Marc Radle Archive

  • New Paths: The Trickster (Second Revision) This second revised installment of the New Paths-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   This pdf was moved up in my review-queue at the request of my players.   The trickster class presented herein receives d8 HD, a now reduced 4+Int skills per level, proficiency with simple weapons plus rapier, longsword, sap, short sword, shortbow, whip light armor and shields (excluding tower shields) and may freely cast spells while only wearing light armor and/or using a shield. The class receives 3/4 BAB-progression as well as good Ref- and Will-saves […]

    New Paths: The Trickster (Second Revision)

    New Paths: The Trickster (Second Revision) This second revised installment of the New Paths-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   This pdf was moved up in my review-queue at the request of my players.   The trickster class presented herein receives d8 HD, a now reduced 4+Int skills per level, proficiency with simple weapons plus rapier, longsword, sap, short sword, shortbow, whip light armor and shields (excluding tower shields) and may freely cast spells while only wearing light armor and/or using a shield. The class receives 3/4 BAB-progression as well as good Ref- and Will-saves […]

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  • Village Backdrop: White Moon Cove (5e) This installment in Raging Swan’s Village backdrop-series, converted to 5e, is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with a total of 5 pages of content for the village of White Moon Cove, so let’s take a look!   White Moon Cove is essentially a moderately wealthy coastal town governed by a council and features a list of 9 notable NPCs, settlement stats and a list of 8 notable locations. The town features an ex-paladin drunkard knowledgeable about Sahuagin, a brothel hidden behind a fishmonger (imagine the smell – ew!) and information on general […]

    Village Backdrop: White Moon Cove (5e)

    Village Backdrop: White Moon Cove (5e) This installment in Raging Swan’s Village backdrop-series, converted to 5e, is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with a total of 5 pages of content for the village of White Moon Cove, so let’s take a look!   White Moon Cove is essentially a moderately wealthy coastal town governed by a council and features a list of 9 notable NPCs, settlement stats and a list of 8 notable locations. The town features an ex-paladin drunkard knowledgeable about Sahuagin, a brothel hidden behind a fishmonger (imagine the smell – ew!) and information on general […]

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  • Advanced Races Compendium This massive book clocks in at 338 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 1.5 pages of SRD, 3 pages of advertisement, 1 page back cover, leaving us with a colossal328.5 pages of content, so let’s take a look!   Wait a second, though – A quick glance at the list of developers for this book will show you that I worked on this. I am writing this article since I was explicitly asked to by my readers. That being said, considering the sheer size of this book and my own involvement, I will not provide a point by point analysis of the content and also will refrain from adding a final […]

    Advanced Races Compendium

    Advanced Races Compendium This massive book clocks in at 338 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 1.5 pages of SRD, 3 pages of advertisement, 1 page back cover, leaving us with a colossal328.5 pages of content, so let’s take a look!   Wait a second, though – A quick glance at the list of developers for this book will show you that I worked on this. I am writing this article since I was explicitly asked to by my readers. That being said, considering the sheer size of this book and my own involvement, I will not provide a point by point analysis of the content and also will refrain from adding a final […]

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  • New Paths – The Trickster (Revised edition) This revised installment of the New Paths-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   The trickster class presented herein receives d8 HD, a now reduced 4+Int skills per level, proficiency with simple weapons plus rapier, longsword, sap, short sword, shortbow, whip light armor and shields (excluding tower shields) and may freely cast spells while only wearing light armor and/or using a shield. The class receives 3/4 BAB-progression as well as good Ref- and Will-saves and gains spellcasting.   Spellcasting of the trickster is slightly more tricky (I’ll punch myself […]

    New Paths – The Trickster (Revised edition)

    New Paths – The Trickster (Revised edition) This revised installment of the New Paths-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   The trickster class presented herein receives d8 HD, a now reduced 4+Int skills per level, proficiency with simple weapons plus rapier, longsword, sap, short sword, shortbow, whip light armor and shields (excluding tower shields) and may freely cast spells while only wearing light armor and/or using a shield. The class receives 3/4 BAB-progression as well as good Ref- and Will-saves and gains spellcasting.   Spellcasting of the trickster is slightly more tricky (I’ll punch myself […]

