Michael McCarthy Archive

  • Infinite Dungeon: The Hall of the Eternal Moment – Cusp, City on the Edge of Eternity The first installment of LPJ Design’s Infinite Dungeon clocks in at 10 pages, 1 page front cover, 1 page of editorial, 1 page of SRD, leaving us with 7 pages of content, so let’s take a look!   Cusp is a small town (fully statted), situated beneath the lip of a mountainous crater that surround the eponymous Hals of the Eternal Moment. It is a little adventurer’s boomtown and also a center of chronomancy; a number of wealthy patrons control significant expenditures of gold and the city does feature several unique locations: At the pillars of watching, for example, townsfolk stand and watch foolhardy […]

    Infinite Dungeon: The Hall of the Eternal Moment – Cusp, City on the Edge of Eternity

    Infinite Dungeon: The Hall of the Eternal Moment – Cusp, City on the Edge of Eternity The first installment of LPJ Design’s Infinite Dungeon clocks in at 10 pages, 1 page front cover, 1 page of editorial, 1 page of SRD, leaving us with 7 pages of content, so let’s take a look!   Cusp is a small town (fully statted), situated beneath the lip of a mountainous crater that surround the eponymous Hals of the Eternal Moment. It is a little adventurer’s boomtown and also a center of chronomancy; a number of wealthy patrons control significant expenditures of gold and the city does feature several unique locations: At the pillars of watching, for example, townsfolk stand and watch foolhardy […]

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  • Classes of NeoExodus: Protean Scribe The protean scribe class clocks in at 12 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 10 pages of content, so let’s take a look!   Chassis-wise, the protean scribe receives d6 HD, 4+Int-mod skills per level, 3/4 BAB-progression and good Will-saves as well as proficiency with simple weapons and light armor. A protean scribe wearing heavier armor than light or a shield suffers from arcane spell failure regarding some of the abilities they have…but more on that below.   A protean scribe begins play with a stylus, a special instrument that is hardier than its mundane version. The stylus can be used to erase something the protean scribe has written. Without […]

    Classes of NeoExodus: Protean Scribe

    Classes of NeoExodus: Protean Scribe The protean scribe class clocks in at 12 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 10 pages of content, so let’s take a look!   Chassis-wise, the protean scribe receives d6 HD, 4+Int-mod skills per level, 3/4 BAB-progression and good Will-saves as well as proficiency with simple weapons and light armor. A protean scribe wearing heavier armor than light or a shield suffers from arcane spell failure regarding some of the abilities they have…but more on that below.   A protean scribe begins play with a stylus, a special instrument that is hardier than its mundane version. The stylus can be used to erase something the protean scribe has written. Without […]

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  • Aventyr Bestiary This massive bestiary clocks in at 148 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 143 pages of content, one of which is devoted to the cover artist Raven Mimura’s biography as well as the story behind the cover.   This book, just so you know it, is dedicated to Joshua Gullion, KTFish7, fellow reviewer, colleague and friend – he always did champion a bestiary for AAW Games’ Aventyr setting and I does warm my heart to see this dream realized. In particularly since Aventyr’s critters, from humble A03 onwards, have been a defining staple of the setting. The crab-like Kra’tah that haunted the Vikmordere […]

    Aventyr Bestiary

    Aventyr Bestiary This massive bestiary clocks in at 148 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 143 pages of content, one of which is devoted to the cover artist Raven Mimura’s biography as well as the story behind the cover.   This book, just so you know it, is dedicated to Joshua Gullion, KTFish7, fellow reviewer, colleague and friend – he always did champion a bestiary for AAW Games’ Aventyr setting and I does warm my heart to see this dream realized. In particularly since Aventyr’s critters, from humble A03 onwards, have been a defining staple of the setting. The crab-like Kra’tah that haunted the Vikmordere […]

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  • Veranthea Codex This ginormous book clocks in at no less than 393pages, vastly overdelivering regarding the page-count promised by the KS; 1 page is front cover, 1 page KS-backer thanks, 1 page editorial, 2 pages of ToC, 1 page SRD, 7 pages of advertisement, 1 page back cover, leaving us with 379 pages of raw content, so let’s dive in, shall we?   Before we do: I was a backer of this kickstarter and based my review on the print-version of this book. I did not contribute anything to this book.   What is Veranthea Codex? The question’s answer is surprisingly complex and will guide us through this review: For one, in-game, it is actually an exceedingly powerful (as in: […]

