Michael McCarthy Archive

  • Straight Classes This supplement clocks in at 25 pages, 1 page front cover, 1 page editorial/ToC/intro, 1 page SRD, 1 page back cover, leaving us with 21 pages of content. The pdf comes with a second version, optimized for screen-use with e-readers. It employs a landscape layout and clocks in at 34 pages and is content-wise identical to the letter version to be printed out.   So, what is this? In short, this represents a quick and dirty rulebook for quicker character generation, condensing PFRPG’s classes down to 16. The book classifies characters in 3 rough categories: Martial characters, skilled characters and spellcasters. The focus of the book is to provide quick NPC-creation rules as well as an option for […]

    Straight Classes

    Straight Classes This supplement clocks in at 25 pages, 1 page front cover, 1 page editorial/ToC/intro, 1 page SRD, 1 page back cover, leaving us with 21 pages of content. The pdf comes with a second version, optimized for screen-use with e-readers. It employs a landscape layout and clocks in at 34 pages and is content-wise identical to the letter version to be printed out.   So, what is this? In short, this represents a quick and dirty rulebook for quicker character generation, condensing PFRPG’s classes down to 16. The book classifies characters in 3 rough categories: Martial characters, skilled characters and spellcasters. The focus of the book is to provide quick NPC-creation rules as well as an option for […]

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  • 5E Mini-Dungeon: Temple of the Secret Power (5e) This pdf clocks in at 2 pages and is a 5E-mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .jpg-version of the map, in both GM and player-friendly versions!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is, a helpful tool in the GM’s arsenal. Got that? Great!   […]

    5E Mini-Dungeon: Temple of the Secret Power (5e)

    5E Mini-Dungeon: Temple of the Secret Power (5e) This pdf clocks in at 2 pages and is a 5E-mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .jpg-version of the map, in both GM and player-friendly versions!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is, a helpful tool in the GM’s arsenal. Got that? Great!   […]

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  • Mini-Dungeon: Temple of  the Secret Power This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .jpg-version of the map! Yeah, that’s pretty amazing! Better yet: GM-friendly version of the jpg’s included as well!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This […]

    Mini-Dungeon: Temple of the Secret Power

    Mini-Dungeon: Temple of  the Secret Power This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .jpg-version of the map! Yeah, that’s pretty amazing! Better yet: GM-friendly version of the jpg’s included as well!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This […]

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  • Straight Skills This alternative take on skills clocks in at 7 pages, 1 page front cover, 1 page editorial/ToC/introduction, 1 page SRD, 1 page back cover, leaving us with 3 pages of content. There is an alternate version included, which has been laid-out in landscape standard, optimized for e-readers. As such, it clocks in at 14 pages, but is otherwise content-wise identical to the letter-version.   Okay, so the skill system assumes a 3-pronged skill category system: A skill can be either broad, general or specific. A broad skill can include noticing things, recognizing creatures etc. General skills can include e.g. recognizing undead or spotting. A character skilled in a general skill “grants a +2 bonus” on related skill checks […]

    Straight Skills

    Straight Skills This alternative take on skills clocks in at 7 pages, 1 page front cover, 1 page editorial/ToC/introduction, 1 page SRD, 1 page back cover, leaving us with 3 pages of content. There is an alternate version included, which has been laid-out in landscape standard, optimized for e-readers. As such, it clocks in at 14 pages, but is otherwise content-wise identical to the letter-version.   Okay, so the skill system assumes a 3-pronged skill category system: A skill can be either broad, general or specific. A broad skill can include noticing things, recognizing creatures etc. General skills can include e.g. recognizing undead or spotting. A character skilled in a general skill “grants a +2 bonus” on related skill checks […]

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  • The Stealth Scale (revised edition) This optional subsystem clocks in at 9 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page company logo, leaving us with 5 pages of content. The screen-version optimized for tablets instead clocks in at 15 pages, laid out in landscape format, and sports the same content.   This review is based on the revised and improved version of the pdf.   All right, so what is the Stealth Scale? If you’re like me and adore infiltration scenarios, you’ll have noted that Stealth can become pretty rolling-intense; The Stealth Scale proposes the following: Each character being stealthy tracks the position of the foes on the Stealth Scale – all of them, at […]

    The Stealth Scale (revised edition)

