Matt Morris Archive

  • Villain Codex III: Enemies for Epic Heroes The third installment of the Villain Codices clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a non-prioritized review at the request of my patreons.   All righty, so the respective villains all come with full stats,a brief history, a suggested plot (or more) and some goals the villain may have. The respective foes span a CR from 15 to 20. Each NPC gets a cool b/w-artwork.   All right, the first foe herein would be a former dwarven war-hero – Daegrim Siegebreaker, consumed by […]

    Villain Codex III: Enemies for Epic Heroes

    Villain Codex III: Enemies for Epic Heroes The third installment of the Villain Codices clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a non-prioritized review at the request of my patreons.   All righty, so the respective villains all come with full stats,a brief history, a suggested plot (or more) and some goals the villain may have. The respective foes span a CR from 15 to 20. Each NPC gets a cool b/w-artwork.   All right, the first foe herein would be a former dwarven war-hero – Daegrim Siegebreaker, consumed by […]

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  • Everyman Minis: Sleeping Rules This Everyman Mini clocks in at 7 pages,1 page front cover, 1 page editorial, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   Okay, so we begin with a brief recap of the terms “rest”, “sleep” and “unconscious(ness)” in the context of the PFRPG-rules – handy to realize the distinctions when you’re not already an expert designer.   After this recap, we take a look at sleep required for characters – and then move on to concise rules for Sleep Deprivation, which tie in smoothly with Horror Adventure’s sanity system (or any other sanity system you choose to employ) – the rules are based on […]

    Everyman Minis: Sleeping Rules

    Everyman Minis: Sleeping Rules This Everyman Mini clocks in at 7 pages,1 page front cover, 1 page editorial, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   Okay, so we begin with a brief recap of the terms “rest”, “sleep” and “unconscious(ness)” in the context of the PFRPG-rules – handy to realize the distinctions when you’re not already an expert designer.   After this recap, we take a look at sleep required for characters – and then move on to concise rules for Sleep Deprivation, which tie in smoothly with Horror Adventure’s sanity system (or any other sanity system you choose to employ) – the rules are based on […]

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  • Everyman Minis: Deific Passengers This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All righty, first things first: You need Paranormal Adventures to use this pdf. The content herein represents an expansion for the Vessel class – think of these guys basically as the equivalent of the Demons and Angels from the Supernatural TV Series, with more control for the person hosting them. The class basically represents beings that are possessed by so-called passengers.   A big and intentional hole in the portfolio of the class, at least as far as I’m concerned, is […]

    Everyman Minis: Deific Passengers

    Everyman Minis: Deific Passengers This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All righty, first things first: You need Paranormal Adventures to use this pdf. The content herein represents an expansion for the Vessel class – think of these guys basically as the equivalent of the Demons and Angels from the Supernatural TV Series, with more control for the person hosting them. The class basically represents beings that are possessed by so-called passengers.   A big and intentional hole in the portfolio of the class, at least as far as I’m concerned, is […]

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  • Everyman Minis: Ley Line Qualities This Everyman Mini-installment clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 2 pages of content, so let’s take a look!   In case you were wondering – this book expands upon Occult Adventures’ ley lines rules and thus presents the Ley Line Adept feat, which nets a Spellcraft-bonus as well as a Dowsing skill unlock means of 1/day finding ley lines, making them more accessible. The process of “findings”[sic!] ley lines via such rods is covered and concisely presented with DCs and all- no complaints there.   The pdf then goes on to present 9 different types of ley line: Alignment-ley lines […]

    Everyman Minis: Ley Line Qualities

    Everyman Minis: Ley Line Qualities This Everyman Mini-installment clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 2 pages of content, so let’s take a look!   In case you were wondering – this book expands upon Occult Adventures’ ley lines rules and thus presents the Ley Line Adept feat, which nets a Spellcraft-bonus as well as a Dowsing skill unlock means of 1/day finding ley lines, making them more accessible. The process of “findings”[sic!] ley lines via such rods is covered and concisely presented with DCs and all- no complaints there.   The pdf then goes on to present 9 different types of ley line: Alignment-ley lines […]