    Veranthea Codex

    Veranthea Codex This ginormous book clocks in at no less than 393pages, vastly overdelivering regarding the page-count promised by the KS; 1 page is front cover, 1 page KS-backer thanks, 1 page editorial, 2 pages of ToC, 1 page SRD, 7 pages of advertisement, 1 page back cover, leaving us with 379 pages of raw content, so let’s dive in, shall we?   Before we do: I was a backer of this kickstarter and based my review on the print-version of this book. I did not contribute anything to this book.   What is Veranthea Codex? The question’s answer is surprisingly complex and will guide us through this review: For one, in-game, it is actually an exceedingly powerful (as in: […]

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  • Crisis of the World-Eater Prequel: A Warning Too Late This prequel for the unprecedented Crisis of the World-Eater-saga clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page advertisement,1 page SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All across the world, an uncanny psychic scream echoes through the minds of the minds of the world, driving many individuals to suicide – and the trail leads to the irradiated Kray Wasteland, officially a hostile area broken by the impact of a meteorite. Major Marco Dempompa send the PCs […]

    Crisis of the World-Eater Prequel: A Warning Too Late

    Crisis of the World-Eater Prequel: A Warning Too Late This prequel for the unprecedented Crisis of the World-Eater-saga clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page advertisement,1 page SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All across the world, an uncanny psychic scream echoes through the minds of the minds of the world, driving many individuals to suicide – and the trail leads to the irradiated Kray Wasteland, officially a hostile area broken by the impact of a meteorite. Major Marco Dempompa send the PCs […]

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  • Chronicle of the Gatekeepers Omega: Dawn of a Thousand Wars The final adventure in the Chronicle of the Gatekeepers Campaign Serial clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 18 pages of content, so let’s take a look, shall we?   Now if you want to know what happens if the PCs did not play all the sidetrek and thus have not yet reached the required 4th level of this module…well, the book already hints at what to expect from “Crisis of the World-Eater,” as a handy sidebox provides suggested fluff-only adversaries from diverse worlds to be inserted after the first encounter of the module: Whether […]

    Chronicle of the Gatekeepers Omega: Dawn of a Thousand Wars

    Chronicle of the Gatekeepers Omega: Dawn of a Thousand Wars The final adventure in the Chronicle of the Gatekeepers Campaign Serial clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 18 pages of content, so let’s take a look, shall we?   Now if you want to know what happens if the PCs did not play all the sidetrek and thus have not yet reached the required 4th level of this module…well, the book already hints at what to expect from “Crisis of the World-Eater,” as a handy sidebox provides suggested fluff-only adversaries from diverse worlds to be inserted after the first encounter of the module: Whether […]

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  • Chronicle of the Gatekeepers Sidetrek: Speaking the Same Language This installment of the chronicle of the gatekeepers campaign serial clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, 1/2 page advertisement, leaving us with 5.5 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . Okay, only GMs around? There is something odd, about similarities between worlds when you think about it: From dominant races to linguistic similarities, there are parallels in spite of vastly diverging cultures. I mean, oddly, PCs had not much acclimation issues on NeoExodus, right? Well, Large-Biter needs the […]

    Chronicle of the Gatekeepers Sidetrek: Speaking the Same Language

    Chronicle of the Gatekeepers Sidetrek: Speaking the Same Language This installment of the chronicle of the gatekeepers campaign serial clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, 1/2 page advertisement, leaving us with 5.5 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . Okay, only GMs around? There is something odd, about similarities between worlds when you think about it: From dominant races to linguistic similarities, there are parallels in spite of vastly diverging cultures. I mean, oddly, PCs had not much acclimation issues on NeoExodus, right? Well, Large-Biter needs the […]

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  • Chronicle of the Gatekeepers Sidetrek: Not of the Same Mind This installment of the chronicle of the gatekeepers campaign serial clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs around? One of the most unique races of NeoExodus would be the Cavians – rat-like humanoids that are all psychics…and that differ radically from any other race by one crucial fact: The race sports a hivemind, which renders them unique and alien in an uncanny way. […]

    Chronicle of the Gatekeepers Sidetrek: Not of the Same Mind

    Chronicle of the Gatekeepers Sidetrek: Not of the Same Mind This installment of the chronicle of the gatekeepers campaign serial clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs around? One of the most unique races of NeoExodus would be the Cavians – rat-like humanoids that are all psychics…and that differ radically from any other race by one crucial fact: The race sports a hivemind, which renders them unique and alien in an uncanny way. […]