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  • Lands of Porphyra Campaign Setting This massive campaign setting clocks in at 214 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with a massive 219 pages of content, so let’s take a look!   Porphyra…Purple Duck Games’ in-house setting is massive, it’s regional (and extremely crunchy) player’s guide clocking in regularly at 60+ pages…and unlike most campaign settings, this world was not crowdfunded…it just slowly, steadily, came to be…which is an impressive feat in my book. Anyways, Porphyra’s details and unique components are many and have been suffusing Purple Duck Games-supplements for years: Whether it’s the unique mini-game arabakmpsi, the lovecraft gaming toolkit or other offerings – never obtrusive, but the […]

    Lands of Porphyra Campaign Setting

    Lands of Porphyra Campaign Setting This massive campaign setting clocks in at 214 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with a massive 219 pages of content, so let’s take a look!   Porphyra…Purple Duck Games’ in-house setting is massive, it’s regional (and extremely crunchy) player’s guide clocking in regularly at 60+ pages…and unlike most campaign settings, this world was not crowdfunded…it just slowly, steadily, came to be…which is an impressive feat in my book. Anyways, Porphyra’s details and unique components are many and have been suffusing Purple Duck Games-supplements for years: Whether it’s the unique mini-game arabakmpsi, the lovecraft gaming toolkit or other offerings – never obtrusive, but the […]

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  • Southlands Campaign Setting This massive campaign setting-style book clocks in at 302 pages, 1 page front cover, 2 pages of editorial, 4 pages of ToC, 2 pages of KS-backer thanks, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with a massive 290 pages of raw content, so let’s take a look!   I was a (hesitant) backer for this book’s KS, but otherwise unaffiliated with the production of this massive tome. My book is mainly based on the print version, though the electronic version was consulted for the purpose of determining electronic functionality of e.g. bookmarks and the like.   What do I mean by “hesitant”? Okay, before we dive into this book’s subject matter, a […]

    Southlands Campaign Setting

    Southlands Campaign Setting This massive campaign setting-style book clocks in at 302 pages, 1 page front cover, 2 pages of editorial, 4 pages of ToC, 2 pages of KS-backer thanks, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with a massive 290 pages of raw content, so let’s take a look!   I was a (hesitant) backer for this book’s KS, but otherwise unaffiliated with the production of this massive tome. My book is mainly based on the print version, though the electronic version was consulted for the purpose of determining electronic functionality of e.g. bookmarks and the like.   What do I mean by “hesitant”? Okay, before we dive into this book’s subject matter, a […]

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  • New Paths: The Trickster This installment of the New Paths-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   This pdf was moved up in my review-queue at the request of my players.   The trickster class presented herein receives d8 HD, a massive 6+Int skills per level, proficiency with simple weapons plus rapier, longsword, sap, short sword, shortbow, whip light armor and shields (excluding tower shields) and may freely cast spells while only wearing light armor and/or using a shield. The class receives 3/4 BAB-progression as well as good Ref- and Will-saves and gains spellcasting.   Spellcasting […]

    New Paths: The Trickster

    New Paths: The Trickster This installment of the New Paths-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   This pdf was moved up in my review-queue at the request of my players.   The trickster class presented herein receives d8 HD, a massive 6+Int skills per level, proficiency with simple weapons plus rapier, longsword, sap, short sword, shortbow, whip light armor and shields (excluding tower shields) and may freely cast spells while only wearing light armor and/or using a shield. The class receives 3/4 BAB-progression as well as good Ref- and Will-saves and gains spellcasting.   Spellcasting […]

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  • Shadows of the Dusk Queen This module clocks in at 36 pages, 1 page front cover, 2 pages of editorial, 1 page SRD, 1 page back cover, leaving us with 31 pages of content, so let’s take a look, shall we?   This module was moved up on my review-queue at the request of my players. The following being an adventure-review, from here on out, the SPOILERS reign. Potential players should jump to the conclusion. … .. . All right, still here? Even the shadow fey can love, in their own, alien way – and so, a scáthesidhe, exiled from the winter court and hence known as the dusk queen, retreated to the dark woods and ruled as one would […]

