midgard Archive

  • Larger than Life: Giants for the Pathfinder Roleplaying Game This compilation of the Larger than Life-series (plus new pieces) clocks in at 78 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 74 pages of content, so let’s take a look, shall we?   Ah, the blessings of me being swamped in reviews. A couple of small installments are released and once I could get around to them, the big book’s already out there…yeah, I know. I’d love to be faster.   That aside, what we get within the pages of this book is not a simple monster book themed around giants – instead, this book should be considered a kind […]

    Larger than Life: Giants for the Pathfinder Roleplaying Game

    Larger than Life: Giants for the Pathfinder Roleplaying Game This compilation of the Larger than Life-series (plus new pieces) clocks in at 78 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 74 pages of content, so let’s take a look, shall we?   Ah, the blessings of me being swamped in reviews. A couple of small installments are released and once I could get around to them, the big book’s already out there…yeah, I know. I’d love to be faster.   That aside, what we get within the pages of this book is not a simple monster book themed around giants – instead, this book should be considered a kind […]

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  • Shadows of the Dusk Queen This module clocks in at 36 pages, 1 page front cover, 2 pages of editorial, 1 page SRD, 1 page back cover, leaving us with 31 pages of content, so let’s take a look, shall we?   This module was moved up on my review-queue at the request of my players. The following being an adventure-review, from here on out, the SPOILERS reign. Potential players should jump to the conclusion. … .. . All right, still here? Even the shadow fey can love, in their own, alien way – and so, a scáthesidhe, exiled from the winter court and hence known as the dusk queen, retreated to the dark woods and ruled as one would […]

    Shadows of the Dusk Queen

    Shadows of the Dusk Queen This module clocks in at 36 pages, 1 page front cover, 2 pages of editorial, 1 page SRD, 1 page back cover, leaving us with 31 pages of content, so let’s take a look, shall we?   This module was moved up on my review-queue at the request of my players. The following being an adventure-review, from here on out, the SPOILERS reign. Potential players should jump to the conclusion. … .. . All right, still here? Even the shadow fey can love, in their own, alien way – and so, a scáthesidhe, exiled from the winter court and hence known as the dusk queen, retreated to the dark woods and ruled as one would […]

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  • Demon Cults: Servants of the White Ape This installment of Kobold Press’ Demon Cults-series clocks in at 14 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   The fifth Demon Cult introduced by Kobold Press’ series details what could be considered the most pulpy tale in the series yet – when a disenfranchised aristocrat had to escape into the jungles and stumbled upon a hidden, ruined city, Josef Kortz would have not dreamed that the carnivorous white apes haunting the ruins would one day bow to him – and bow they do, for he is the summoner that commands the Great White […]

    Demon Cults: Servants of the White Ape

    Demon Cults: Servants of the White Ape This installment of Kobold Press’ Demon Cults-series clocks in at 14 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   The fifth Demon Cult introduced by Kobold Press’ series details what could be considered the most pulpy tale in the series yet – when a disenfranchised aristocrat had to escape into the jungles and stumbled upon a hidden, ruined city, Josef Kortz would have not dreamed that the carnivorous white apes haunting the ruins would one day bow to him – and bow they do, for he is the summoner that commands the Great White […]

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  • Demon Cults: The Hand of Nakresh This installment of Kobold Press’ Demon Cults-series clocks in at 16 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 2/3 of a page SRD, leaving us with 11 1/3 pages of content, so let’s take a look!   The fourth Demon Cult the series offers would be the Hand of Nakresh – who is Nakresh, you ask? He is the forty-fingered simian demon-god of thieves, with his lower left hand reserved for his most daring of thefts – it is this hand that gives this cult its name. The leadership of the cult is firmly in the hands of the Five Exalted, which receive full-blown statblocks herein – a kobold alchemist, […]

    Demon Cults: The Hand of Nakresh

    Demon Cults: The Hand of Nakresh This installment of Kobold Press’ Demon Cults-series clocks in at 16 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 2/3 of a page SRD, leaving us with 11 1/3 pages of content, so let’s take a look!   The fourth Demon Cult the series offers would be the Hand of Nakresh – who is Nakresh, you ask? He is the forty-fingered simian demon-god of thieves, with his lower left hand reserved for his most daring of thefts – it is this hand that gives this cult its name. The leadership of the cult is firmly in the hands of the Five Exalted, which receive full-blown statblocks herein – a kobold alchemist, […]