    The Stealth Scale (revised edition) This optional subsystem clocks in at 9 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page company logo, leaving us with 5 pages of content. The screen-version optimized for tablets instead clocks in at 15 pages, laid out in landscape format, and sports the same content.   This review is based on the revised and improved version of the pdf.   All right, so what is the Stealth Scale? If you’re like me and adore infiltration scenarios, you’ll have noted that Stealth can become pretty rolling-intense; The Stealth Scale proposes the following: Each character being stealthy tracks the position of the foes on the Stealth Scale – all of them, at […]

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  • The Stealth Scale This optional subsystem clocks in at 7 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 4 pages of content. The screen-version optimized for tablets instead clocks in at 12 pages, laid out in landscape format, and sports the same content.   All right, so what is the Stealth Scale? If you’re like me and adore infiltration scenarios, you’ll have noted that Stealth can become pretty rolling-intense; The Stealth Scale  proposes the following: Each character being stealthy tracks the position of the foes on the Stealth Scale – all of them, at once, with one token.   When using the Stealth Scale, it is assumed that creatures use two dominant senses to […]

    The Stealth Scale

    The Stealth Scale This optional subsystem clocks in at 7 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 4 pages of content. The screen-version optimized for tablets instead clocks in at 12 pages, laid out in landscape format, and sports the same content.   All right, so what is the Stealth Scale? If you’re like me and adore infiltration scenarios, you’ll have noted that Stealth can become pretty rolling-intense; The Stealth Scale  proposes the following: Each character being stealthy tracks the position of the foes on the Stealth Scale – all of them, at once, with one token.   When using the Stealth Scale, it is assumed that creatures use two dominant senses to […]

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  • How Do I…Use Magic Items? This installment of the „How do I…“-series clocks in at 9 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 6 pages of content. As always with Straight Path games-supplements, we do get a second version optimized for use with tablets. This version clocks in at a total of 14 pages laid out in landscape format, but content-wise remains identical to the other version. All righty, let’s take a look!   We begin with a reiteration of categories of magic items – this list is great, particularly for newer players. There are a couple of notes I’d like to add here: While the pdf is correct in stating that unarmed […]

    How Do I…Use Magic Items?

    How Do I…Use Magic Items? This installment of the „How do I…“-series clocks in at 9 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 6 pages of content. As always with Straight Path games-supplements, we do get a second version optimized for use with tablets. This version clocks in at a total of 14 pages laid out in landscape format, but content-wise remains identical to the other version. All righty, let’s take a look!   We begin with a reiteration of categories of magic items – this list is great, particularly for newer players. There are a couple of notes I’d like to add here: While the pdf is correct in stating that unarmed […]

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  • What Is…Incorporeal? This little pdf clocks in at 5 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 2 pages of content – at least for the print version. There is a tablet-version with a landscape layout that is a total of 9 pages long instead, but content-wise remains identical.   So, you don’t have to be a developer to notice that some components of Pathfinder’s rules are more clear than others; any GM will sooner or later bump into the roadblock of being incorporeality, and it is, historically, not one that grew over night. In fact, if you’re reading old-school supplements on a regular basis, you’ll notice that not having a body has been […]

    What Is…Incorporeal?

    What Is…Incorporeal? This little pdf clocks in at 5 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 2 pages of content – at least for the print version. There is a tablet-version with a landscape layout that is a total of 9 pages long instead, but content-wise remains identical.   So, you don’t have to be a developer to notice that some components of Pathfinder’s rules are more clear than others; any GM will sooner or later bump into the roadblock of being incorporeality, and it is, historically, not one that grew over night. In fact, if you’re reading old-school supplements on a regular basis, you’ll notice that not having a body has been […]

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  • And Then…Zombies! This pdf clocks in at 6 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 3 pages of content in the regular version of the pdf. The file also comes with a second version with landscape layout that is more suitable for e-readers etc. – in that format, it clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 7 pages of content.   It should be noted that this is the first installment of the And Then….Trouble-series, which focuses o spicing up encounters. Beyond the mechanical modifications, the respective entries within contains a bit of read-aloud text for GMs not that […]

    And Then…Zombies!

