Matt Morris Archive

  • Everyman Minis: Front Liner’s Options This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we are introduced to a couple of new quinggong powers, noting class features for which they may be exchanged, as well as tight presentation by level. 5 such ki powers are included here with restrictions, if any, and ki cost noted duly.   The pdf contains a total of 5 different new feats: Hunker Down requires heavy armor proficiency and allows you to spend a move action to gain an insight bonus equal to ½ armor check penalty to […]

    Everyman Minis: Front Liner’s Options

    Everyman Minis: Front Liner’s Options This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we are introduced to a couple of new quinggong powers, noting class features for which they may be exchanged, as well as tight presentation by level. 5 such ki powers are included here with restrictions, if any, and ki cost noted duly.   The pdf contains a total of 5 different new feats: Hunker Down requires heavy armor proficiency and allows you to spend a move action to gain an insight bonus equal to ½ armor check penalty to […]

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  • Starfarer’s Codex: Planetary Explorers’ Essential Equipment (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   All right, we begin this pdf with 16 different technological items, which include pretty much what you’d expect to see, considering the title of this pdf: There is, for example, a toxicity sensor, a a water purifier…and e.g. a sonic topographer, which is a great excuse for the GM to share maps and allow PCs to plan expeditions properly. The aerial survey is a fist-sized sphere that follows a similar paradigm: In a cool way, it needs to return […]

    Starfarer’s Codex: Planetary Explorers’ Essential Equipment (SFRPG)

    Starfarer’s Codex: Planetary Explorers’ Essential Equipment (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   All right, we begin this pdf with 16 different technological items, which include pretty much what you’d expect to see, considering the title of this pdf: There is, for example, a toxicity sensor, a a water purifier…and e.g. a sonic topographer, which is a great excuse for the GM to share maps and allow PCs to plan expeditions properly. The aerial survey is a fist-sized sphere that follows a similar paradigm: In a cool way, it needs to return […]

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  • Everyman Minis: Arcane Discoveries This Everyman Mini clocks in at 6 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, and on the introductory page, there is the usual text and a brief recap of how arcane discoveries work. The content itself fits on one page.   The arcane discoveries included are as follows:   -Arcane Implement: Sacrifice a prepared spell as a standard action, gaining a temporary masterwork version of a simple tool, as one you could get via traveler’s any-tool. Can’t be cheesed due to being short-lived, but long-lived enough for longer tasks. Solid.   -Bottled Skill: You can spend one hour to bottle skill, of which you can only have one in effect at […]

    Everyman Minis: Arcane Discoveries

    Everyman Minis: Arcane Discoveries This Everyman Mini clocks in at 6 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, and on the introductory page, there is the usual text and a brief recap of how arcane discoveries work. The content itself fits on one page.   The arcane discoveries included are as follows:   -Arcane Implement: Sacrifice a prepared spell as a standard action, gaining a temporary masterwork version of a simple tool, as one you could get via traveler’s any-tool. Can’t be cheesed due to being short-lived, but long-lived enough for longer tasks. Solid.   -Bottled Skill: You can spend one hour to bottle skill, of which you can only have one in effect at […]

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  • Everyman Minis: Far-Flung Races This Everyman mini is 7 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, what is this? Well, in essence, these are races from Starfinder and Alien Archive, reverse-engineered for use with Pathfinder, as playable races. After a brief racial summary, we dive into the races. Since most folks will be familiar with the racial concepts themselves, I will focus on the mechanics:   -Kalo: +2 Dexterity and Wisdom, -2 Charisma; monstrous humanoids with aquatic and amphibious subtype. They have low-light vision instead of darkvision 60 ft., 20 ft. base speed, 30 ft. swim speed, cold […]

    Everyman Minis: Far-Flung Races

    Everyman Minis: Far-Flung Races This Everyman mini is 7 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, what is this? Well, in essence, these are races from Starfinder and Alien Archive, reverse-engineered for use with Pathfinder, as playable races. After a brief racial summary, we dive into the races. Since most folks will be familiar with the racial concepts themselves, I will focus on the mechanics:   -Kalo: +2 Dexterity and Wisdom, -2 Charisma; monstrous humanoids with aquatic and amphibious subtype. They have low-light vision instead of darkvision 60 ft., 20 ft. base speed, 30 ft. swim speed, cold […]

