Martial Archive

  • Unarmored and Dangerous: A Martial Sourcebook This massive sourcebook clocks in at 86 pages, 1 page of front cover, 1 page of editorial, 2 pages of SRD, 1 page of advertisement, leaving us with…yes. 82 pages of content. That’s a lot of ground to cover, so let’s take a look!   This book, just fyi, is not a collection of classes in the traditional sense – instead, the goal of this book is to provide a unified set of traditions to codify martial arts in Pathfinder. The pdf does this by introducing martial “ways” – like the Way of the Void, which adds Wisdom-modifier to AC and CMD, even when flat-footed and to touch AC. The Way of Life does […]

    Unarmored and Dangerous: A Martial Sourcebook

    Unarmored and Dangerous: A Martial Sourcebook This massive sourcebook clocks in at 86 pages, 1 page of front cover, 1 page of editorial, 2 pages of SRD, 1 page of advertisement, leaving us with…yes. 82 pages of content. That’s a lot of ground to cover, so let’s take a look!   This book, just fyi, is not a collection of classes in the traditional sense – instead, the goal of this book is to provide a unified set of traditions to codify martial arts in Pathfinder. The pdf does this by introducing martial “ways” – like the Way of the Void, which adds Wisdom-modifier to AC and CMD, even when flat-footed and to touch AC. The Way of Life does […]

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  • The Mists of Akuma – Martial Arts Feats (5e) This FREE preview-file for the Mists of Akuma-setting clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page summary of the setting, 1 page SRD, leaving us with 6 pages, though one of these is devoted to the map of the Soburin continent, so let’s take a look!   The pdf  begins with 5 new feats: Metallic Elementalist Warlocks are aligned with the seasonal patron and have an interesting mechanic – they can pay gold to empower their spells, with precise effects depending on the spell’s school (nice!) that being said, the secondary benefit may be overshooting the target a bit – upon hitting a foe with […]

    The Mists of Akuma – Martial Arts Feats (5e)

    The Mists of Akuma – Martial Arts Feats (5e) This FREE preview-file for the Mists of Akuma-setting clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page summary of the setting, 1 page SRD, leaving us with 6 pages, though one of these is devoted to the map of the Soburin continent, so let’s take a look!   The pdf  begins with 5 new feats: Metallic Elementalist Warlocks are aligned with the seasonal patron and have an interesting mechanic – they can pay gold to empower their spells, with precise effects depending on the spell’s school (nice!) that being said, the secondary benefit may be overshooting the target a bit – upon hitting a foe with […]

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  • The Alternate Path: Martial Characters This pdf clocks in at…wait…what? 119 pages? Okay, this’ll be a long one. Of these pages, 1 page is devoted to the front cover, 1 page editorial, 1 page SRD, leaving us with 116 pages of content, so let’s take a look!   So, there are classes herein – a lot of them, and they are defined pretty much by their cultural niche and concept – being labeled as exotic classes, since they may be more specialized than a given class, but still taking the same niche. So no, these do not count as alternate classes. Rules-wise, we are introduced to so-called “trappings,” items, which, much like e.g. an arcane bonded object, is a defining […]

    The Alternate Path: Martial Characters

    The Alternate Path: Martial Characters This pdf clocks in at…wait…what? 119 pages? Okay, this’ll be a long one. Of these pages, 1 page is devoted to the front cover, 1 page editorial, 1 page SRD, leaving us with 116 pages of content, so let’s take a look!   So, there are classes herein – a lot of them, and they are defined pretty much by their cultural niche and concept – being labeled as exotic classes, since they may be more specialized than a given class, but still taking the same niche. So no, these do not count as alternate classes. Rules-wise, we are introduced to so-called “trappings,” items, which, much like e.g. an arcane bonded object, is a defining […]

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  • Martial Arts Guidebook This massive supplement clocks in at 63 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 59 pages of content, so let’s take a look!   Disclaimer: I was an IndieGoGo-backer for this book back in the day, but was in no other way associated with the production of this book.   This was moved up in my review-queue as a prioritized review at the behest of my patreons.   So, what do we get here: Basically, we get 6 schools of martial arts that teach so-called techniques. Techniques can be gained via a plethora of options: Number one would be the Martial training feat, which nets a […]

    Martial Arts Guidebook

    Martial Arts Guidebook This massive supplement clocks in at 63 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 59 pages of content, so let’s take a look!   Disclaimer: I was an IndieGoGo-backer for this book back in the day, but was in no other way associated with the production of this book.   This was moved up in my review-queue as a prioritized review at the behest of my patreons.   So, what do we get here: Basically, we get 6 schools of martial arts that teach so-called techniques. Techniques can be gained via a plethora of options: Number one would be the Martial training feat, which nets a […]

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  • Mythic Minis: Mythic Martial Arts VI All right, you know the deal – 2 pages – 1 page front cover, 1 page SRD, 2 pages content (double the usual!), let’s go!   -Djinni Style: +1/2 mythic tier elemental fist uses and icnreased damage output with them. Bypass resistance, immunity and partially hardness etc. when using elemental fist or Djinni Style-feat attacks with mythic power.   -Djinni Spin: Increase damage output and temporarily penalize ranged attacks against you. Creatures of any size may be pushed away 5 feet (or staggered) and non-mythic creatures receive no benefits regarding this, even if they make the save. Nice.   -Djinni Spirit: Higher electricity resistance and enter the style reflexively. Similar movement-causing trick to Djinni […]