    And Then…Zombies! This pdf clocks in at 6 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 3 pages of content in the regular version of the pdf. The file also comes with a second version with landscape layout that is more suitable for e-readers etc. – in that format, it clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 7 pages of content.   It should be noted that this is the first installment of the And Then….Trouble-series, which focuses o spicing up encounters. Beyond the mechanical modifications, the respective entries within contains a bit of read-aloud text for GMs not that […]

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  • Mists of Akuma (5e) This massive campaign setting clocks in at 279 pages, 1 page front cover, 1 page editorial, 3 pages of ToC, 1 page SRD, 3 pages of advertisement, leaving us with a massive 270 pages of content, so let’s take a look!   Picture a colonial nightmare, for beyond what we saw in real life: During the Meiji-era of real world Japan, the feudal, isolationist Japanese culture was forced into accepting a new globalized world order; the analogue continent of Soburin, setting of this campaign setting, has seen a less benevolent interaction, one characterized by more than a century of oppression and exploitation. As such, the development of the new technology brought to Soburin did have radically […]

    Mists of Akuma (5e)

    Mists of Akuma (5e) This massive campaign setting clocks in at 279 pages, 1 page front cover, 1 page editorial, 3 pages of ToC, 1 page SRD, 3 pages of advertisement, leaving us with a massive 270 pages of content, so let’s take a look!   Picture a colonial nightmare, for beyond what we saw in real life: During the Meiji-era of real world Japan, the feudal, isolationist Japanese culture was forced into accepting a new globalized world order; the analogue continent of Soburin, setting of this campaign setting, has seen a less benevolent interaction, one characterized by more than a century of oppression and exploitation. As such, the development of the new technology brought to Soburin did have radically […]

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  • Letters from the Flaming Crab: Puppet Show This installment of the unique „Letters from the Flaming Crab“-series clocks in at 22 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 18 pages of content, so let’s take a look!   We begin this pdf with, as always, a nice, letter from the eponymous planes-hopping vessel, before diving right into the crunchy bits – which, this time around, would be a new hybrid class – the marionetteer, whose parents would be both summoners and vigilantes. Interesting combination, right? Well, chassis-wise, the marionetteer gets d8 HD, 6 + Int skills per level, proficiency with simple weapons and light armor, ¾ BAB-progression and good Will-saves.   The […]

    Letters from the Flaming Crab: Puppet Show

    Letters from the Flaming Crab: Puppet Show This installment of the unique „Letters from the Flaming Crab“-series clocks in at 22 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 18 pages of content, so let’s take a look!   We begin this pdf with, as always, a nice, letter from the eponymous planes-hopping vessel, before diving right into the crunchy bits – which, this time around, would be a new hybrid class – the marionetteer, whose parents would be both summoners and vigilantes. Interesting combination, right? Well, chassis-wise, the marionetteer gets d8 HD, 6 + Int skills per level, proficiency with simple weapons and light armor, ¾ BAB-progression and good Will-saves.   The […]

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  • The Wealth System This pdf clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 10 pages of content – for the screen-version, that is. We get a separate version for the printer, which presents all information on 5 pages in a classic layout (as opposed to the tablet-optimized screen version). Kudos for going the extra mile there. The supplement also features an extra pdf, a handy one-page cheat-sheet, but I’ll get back to that later.   This review is based on V.1.1 of the file.   So, the wealth system presented herein would be basically an abstract system to handle the affluence of PCs via an attribute […]

    The Wealth System

    The Wealth System This pdf clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 10 pages of content – for the screen-version, that is. We get a separate version for the printer, which presents all information on 5 pages in a classic layout (as opposed to the tablet-optimized screen version). Kudos for going the extra mile there. The supplement also features an extra pdf, a handy one-page cheat-sheet, but I’ll get back to that later.   This review is based on V.1.1 of the file.   So, the wealth system presented herein would be basically an abstract system to handle the affluence of PCs via an attribute […]

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  • How Do I…Fly (revised edition) This installment of the series that explains the more problematic concepts of PFRPG clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 8 pages of content. The printer-friendly version comes with a different layout and manages to cram the relevant information on 4 pages.   All right, flight. So, one of the strengths of PFRPG’s rules, at least in my opinion, would be that the rules are organized in a very clever and sensible manner, at least compared to many other games. I never realized how good the organization actually was until I started designing for other systems as well and noticed […]

    How Do I…Fly (revised edition)

    How Do I…Fly (revised edition) This installment of the series that explains the more problematic concepts of PFRPG clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 8 pages of content. The printer-friendly version comes with a different layout and manages to cram the relevant information on 4 pages.   All right, flight. So, one of the strengths of PFRPG’s rules, at least in my opinion, would be that the rules are organized in a very clever and sensible manner, at least compared to many other games. I never realized how good the organization actually was until I started designing for other systems as well and noticed […]

