master Archive

  • The Master of Forms Base Class This new base class clocks in at 24 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 21 pages of content, so let’s take a look!   Chassis-wise, the master of forms receives full BAB-progression, good Ref- and Will-saves, unarmed damage scaling of the monk, unarmored AC-progression of up to Cha-mod+5, d10 HD, 4+Int skills per level and proficiency with brass knuckles, cesti, club, crossbows (light and heavy), dagger, handaxe, javelin, kama. nunchaku, quarterstaff, siangham, sai, shortspear, short sword, shuriken, sling, spear and temple sword, but not any armor or shields. It should be noted that we do get the unarmed damage tables for small and large PCs – […]

    The Master of Forms Base Class

    The Master of Forms Base Class This new base class clocks in at 24 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 21 pages of content, so let’s take a look!   Chassis-wise, the master of forms receives full BAB-progression, good Ref- and Will-saves, unarmed damage scaling of the monk, unarmored AC-progression of up to Cha-mod+5, d10 HD, 4+Int skills per level and proficiency with brass knuckles, cesti, club, crossbows (light and heavy), dagger, handaxe, javelin, kama. nunchaku, quarterstaff, siangham, sai, shortspear, short sword, shuriken, sling, spear and temple sword, but not any armor or shields. It should be noted that we do get the unarmed damage tables for small and large PCs – […]

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  • How to Game Master Like A Fucking Boss This book clocks in at a total of 124 pages, 1 page front cover, 2 pages editorial, 1 page (very detailed) index, 1 page back cover, leaving us with a pretty massive 119 pages of content, so let’s take a look!   This book was moved on my review-list due to receiving a print-copy for the purpose of writing a critical, unbiased review.   So, this is pretty much a GM’s advice and trick book. I don’t review this type of book too often, and that has a reason: This may sound arrogant, when it certainly isn’t intended to be – I’m a pretty kickass GM. Almost all of my players have […]

    How to Game Master Like A Fucking Boss

    How to Game Master Like A Fucking Boss This book clocks in at a total of 124 pages, 1 page front cover, 2 pages editorial, 1 page (very detailed) index, 1 page back cover, leaving us with a pretty massive 119 pages of content, so let’s take a look!   This book was moved on my review-list due to receiving a print-copy for the purpose of writing a critical, unbiased review.   So, this is pretty much a GM’s advice and trick book. I don’t review this type of book too often, and that has a reason: This may sound arrogant, when it certainly isn’t intended to be – I’m a pretty kickass GM. Almost all of my players have […]

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  • Mythic Minis: Feats of the Monastic Master All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Cloud Step: Air walk full slow fall distance, remain aloft via ki. COOL!   -Cockatrice Strike: Use as a standard action, petrify non-mythic creatures on any hit.   -Crusader’s Flurry: Expend channel energy to increase potency of flurry of blows damage, also +atk when expending mythic power. Damn cool, though this can make you a pretty fearsome shredder. In the hands of the right player, this may be very nasty, even for a mythic campaign.   -Deny Death: Use mythic power instead of ki to stabilize and get + number […]

    Mythic Minis: Feats of the Monastic Master

    Mythic Minis: Feats of the Monastic Master All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Cloud Step: Air walk full slow fall distance, remain aloft via ki. COOL!   -Cockatrice Strike: Use as a standard action, petrify non-mythic creatures on any hit.   -Crusader’s Flurry: Expend channel energy to increase potency of flurry of blows damage, also +atk when expending mythic power. Damn cool, though this can make you a pretty fearsome shredder. In the hands of the right player, this may be very nasty, even for a mythic campaign.   -Deny Death: Use mythic power instead of ki to stabilize and get + number […]

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  • Veranthea Codex: Master in Irons: Shojo Matsumoto This preview for Rogue Genius Games & Mike Myler’s campaign setting of Veranthea clocks in at 7 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement and 1 page SRD, leaving us with 2 pages of FREE content, so let’s take a look!   Who is Shojo Matsumoto?Well, once Shojo Matsumoto was a brutal man – a butcher of fellow men born to the streets and poverty…which all changed once he was recruited by His Personage of Golden Fortitude to, over the time, become the commander of the emperor’s ant-spellcaster strikeforce, the Spellthieves. Still wearing the chains of his servitude as a reminder, he is a unique blend of 5 levels […]

    Veranthea Codex: Master in Irons: Shojo Matsumoto

    Veranthea Codex: Master in Irons: Shojo Matsumoto This preview for Rogue Genius Games & Mike Myler’s campaign setting of Veranthea clocks in at 7 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement and 1 page SRD, leaving us with 2 pages of FREE content, so let’s take a look!   Who is Shojo Matsumoto?Well, once Shojo Matsumoto was a brutal man – a butcher of fellow men born to the streets and poverty…which all changed once he was recruited by His Personage of Golden Fortitude to, over the time, become the commander of the emperor’s ant-spellcaster strikeforce, the Spellthieves. Still wearing the chains of his servitude as a reminder, he is a unique blend of 5 levels […]

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  • The Tinker: Master of Modular Mechanical Mayhem This pdf is 34 pages long, 1 page front cover, 1 page hyperlinked ToC, 1 page SRD, leaving us with a whopping 31 pages of content, so let’s take a look!   So, what’s up with the Tinker-class? He gets d8, 4+Int skills per level, proficiency with simple weapons, light armor and shields, 3/4 BAB-progression, good ref-saves – and that’s where the basic components stop. Tinkers get access to so-called inventions. In order to use inventions, a tinker needs an int-score of 10+ the invention level. In contrast to spell-DCs, DCs, when applicable, for inventions, are 10 +1/2 class level + Int-mod.   Tinkers also get 1+Int/3 blueprints and each blueprint and each […]

    The Tinker: Master of Modular Mechanical Mayhem

    The Tinker: Master of Modular Mechanical Mayhem This pdf is 34 pages long, 1 page front cover, 1 page hyperlinked ToC, 1 page SRD, leaving us with a whopping 31 pages of content, so let’s take a look!   So, what’s up with the Tinker-class? He gets d8, 4+Int skills per level, proficiency with simple weapons, light armor and shields, 3/4 BAB-progression, good ref-saves – and that’s where the basic components stop. Tinkers get access to so-called inventions. In order to use inventions, a tinker needs an int-score of 10+ the invention level. In contrast to spell-DCs, DCs, when applicable, for inventions, are 10 +1/2 class level + Int-mod.   Tinkers also get 1+Int/3 blueprints and each blueprint and each […]

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  • Time to be evil again! Way of the Wicked V – The Devil, My Only Master The fifth installment of Fire Mountain Games’ critically acclaimed evil adventure path is 100 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 2 pages of maps of Talingarde (as in each WotW-book) and 1 page back cover, leaving us with a total of 92 pages of content, so let’s check this out!   This is a review of the module, so potential players should jump to the conclusion to avoid the vast array of SPOILERS that follow.   All right, still here? If the module’s name has not been ample clue for you, this […]

    Way of the Wicked V – The Devil, My Only Master

    Time to be evil again! Way of the Wicked V – The Devil, My Only Master The fifth installment of Fire Mountain Games’ critically acclaimed evil adventure path is 100 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 2 pages of maps of Talingarde (as in each WotW-book) and 1 page back cover, leaving us with a total of 92 pages of content, so let’s check this out!   This is a review of the module, so potential players should jump to the conclusion to avoid the vast array of SPOILERS that follow.   All right, still here? If the module’s name has not been ample clue for you, this […]

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