Manual Archive

  • Wraith Wright’s The Comprehensive Equipment Manual (5e) This massive rules-book clocks in at 139 pages, 1 page front cover, 1 page editorial/SRD, 3 pages of ToC, leaving us with 134 pages of content, so let’s take a look!   This review was requested as a prioritized review by one of my patreons. The review is based on the updated V.1.2. of the book.   All right, so one of the most underwhelming aspects of the 5e PHB, at least for me, was the rather rudimentary section on items, weapons, etc. – I was hoping that we’d see a big equipment book soon after the PHB’s release, but so far, no dice. Fret not, though, for this is EXACTLY where this […]

    Wraith Wright’s The Comprehensive Equipment Manual (5e)

    Wraith Wright’s The Comprehensive Equipment Manual (5e) This massive rules-book clocks in at 139 pages, 1 page front cover, 1 page editorial/SRD, 3 pages of ToC, leaving us with 134 pages of content, so let’s take a look!   This review was requested as a prioritized review by one of my patreons. The review is based on the updated V.1.2. of the book.   All right, so one of the most underwhelming aspects of the 5e PHB, at least for me, was the rather rudimentary section on items, weapons, etc. – I was hoping that we’d see a big equipment book soon after the PHB’s release, but so far, no dice. Fret not, though, for this is EXACTLY where this […]

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  • Ottolf’s Handy Manual of Everyday Magic The freshman offering (and so far only one) of Land’s End Press clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 27 pages of content, so let’s take a look!   After a brief bit of introductory fluff, we begin with an elaboration of the unusual concepts depicted in this book: Exotic cantrips are cantrips that aren’t automatically available from the get-go – they are rewards and have to be sought out. Some spells herein are augmentable – much like psionic powers and e.g. many spells in 5E, these spells can be prepared at higher levels, which increases its potency. However, […]

    Ottolf’s Handy Manual of Everyday Magic

    Ottolf’s Handy Manual of Everyday Magic The freshman offering (and so far only one) of Land’s End Press clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 27 pages of content, so let’s take a look!   After a brief bit of introductory fluff, we begin with an elaboration of the unusual concepts depicted in this book: Exotic cantrips are cantrips that aren’t automatically available from the get-go – they are rewards and have to be sought out. Some spells herein are augmentable – much like psionic powers and e.g. many spells in 5E, these spells can be prepared at higher levels, which increases its potency. However, […]

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  • Prepare for War: Basic Training Manual This Player’s Guide for Amora Game’s new AP is 29 pages long, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, leaving us with 25 pages of content, so let’s take a look, shall we?   Military-life is not for the faint of heart or easy, and the same holds true for the city-state of Thaddeus, where, in the Compound 13, the PCs will undergo their training for war against the city-state’s adversaries. Hence, as you can imagine, the player characters don’t start as full-blown adventurers, but rather 0-level characters. Where via SGG (or now, RGG’s) Apprentice-level character-rules (don’t fear – all required is in here) and char generation, the PCs […]

    Prepare for War: Basic Training Manual

    Prepare for War: Basic Training Manual This Player’s Guide for Amora Game’s new AP is 29 pages long, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, leaving us with 25 pages of content, so let’s take a look, shall we?   Military-life is not for the faint of heart or easy, and the same holds true for the city-state of Thaddeus, where, in the Compound 13, the PCs will undergo their training for war against the city-state’s adversaries. Hence, as you can imagine, the player characters don’t start as full-blown adventurers, but rather 0-level characters. Where via SGG (or now, RGG’s) Apprentice-level character-rules (don’t fear – all required is in here) and char generation, the PCs […]

    Continue Reading...