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  • How do I…Grapple (revised edition) This humble pdf clocks in at 12 pages, 1 page front cover, 1 page ToC, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Wait – that was the screen-use version. The printer-version manages to jam all required information on 3 pages, sparing you some ink/toner – kudos!   Okay, so in 3.X and PFRPG alike, there is not a single mechanic among the base maneuvers that is as complex as grappling. It is not exactly the most popular part of the rules and most players aren’t that savvy when it comes to standard grappling, much less grappling that accounts […]

    How do I…Grapple (revised edition)

    How do I…Grapple (revised edition) This humble pdf clocks in at 12 pages, 1 page front cover, 1 page ToC, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Wait – that was the screen-use version. The printer-version manages to jam all required information on 3 pages, sparing you some ink/toner – kudos!   Okay, so in 3.X and PFRPG alike, there is not a single mechanic among the base maneuvers that is as complex as grappling. It is not exactly the most popular part of the rules and most players aren’t that savvy when it comes to standard grappling, much less grappling that accounts […]

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  • Infinite Dungeon: The Halls of the Eternal Moment Level 4: The Clockwork Catastrophe The fourth level of The Halls of the Eternal Moment clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 14 pages of content, so let’s take a look!   As always, we begin with notes on the general property of the dungeon’s level – walls, light, etc. After level 3’s relatively tame treatment of PCs, the fourth level is back to the attrition tactics – 40% chance of being attacked, per hour. OUCH. Now here’s a mind-bender: Once the alarm is triggered, the dungeon RAW becomes easier – the ambushing default encounter is replaced […]

    Infinite Dungeon: The Halls of the Eternal Moment Level 4: The Clockwork Catastrophe

    Infinite Dungeon: The Halls of the Eternal Moment Level 4: The Clockwork Catastrophe The fourth level of The Halls of the Eternal Moment clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 14 pages of content, so let’s take a look!   As always, we begin with notes on the general property of the dungeon’s level – walls, light, etc. After level 3’s relatively tame treatment of PCs, the fourth level is back to the attrition tactics – 40% chance of being attacked, per hour. OUCH. Now here’s a mind-bender: Once the alarm is triggered, the dungeon RAW becomes easier – the ambushing default encounter is replaced […]

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  • Infinite Dungeon: The Halls of the Eternal Moment Level 3: The Clairvoyant Halls The third level of the Halls of the Eternal Moment clocks in at 15 pages, 1 page front cover, 1 page editorial/SRD, 1 page advertisement, leaving us with 12 pages of content, so let’s take a look!   So, as in the levels before, we get a concise summary of the properties of the dungeon regarding its walls, lighting etc. However, we do get a cool unique dungeon feature – within these walls, you can find columns made of skulls – and inside the skulls are eyeballs that twitch, unless they are actually observing someone – in which case they become eerily still and staring. Oh, and […]

    Infinite Dungeon: The Halls of the Eternal Moment Level 3: The Clairvoyant Halls

    Infinite Dungeon: The Halls of the Eternal Moment Level 3: The Clairvoyant Halls The third level of the Halls of the Eternal Moment clocks in at 15 pages, 1 page front cover, 1 page editorial/SRD, 1 page advertisement, leaving us with 12 pages of content, so let’s take a look!   So, as in the levels before, we get a concise summary of the properties of the dungeon regarding its walls, lighting etc. However, we do get a cool unique dungeon feature – within these walls, you can find columns made of skulls – and inside the skulls are eyeballs that twitch, unless they are actually observing someone – in which case they become eerily still and staring. Oh, and […]

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  • Infinite Dungeon: The Halls of the Eternal Moment Level 2 – The Rattling Crypt The second level of the Halls of the Eternal Moment clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page of SRD, leaving us with 14 pages of content, so let’s take a look!   Okay, we begin this installment with a brief summary of the opposition and a nice d20-dressing table that sports descriptive hooks and concrete items, for a total of 40 entries – nice and adds a sense of consistency to the level and the adversaries – kudos there!   As before, we get helpful information on floors, walls…and slender pillars, which *almost* take up a square – destroying […]

    Infinite Dungeon: The Halls of the Eternal Moment Level 2 – The Rattling Crypt

    Infinite Dungeon: The Halls of the Eternal Moment Level 2 – The Rattling Crypt The second level of the Halls of the Eternal Moment clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page of SRD, leaving us with 14 pages of content, so let’s take a look!   Okay, we begin this installment with a brief summary of the opposition and a nice d20-dressing table that sports descriptive hooks and concrete items, for a total of 40 entries – nice and adds a sense of consistency to the level and the adversaries – kudos there!   As before, we get helpful information on floors, walls…and slender pillars, which *almost* take up a square – destroying […]