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  • Demon Cults: The Cult of Selket This installment of Kobold Press’ Demon Cults-series clocks in at 15 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 1 page SRD, leaving us with 11 pages of content, so let’s take a look!   So, what is the Cult of Selket? Well, if the gorgeous cover was not enough of an indication, the cult is a kind-of Egyptian-themed cult, wherein the dread assassins of the desert scorpions execute those that dare to violate the divine mandate of Selket’s clergy – preferably via poison and a semblance of “divine retribution.” The cult’s cadre of leaders receives full statblocks – from the deadly current (multiclassed, btw.) leader of the desert scorpions to […]

    Demon Cults: The Cult of Selket

    Demon Cults: The Cult of Selket This installment of Kobold Press’ Demon Cults-series clocks in at 15 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 1 page SRD, leaving us with 11 pages of content, so let’s take a look!   So, what is the Cult of Selket? Well, if the gorgeous cover was not enough of an indication, the cult is a kind-of Egyptian-themed cult, wherein the dread assassins of the desert scorpions execute those that dare to violate the divine mandate of Selket’s clergy – preferably via poison and a semblance of “divine retribution.” The cult’s cadre of leaders receives full statblocks – from the deadly current (multiclassed, btw.) leader of the desert scorpions to […]

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  • Demon Cults: Doomspeakers This installment of Kobold Press’ Demon Cults-series clocks in at 14 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 3/4 of a page SRD, leaving us with 10 1/4 pages of content, so let’s take a look!   So what are the doomspeakers? Are they the homeless persons with the “The end is nigh”-shields? Nope, and neither are they doom metal enthusiasts – in this context, the doomspeakers are the antipaladin champions that have drank deeply from the well of profanity that is the Book of Nine Dooms, chaotic demon-worshipers, one and all.   Know how often alignment doesn’t work so well in my preferred mode of shades of gray morality? Well, even there, […]

    Demon Cults: Doomspeakers

    Demon Cults: Doomspeakers This installment of Kobold Press’ Demon Cults-series clocks in at 14 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 3/4 of a page SRD, leaving us with 10 1/4 pages of content, so let’s take a look!   So what are the doomspeakers? Are they the homeless persons with the “The end is nigh”-shields? Nope, and neither are they doom metal enthusiasts – in this context, the doomspeakers are the antipaladin champions that have drank deeply from the well of profanity that is the Book of Nine Dooms, chaotic demon-worshipers, one and all.   Know how often alignment doesn’t work so well in my preferred mode of shades of gray morality? Well, even there, […]

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  • Demon Cults: The Emerald Order This installment of Kobold Press’ Demon Cults-series clocks in at 14 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 2/3 of a page SRD, leaving us with 10 1/3 pages of content, so let’s take a look!   “A Demon Cult? Urgh.” If that was your response, then you’re pretty much like me and oversaturated by bland “doing it for evil’s sake”-idiot-plot-device adversaries. Thankfully, Kobold Press seems to have taken up the mantle to make secret societies and organizations no longer suck and actually have a distinct identity – at least that’s the goal. So can the Emerald Order fulfill it?   Well, for once, the Emerald Order is not actually a […]

    Demon Cults: The Emerald Order

    Demon Cults: The Emerald Order This installment of Kobold Press’ Demon Cults-series clocks in at 14 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 2/3 of a page SRD, leaving us with 10 1/3 pages of content, so let’s take a look!   “A Demon Cult? Urgh.” If that was your response, then you’re pretty much like me and oversaturated by bland “doing it for evil’s sake”-idiot-plot-device adversaries. Thankfully, Kobold Press seems to have taken up the mantle to make secret societies and organizations no longer suck and actually have a distinct identity – at least that’s the goal. So can the Emerald Order fulfill it?   Well, for once, the Emerald Order is not actually a […]

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  • Advanced Races: Werelions This installment of the Advanced Races-series clocks in at 14 pages, 1 page front cover, 1 page ToC/editorial, 1 page SRD, 1 page advertisement, leaving us with 10 pages of content, so let’s take a look!   This installment kicks off with a short, general look at the race of werelions and does sport a short box of their role within the Midgard campaign setting, though you should be aware that the level of detail provided is far below what one has seen in similar installments of the series – which is somewhat a pity, since lion prides as a social union and their adaption to humanoid cultures would have made for an interesting playing ground, which […]