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  • Starfarer’s Codex: Witch Legacy Class (SFRPG) This adaption of the witch class to Starfinder clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 16 pages of content, so let’s take a look!   The witch class as presented herein comes with 5 HP, 5 + Con mod Stamina and uses Intelligence as key ability score. The chassis yields ¾ BAB-progression and good Fort- and Will-saves.  The class gets spontaneous spellcasting of up to 6th level, and may decipher magic text as a full action. The class gets 4 + Int skills per level, as well as proficiency in light armor, basic melee weapons, small arms and sniper weapons. […]

    Starfarer’s Codex: Witch Legacy Class (SFRPG)

    Starfarer’s Codex: Witch Legacy Class (SFRPG) This adaption of the witch class to Starfinder clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 16 pages of content, so let’s take a look!   The witch class as presented herein comes with 5 HP, 5 + Con mod Stamina and uses Intelligence as key ability score. The chassis yields ¾ BAB-progression and good Fort- and Will-saves.  The class gets spontaneous spellcasting of up to 6th level, and may decipher magic text as a full action. The class gets 4 + Int skills per level, as well as proficiency in light armor, basic melee weapons, small arms and sniper weapons. […]

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  • Everyman Minis: Family Options This installment of the Everyman Minis-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   This pdf focuses on an underutilized component of character development – families should matter. All too often, there are no tangible benefits apart from kidnapping or tragic deaths for a character to have an extensive family. This is a huge component of untapped potential. There is no AP that lets the players play a family-chronicle/enterprise, and we have very few options that interact with familial ties, apart from hereditary curses. This pdf seeks to somewhat change that. On the first page, […]

    Everyman Minis: Family Options

    Everyman Minis: Family Options This installment of the Everyman Minis-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   This pdf focuses on an underutilized component of character development – families should matter. All too often, there are no tangible benefits apart from kidnapping or tragic deaths for a character to have an extensive family. This is a huge component of untapped potential. There is no AP that lets the players play a family-chronicle/enterprise, and we have very few options that interact with familial ties, apart from hereditary curses. This pdf seeks to somewhat change that. On the first page, […]

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  • Everyman Minis: Cult Classic Options This installment of the Everyman Minis-series clocks in at 7 pages, 1 page editorial, 1 page front cover, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   The pdf contains two new archetypes, the first of which would be the chosen guardian brawler, who replaces martial training, awesome blow and 2nd + 8th level’s bonus feats with ordered training. The chosen guardian treats brawler levels as fighter levels for the purpose of prerequisites and magic items. The character gains a cavalier order, but is locked into the order of the North…her…sorry “Eastern” Star, treating class levels as cavalier levels. And yes, multiclass order interaction […]

    Everyman Minis: Cult Classic Options

    Everyman Minis: Cult Classic Options This installment of the Everyman Minis-series clocks in at 7 pages, 1 page editorial, 1 page front cover, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   The pdf contains two new archetypes, the first of which would be the chosen guardian brawler, who replaces martial training, awesome blow and 2nd + 8th level’s bonus feats with ordered training. The chosen guardian treats brawler levels as fighter levels for the purpose of prerequisites and magic items. The character gains a cavalier order, but is locked into the order of the North…her…sorry “Eastern” Star, treating class levels as cavalier levels. And yes, multiclass order interaction […]

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  • Everyman Minis: Ghost Hunting Options This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page of advertisement, leaving us with 3 pages of content, so let’s take a look!   Okay, we begin with two concisely-codified skill-uses to identify rules components of haunts via Knowledge (religion) and also, more relevant, unearth hints on how to end them. For settings like Kaidan or similar horror-themed games, this can be really neat! The latter is btw. reliant on a wide variety of skills, allowing all PCs to contribute to such attempts to identify.   The pdf then provides a new bard archetype, the spirit singer, who replaces soothing performance, adding call […]

    Everyman Minis: Ghost Hunting Options

    Everyman Minis: Ghost Hunting Options This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page of advertisement, leaving us with 3 pages of content, so let’s take a look!   Okay, we begin with two concisely-codified skill-uses to identify rules components of haunts via Knowledge (religion) and also, more relevant, unearth hints on how to end them. For settings like Kaidan or similar horror-themed games, this can be really neat! The latter is btw. reliant on a wide variety of skills, allowing all PCs to contribute to such attempts to identify.   The pdf then provides a new bard archetype, the spirit singer, who replaces soothing performance, adding call […]

