Man’s Archive

  • Places of Power: Dead Man’s Run This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The location known as “Dead Man’s Run” is something refreshingly different, as far as I’m concerned – this stretch of land is situated on the border between two kingdoms; per default, that would be an elven kingdom and a human one, but it’d be rather easy to change the kingdoms to different races, should your game require that. From initial hostilities and border skirmishes, a truce sprang – one that ultimately […]

    Places of Power: Dead Man’s Run

    Places of Power: Dead Man’s Run This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The location known as “Dead Man’s Run” is something refreshingly different, as far as I’m concerned – this stretch of land is situated on the border between two kingdoms; per default, that would be an elven kingdom and a human one, but it’d be rather easy to change the kingdoms to different races, should your game require that. From initial hostilities and border skirmishes, a truce sprang – one that ultimately […]

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  • Places of Power: Dead Man’s Run (system neutral) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The location known as “Dead Man’s Run” is something refreshingly different, as far as I’m concerned – this stretch of land is situated on the border between two kingdoms; per default, that would be an elven kingdom and a human one, but it’d be rather easy to change the kingdoms to different races, should your game require that. From initial hostilities and border skirmishes, a truce sprang – one […]

    Places of Power: Dead Man’s Run (system neutral)

    Places of Power: Dead Man’s Run (system neutral) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The location known as “Dead Man’s Run” is something refreshingly different, as far as I’m concerned – this stretch of land is situated on the border between two kingdoms; per default, that would be an elven kingdom and a human one, but it’d be rather easy to change the kingdoms to different races, should your game require that. From initial hostilities and border skirmishes, a truce sprang – one […]

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  • Places of Power: Dead Man’s Run (5e) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The location known as “Dead Man’s Run” is something refreshingly different, as far as I’m concerned – this stretch of land is situated on the border between two kingdoms; per default, that would be an elven kingdom and a human one, but it’d be rather easy to change the kingdoms to different races, should your game require that. From initial hostilities and border skirmishes, a truce sprang – one that […]

    Places of Power: Dead Man’s Run (5e)

    Places of Power: Dead Man’s Run (5e) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The location known as “Dead Man’s Run” is something refreshingly different, as far as I’m concerned – this stretch of land is situated on the border between two kingdoms; per default, that would be an elven kingdom and a human one, but it’d be rather easy to change the kingdoms to different races, should your game require that. From initial hostilities and border skirmishes, a truce sprang – one that […]

    Continue Reading...