MArk Gedak Archive

  • The Sighted Seeker – A Psionic Prestige Archetype This prestige archetype clocks in at 13 pages, 1 page front cover, 1 page SRD, leaving us with 11 pages of content, so let’s take a look!   Wait, prestige archetype? Well, yeah. In case you’re not familiar with the concept, check out my page and a tag/quick search away, you’ll get all the reviews for them. Concept-wise, the idea is to basically roll a PrC’s features into a core class, making it more akin to an archetype/variant class. Originally invented by Carl Cramér for Purple Duck Games, this concept has been pretty intriguing…so let’s take a look at whether it translates well to the psionic context!   The sighted seeker as […]

    The Sighted Seeker – A Psionic Prestige Archetype

    The Sighted Seeker – A Psionic Prestige Archetype This prestige archetype clocks in at 13 pages, 1 page front cover, 1 page SRD, leaving us with 11 pages of content, so let’s take a look!   Wait, prestige archetype? Well, yeah. In case you’re not familiar with the concept, check out my page and a tag/quick search away, you’ll get all the reviews for them. Concept-wise, the idea is to basically roll a PrC’s features into a core class, making it more akin to an archetype/variant class. Originally invented by Carl Cramér for Purple Duck Games, this concept has been pretty intriguing…so let’s take a look at whether it translates well to the psionic context!   The sighted seeker as […]

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  • The Genius Guide to the Talented Bard This installment of Rogue Genius Games’ Talented class-series clocks in at 38 pages, 1 page front cover, 1 page ToC, 1 page editorial, 2 pages of SRD, leaving us with 33 pages of content, so let’s take a look!   In case you’re new to the concept: Talented classes basically dismantle archetype abilities and base class abilities and codify them according to two categories: Edges for major abilities, talents for less powerful abilities. This does mean that you can cherry-pick exactly the type of class you want, but it also means that you need to be more proficient at creating classes.   The talented bard class, chassis-wise, gets d8 HD, 6 + Int […]

    The Genius Guide to the Talented Bard

    The Genius Guide to the Talented Bard This installment of Rogue Genius Games’ Talented class-series clocks in at 38 pages, 1 page front cover, 1 page ToC, 1 page editorial, 2 pages of SRD, leaving us with 33 pages of content, so let’s take a look!   In case you’re new to the concept: Talented classes basically dismantle archetype abilities and base class abilities and codify them according to two categories: Edges for major abilities, talents for less powerful abilities. This does mean that you can cherry-pick exactly the type of class you want, but it also means that you need to be more proficient at creating classes.   The talented bard class, chassis-wise, gets d8 HD, 6 + Int […]

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  • Lands of Porphyra Campaign Setting This massive campaign setting clocks in at 214 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with a massive 219 pages of content, so let’s take a look!   Porphyra…Purple Duck Games’ in-house setting is massive, it’s regional (and extremely crunchy) player’s guide clocking in regularly at 60+ pages…and unlike most campaign settings, this world was not crowdfunded…it just slowly, steadily, came to be…which is an impressive feat in my book. Anyways, Porphyra’s details and unique components are many and have been suffusing Purple Duck Games-supplements for years: Whether it’s the unique mini-game arabakmpsi, the lovecraft gaming toolkit or other offerings – never obtrusive, but the […]

    Lands of Porphyra Campaign Setting

    Lands of Porphyra Campaign Setting This massive campaign setting clocks in at 214 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with a massive 219 pages of content, so let’s take a look!   Porphyra…Purple Duck Games’ in-house setting is massive, it’s regional (and extremely crunchy) player’s guide clocking in regularly at 60+ pages…and unlike most campaign settings, this world was not crowdfunded…it just slowly, steadily, came to be…which is an impressive feat in my book. Anyways, Porphyra’s details and unique components are many and have been suffusing Purple Duck Games-supplements for years: Whether it’s the unique mini-game arabakmpsi, the lovecraft gaming toolkit or other offerings – never obtrusive, but the […]

