This installment of Purple Duck Games’ inexpensive Purple Duck Storeroom-series clocks in at 11 pages, 1 page front cover, 2 pages SRD, leaving us with 8 pages of content, so let’s take a look!   Okay, so most helmets are assumed to be part of the armor, right? Well, this experimental pdf goes one step further (or backwards through time, depending on your perspective) regarding the measure of protection helmets offer. The pdf does this by introducing an item, the greathelm – this helm, when worn sans armor and only a shield (or no shield), grants a +1 armor bonus on its own, but also penalizes Perception by -2. More importantly, it offers […]

    Purple Duck Storeroom: Magic Helms of Porphyra

    Purple Duck Storeroom: Magic Helms of Porphyra This installment of Purple Duck Games’ inexpensive Purple Duck Storeroom-series clocks in at 11 pages, 1 page front cover, 2 pages SRD, leaving us with 8 pages of content, so let’s take a look!   Okay, so most helmets are assumed to be part of the armor, right? Well, this experimental pdf goes one step further (or backwards through time, depending on your perspective) regarding the measure of protection helmets offer. The pdf does this by introducing an item, the greathelm – this helm, when worn sans armor and only a shield (or no shield), grants a +1 armor bonus on its own, but also penalizes Perception by -2. More importantly, it offers […]

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