Matthew Carroll Archive

  • Deadly Gardens: Catchweed This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 a page SRD/editorial, leaving us with 3.5 pages of content, so let’s take a look!   We begin this installment of Deadly Gardens with the twigman fetish, which can generate a wooden construct, which then may be directed by the user to attack and otherwise idles. I like this item per se very much, though the interaction of the item with save-prompting spells and effects make it a bit flawed – I assume auto-failure, but I’m not sure.   The pdf also features two terrain types: Razor Shale is EXTREMELY hard to climb and requires similarly high Ref-saves to prevent taking […]

    Deadly Gardens: Catchweed

    Deadly Gardens: Catchweed This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 a page SRD/editorial, leaving us with 3.5 pages of content, so let’s take a look!   We begin this installment of Deadly Gardens with the twigman fetish, which can generate a wooden construct, which then may be directed by the user to attack and otherwise idles. I like this item per se very much, though the interaction of the item with save-prompting spells and effects make it a bit flawed – I assume auto-failure, but I’m not sure.   The pdf also features two terrain types: Razor Shale is EXTREMELY hard to climb and requires similarly high Ref-saves to prevent taking […]

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  • Letters from the Flaming Crab: Coins and Credit This installment of Flaming Crab Games’ oddball Letters-series that deals with unconventional topics clocks in at 20 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 16 pages of content, so let’s take a look!   Coins. Money. Gold or the Euro or the American Dollar. The stuff that binds civilization together and makes completely foreign nations that would otherwise hate each other engage in trade. Coinage has a role as important to our development as a species as few other inventions – and it is EVERYWHERE in our games. The dragon’s hoard. The orc’s pocket. Heck, it could be argued that from a certain 3-adventure […]

    Letters from the Flaming Crab: Coins and Credit

    Letters from the Flaming Crab: Coins and Credit This installment of Flaming Crab Games’ oddball Letters-series that deals with unconventional topics clocks in at 20 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 16 pages of content, so let’s take a look!   Coins. Money. Gold or the Euro or the American Dollar. The stuff that binds civilization together and makes completely foreign nations that would otherwise hate each other engage in trade. Coinage has a role as important to our development as a species as few other inventions – and it is EVERYWHERE in our games. The dragon’s hoard. The orc’s pocket. Heck, it could be argued that from a certain 3-adventure […]

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