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  • Legendary Classes: Sacerdote This installment of the Legendary Classes-series clocks in at 35 pages, 1 page front cover, 1 page editorial, 1 page blank, 1.5 pages of SRD, leaving us with 31.5 pages of content, so let’s take a look!   The sacredote base class presented herein gets d6 HD, 2+Int skills, proficiency with dagger, club, hanbo, quarterstaff and no armors – sacerdotes in armor risk arcane spell failure for divine spells when wearing armor/using shields. The class gets 1/2 BAB-progression and good Will-saves. A sacerdote casts prepared divine spells governed by Wisdom as casting attribute from the cleric’s spell-list. He may not cast spells from opposed alignments, as usual – however, here’s the catch: They have a second spell-list, […]

    Legendary Classes: Sacerdote

    Legendary Classes: Sacerdote This installment of the Legendary Classes-series clocks in at 35 pages, 1 page front cover, 1 page editorial, 1 page blank, 1.5 pages of SRD, leaving us with 31.5 pages of content, so let’s take a look!   The sacredote base class presented herein gets d6 HD, 2+Int skills, proficiency with dagger, club, hanbo, quarterstaff and no armors – sacerdotes in armor risk arcane spell failure for divine spells when wearing armor/using shields. The class gets 1/2 BAB-progression and good Will-saves. A sacerdote casts prepared divine spells governed by Wisdom as casting attribute from the cleric’s spell-list. He may not cast spells from opposed alignments, as usual – however, here’s the catch: They have a second spell-list, […]

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  • Fehr’s Ethnology Collected This massive compilation of Purple Duck Games’ “Fehr’s Ethnology”-series clocks in at an impressive 130 pages, 1 page editorial/ToC, 3 pages of SRD, leaving us with a massive 126 pages of content, so let’s take a look!   We begin with a brief introduction of the subject matter and how to use this book before delving into the races themselves. Each of the write ups not only comes with the basic information on the race’s stats, but also extends to new race traits, alternate racial traits and favored class options. Beyond that, we get mundane and magical equipment for the respective races as well as unique racial archetypes, spells and feats – all of these help particularly […]

    Fehr’s Ethnology Collected

    Fehr’s Ethnology Collected This massive compilation of Purple Duck Games’ “Fehr’s Ethnology”-series clocks in at an impressive 130 pages, 1 page editorial/ToC, 3 pages of SRD, leaving us with a massive 126 pages of content, so let’s take a look!   We begin with a brief introduction of the subject matter and how to use this book before delving into the races themselves. Each of the write ups not only comes with the basic information on the race’s stats, but also extends to new race traits, alternate racial traits and favored class options. Beyond that, we get mundane and magical equipment for the respective races as well as unique racial archetypes, spells and feats – all of these help particularly […]

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  • Purple Duck Storeroom: Spell Components (Core) This installment of Purple Duck Games’ inexpensive Storeroom-series clocks in at 19 pages, 1 page front cover, 2 pages of SRD, providing 16 pages of content, so let’s take a look!   Every roleplaying game, ultimately, is a game of abstractions, of rules and individual interpretation – that’s why no movie will ever amount to the awesomeness of the one stunt that character pulled off…and why discrepancies between a GM’s description and a player’s perception thereof prove to be such a source of frustration when they happen.   If your game is like mine, there is a certain level of simulation – and I believe that spellcasting would be considered much more balanced, if […]

    Purple Duck Storeroom: Spell Components (Core)

    Purple Duck Storeroom: Spell Components (Core) This installment of Purple Duck Games’ inexpensive Storeroom-series clocks in at 19 pages, 1 page front cover, 2 pages of SRD, providing 16 pages of content, so let’s take a look!   Every roleplaying game, ultimately, is a game of abstractions, of rules and individual interpretation – that’s why no movie will ever amount to the awesomeness of the one stunt that character pulled off…and why discrepancies between a GM’s description and a player’s perception thereof prove to be such a source of frustration when they happen.   If your game is like mine, there is a certain level of simulation – and I believe that spellcasting would be considered much more balanced, if […]

