manor Archive

  • Gray Dawn Manor (5e) This adventure clocks in at 20 pages, 1 page front cover/editorial/ToC, leaving us with 19 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreon supporters.   So, what is this? Well, this is billed as an introductory module for a 5e-campaign focusing on “gothic and survival horror”, which is a genre I really like. The module is intended for 3-5 characters of levels 1st -2nd. But before we take a look at the module, we should talk about the supplemental content advertised.   The first of these would be a new sorcerous origin, the blood mage. At 1st level, you can […]

    Gray Dawn Manor (5e) (Patreon Request)

    Gray Dawn Manor (5e) This adventure clocks in at 20 pages, 1 page front cover/editorial/ToC, leaving us with 19 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreon supporters.   So, what is this? Well, this is billed as an introductory module for a 5e-campaign focusing on “gothic and survival horror”, which is a genre I really like. The module is intended for 3-5 characters of levels 1st -2nd. But before we take a look at the module, we should talk about the supplemental content advertised.   The first of these would be a new sorcerous origin, the blood mage. At 1st level, you can […]

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  • Sinners’ Manor (5e) This brief adventure module clocks in at 19 pages, 1 page front cover, 1 page ToC, leaving us with 17 pages of content. No SRD is included, which is odd.   This module is a mansion-crawl and comes with player-friendly versions of the manor’s map, which note their grids, but no scale; the usual 5 x 5 feet would make it very cramped indeed. The module also contains paper-minis – both in full-color and as b/w-drawings. The b/w-drawings are vastly superior; while it shows that the author is no accomplished illustrator, they work. The garish full-color versions…don’t. Still, kudos for the inclusion of, in particular, the b/w-versions. The pdf comes with internal hyperlinks, which is helpful – […]

    Sinners’ Manor (5e)

    Sinners’ Manor (5e) This brief adventure module clocks in at 19 pages, 1 page front cover, 1 page ToC, leaving us with 17 pages of content. No SRD is included, which is odd.   This module is a mansion-crawl and comes with player-friendly versions of the manor’s map, which note their grids, but no scale; the usual 5 x 5 feet would make it very cramped indeed. The module also contains paper-minis – both in full-color and as b/w-drawings. The b/w-drawings are vastly superior; while it shows that the author is no accomplished illustrator, they work. The garish full-color versions…don’t. Still, kudos for the inclusion of, in particular, the b/w-versions. The pdf comes with internal hyperlinks, which is helpful – […]

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  • The Fall of Mith: Mithos Manor (revised edition) (5e) The revised edition of the first module in the Fall of Mith-series clocks in at 72 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, leaving us with 68 pages of content, so let’s take a look!   Yes, before you ask – this is the start of an planned series, but for once, I wouldn’t advise in favor of waiting until the entire series is released, for the book utilizes a pretty clever suggested hook (which you should employ) that allows it to be seamlessly slotted into pretty much any setting or ongoing series of adventures you choose/currently play. The module is also entirely self-contained.   This […]

    The Fall of Mith: Mithos Manor (revised edition) (5e)

    The Fall of Mith: Mithos Manor (revised edition) (5e) The revised edition of the first module in the Fall of Mith-series clocks in at 72 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, leaving us with 68 pages of content, so let’s take a look!   Yes, before you ask – this is the start of an planned series, but for once, I wouldn’t advise in favor of waiting until the entire series is released, for the book utilizes a pretty clever suggested hook (which you should employ) that allows it to be seamlessly slotted into pretty much any setting or ongoing series of adventures you choose/currently play. The module is also entirely self-contained.   This […]

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  • The Fall of Mith: Mithos Manor (5e) The first module in the Fall of Mith-series clocks in at 72 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, leaving us with 68 pages of content, so let’s take a look!   Yes, before you ask – this is the start of an planned series, but for once, I wouldn’t advise in favor of waiting until the entire series is released, for the book utilizes a pretty clever suggested hook (which you should employ) that allows it to be seamlessly slotted into pretty much any setting or ongoing series of adventures you choose/currently play. The module is also entirely self-contained.   This review was moved up in my […]

    The Fall of Mith: Mithos Manor (5e)

    The Fall of Mith: Mithos Manor (5e) The first module in the Fall of Mith-series clocks in at 72 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, leaving us with 68 pages of content, so let’s take a look!   Yes, before you ask – this is the start of an planned series, but for once, I wouldn’t advise in favor of waiting until the entire series is released, for the book utilizes a pretty clever suggested hook (which you should employ) that allows it to be seamlessly slotted into pretty much any setting or ongoing series of adventures you choose/currently play. The module is also entirely self-contained.   This review was moved up in my […]