    Mythic Minis: Mythic Martial Arts VI

    Mythic Minis: Mythic Martial Arts VI All right, you know the deal – 2 pages – 1 page front cover, 1 page SRD, 2 pages content (double the usual!), let’s go!   -Djinni Style: +1/2 mythic tier elemental fist uses and icnreased damage output with them. Bypass resistance, immunity and partially hardness etc. when using elemental fist or Djinni Style-feat attacks with mythic power.   -Djinni Spin: Increase damage output and temporarily penalize ranged attacks against you. Creatures of any size may be pushed away 5 feet (or staggered) and non-mythic creatures receive no benefits regarding this, even if they make the save. Nice.   -Djinni Spirit: Higher electricity resistance and enter the style reflexively. Similar movement-causing trick to Djinni […]

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  • Mythic Minis: Mythic Martial Arts V All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Earth Child Style: +1/2 mythic tier to AC versus giants, also as a bonus to ref-save versus just about anything they can hit you with. Use mythic power to enter it reflexively. DAMN cool – adds a whole new dimension to the style!   -Earth Child Binder: Use combat maneuvers regardless of size versus giants, plus add stunning fist to AoOs sans expending it. Stunning Fist also applies to all attacks versus giants, making stun-locking them very much possible. Nice!   -Earth Child Topple: Trip giants into other foes (potentially with […]

    Mythic Minis: Mythic Martial Arts V

    Mythic Minis: Mythic Martial Arts V All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Earth Child Style: +1/2 mythic tier to AC versus giants, also as a bonus to ref-save versus just about anything they can hit you with. Use mythic power to enter it reflexively. DAMN cool – adds a whole new dimension to the style!   -Earth Child Binder: Use combat maneuvers regardless of size versus giants, plus add stunning fist to AoOs sans expending it. Stunning Fist also applies to all attacks versus giants, making stun-locking them very much possible. Nice!   -Earth Child Topple: Trip giants into other foes (potentially with […]

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  • Mythic Minis: Mythic Martial Arts II All right, you know the drill – 1 page front cover, 1 page editorial/SRD, 1 page content, so let’s take a look!   This Mythic Mini about martial arts provides 6 new mythic martial arts, so what do we get?   -Boar Style: Tear flesh more than once per round, also versus multiple adversaries, provided you hit the target twice. Expend mythic power to deal con damage. Ouch! Awesome!   -Boar Ferocity: Add 1/2 tier to Boar ferocity’s demoralize duration. Additionally, if the target would be shaken for 4 rounds or more, you may exchange 4 of these for 1 round of the nauseated condition. Use mythic power to make the target frightened instead. […]

    Mythic Minis: Mythic Martial Arts II

    Mythic Minis: Mythic Martial Arts II All right, you know the drill – 1 page front cover, 1 page editorial/SRD, 1 page content, so let’s take a look!   This Mythic Mini about martial arts provides 6 new mythic martial arts, so what do we get?   -Boar Style: Tear flesh more than once per round, also versus multiple adversaries, provided you hit the target twice. Expend mythic power to deal con damage. Ouch! Awesome!   -Boar Ferocity: Add 1/2 tier to Boar ferocity’s demoralize duration. Additionally, if the target would be shaken for 4 rounds or more, you may exchange 4 of these for 1 round of the nauseated condition. Use mythic power to make the target frightened instead. […]

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  • The Innovator: A Martial Tinker Prestige Class This pdf is 6 pages long, 1 page front cover, 1 page SRD, leaving us with 4 pages for the PrC for the Tinker-class, so let’s take a look!   Rules-wise, the requirements for the PrC are neither too steep, nor too easy to qualify for: 3rd level inventions, 8 ranks in Craft (weapons) and exotic weapon proficiency. The class gets 1/2 fort and ref-save progression and full BAB-progression as well as 5 levels of invention-progression over 10 levels. The PrC gets 4+Int skills per level, d10 and no additional armor and weapon proficiencies. With regards to his/her automaton’s and alpha’s HD and ability scores, the innovator’s class levels fully stack.   So […]

    The Innovator: A Martial Tinker Pretige Class

    The Innovator: A Martial Tinker Prestige Class This pdf is 6 pages long, 1 page front cover, 1 page SRD, leaving us with 4 pages for the PrC for the Tinker-class, so let’s take a look!   Rules-wise, the requirements for the PrC are neither too steep, nor too easy to qualify for: 3rd level inventions, 8 ranks in Craft (weapons) and exotic weapon proficiency. The class gets 1/2 fort and ref-save progression and full BAB-progression as well as 5 levels of invention-progression over 10 levels. The PrC gets 4+Int skills per level, d10 and no additional armor and weapon proficiencies. With regards to his/her automaton’s and alpha’s HD and ability scores, the innovator’s class levels fully stack.   So […]

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  • It’s compilation-review-time! This time, I’ll take a look at Rite Publishing’s massive collection   The Secrets of Adventuring This massive compilation is 226 pages long, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 219 pages of content, so let’s check this out, shall we? The very first component of this pdf would be Jonathan McAnulty’s Divine Channeler-class, an agent of the divine much more closely defined by the domains he chooses than a regular cleric or oracle would be – not only can they take some from the new meta-channeling feats, there also is an entry for each of the domains that specifies the way […]

    The Secrets of Adventuring

    It’s compilation-review-time! This time, I’ll take a look at Rite Publishing’s massive collection   The Secrets of Adventuring This massive compilation is 226 pages long, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 219 pages of content, so let’s check this out, shall we? The very first component of this pdf would be Jonathan McAnulty’s Divine Channeler-class, an agent of the divine much more closely defined by the domains he chooses than a regular cleric or oracle would be – not only can they take some from the new meta-channeling feats, there also is an entry for each of the domains that specifies the way […]

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