    Advanced Races: Werelions

    Advanced Races: Werelions This installment of the Advanced Races-series clocks in at 14 pages, 1 page front cover, 1 page ToC/editorial, 1 page SRD, 1 page advertisement, leaving us with 10 pages of content, so let’s take a look!   This installment kicks off with a short, general look at the race of werelions and does sport a short box of their role within the Midgard campaign setting, though you should be aware that the level of detail provided is far below what one has seen in similar installments of the series – which is somewhat a pity, since lion prides as a social union and their adaption to humanoid cultures would have made for an interesting playing ground, which […]

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  • Advanced Races: Derro This installment of Kobold Press’ Advanced Races-series is 20 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD and 1 page advertisement, leaving us with 16 pages of content, so let’s take a look!   Okay, I’ll come right out and say it -I love the derro as a concept and as adversaries. There is something downright awesome…add a slice of Lovecraftiana and CoC/ToC-fanboy yours truly has not much to complain about concept-wise. However, this pdf goes one step beyond that, providing thoroughly unique concepts like the “Imposition of the Will” – which hearkens back to a certain other infamous real life statement and represents the strange surges of fads and concepts that grip […]

    Advanced Races: Derro

    Advanced Races: Derro This installment of Kobold Press’ Advanced Races-series is 20 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD and 1 page advertisement, leaving us with 16 pages of content, so let’s take a look!   Okay, I’ll come right out and say it -I love the derro as a concept and as adversaries. There is something downright awesome…add a slice of Lovecraftiana and CoC/ToC-fanboy yours truly has not much to complain about concept-wise. However, this pdf goes one step beyond that, providing thoroughly unique concepts like the “Imposition of the Will” – which hearkens back to a certain other infamous real life statement and represents the strange surges of fads and concepts that grip […]

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  • Advanced Races: Aasimar This installment of the advanced races-series clocks in at 20 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement and 1 page SRD, leaving us with 16 pages of content, so let’s take a look, shall we?   We kick of this pdf, as always, with first a general look on the race of the aasimar as a setting-agnostic race before receiving excessive notes on how the work in the context of the Midgard campaign setting. Both do have something in favor for them – the first in that it treats aasimar less like humans with a tendency for goodness and more like nephilim – including more pronounced escalation, the latter for providing a spotlight […]

    Advanced Races: Aasimar

    Advanced Races: Aasimar This installment of the advanced races-series clocks in at 20 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement and 1 page SRD, leaving us with 16 pages of content, so let’s take a look, shall we?   We kick of this pdf, as always, with first a general look on the race of the aasimar as a setting-agnostic race before receiving excessive notes on how the work in the context of the Midgard campaign setting. Both do have something in favor for them – the first in that it treats aasimar less like humans with a tendency for goodness and more like nephilim – including more pronounced escalation, the latter for providing a spotlight […]

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  • Advanced Races: Shadow Fey This installment of the advanced races-series clocks in at 19 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD and 1 page advertisement, leaving us with 15 pages of content, so let’s take a look!   So…shadow fey. I was not pleasantly surprised to see this book hit shelves, mainly due to *LOVING* shadow fey to death. “Courts of the Shadow Fey” is one of my favorite adventures…ever. And we all remember what a certain good drow ranger did to the beloved and fierce dark elves. So let’s take a look and see whether this book offering shadow fey as a player-race ruins their appeal or manages to maintain it!   First of all, […]

    Advanced Races: Shadow Fey

    Advanced Races: Shadow Fey This installment of the advanced races-series clocks in at 19 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD and 1 page advertisement, leaving us with 15 pages of content, so let’s take a look!   So…shadow fey. I was not pleasantly surprised to see this book hit shelves, mainly due to *LOVING* shadow fey to death. “Courts of the Shadow Fey” is one of my favorite adventures…ever. And we all remember what a certain good drow ranger did to the beloved and fierce dark elves. So let’s take a look and see whether this book offering shadow fey as a player-race ruins their appeal or manages to maintain it!   First of all, […]

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  • Advanced Races: Lamia This installment of the Advanced Races-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, so let’s take a look at the remaining 13 pages, shall we?   We kick this off with an interesting insight into the highly matriarchal culture of the evil lamia and an accompanying piece of in-character prose – turns out that male lamia, marginalized though they may be, do exist – as do those rare lamia that leave the cruel, hedonistic ways of their kind behind. Better yet, we also learn about so-called false lamias with non-serpentine lower bodies…and unlike many Advanced Races installments, age, height and weight tables are provided!   So […]