    Shadows of the Dusk Queen

    Shadows of the Dusk Queen This module clocks in at 36 pages, 1 page front cover, 2 pages of editorial, 1 page SRD, 1 page back cover, leaving us with 31 pages of content, so let’s take a look, shall we?   This module was moved up on my review-queue at the request of my players. The following being an adventure-review, from here on out, the SPOILERS reign. Potential players should jump to the conclusion. … .. . All right, still here? Even the shadow fey can love, in their own, alien way – and so, a scáthesidhe, exiled from the winter court and hence known as the dusk queen, retreated to the dark woods and ruled as one would […]

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  • GM’s Miscellany: Urban Dressing This massive compilation of Urban Dressing-content clocks in at 239 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 2 pages of ToC, 1 page statblocks by CR, 1 page advice on how to read statblocks, 2 pages of author bios (yay for those – seriously, more books should have them to generate name recognition), 1 page SRD, 1 page back cover, leaving us with a massive 228 pages of content, so let’s take a look, shall we?   Okay, so this massive book contains the originally free tavern game Dragon and the Thief, So what’s it Called Anyway, So what’s for Sale, Anyway I +II, So what’s the Tavern Like, Anyway I+II, random […]

    GM’s Miscellany: Urban Dressing

    GM’s Miscellany: Urban Dressing This massive compilation of Urban Dressing-content clocks in at 239 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 2 pages of ToC, 1 page statblocks by CR, 1 page advice on how to read statblocks, 2 pages of author bios (yay for those – seriously, more books should have them to generate name recognition), 1 page SRD, 1 page back cover, leaving us with a massive 228 pages of content, so let’s take a look, shall we?   Okay, so this massive book contains the originally free tavern game Dragon and the Thief, So what’s it Called Anyway, So what’s for Sale, Anyway I +II, So what’s the Tavern Like, Anyway I+II, random […]

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  • Advanced Races: Lamia This installment of the Advanced Races-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, so let’s take a look at the remaining 13 pages, shall we?   We kick this off with an interesting insight into the highly matriarchal culture of the evil lamia and an accompanying piece of in-character prose – turns out that male lamia, marginalized though they may be, do exist – as do those rare lamia that leave the cruel, hedonistic ways of their kind behind. Better yet, we also learn about so-called false lamias with non-serpentine lower bodies…and unlike many Advanced Races installments, age, height and weight tables are provided!   So […]

    Advanced Races: Lamia

    Advanced Races: Lamia This installment of the Advanced Races-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, so let’s take a look at the remaining 13 pages, shall we?   We kick this off with an interesting insight into the highly matriarchal culture of the evil lamia and an accompanying piece of in-character prose – turns out that male lamia, marginalized though they may be, do exist – as do those rare lamia that leave the cruel, hedonistic ways of their kind behind. Better yet, we also learn about so-called false lamias with non-serpentine lower bodies…and unlike many Advanced Races installments, age, height and weight tables are provided!   So […]

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  • New Paths Compendium This massive compilation of the New Paths-series, including quite a bunch of new content), clocks in at 130 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 124 pages of content, so let’s take a look, shall we?   So, from the get-go – I did reviews for the arcane paladin-class, the Battle Scion, the Spell-less Ranger, Shaman, White Necromancer, Monk/Ninja and Gunslinger-installments of the series, so if you’re interested in a direct breakdown of these, please take a look at the respective reviews. I will, though, mention the new content or fixes. I also did not review the elven archer-pdf (simply […]

    New Paths Compendium

    New Paths Compendium This massive compilation of the New Paths-series, including quite a bunch of new content), clocks in at 130 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 124 pages of content, so let’s take a look, shall we?   So, from the get-go – I did reviews for the arcane paladin-class, the Battle Scion, the Spell-less Ranger, Shaman, White Necromancer, Monk/Ninja and Gunslinger-installments of the series, so if you’re interested in a direct breakdown of these, please take a look at the respective reviews. I will, though, mention the new content or fixes. I also did not review the elven archer-pdf (simply […]

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  • GM’s Miscellany: Village Backdrops This compilation of Rgaing Swan Press’ critically-acclaimed and well-received Village Backdrop-series is a massive 101 pages long, 1 page front cover, 2 pages of advertisement, 2 pages of editorial, 1 page author-bios (read those, fellow gamers – if only so you remember who wrote your favorite supplements), 1 page ToC, 1 page advice for novice DMs on how to read statblocks, 1 page SRD and 1 page back cover, leaving us with 91 pages of content – so let’s get this on, shall we?   Well, first of all, we kick off this massive compilation with a list of all the statblocks in this book and the respective villages in which the beings reside – thus […]