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  • Chronicle of the Gatekeepers Sidetrek: To Not Serve Man This installment of the chronicle of the gatekeepers campaign serial clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, 1/2 page advertisement, leaving us with 6.5 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . Among the races of NeoExodus, few have as bad a reputation as the ominously-named Calibans – the white-skinned creatures can consume their foes to take their strength into them and as such, do not have a particularly nice reputation. Civilization does what civilization does, though – ultimately, it […]

    Chronicle of the Gatekeepers Sidetrek: To Not Serve Man

    Chronicle of the Gatekeepers Sidetrek: To Not Serve Man This installment of the chronicle of the gatekeepers campaign serial clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, 1/2 page advertisement, leaving us with 6.5 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . Among the races of NeoExodus, few have as bad a reputation as the ominously-named Calibans – the white-skinned creatures can consume their foes to take their strength into them and as such, do not have a particularly nice reputation. Civilization does what civilization does, though – ultimately, it […]

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  • Chronicle of the Gatekeepers: In His Bad Books This installment of the chronicle of the gatekeepers campaign serial clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, 1/2 page advertisement, leaving us with 7.5 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs around? Great! Just because you’re a creepy, poisonous scorpion-person doesn’t mean you don’t have feelings, right? Large-Biter, the sassori-contact of the PCs as they investigate the incursion of the Vesparans into NeoExodus, has a past – and this time around, it’s a delicate matter. You […]

    Chronicle of the Gatekeepers: In His Bad Books

    Chronicle of the Gatekeepers: In His Bad Books This installment of the chronicle of the gatekeepers campaign serial clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, 1/2 page advertisement, leaving us with 7.5 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs around? Great! Just because you’re a creepy, poisonous scorpion-person doesn’t mean you don’t have feelings, right? Large-Biter, the sassori-contact of the PCs as they investigate the incursion of the Vesparans into NeoExodus, has a past – and this time around, it’s a delicate matter. You […]

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  • Chronicle of the Gatekeepers Sidetrek: What Comes Before the First This sidetrek of the Chronicle of the Gatekeepers campaign serial clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page back cover, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . Everyone on exodus knows the tale of how the Kaga won freedom from oppression from the First Ones – though the exposition the PCs receive here is decidedly muddied. The strange question now crossing the minds of quite a few individuals is this: What if those nebulous Gatekeepers were there […]

    Chronicle of the Gatekeepers Sidetrek: What Comes Before the First

    Chronicle of the Gatekeepers Sidetrek: What Comes Before the First This sidetrek of the Chronicle of the Gatekeepers campaign serial clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page back cover, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . Everyone on exodus knows the tale of how the Kaga won freedom from oppression from the First Ones – though the exposition the PCs receive here is decidedly muddied. The strange question now crossing the minds of quite a few individuals is this: What if those nebulous Gatekeepers were there […]

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  • Chronicle of the Gatekeepers Sidetrek: A Chill Wind This sidetrek of the Chronicle of the Gatekeepers campaign serial clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page back cover, 1 page SRD, 1/2 page advertisement, leaving us with 6.5 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Large-biter sends the PCs forth to survey an odd, magical weather phenomenon – the frost-line. north of it, the earth is frozen, while south of it, temperate temperatures reign. The odd thing here being that the line moves from day to day. Large-biter assumes that […]

    Chronicle of the Gatekeepers Sidetrek: A Chill Wind

    Chronicle of the Gatekeepers Sidetrek: A Chill Wind This sidetrek of the Chronicle of the Gatekeepers campaign serial clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page back cover, 1 page SRD, 1/2 page advertisement, leaving us with 6.5 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Large-biter sends the PCs forth to survey an odd, magical weather phenomenon – the frost-line. north of it, the earth is frozen, while south of it, temperate temperatures reign. The odd thing here being that the line moves from day to day. Large-biter assumes that […]

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  • Chronicle of the Gatekeepers Campaign Serial: Alpha – To Save a Soul The first book of the Chronicles of the Gatekeepers-saga clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   This pdf was moved up on my review-queue at the request of my players.   But before we do, let’s just talk a bit about what this book represents – essentially, this series can be considered a kind of Third-Party Crisis of Infinite Earths, a campaign with a fixed beginning (this book) and a fixed end, with all other sidetreks in between representing excursions to various campaign […]