    Advanced Races: Lamia

    Advanced Races: Lamia This installment of the Advanced Races-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, so let’s take a look at the remaining 13 pages, shall we?   We kick this off with an interesting insight into the highly matriarchal culture of the evil lamia and an accompanying piece of in-character prose – turns out that male lamia, marginalized though they may be, do exist – as do those rare lamia that leave the cruel, hedonistic ways of their kind behind. Better yet, we also learn about so-called false lamias with non-serpentine lower bodies…and unlike many Advanced Races installments, age, height and weight tables are provided!   So […]

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  • Bosun’s Booty: Extras for Journeys to the West This expansion for Journeys to the West clocks in at 37 pages, 1 page front cover, 1 page editorial, 1 page introduction/patron-list, 1 page SRD, leaving us with 33 pages of content, so let’s take a look, shall we?   The first new piece of content would be the island Astiharha – shaped like an eye, with the portal of shadow in the middle, this exotic locale not only sports quarreling (shadow) fey, but also e.g. elemental creatures, a castle of sand that is modified daily and a truly odd bazaar – complete with settlement statblock. We also are introduced to the benevolent pixie rogue and his malevolent boogeyman foil, a powerful […]

    Bosun’s Booty: Extras for Journeys to the West

    Bosun’s Booty: Extras for Journeys to the West This expansion for Journeys to the West clocks in at 37 pages, 1 page front cover, 1 page editorial, 1 page introduction/patron-list, 1 page SRD, leaving us with 33 pages of content, so let’s take a look, shall we?   The first new piece of content would be the island Astiharha – shaped like an eye, with the portal of shadow in the middle, this exotic locale not only sports quarreling (shadow) fey, but also e.g. elemental creatures, a castle of sand that is modified daily and a truly odd bazaar – complete with settlement statblock. We also are introduced to the benevolent pixie rogue and his malevolent boogeyman foil, a powerful […]

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  • Midgard Tales This massive adventure anthology is 198 pages long, 1 page front cover, 1 page editorial/ToC, 1 page backer-list/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 192 pages of content, so let’s take a look!   Midgard Tales…an anthology with the goal of creating adventures to talk about. Not only are these supposed to be exciting, they are supposed to resound with the stuff of mythology, of being iconic in the truest sense of the world. This anthology is one massive book and thus, I will not go into as many details regarding the modules as usual, instead giving you a short heads-up regarding the respective modules. Also: I was a backer of […]

    Midgard Tales

    Midgard Tales This massive adventure anthology is 198 pages long, 1 page front cover, 1 page editorial/ToC, 1 page backer-list/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 192 pages of content, so let’s take a look!   Midgard Tales…an anthology with the goal of creating adventures to talk about. Not only are these supposed to be exciting, they are supposed to resound with the stuff of mythology, of being iconic in the truest sense of the world. This anthology is one massive book and thus, I will not go into as many details regarding the modules as usual, instead giving you a short heads-up regarding the respective modules. Also: I was a backer of […]

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  • Advanced Races: Kobolds There we go – the 6th installment in Kobold Press’ Advanced Races series is devoted to our favorite scaly miners/trapsmiths at an unprecedented 32 pages of length, of which 1 page is devoted to front cover, 1 to ToC/editorial, 1 to advertisement and 2/3 of a page to the SRD, leaving us with a whopping28 1/3 pages of content, so let’s take a look, shall we?   “Me against my egg-clutch, my egg-clutch and me against other kobolds, we as kobolds against the rest of the world” – this maxim sums pretty much up how kobolds tend to view the world and, probably having escaped death at least once upon reaching adolescence and having probably witnessed the […]

    Advanced Races: Kobolds

    Advanced Races: Kobolds There we go – the 6th installment in Kobold Press’ Advanced Races series is devoted to our favorite scaly miners/trapsmiths at an unprecedented 32 pages of length, of which 1 page is devoted to front cover, 1 to ToC/editorial, 1 to advertisement and 2/3 of a page to the SRD, leaving us with a whopping28 1/3 pages of content, so let’s take a look, shall we?   “Me against my egg-clutch, my egg-clutch and me against other kobolds, we as kobolds against the rest of the world” – this maxim sums pretty much up how kobolds tend to view the world and, probably having escaped death at least once upon reaching adolescence and having probably witnessed the […]

