Manual Archive

  • Ottolf’s Handy Manual of Everyday Magic The freshman offering (and so far only one) of Land’s End Press clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 27 pages of content, so let’s take a look!   After a brief bit of introductory fluff, we begin with an elaboration of the unusual concepts depicted in this book: Exotic cantrips are cantrips that aren’t automatically available from the get-go – they are rewards and have to be sought out. Some spells herein are augmentable – much like psionic powers and e.g. many spells in 5E, these spells can be prepared at higher levels, which increases its potency. However, […]

    Ottolf’s Handy Manual of Everyday Magic

    Ottolf’s Handy Manual of Everyday Magic The freshman offering (and so far only one) of Land’s End Press clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 27 pages of content, so let’s take a look!   After a brief bit of introductory fluff, we begin with an elaboration of the unusual concepts depicted in this book: Exotic cantrips are cantrips that aren’t automatically available from the get-go – they are rewards and have to be sought out. Some spells herein are augmentable – much like psionic powers and e.g. many spells in 5E, these spells can be prepared at higher levels, which increases its potency. However, […]

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  • Prepare for War: Basic Training Manual This Player’s Guide for Amora Game’s new AP is 29 pages long, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, leaving us with 25 pages of content, so let’s take a look, shall we?   Military-life is not for the faint of heart or easy, and the same holds true for the city-state of Thaddeus, where, in the Compound 13, the PCs will undergo their training for war against the city-state’s adversaries. Hence, as you can imagine, the player characters don’t start as full-blown adventurers, but rather 0-level characters. Where via SGG (or now, RGG’s) Apprentice-level character-rules (don’t fear – all required is in here) and char generation, the PCs […]

    Prepare for War: Basic Training Manual

    Prepare for War: Basic Training Manual This Player’s Guide for Amora Game’s new AP is 29 pages long, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, leaving us with 25 pages of content, so let’s take a look, shall we?   Military-life is not for the faint of heart or easy, and the same holds true for the city-state of Thaddeus, where, in the Compound 13, the PCs will undergo their training for war against the city-state’s adversaries. Hence, as you can imagine, the player characters don’t start as full-blown adventurers, but rather 0-level characters. Where via SGG (or now, RGG’s) Apprentice-level character-rules (don’t fear – all required is in here) and char generation, the PCs […]

    Continue Reading...