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  • Everyman Mini: School Day Options This Everyman Mini clocks in at 10 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, 1 page of advertisement, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction that also explains the concept of (Child)-feats (so you don’t have to get the impressive Childhood Adventures-book if you absolutely don’t want to), we begin with 3 new feats:   -Favorite Subject: Choose a Knowledge skill in which you have 1 rank or more; that skill becomes a class skill and you gain a scaling competence bonus to it. Additionally, tasks that take longer than one round can be completed in half the time.   […]

    Everyman Mini: School Day Options

    Everyman Mini: School Day Options This Everyman Mini clocks in at 10 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, 1 page of advertisement, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction that also explains the concept of (Child)-feats (so you don’t have to get the impressive Childhood Adventures-book if you absolutely don’t want to), we begin with 3 new feats:   -Favorite Subject: Choose a Knowledge skill in which you have 1 rank or more; that skill becomes a class skill and you gain a scaling competence bonus to it. Additionally, tasks that take longer than one round can be completed in half the time.   […]

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  • Villain Codex III: Enemies for Epic Heroes The third installment of the Villain Codices clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a non-prioritized review at the request of my patreons.   All righty, so the respective villains all come with full stats,a brief history, a suggested plot (or more) and some goals the villain may have. The respective foes span a CR from 15 to 20. Each NPC gets a cool b/w-artwork.   All right, the first foe herein would be a former dwarven war-hero – Daegrim Siegebreaker, consumed by […]

    Villain Codex III: Enemies for Epic Heroes

    Villain Codex III: Enemies for Epic Heroes The third installment of the Villain Codices clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a non-prioritized review at the request of my patreons.   All righty, so the respective villains all come with full stats,a brief history, a suggested plot (or more) and some goals the villain may have. The respective foes span a CR from 15 to 20. Each NPC gets a cool b/w-artwork.   All right, the first foe herein would be a former dwarven war-hero – Daegrim Siegebreaker, consumed by […]

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  • Everyman Minis: Sleeping Rules This Everyman Mini clocks in at 7 pages,1 page front cover, 1 page editorial, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   Okay, so we begin with a brief recap of the terms “rest”, “sleep” and “unconscious(ness)” in the context of the PFRPG-rules – handy to realize the distinctions when you’re not already an expert designer.   After this recap, we take a look at sleep required for characters – and then move on to concise rules for Sleep Deprivation, which tie in smoothly with Horror Adventure’s sanity system (or any other sanity system you choose to employ) – the rules are based on […]

    Everyman Minis: Sleeping Rules

    Everyman Minis: Sleeping Rules This Everyman Mini clocks in at 7 pages,1 page front cover, 1 page editorial, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   Okay, so we begin with a brief recap of the terms “rest”, “sleep” and “unconscious(ness)” in the context of the PFRPG-rules – handy to realize the distinctions when you’re not already an expert designer.   After this recap, we take a look at sleep required for characters – and then move on to concise rules for Sleep Deprivation, which tie in smoothly with Horror Adventure’s sanity system (or any other sanity system you choose to employ) – the rules are based on […]

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  • Everyman Minis: Deific Passengers This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All righty, first things first: You need Paranormal Adventures to use this pdf. The content herein represents an expansion for the Vessel class – think of these guys basically as the equivalent of the Demons and Angels from the Supernatural TV Series, with more control for the person hosting them. The class basically represents beings that are possessed by so-called passengers.   A big and intentional hole in the portfolio of the class, at least as far as I’m concerned, is […]

    Everyman Minis: Deific Passengers

    Everyman Minis: Deific Passengers This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All righty, first things first: You need Paranormal Adventures to use this pdf. The content herein represents an expansion for the Vessel class – think of these guys basically as the equivalent of the Demons and Angels from the Supernatural TV Series, with more control for the person hosting them. The class basically represents beings that are possessed by so-called passengers.   A big and intentional hole in the portfolio of the class, at least as far as I’m concerned, is […]

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  • Everyman Minis: Ley Line Qualities This Everyman Mini-installment clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 2 pages of content, so let’s take a look!   In case you were wondering – this book expands upon Occult Adventures’ ley lines rules and thus presents the Ley Line Adept feat, which nets a Spellcraft-bonus as well as a Dowsing skill unlock means of 1/day finding ley lines, making them more accessible. The process of “findings”[sic!] ley lines via such rods is covered and concisely presented with DCs and all- no complaints there.   The pdf then goes on to present 9 different types of ley line: Alignment-ley lines […]