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  • Infinite Dungeon: The Halls of the Eternal Moment Level 1 – The Overgrown The first level of The Halls of the Eternal Moment clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   This level has been claimed as a home by the druid circle of the ages – and as such, we have a nature-theme on our hands here. The pdf notes walls, ceilings, etc. and also provides notes for wandering monsters, simulating a kind of organic and dynamic environment. Each of the rooms comes with read-aloud text, which can help GMs less confident in their improvisation skills. […]

    Infinite Dungeon: The Halls of the Eternal Moment Level 1 – The Overgrown

    Infinite Dungeon: The Halls of the Eternal Moment Level 1 – The Overgrown The first level of The Halls of the Eternal Moment clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   This level has been claimed as a home by the druid circle of the ages – and as such, we have a nature-theme on our hands here. The pdf notes walls, ceilings, etc. and also provides notes for wandering monsters, simulating a kind of organic and dynamic environment. Each of the rooms comes with read-aloud text, which can help GMs less confident in their improvisation skills. […]

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  • 5E Mini-Dungeon: With a Candlestick (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Big plus: This mini-dungeon comes with a key-less .tif player map as well as a high-res GM map for VTT-use – kudos! Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may […]

    5E Mini-Dungeon: With a Candlestick (5e)

    5E Mini-Dungeon: With a Candlestick (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Big plus: This mini-dungeon comes with a key-less .tif player map as well as a high-res GM map for VTT-use – kudos! Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may […]

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  • 5E Mini-Dungeon: Last Stand of the Forgotten Pirate (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Big plus: This mini-dungeon comes with a key-less .tif player map as well as a high-res GM map for VTT-use – kudos!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains […]

    5E Mini-Dungeon: Last Stand of the Forgotten Pirate (5e)

    5E Mini-Dungeon: Last Stand of the Forgotten Pirate (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Big plus: This mini-dungeon comes with a key-less .tif player map as well as a high-res GM map for VTT-use – kudos!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains […]

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  • Veranthea Codex: Adventurer’s Handbook This massive compilation of player-centric material for Veranthea clocks in at 197 pages, 1 page front cover, 1 page editorial,1 page ToC, 1 page of SRD, 2 pages of advertisement, 1 page back cover, leaving us with 190 pages of content, so let’s take a look!   Okay, so we begin this book with a brief timeline and introduction to the setting of Veranthea and its distinct continents, with detailed (and really nice!) 1-page maps of the continents in question. The pdf explains the continents and leitmotifs in a concise and player-friendly manner, including the information on the Forever Dark, the collector cabal and a basic outline of the tesseract called the Veil – though here […]

    Veranthea Codex: Adventurer’s Handbook

    Veranthea Codex: Adventurer’s Handbook This massive compilation of player-centric material for Veranthea clocks in at 197 pages, 1 page front cover, 1 page editorial,1 page ToC, 1 page of SRD, 2 pages of advertisement, 1 page back cover, leaving us with 190 pages of content, so let’s take a look!   Okay, so we begin this book with a brief timeline and introduction to the setting of Veranthea and its distinct continents, with detailed (and really nice!) 1-page maps of the continents in question. The pdf explains the continents and leitmotifs in a concise and player-friendly manner, including the information on the Forever Dark, the collector cabal and a basic outline of the tesseract called the Veil – though here […]

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  • Veranthea Codex: Forever Dark This expansion to the Veranthea campaign setting clocks in at 86 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 79 pages of content, so let’s take a look!   So, this massive pdf represents the underdark sourcebook for the world of Veranthea, which, as you undoubtedly have surmised by now, is called “The Forever Dark” in this setting. We begin the survey of these realms with a general list of the peculiarities of the place, including the ever-present darkness, animals having an instinctual fear of the place, shifting mazes, Trekth remnants (represented by a variety of hyperlinked traps and then proceed to […]

    Veranthea Codex: Forever Dark

    Veranthea Codex: Forever Dark This expansion to the Veranthea campaign setting clocks in at 86 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 79 pages of content, so let’s take a look!   So, this massive pdf represents the underdark sourcebook for the world of Veranthea, which, as you undoubtedly have surmised by now, is called “The Forever Dark” in this setting. We begin the survey of these realms with a general list of the peculiarities of the place, including the ever-present darkness, animals having an instinctual fear of the place, shifting mazes, Trekth remnants (represented by a variety of hyperlinked traps and then proceed to […]

