Midgard Player’s Guide Archive

  • Player’s Toolbox: Arborlings This pdf is 11 pages long, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look! Arborlings as a species are humanoid plants. They get +2 Con and Wis, -2 Dex, have the arborling subtype, low-light vision, +2 to Knowledge (Nature) and Survival, +2 to saves vs. mind-affecting spells and effects, paralysis, polymorph, stunning and fatigue/exhaustion-effects, +4 versus bull rush and trip when on at least two inch of soil, a non-proficient slam attack at 1d4 and take 1 point constitution damage per day sans 2 hours of sunlight – polar nights and the underdark are not places […]

    Player’s Toolbox: Arborlings

    Player’s Toolbox: Arborlings This pdf is 11 pages long, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look! Arborlings as a species are humanoid plants. They get +2 Con and Wis, -2 Dex, have the arborling subtype, low-light vision, +2 to Knowledge (Nature) and Survival, +2 to saves vs. mind-affecting spells and effects, paralysis, polymorph, stunning and fatigue/exhaustion-effects, +4 versus bull rush and trip when on at least two inch of soil, a non-proficient slam attack at 1d4 and take 1 point constitution damage per day sans 2 hours of sunlight – polar nights and the underdark are not places […]

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  • Midgard: Player’s Guide to the Seven Cities The fourth in the series of Player’s Guides for the Midgard Campaign Setting is 33 pages long, 1 page front cover, 1 page editorial, 1 page SRD (though the page also contains one final magical weapon), 1 page advertisement, leaving us with 29 pages of content, so let’s take a look!   As is the tradition by now with these Midgard Player Guides, we kick off this one by getting not only a beautiful full-color map of the area in question, but also by essentially short gazetteer-style write-ups of the respective regions – and here I’d love to interject something these guides thankfully do right: The short pieces of information beyond the basic […]

    Midgard: Player’s Guide to the Seven Cities

    Midgard: Player’s Guide to the Seven Cities The fourth in the series of Player’s Guides for the Midgard Campaign Setting is 33 pages long, 1 page front cover, 1 page editorial, 1 page SRD (though the page also contains one final magical weapon), 1 page advertisement, leaving us with 29 pages of content, so let’s take a look!   As is the tradition by now with these Midgard Player Guides, we kick off this one by getting not only a beautiful full-color map of the area in question, but also by essentially short gazetteer-style write-ups of the respective regions – and here I’d love to interject something these guides thankfully do right: The short pieces of information beyond the basic […]

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