    GM’s Miscellany: Village Backdrops

    GM’s Miscellany: Village Backdrops This compilation of Rgaing Swan Press’ critically-acclaimed and well-received Village Backdrop-series is a massive 101 pages long, 1 page front cover, 2 pages of advertisement, 2 pages of editorial, 1 page author-bios (read those, fellow gamers – if only so you remember who wrote your favorite supplements), 1 page ToC, 1 page advice for novice DMs on how to read statblocks, 1 page SRD and 1 page back cover, leaving us with 91 pages of content – so let’s get this on, shall we?   Well, first of all, we kick off this massive compilation with a list of all the statblocks in this book and the respective villages in which the beings reside – thus […]

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  • Hargroth’s Fieldtrip This module for apprentice-level characters is 29 pages long, 1 page front cover, 1 page editorial,1 page SRD, leaving us with 26 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   Still here? All right, since this pdf uses the apprentice-level rules for 0-level characters by Tricky Owlbear Publishing, the PCs unsurprisingly haven’t seen much action – in fact, none – until one fateful day, the local dwarven woodcutter and huntsman Hargroth wants to take them on a fieldtrip from their idyllic, remote village of Wood’s Edge. The basic village comes with a full statblock and quite detailed pieces of […]

    Hargroth’s Fieldtrip

    Hargroth’s Fieldtrip This module for apprentice-level characters is 29 pages long, 1 page front cover, 1 page editorial,1 page SRD, leaving us with 26 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   Still here? All right, since this pdf uses the apprentice-level rules for 0-level characters by Tricky Owlbear Publishing, the PCs unsurprisingly haven’t seen much action – in fact, none – until one fateful day, the local dwarven woodcutter and huntsman Hargroth wants to take them on a fieldtrip from their idyllic, remote village of Wood’s Edge. The basic village comes with a full statblock and quite detailed pieces of […]

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  • New Paths: The Expanded White Necromancer The latest installment of Kobold Press’ New Paths-series is 17 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 13 pages of content, so let’s take a look, shall we?   So…this is it. Ever since its initial inception in Kobold Quarterly, the White Necromancer by Marc Radle has been met with laurels and I admit to having waited for it for quite some time. That being said, in the meanwhile, Zombie Sky Press’ Sacred Necromancer has delivered a solid, if not always perfectly balanced take on the class as well – so can the White Necromancer stand its ground or has it become redundant? […]

    New Paths: The Expanded White Necromancer

    New Paths: The Expanded White Necromancer The latest installment of Kobold Press’ New Paths-series is 17 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 13 pages of content, so let’s take a look, shall we?   So…this is it. Ever since its initial inception in Kobold Quarterly, the White Necromancer by Marc Radle has been met with laurels and I admit to having waited for it for quite some time. That being said, in the meanwhile, Zombie Sky Press’ Sacred Necromancer has delivered a solid, if not always perfectly balanced take on the class as well – so can the White Necromancer stand its ground or has it become redundant? […]

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  • New Paths: The Battle Scion (Revised Edition) This pdf is 13 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 9 pages of content, so let’s take a look!   So. Another gish-class. I can’t say I’m too excited by the prospect, but author Marc Radle has already created the revised Vanguard, which ranks among my favorite takes on the concept, so let’s take a look: The Battle Scion gets d10, full BAB-progression, good fort-and will-saves, 2+Int skills per level, proficiency in light, medium and heavy armor, shields and simple and martial weapons AND may cast spells while in armor from the very first level without arcane spell-failure chance – thankfully […]

    New Paths: The Battle Scion (Revised Edition)

    New Paths: The Battle Scion (Revised Edition) This pdf is 13 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 9 pages of content, so let’s take a look!   So. Another gish-class. I can’t say I’m too excited by the prospect, but author Marc Radle has already created the revised Vanguard, which ranks among my favorite takes on the concept, so let’s take a look: The Battle Scion gets d10, full BAB-progression, good fort-and will-saves, 2+Int skills per level, proficiency in light, medium and heavy armor, shields and simple and martial weapons AND may cast spells while in armor from the very first level without arcane spell-failure chance – thankfully […]

