Matthew Sanderson Archive

  • The Esoterrorists: The Love of Money (GUMSHOE) This massive adventure for The Esoterrorists clocks in at 11 pages, 107 if you take away editorial, etc.   This review is based on the print copy of the module. I do not have access to the electronic version.   Okay, so the first thing you have to know about this massive adventure would be that it is pretty hard to integrate into an ongoing campaign, working best if you have a couple of months to set up the proceedings. Otherwise, it may make sense to play this as a one-shot with the supplied pregenerated characters – 6 of these are provided, with detailed motivations and notes for the players to establish their […]

    The Esoterrorists: The Love of Money (GUMSHOE)

    The Esoterrorists: The Love of Money (GUMSHOE) This massive adventure for The Esoterrorists clocks in at 11 pages, 107 if you take away editorial, etc.   This review is based on the print copy of the module. I do not have access to the electronic version.   Okay, so the first thing you have to know about this massive adventure would be that it is pretty hard to integrate into an ongoing campaign, working best if you have a couple of months to set up the proceedings. Otherwise, it may make sense to play this as a one-shot with the supplied pregenerated characters – 6 of these are provided, with detailed motivations and notes for the players to establish their […]

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