    Chronicle of the Gatekeepers Campaign Serial: Alpha – To Save a Soul

    Chronicle of the Gatekeepers Campaign Serial: Alpha – To Save a Soul The first book of the Chronicles of the Gatekeepers-saga clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   This pdf was moved up on my review-queue at the request of my players.   But before we do, let’s just talk a bit about what this book represents – essentially, this series can be considered a kind of Third-Party Crisis of Infinite Earths, a campaign with a fixed beginning (this book) and a fixed end, with all other sidetreks in between representing excursions to various campaign […]

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  • From the Deep III – A Dragon’s Orders The third installment of Dreamscarred Press’ all-psionics- AP in the Third Dawn setting clocks in at 49 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 45 pages content, so let’s take a look!   This being an adventure review, the following contains SPOILERS. Potential players should jump ahead to the conclusion. … .. .   Still here? All right! After a long hiatus, we’re finally back in the psionic AP and we kick off with a cool particular set of changes – the choices made in Part I and II have significant consequences, altering not only the updated statblock of the city […]

    From the Deep III – A Dragon’s Orders

    From the Deep III – A Dragon’s Orders The third installment of Dreamscarred Press’ all-psionics- AP in the Third Dawn setting clocks in at 49 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 45 pages content, so let’s take a look!   This being an adventure review, the following contains SPOILERS. Potential players should jump ahead to the conclusion. … .. .   Still here? All right! After a long hiatus, we’re finally back in the psionic AP and we kick off with a cool particular set of changes – the choices made in Part I and II have significant consequences, altering not only the updated statblock of the city […]

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  • Psionic Bestiary This massive bestiary clocks in at 105 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with a massive 100 pages of content, so let’s take a look!   First of all – this is a massive bestiary and as such, I can’t go into the details of every creature herein without bloating it beyond belief. Additionally, I have reviewed the ongoing subscription (with the exception of ~2-3 installments, I think), so if in doubt, there are some reviews in the ether that are more detailed regarding the respective creatures. Finally, if you’re like me and have accompanied the evolution of PFRPG’s psionics, then you’ll notice that Ultimate […]

    Psionic Bestiary

    Psionic Bestiary This massive bestiary clocks in at 105 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with a massive 100 pages of content, so let’s take a look!   First of all – this is a massive bestiary and as such, I can’t go into the details of every creature herein without bloating it beyond belief. Additionally, I have reviewed the ongoing subscription (with the exception of ~2-3 installments, I think), so if in doubt, there are some reviews in the ether that are more detailed regarding the respective creatures. Finally, if you’re like me and have accompanied the evolution of PFRPG’s psionics, then you’ll notice that Ultimate […]

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  • Rise of the Drow Prologue: The Darkness Arrives So this is the prologue for AaW Games’ massive mega-adventure Rise of the Drow…let’s take a look! Page-count wise, this module clocks in at 129 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 2 pages of SRD, 1 page back cover, leaving us with 122 (!!) pages of content, the first page of which would be an introduction by the authors before the first part, Jonathan G. Nelson and Stephen Yeardley’s section of the module begins.   I won’t waste much words here, so here’s the obligatory SPOILER-warning. From here on out, players should jump to the conclusion. Got that? Great!   Only DMs here? All right! We […]

    Rise of the Drow Prologue: The Darkness Arrives

    Rise of the Drow Prologue: The Darkness Arrives So this is the prologue for AaW Games’ massive mega-adventure Rise of the Drow…let’s take a look! Page-count wise, this module clocks in at 129 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 2 pages of SRD, 1 page back cover, leaving us with 122 (!!) pages of content, the first page of which would be an introduction by the authors before the first part, Jonathan G. Nelson and Stephen Yeardley’s section of the module begins.   I won’t waste much words here, so here’s the obligatory SPOILER-warning. From here on out, players should jump to the conclusion. Got that? Great!   Only DMs here? All right! We […]

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  • Obsidian Apocalypse Obsidian Apocalypse is a massive 200-page book, 1 page front cover, 1 page donor-list, 1 page editorial, 1 page SRD, 2 pages of ToC,, leaving a massive 194 pages of content, so let’s take a look!   What is Obsidian Apocalypse? Well, first of all, it’s the heir of Obsidian Twilight – a campaign-setting that gloriously failed just about all my expectations. Still, LPJr Design improved so vastly that I joined, with a somewhat hopeful anticipation, the Kickstarter to make Obsidian Apocalypse, the sequel. Kind of. For, while there is a default setting kind of assumed, Obsidian Apocalypse now is less of a campaign setting, but rather an extremely versatile toolbox for to scavenge from. So after the […]

