Maria Smolina Archive

  • Whispers of the Dark Mother #2: Tower of Hidden Doors The second adventure in the „Whispers of the Dark Mother adventure arc clocks in at 28 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   Okay, first things first: It should be noted that this module contains a two-page write-up of the deity Amaura, the mother of life and oceans – this deity was first introduced in Cultures of Celmae: Majeed, but has been expanded in this module: We learn about priest’s roles, shrines, etc. While, flavor-wise, the deity write-up is pretty concise, you should be aware that no Inner […]

    Whispers of the Dark Mother #2: Tower of Hidden Doors

    Whispers of the Dark Mother #2: Tower of Hidden Doors The second adventure in the „Whispers of the Dark Mother adventure arc clocks in at 28 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   Okay, first things first: It should be noted that this module contains a two-page write-up of the deity Amaura, the mother of life and oceans – this deity was first introduced in Cultures of Celmae: Majeed, but has been expanded in this module: We learn about priest’s roles, shrines, etc. While, flavor-wise, the deity write-up is pretty concise, you should be aware that no Inner […]

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  • Character Options: Oracle This pdf clocks in at 8 pages, 1 page front cover, 1/2 a page editorial/SRD, leaving us with 6.5 pages of content, so let’s take a look!   We begin after a brief introductory passage with three oracle mysteries, the first of which would be “Giant World” – the class skills added here would be Intimidate, Perception and Knowledge (nature), with the bonus spells running the gamut from giant forms to enlarge person. The revelations available allow you to increase size (and weight!) of unattended items at touch temporarily, a Brew potion and later, heroes’ feast-duplicating cauldron, making an extradimensional giant’s home that scales in potency, gain greater resilience (Toughness, Great Fortitude, Improved Great Fortitude) and, pretty […]

    Character Options: Oracle

    Character Options: Oracle This pdf clocks in at 8 pages, 1 page front cover, 1/2 a page editorial/SRD, leaving us with 6.5 pages of content, so let’s take a look!   We begin after a brief introductory passage with three oracle mysteries, the first of which would be “Giant World” – the class skills added here would be Intimidate, Perception and Knowledge (nature), with the bonus spells running the gamut from giant forms to enlarge person. The revelations available allow you to increase size (and weight!) of unattended items at touch temporarily, a Brew potion and later, heroes’ feast-duplicating cauldron, making an extradimensional giant’s home that scales in potency, gain greater resilience (Toughness, Great Fortitude, Improved Great Fortitude) and, pretty […]

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  • Letters from the Flaming Crab: County Faire This installment of the damn cool “Letters from the Flaming Crab”-series of oddball, unconventional pdfs clocks in at 20 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 16 pages of content so let’s take a look!   This pdf addresses a concern I have encountered in my games a couple of times, and from what I’ve heard, I am not alone. You see, my games tend to be pretty serious affairs and feature some darker themes; as such, faires and circuses tend to result in…ehem…unpleasant adventures…to the point where my players have become suitably paranoid regarding county faires…which feeds into the law of diminishing returns.   […]

    Letters from the Flaming Crab: County Faire

    Letters from the Flaming Crab: County Faire This installment of the damn cool “Letters from the Flaming Crab”-series of oddball, unconventional pdfs clocks in at 20 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 16 pages of content so let’s take a look!   This pdf addresses a concern I have encountered in my games a couple of times, and from what I’ve heard, I am not alone. You see, my games tend to be pretty serious affairs and feature some darker themes; as such, faires and circuses tend to result in…ehem…unpleasant adventures…to the point where my players have become suitably paranoid regarding county faires…which feeds into the law of diminishing returns.   […]

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