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  • Purple Duck Storeroom: Magic Pants! This pdf clocks in at 15 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 11 pages of content, so let’s take a look!   This statement by grandmaster crunch Owen K.C. Stephens could have come from a review of yours truly as well: “Know your item slots. Don’t just invent them. Best to avoid magic pants.”, to briefly paraphrase the comment that spawned this supplement – so yes, here, we tread in the glorious tradition of the Baldur’s Gate-saga’s easter-egg and get magical pants, though admittedly more balanced ones than the ridiculously OP item we got via the pantalon-transmuter.   So, this pdf introduces the leg-slot, where one […]

    Purple Duck Storeroom: Magic Pants!

    Purple Duck Storeroom: Magic Pants! This pdf clocks in at 15 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 11 pages of content, so let’s take a look!   This statement by grandmaster crunch Owen K.C. Stephens could have come from a review of yours truly as well: “Know your item slots. Don’t just invent them. Best to avoid magic pants.”, to briefly paraphrase the comment that spawned this supplement – so yes, here, we tread in the glorious tradition of the Baldur’s Gate-saga’s easter-egg and get magical pants, though admittedly more balanced ones than the ridiculously OP item we got via the pantalon-transmuter.   So, this pdf introduces the leg-slot, where one […]

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  • Purple Duck Storeroom: Alternate Class Abilities This pdf clocks in at 9 pages, 1 page front cover, 1 page editorial/explanation, 2 pages of SRD, leaving us with 5 pages of content, so what are these alternate class abilities?   Essentially, you could think of them as micro-archetypes – to learn one of them, you have to give up a class ability of a equal level when you level up or retrain. Bonus feats and divine auras do not qualify and spellcasting progression potentially counts as such an ability. In the end, the DM has the final say. Got that? Good!   A total of 18 1st level abilities are provided and range from access to a mount (which works as […]

    Purple Duck Storeroom: Alternate Class Abilities

    Purple Duck Storeroom: Alternate Class Abilities This pdf clocks in at 9 pages, 1 page front cover, 1 page editorial/explanation, 2 pages of SRD, leaving us with 5 pages of content, so what are these alternate class abilities?   Essentially, you could think of them as micro-archetypes – to learn one of them, you have to give up a class ability of a equal level when you level up or retrain. Bonus feats and divine auras do not qualify and spellcasting progression potentially counts as such an ability. In the end, the DM has the final say. Got that? Good!   A total of 18 1st level abilities are provided and range from access to a mount (which works as […]

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  • Monsters of Porphyra This massive bestiary clocks in at 199 pages, 1 page front cover, 1 page editorial, 2 pages ToC, 6 pages of SRD, 2 pages blank, 1 page back cover, leaving us with an impressive 186 pages of content, so let’s take a look!   We kick off this bestiary with an interesting introduction, one, in fact I feel the need to mention: The genesis of this book is uncommon. Once upon a time, Purple Duck Games released small monster pdfs, where patrons could choose old-school monsters to be updated to PFRPG – alas, the small pdfs didn’t catch and so, instead, this massive book became a flicker in the eyes of the creators. As you probably can […]

    Monsters of Porphyra

    Monsters of Porphyra This massive bestiary clocks in at 199 pages, 1 page front cover, 1 page editorial, 2 pages ToC, 6 pages of SRD, 2 pages blank, 1 page back cover, leaving us with an impressive 186 pages of content, so let’s take a look!   We kick off this bestiary with an interesting introduction, one, in fact I feel the need to mention: The genesis of this book is uncommon. Once upon a time, Purple Duck Games released small monster pdfs, where patrons could choose old-school monsters to be updated to PFRPG – alas, the small pdfs didn’t catch and so, instead, this massive book became a flicker in the eyes of the creators. As you probably can […]