    Obsidian Apocalypse

    Obsidian Apocalypse Obsidian Apocalypse is a massive 200-page book, 1 page front cover, 1 page donor-list, 1 page editorial, 1 page SRD, 2 pages of ToC,, leaving a massive 194 pages of content, so let’s take a look!   What is Obsidian Apocalypse? Well, first of all, it’s the heir of Obsidian Twilight – a campaign-setting that gloriously failed just about all my expectations. Still, LPJr Design improved so vastly that I joined, with a somewhat hopeful anticipation, the Kickstarter to make Obsidian Apocalypse, the sequel. Kind of. For, while there is a default setting kind of assumed, Obsidian Apocalypse now is less of a campaign setting, but rather an extremely versatile toolbox for to scavenge from. So after the […]

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  • The third installment of Michael McCarthy’s Saatman’s Empire adventure-arc is 66 pages long, 1 page front cover, 1 page editorial, 2 pages ToC, 1 page advertisement, 1 page SRD, leaving us with 60 pages of content – the longest module of the arc so far, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? So far, the PCs have foiled two of the incursions of dragons into the territory of the Klavek Empire – first by ending Midwinter’s cold snap in A16, then by vanquishing titanic Storm and thus ending the sabotage of naval trade. By now, the PCs will probably […]

    A19: Incandium’s Eruption (Saatman’s Empire Arc 3 of 4) (Revised Edition)

    The third installment of Michael McCarthy’s Saatman’s Empire adventure-arc is 66 pages long, 1 page front cover, 1 page editorial, 2 pages ToC, 1 page advertisement, 1 page SRD, leaving us with 60 pages of content – the longest module of the arc so far, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? So far, the PCs have foiled two of the incursions of dragons into the territory of the Klavek Empire – first by ending Midwinter’s cold snap in A16, then by vanquishing titanic Storm and thus ending the sabotage of naval trade. By now, the PCs will probably […]

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  • Today I’ll take a look at the third installment of Michael McCarthy’s adventure-arc of draconic destruction,   A19: Saatman’s Empire III – Incandium’s Eruption The third installment of Michael McCarthy’s Saatman’s Empire adventure-arc is 66 pages long, 1 page front cover, 1 page editorial, 2 pages ToC, 1 page advertisement, 1 page SRD, leaving us with 60 pages of content – the longest module of the arc so far, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? So far, the PCs have foiled two of the incursions of dragons into the territory of the Klavek Empire  – first by ending […]

    A19: Saatman’s Empire III – Incandium’s Eruption

    Today I’ll take a look at the third installment of Michael McCarthy’s adventure-arc of draconic destruction,   A19: Saatman’s Empire III – Incandium’s Eruption The third installment of Michael McCarthy’s Saatman’s Empire adventure-arc is 66 pages long, 1 page front cover, 1 page editorial, 2 pages ToC, 1 page advertisement, 1 page SRD, leaving us with 60 pages of content – the longest module of the arc so far, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? So far, the PCs have foiled two of the incursions of dragons into the territory of the Klavek Empire  – first by ending […]

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  • Here’s the runelord of evaluation (no delusions of grandeur, a fan came up with the name) with a review of the second part of Michael McCarthy’s adventure arc,   Saatman’s Empire II: Storm’s Wake This module is 44 pages long, 1 page front cover, 1 page editorial, 1 blank page, 2 pages advertisement, 1 page SRD, leaving us with 38 pages of content, so let’s take a look!   This being an adventure-review, the following text contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? This is the second part of the Saatman’s Empire-adventure arc after A16, Midwinter’s Chill, in which a white dragon cast a frosty swath of destruction into the Klavek […]

    A18: Saatman’s Empire II – Storm’s Wake

    Here’s the runelord of evaluation (no delusions of grandeur, a fan came up with the name) with a review of the second part of Michael McCarthy’s adventure arc,   Saatman’s Empire II: Storm’s Wake This module is 44 pages long, 1 page front cover, 1 page editorial, 1 blank page, 2 pages advertisement, 1 page SRD, leaving us with 38 pages of content, so let’s take a look!   This being an adventure-review, the following text contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? This is the second part of the Saatman’s Empire-adventure arc after A16, Midwinter’s Chill, in which a white dragon cast a frosty swath of destruction into the Klavek […]