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  • The Sunken Pyramid I’m posting this on the 26th of June and astute readers might deduce from what I still haven’t reviewed that this pdf isn’t due on my schedule until next week. Well, as an early birthday present from me to myself (tomorrow, I’ll be a year older once again…), I’ll review only excellent pdfs today. This is one of them! This module is 87 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page SRD, 1 page ToC, 1 page statblock-list by CR/foreword, 1 page advice on reading statblocks for novice-DMs, 1 page basic advice on using adventures, leaving us with 78 pages of content   This being an adventure-review, the following contains SPOILERS. […]

    The Sunken Pyramid

    The Sunken Pyramid I’m posting this on the 26th of June and astute readers might deduce from what I still haven’t reviewed that this pdf isn’t due on my schedule until next week. Well, as an early birthday present from me to myself (tomorrow, I’ll be a year older once again…), I’ll review only excellent pdfs today. This is one of them! This module is 87 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page SRD, 1 page ToC, 1 page statblock-list by CR/foreword, 1 page advice on reading statblocks for novice-DMs, 1 page basic advice on using adventures, leaving us with 78 pages of content   This being an adventure-review, the following contains SPOILERS. […]

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  • New Paths: Expanded Battle Scion This pdf is 13 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 9 pages of content, so let’s take a look!   So. Another gish-class. I can’t say I’m too excited by the prospect, but author Marc Radle has already created the revised Vanguard, which ranks among my favorite takes on the concept, so let’s take a look: The Battle Scion gets d10, full BAB-progression, good fort-and will-saves, 2+Int skills per level, proficiency in light, medium and heavy armor, shields and simple and martial weapons AND may cast spells while in armor from the very first level without arcane spell-failure chance – thankfully still specifying […]

    New Paths: Expanded Battle Scion

    New Paths: Expanded Battle Scion This pdf is 13 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 9 pages of content, so let’s take a look!   So. Another gish-class. I can’t say I’m too excited by the prospect, but author Marc Radle has already created the revised Vanguard, which ranks among my favorite takes on the concept, so let’s take a look: The Battle Scion gets d10, full BAB-progression, good fort-and will-saves, 2+Int skills per level, proficiency in light, medium and heavy armor, shields and simple and martial weapons AND may cast spells while in armor from the very first level without arcane spell-failure chance – thankfully still specifying […]

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  • Village Backdrop: White Moon Cove This installment of Raging Swan’s Village Backdrop-series is 13 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page ToC/foreword,1 page advice on reading statblocks for novice DMs, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look, shall we?   White Moon Cove is essentially a moderately wealthy coastal town governed by a council and features a list of 9 notable NPCs, settlement stats and a list of 8 notable locations as well as a “So what’s for sale, anyways”-style entry of the items available in the marketplace. The town features an ex-paladin drunkard knowledgeable about Sahuagin, a brothel hidden […]

    Village Backdrops: White Moon Cove

    Village Backdrop: White Moon Cove This installment of Raging Swan’s Village Backdrop-series is 13 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page ToC/foreword,1 page advice on reading statblocks for novice DMs, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look, shall we?   White Moon Cove is essentially a moderately wealthy coastal town governed by a council and features a list of 9 notable NPCs, settlement stats and a list of 8 notable locations as well as a “So what’s for sale, anyways”-style entry of the items available in the marketplace. The town features an ex-paladin drunkard knowledgeable about Sahuagin, a brothel hidden […]

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  • Chronomancy doesn’t work. We’ve heard it all before. And then, the reboot of the Prince of Persia-franchise brought us a representation where it does work. Not idle, Super Genius Games created a by now legendary class that ranks among the finest for PFRPG by any publisher in   The Genius Guide to the Time Thief This pdf is 10 pages long, 2/3 of a page front cover, 1 page SRD, leaving 8 1/3 pages of content for the Time Thief, a class I should have reviewed a long, long time ago, so let’s remedy my oversight.   The new Time Thief base-class gets d8, 6+Int skills, ¾ BAB, good ref and will saves and no spellcasting. The basic signature ability […]