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  • Everyman Options: Paranormal Classes This massive expansion for the new base-classes introduced in Paranormal Adventures clocks in at 49 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 5 pages of SRD, 2 pages of advertisement, leaving us with 39 pages of content, so let’s take a look!   This review is based on the revised version of the pdf.   We begin, as always in Everyman Gaming publications, with an introduction, ToC and a kind of mission statement, if you will – but beyond that, we begin directly with one of the most requested aspects for the shapeshifter class: MORE kingdoms. These, however, also come with new base shape abilities, so what do they […]

    Everyman Options: Paranormal Classes

    Everyman Options: Paranormal Classes This massive expansion for the new base-classes introduced in Paranormal Adventures clocks in at 49 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 5 pages of SRD, 2 pages of advertisement, leaving us with 39 pages of content, so let’s take a look!   This review is based on the revised version of the pdf.   We begin, as always in Everyman Gaming publications, with an introduction, ToC and a kind of mission statement, if you will – but beyond that, we begin directly with one of the most requested aspects for the shapeshifter class: MORE kingdoms. These, however, also come with new base shape abilities, so what do they […]

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  • Villain Codex II: Adversaries for Advanced Heroeshttp://rpk-tramplin.ru The second installment of the Villain Codex-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page of introduction, 1 page of SRD, leaving us with 15 pages of content, so let’s take a look!   We begin this pdf with Evetta Laxley, a changeling dreamweaver witch, running an inn as a front for her nefarious operations. Solid one. Ferracyr would be a metal elementalist wizard…but he actually is a venerable elf, which is an interesting twist on what you’d expect – and yes, the ancient pioneer has schemes to prolong his life in nasty ways…but may his mind perhaps even warrant it? Interesting angle!   Speaking of interesting: […]

    Villain Codex II: Adversaries for Advanced Heroes

    Villain Codex II: Adversaries for Advanced Heroeshttp://rpk-tramplin.ru The second installment of the Villain Codex-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page of introduction, 1 page of SRD, leaving us with 15 pages of content, so let’s take a look!   We begin this pdf with Evetta Laxley, a changeling dreamweaver witch, running an inn as a front for her nefarious operations. Solid one. Ferracyr would be a metal elementalist wizard…but he actually is a venerable elf, which is an interesting twist on what you’d expect – and yes, the ancient pioneer has schemes to prolong his life in nasty ways…but may his mind perhaps even warrant it? Interesting angle!   Speaking of interesting: […]

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  • Wayfinder #14 The 14th issue of the eminent Wayfinder fanzine, by fans, for fans, clocks in at 80 pages, 2 pages of SRD, 1 page front cover, 1 page editorial/ToC, 6 pages of advertisement, leaving us with 70 massive pages of content, so let’s take a look!   Okay. This is NOT a review in the traditional sense. Why? Because I am NOT going to analyze piece by piece, content by content everything featured herein – with a book as dense as Wayfinder #14, this would bloat the review to a level that would benefit no one, considering its free availability. What I’ll be doing instead, is first telling you a bit about Wayfinder…and what it means to me.   […]

    Wayfinder #14

    Wayfinder #14 The 14th issue of the eminent Wayfinder fanzine, by fans, for fans, clocks in at 80 pages, 2 pages of SRD, 1 page front cover, 1 page editorial/ToC, 6 pages of advertisement, leaving us with 70 massive pages of content, so let’s take a look!   Okay. This is NOT a review in the traditional sense. Why? Because I am NOT going to analyze piece by piece, content by content everything featured herein – with a book as dense as Wayfinder #14, this would bloat the review to a level that would benefit no one, considering its free availability. What I’ll be doing instead, is first telling you a bit about Wayfinder…and what it means to me.   […]

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