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  • TOME: A Whale of the Problem The second installment of PDG’s TOME-series is 7 pages long, 1/2 page editorial,1 ¾ pages of SRD, leaving us with 5 ¾ pages of content, so let’s check this out!   In case you’re not in the know, this series provides us with complex encounters using unusual creatures – everything required to run the encounter is provided herein, though. As essentially either a throw away encounter of skeletal from to craft a full-blown adventure from, the product handles much like an adventure and thus this review contains SPOILERS. Potential players should jump to the conclusion.   Still here? All right. Set per default on Whale Island in the setting of Porphyra, the premise of […]

    TOME: A Whale of the Problem

    TOME: A Whale of the Problem The second installment of PDG’s TOME-series is 7 pages long, 1/2 page editorial,1 ¾ pages of SRD, leaving us with 5 ¾ pages of content, so let’s check this out!   In case you’re not in the know, this series provides us with complex encounters using unusual creatures – everything required to run the encounter is provided herein, though. As essentially either a throw away encounter of skeletal from to craft a full-blown adventure from, the product handles much like an adventure and thus this review contains SPOILERS. Potential players should jump to the conclusion.   Still here? All right. Set per default on Whale Island in the setting of Porphyra, the premise of […]

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  • TOME: As likely as a Goat Herding Fish This free pdf is 7 pages long, 1/2 page editorial/logo, 2 pages SRD, leaving us with 4 1/2 pages of content, so what do we exactly get?   Well, we get one short encounter for EL 1, which is based on a hilarious assumption – set in the seeding season, a generic village (with statblock) has had its local doom-spouting madmen tell of a vision of dread horned ones and scales. No horror to be found, though – in fact, a bunch of goatmen herding flying koi (!!!)via specialized fish-whistles (!!) are just en route towards a place where they can sell their animals. Unfortunately, said fish are ravenous and would spell […]

    TOME: As likely as a Goat Herding Fish

    TOME: As likely as a Goat Herding Fish This free pdf is 7 pages long, 1/2 page editorial/logo, 2 pages SRD, leaving us with 4 1/2 pages of content, so what do we exactly get?   Well, we get one short encounter for EL 1, which is based on a hilarious assumption – set in the seeding season, a generic village (with statblock) has had its local doom-spouting madmen tell of a vision of dread horned ones and scales. No horror to be found, though – in fact, a bunch of goatmen herding flying koi (!!!)via specialized fish-whistles (!!) are just en route towards a place where they can sell their animals. Unfortunately, said fish are ravenous and would spell […]

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  • Today I’m going to take a look at Purple Duck Games’ excellent collection of deities,   The Gods of Porphyra This pdf is 45 pages long, 1 page front cover, 1 page editorial, 2 pages of SRD and 1 page advertisement, leaving 40 pages of content – quite a bunch for this new pantheon, so let’s check out these gods! Porphyra, until recently, as the aptly written introduction tells us, was a world without gods – and then elves and orcs united and saw their world almost torn asunder by the arrival of gods and the integration of the respective divinity’s domains. That’s about the general gist on the fluff-side. Beyond that, this pdf is also the open faith project, […]

    The Gods of Porphyra (aka Open Faiths Proect)

    Today I’m going to take a look at Purple Duck Games’ excellent collection of deities,   The Gods of Porphyra This pdf is 45 pages long, 1 page front cover, 1 page editorial, 2 pages of SRD and 1 page advertisement, leaving 40 pages of content – quite a bunch for this new pantheon, so let’s check out these gods! Porphyra, until recently, as the aptly written introduction tells us, was a world without gods – and then elves and orcs united and saw their world almost torn asunder by the arrival of gods and the integration of the respective divinity’s domains. That’s about the general gist on the fluff-side. Beyond that, this pdf is also the open faith project, […]

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