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  • I’ve never made a secret out of the fact that I like grand plots and this is the first of an arc that should challenge your PCs indeed:   A16: Midwinter’s Chill This module is 44 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 39 pages of content, so let’s check this out!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? A swathe  of supernatural cold is cutting through the regions of the Klavek Kingdom, courtesy of a mysterious force and the PCs are on route towards Whitespire Abbey. The isolated place has been […]

    EZG reviews A16: Midwinter’s Chill (Saatman’s Empire 1 of 4)

    I’ve never made a secret out of the fact that I like grand plots and this is the first of an arc that should challenge your PCs indeed:   A16: Midwinter’s Chill This module is 44 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 39 pages of content, so let’s check this out!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? A swathe  of supernatural cold is cutting through the regions of the Klavek Kingdom, courtesy of a mysterious force and the PCs are on route towards Whitespire Abbey. The isolated place has been […]

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  • To Catch a Serpent   This adventure is 29 pages long, 1 page editorial, 1 page editorial/ToC, 1 page SRD, leaving 26 pages of content, so let’s check this out!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? When the PCs arrive at the harbor-town of Tawwa, it is a bureaucratic nightmare par excellence – the last couple of days have seen a series of grisly murders of bureaucrats, officials and members of prominent families have been murdered and the PCs are promptly recruited to take a look at the scenes of the crime. Now the investigation is rudimentary – very rudimentary. Essentially, there is […]

    B5 – To Catch a Serpent

    To Catch a Serpent   This adventure is 29 pages long, 1 page editorial, 1 page editorial/ToC, 1 page SRD, leaving 26 pages of content, so let’s check this out!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? When the PCs arrive at the harbor-town of Tawwa, it is a bureaucratic nightmare par excellence – the last couple of days have seen a series of grisly murders of bureaucrats, officials and members of prominent families have been murdered and the PCs are promptly recruited to take a look at the scenes of the crime. Now the investigation is rudimentary – very rudimentary. Essentially, there is […]

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  •   Today I’m taking a look at Michael McCarthy’s second module of AaW’s B-series,   It All Falls Down   This module is 31 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 28 pages of content, so let’s check this out!   This being an adventure-module, the following contains SPOILERS. Potential players may wish to jump to the conclusion!   Still here? All right! In the tunnels under the city of Silverlight Hollow, madness reigns – the estate of the Iroth family (depicted with a  full family tree in a side-box) was wrecked by explosions, the vault emptied to the underworld and their priceless Saatman Emerald stolen. Luckily, they managed to capture and […]

    It all Falls Down

      Today I’m taking a look at Michael McCarthy’s second module of AaW’s B-series,   It All Falls Down   This module is 31 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 28 pages of content, so let’s check this out!   This being an adventure-module, the following contains SPOILERS. Potential players may wish to jump to the conclusion!   Still here? All right! In the tunnels under the city of Silverlight Hollow, madness reigns – the estate of the Iroth family (depicted with a  full family tree in a side-box) was wrecked by explosions, the vault emptied to the underworld and their priceless Saatman Emerald stolen. Luckily, they managed to capture and […]

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  • Today I’m going to take a look at the first 2 offerings from AdventureaWeek.com’s B-series of adventures, which are penned by guest authors as opposed to regular staff, starting with   Under his Skin   This module is 38 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving 34 pages of content for this module, so let’s check it out!   This being an adventure-review, the following contains SPOILERS. Potential players might want to jump to the conclusion.   All right, still here? Saben Behi, purveyor and scholar of magic, has turned to darker arts and managed to capture a worm-that-walks in his tower – a pathetic example of the ilk, […]

    Under his Skin & Happiness in Slavery

    Today I’m going to take a look at the first 2 offerings from AdventureaWeek.com’s B-series of adventures, which are penned by guest authors as opposed to regular staff, starting with   Under his Skin   This module is 38 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving 34 pages of content for this module, so let’s check it out!   This being an adventure-review, the following contains SPOILERS. Potential players might want to jump to the conclusion.   All right, still here? Saben Behi, purveyor and scholar of magic, has turned to darker arts and managed to capture a worm-that-walks in his tower – a pathetic example of the ilk, […]

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