    Everyman Minis: Ley Line Qualities

    Everyman Minis: Ley Line Qualities This Everyman Mini-installment clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 2 pages of content, so let’s take a look!   In case you were wondering – this book expands upon Occult Adventures’ ley lines rules and thus presents the Ley Line Adept feat, which nets a Spellcraft-bonus as well as a Dowsing skill unlock means of 1/day finding ley lines, making them more accessible. The process of “findings”[sic!] ley lines via such rods is covered and concisely presented with DCs and all- no complaints there.   The pdf then goes on to present 9 different types of ley line: Alignment-ley lines […]

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  • Everyman Options: Paranormal Classes This massive expansion for the new base-classes introduced in Paranormal Adventures clocks in at 49 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 5 pages of SRD, 2 pages of advertisement, leaving us with 39 pages of content, so let’s take a look!   This review is based on the revised version of the pdf.   We begin, as always in Everyman Gaming publications, with an introduction, ToC and a kind of mission statement, if you will – but beyond that, we begin directly with one of the most requested aspects for the shapeshifter class: MORE kingdoms. These, however, also come with new base shape abilities, so what do they […]

    Everyman Options: Paranormal Classes

    Everyman Options: Paranormal Classes This massive expansion for the new base-classes introduced in Paranormal Adventures clocks in at 49 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 5 pages of SRD, 2 pages of advertisement, leaving us with 39 pages of content, so let’s take a look!   This review is based on the revised version of the pdf.   We begin, as always in Everyman Gaming publications, with an introduction, ToC and a kind of mission statement, if you will – but beyond that, we begin directly with one of the most requested aspects for the shapeshifter class: MORE kingdoms. These, however, also come with new base shape abilities, so what do they […]

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  • Villain Codex II: Adversaries for Advanced Heroeshttp://rpk-tramplin.ru The second installment of the Villain Codex-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page of introduction, 1 page of SRD, leaving us with 15 pages of content, so let’s take a look!   We begin this pdf with Evetta Laxley, a changeling dreamweaver witch, running an inn as a front for her nefarious operations. Solid one. Ferracyr would be a metal elementalist wizard…but he actually is a venerable elf, which is an interesting twist on what you’d expect – and yes, the ancient pioneer has schemes to prolong his life in nasty ways…but may his mind perhaps even warrant it? Interesting angle!   Speaking of interesting: […]

    Villain Codex II: Adversaries for Advanced Heroes

    Villain Codex II: Adversaries for Advanced Heroeshttp://rpk-tramplin.ru The second installment of the Villain Codex-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page of introduction, 1 page of SRD, leaving us with 15 pages of content, so let’s take a look!   We begin this pdf with Evetta Laxley, a changeling dreamweaver witch, running an inn as a front for her nefarious operations. Solid one. Ferracyr would be a metal elementalist wizard…but he actually is a venerable elf, which is an interesting twist on what you’d expect – and yes, the ancient pioneer has schemes to prolong his life in nasty ways…but may his mind perhaps even warrant it? Interesting angle!   Speaking of interesting: […]

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  • Wayfinder #14 The 14th issue of the eminent Wayfinder fanzine, by fans, for fans, clocks in at 80 pages, 2 pages of SRD, 1 page front cover, 1 page editorial/ToC, 6 pages of advertisement, leaving us with 70 massive pages of content, so let’s take a look!   Okay. This is NOT a review in the traditional sense. Why? Because I am NOT going to analyze piece by piece, content by content everything featured herein – with a book as dense as Wayfinder #14, this would bloat the review to a level that would benefit no one, considering its free availability. What I’ll be doing instead, is first telling you a bit about Wayfinder…and what it means to me.   […]

    Wayfinder #14

    Wayfinder #14 The 14th issue of the eminent Wayfinder fanzine, by fans, for fans, clocks in at 80 pages, 2 pages of SRD, 1 page front cover, 1 page editorial/ToC, 6 pages of advertisement, leaving us with 70 massive pages of content, so let’s take a look!   Okay. This is NOT a review in the traditional sense. Why? Because I am NOT going to analyze piece by piece, content by content everything featured herein – with a book as dense as Wayfinder #14, this would bloat the review to a level that would benefit no one, considering its free availability. What I’ll be doing instead, is first telling you a bit about Wayfinder…and what it means to me.   […]

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