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  • The Manor #7 (OSR) The seventh installment of the OSR-‚zine „The Manor“ clocks in at 27 pages, 1 page front cover, 2 pages editorial/ToC/introduction, 1 page advertisement, leaving us with 24 pages of content, laid out in 6’’ by 9’’-booklet style.   The book sees the return of one of my favorite series from the early installments of the ‘zine, with Boltswitch’s Mobile Potion Emporium, penned by Boric Glanduum. The eponymous Boltswitch is basically a gnome snake-oil salesman, but one whose potions actually do something!  Granted, not necessarily what you *want* them to do, but Boltswitch seems to be pretty up front about minor…peculiarities. Adak’s essence of age, for example, seems to be duplicating haste, but for briefer periods…and it […]

    The Manor #7 (OSR)

    The Manor #7 (OSR) The seventh installment of the OSR-‚zine „The Manor“ clocks in at 27 pages, 1 page front cover, 2 pages editorial/ToC/introduction, 1 page advertisement, leaving us with 24 pages of content, laid out in 6’’ by 9’’-booklet style.   The book sees the return of one of my favorite series from the early installments of the ‘zine, with Boltswitch’s Mobile Potion Emporium, penned by Boric Glanduum. The eponymous Boltswitch is basically a gnome snake-oil salesman, but one whose potions actually do something!  Granted, not necessarily what you *want* them to do, but Boltswitch seems to be pretty up front about minor…peculiarities. Adak’s essence of age, for example, seems to be duplicating haste, but for briefer periods…and it […]

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  • 5E Mini-Dungeon: The Cackling Madness of Umberstone Manor (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Big plus: This mini-dungeon comes both a GM and a player-friendly version of the area depicted, all ready for VTT-use. Kudos!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. […]

    5E Mini-Dungeon: The Cackling Madness of Umberstone Manor (5e)

    5E Mini-Dungeon: The Cackling Madness of Umberstone Manor (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Big plus: This mini-dungeon comes both a GM and a player-friendly version of the area depicted, all ready for VTT-use. Kudos!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. […]

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  • Mini-Dungeon: The Cackling Madness of Umberstone Manor This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .jpg-version of the map!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is, a helpful tool in the GM’s arsenal. Got that? Great!   This being an adventure-review, the following contains […]

    Mini-Dungeon: The Cackling Madness of Umberstone Manor

    Mini-Dungeon: The Cackling Madness of Umberstone Manor This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .jpg-version of the map!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is, a helpful tool in the GM’s arsenal. Got that? Great!   This being an adventure-review, the following contains […]

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  • The Manor #1 (OSR) The first of the OSR-zines of the Manor-series clocks in at 24 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement,  leaving us with 19 pages of content, laid out for digest size (6’# by 9’’/A5), meaning that you can fit up to 4 of these pages on a sheet of paper when printing them out.   The material herein assumes a silver standard and assumes a generic OSR-system, claiming no explicit compatibility with one of them. Presentation-wise, we get ascending AC, no differentiation between melee damage-types. Slightly odd: While certain terrain features note the type of save required to resist a given effect, creature statblocks don’t note this. That being said, it is […]

    The Manor #1 (OSR)

    The Manor #1 (OSR) The first of the OSR-zines of the Manor-series clocks in at 24 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement,  leaving us with 19 pages of content, laid out for digest size (6’# by 9’’/A5), meaning that you can fit up to 4 of these pages on a sheet of paper when printing them out.   The material herein assumes a silver standard and assumes a generic OSR-system, claiming no explicit compatibility with one of them. Presentation-wise, we get ascending AC, no differentiation between melee damage-types. Slightly odd: While certain terrain features note the type of save required to resist a given effect, creature statblocks don’t note this. That being said, it is […]

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  • Vathak Hauntings: Red Rose Manor This supplement clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 5 pages of content, so what do we get?   Well, first of all, we get a short run-down of the background story of red rose manor – when a grove of dryads bit off more than they could chew, a rather nasty wizard cut down their trees and made them into the very wood that was used to construct red rose manor. If your PCs are wise, they’ll be doing leg-work before entering such a place – if they botch their gathering of information, they may hear a kind of wrong […]

    Vathak Hauntings: Red Rose Manor

    Vathak Hauntings: Red Rose Manor This supplement clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 5 pages of content, so what do we get?   Well, first of all, we get a short run-down of the background story of red rose manor – when a grove of dryads bit off more than they could chew, a rather nasty wizard cut down their trees and made them into the very wood that was used to construct red rose manor. If your PCs are wise, they’ll be doing leg-work before entering such a place – if they botch their gathering of information, they may hear a kind of wrong […]

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