    SGG’s Time-based supplements and Rite’s Renegade-books

    Chronomancy doesn’t work. We’ve heard it all before. And then, the reboot of the Prince of Persia-franchise brought us a representation where it does work. Not idle, Super Genius Games created a by now legendary class that ranks among the finest for PFRPG by any publisher in   The Genius Guide to the Time Thief This pdf is 10 pages long, 2/3 of a page front cover, 1 page SRD, leaving 8 1/3 pages of content for the Time Thief, a class I should have reviewed a long, long time ago, so let’s remedy my oversight.   The new Time Thief base-class gets d8, 6+Int skills, ¾ BAB, good ref and will saves and no spellcasting. The basic signature ability […]

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  • The Expanded Shaman marks the second book in Open Designs’ New Paths series. Anyone paying attention is well aware of how well received the first installment (The Spell Less Ranger) was, and what type of pressure that places upon this book right off the bat. Question here then is, did Marc Radle have another bullet in the chamber? So let us take a look. Weighing in at 16 pages, with 10 pages of new material, 2 sheets for tracking wild shape and a spirit guide, cover, OGL, credit and ad (which would not fully load in my version of this PDF). Artwork is handled by the talented Rick Hershey, as those familiar with his style can easily recognize from the […]

    Open Design’s New Paths 2: Expanded Shaman

    The Expanded Shaman marks the second book in Open Designs’ New Paths series. Anyone paying attention is well aware of how well received the first installment (The Spell Less Ranger) was, and what type of pressure that places upon this book right off the bat. Question here then is, did Marc Radle have another bullet in the chamber? So let us take a look. Weighing in at 16 pages, with 10 pages of new material, 2 sheets for tracking wild shape and a spirit guide, cover, OGL, credit and ad (which would not fully load in my version of this PDF). Artwork is handled by the talented Rick Hershey, as those familiar with his style can easily recognize from the […]

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  • Weighing in at 15 pages (Front cover -1 page, credit/PID – 1 page, 2 pages of tracking sheets, OGL) we’ve got roughly 10 pages of new material here to work with. A spell-less Ranger….this class has long been plagued by the fact that whereas any class tossing spells about is kinda cool in its own right, the iconic characters who inspired this particular class were men existing by their own skill, and their ability to utilize the lands around them to some amazing feats. I’ve seen a few attempts to go spell-less with a ranger in the past, and it has always come out looking very much like a pigeon-holed fighter….so let us take a look and see if Mr. […]

    Open Design’s New Path – The Expanded Spell-less Ranger

    Weighing in at 15 pages (Front cover -1 page, credit/PID – 1 page, 2 pages of tracking sheets, OGL) we’ve got roughly 10 pages of new material here to work with. A spell-less Ranger….this class has long been plagued by the fact that whereas any class tossing spells about is kinda cool in its own right, the iconic characters who inspired this particular class were men existing by their own skill, and their ability to utilize the lands around them to some amazing feats. I’ve seen a few attempts to go spell-less with a ranger in the past, and it has always come out looking very much like a pigeon-holed fighter….so let us take a look and see if Mr. […]

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  • The Vanguard….. I’ve read through the revised edition of this Genius Guide, planning out a character concept here, an NPC idea there….in short, I did what I always do, I read through the material and tried to decide for myself, would I use this concept in my game. The answer is yes. In a heartbeat. Yes, from a purely meta-gamer point of view this is a concept that has now been done three times over; the archon, the magus and of course the vanguard itself, so why the need right? Simple answer, because there’s more than one class swinging a sword isn’t there? We play in a game that is built on versatility and option. It is that wealth of […]

    Genius Guide to The Vanguard gets an Overhaul

    The Vanguard….. I’ve read through the revised edition of this Genius Guide, planning out a character concept here, an NPC idea there….in short, I did what I always do, I read through the material and tried to decide for myself, would I use this concept in my game. The answer is yes. In a heartbeat. Yes, from a purely meta-gamer point of view this is a concept that has now been done three times over; the archon, the magus and of course the vanguard itself, so why the need right? Simple answer, because there’s more than one class swinging a sword isn’t there? We play in a game that is built on versatility and option. It is that wealth of […]

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