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  • Hypercorps 2099 – F.A.M.O.T.H. This massive expansion for the Hypercorps 2099-rules clocks in at 70 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with a massive 64 pages of content, so let’s take a look!   In case you didn’t know: FAMOTH stands for “Failures and Merits of the Hypernet” – what is the hypernet? Well, think of it as basically the Hypercorps-version of the Matrix, virtual reality on speed. Rules-wise, the hypernet operates as a plane of its own, with alternate time, variable gravity and, surprise, the region is highly morphic. Without the Matrix Magician feat, a character can’t use magic here (which eliminates a whole […]

    Hypercorps 2099 – F.A.M.O.T.H.

    Hypercorps 2099 – F.A.M.O.T.H. This massive expansion for the Hypercorps 2099-rules clocks in at 70 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with a massive 64 pages of content, so let’s take a look!   In case you didn’t know: FAMOTH stands for “Failures and Merits of the Hypernet” – what is the hypernet? Well, think of it as basically the Hypercorps-version of the Matrix, virtual reality on speed. Rules-wise, the hypernet operates as a plane of its own, with alternate time, variable gravity and, surprise, the region is highly morphic. Without the Matrix Magician feat, a character can’t use magic here (which eliminates a whole […]

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  • Veranthea Codex: Radical Pantheon 2.0 The revised edition of the massive first expansion for Veranthea clocks in at a whopping 123 pages (for this price-point!), 1 page front cover,1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 117 pages of content – quite a lot, so let’s get to it!   Veranthea Codex is a truly massive book – and still, there are a lot of components that simply, by virtue of their unique ideas, deserved more coverage. Well, this would be the first book doing just that. If you require a brief one-sentence summary – think of this as the setting’s Inner Sea Gods…though, admittedly, the focus is somewhat different.   […]

    Veranthea Codex: Radical Pantheon 2.0

    Veranthea Codex: Radical Pantheon 2.0 The revised edition of the massive first expansion for Veranthea clocks in at a whopping 123 pages (for this price-point!), 1 page front cover,1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 117 pages of content – quite a lot, so let’s get to it!   Veranthea Codex is a truly massive book – and still, there are a lot of components that simply, by virtue of their unique ideas, deserved more coverage. Well, this would be the first book doing just that. If you require a brief one-sentence summary – think of this as the setting’s Inner Sea Gods…though, admittedly, the focus is somewhat different.   […]

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  • Mini-Dungeon: With a Candlestick This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . Still here? All right! And now for something completely different! Lord and Lady Scarlet […]

    Mini-Dungeon: With a Candlestick

    Mini-Dungeon: With a Candlestick This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . Still here? All right! And now for something completely different! Lord and Lady Scarlet […]

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  • Mini-Dungeon: Last Stand of the Forgotten Pirate This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . Still here? All right! The PCs are asked by an druid […]

    Mini-Dungeon: Last Stand of the Forgotten Pirate

    Mini-Dungeon: Last Stand of the Forgotten Pirate This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . Still here? All right! The PCs are asked by an druid […]

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  • Hypercorps 2099 This massive book clocks in at 206 pages, 1 page front cover, 1 page backer list, 1 page editorial, 1 page ToC, 1 page SRD, 3 pages of advertisement, 1 page back cover, leaving us with 197 pages of content, so let’s take a look!   In 1876, the first time traveler managed to slip back 200 years back in time; this introduced ripples and other types of rifts to our world, bringing elves, halflings, etc. to our world as emissaries of magic. Ever since, the world has not been the same – Hypercorps 2099 is an allotopia, where time travel super soldiers and the like have influenced our history; where a dark elf assassin started WW I, […]

    Hypercorps 2099

    Hypercorps 2099 This massive book clocks in at 206 pages, 1 page front cover, 1 page backer list, 1 page editorial, 1 page ToC, 1 page SRD, 3 pages of advertisement, 1 page back cover, leaving us with 197 pages of content, so let’s take a look!   In 1876, the first time traveler managed to slip back 200 years back in time; this introduced ripples and other types of rifts to our world, bringing elves, halflings, etc. to our world as emissaries of magic. Ever since, the world has not been the same – Hypercorps 2099 is an allotopia, where time travel super soldiers and the like have influenced our history; where a dark elf assassin started WW I, […]

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