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  • Advanced Races: Ravenfolk This installment of Kobold Press’ Advanced Races-series is 19 pages long, 1 page front cover, 1 page editorial/ToC,1 page advertisement, 1 page SRD, leaving us with 15 pages of content, so let’s take a look, shall we?   All right, let’s get one thing out of the way – I LOVE Tengu and I adore the Midgard Huginn – blending one of my favorite races with a distinct Germanic/Scandinavian tone, the fluff of this race is simply glorious. Idea-wise…but can the content stand up to the concept? Racial trait-wise, Huginn (or Heru/Heruti, as they are known in the South…) get +2 Dex and Wis, – 2 Con, 30 ft movement, low-light vision, +2 stealth and perception, +4 […]

    Advanced Races: Ravenfolk

    Advanced Races: Ravenfolk This installment of Kobold Press’ Advanced Races-series is 19 pages long, 1 page front cover, 1 page editorial/ToC,1 page advertisement, 1 page SRD, leaving us with 15 pages of content, so let’s take a look, shall we?   All right, let’s get one thing out of the way – I LOVE Tengu and I adore the Midgard Huginn – blending one of my favorite races with a distinct Germanic/Scandinavian tone, the fluff of this race is simply glorious. Idea-wise…but can the content stand up to the concept? Racial trait-wise, Huginn (or Heru/Heruti, as they are known in the South…) get +2 Dex and Wis, – 2 Con, 30 ft movement, low-light vision, +2 stealth and perception, +4 […]

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  • Advanced Races 4: Dragonkin This pdf is 14 pages long, 1 page front cover, 1 page editorial/ToC, 1 page advertisement and 3/4 of a page SRD, leaving us with  10 1/4 pages content, so let’s take a look, shall we?   The Dragonkin are a relatively young race and their mindset as well as the rigid caste structure of the militaristic Mharoti empire are explained in detail, with the roles of dragonkin both within and beyond the borders of the empire being highlighted as means for players to get some inspiration for their PC’s origin. Crunch-wise, dragonkin get +2 Str and Cha, -2 Dex, are slow and have their speed not modified by encumbrance or armor, choose one energy type […]

    Advanced Races 4: Dragonkin

    Advanced Races 4: Dragonkin This pdf is 14 pages long, 1 page front cover, 1 page editorial/ToC, 1 page advertisement and 3/4 of a page SRD, leaving us with  10 1/4 pages content, so let’s take a look, shall we?   The Dragonkin are a relatively young race and their mindset as well as the rigid caste structure of the militaristic Mharoti empire are explained in detail, with the roles of dragonkin both within and beyond the borders of the empire being highlighted as means for players to get some inspiration for their PC’s origin. Crunch-wise, dragonkin get +2 Str and Cha, -2 Dex, are slow and have their speed not modified by encumbrance or armor, choose one energy type […]

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  • Advanced Races: Gearforged The third installment in the Advanced Races-series is 26 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD and 1 page advertisement, leaving us with 22 pages of content, so let’s take a look, shall we?   Now the story of Gearforged has been told by multiple supplements and could be pieced together from various Midgard-themed sources, but herein we have the story well-compiled and much like the spread content, this pdf offers also fluff-wise the easiest way of getting the whole story of the creation of the Gearforged – from Stross-tyranny to the Free City of Zobeck’s revolution to how Rava (a mask of Ariadne) and her church have guided and shaped Gearforged […]

    Advanced Races: Gearforged

    Advanced Races: Gearforged The third installment in the Advanced Races-series is 26 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD and 1 page advertisement, leaving us with 22 pages of content, so let’s take a look, shall we?   Now the story of Gearforged has been told by multiple supplements and could be pieced together from various Midgard-themed sources, but herein we have the story well-compiled and much like the spread content, this pdf offers also fluff-wise the easiest way of getting the whole story of the creation of the Gearforged – from Stross-tyranny to the Free City of Zobeck’s revolution to how Rava (a mask of Ariadne) and her church have guided and shaped Gearforged […]

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  • Midgard: Player’s Guide to the Rothenian Plains The latest installment of Player’s Guides for the Midgard campaign setting is 31 pages long, 1 page front cover, 1 page editorial/ToC, 1 page advertisement 2/3 of a page SRD, leaving us with 27 1/3 pages of content, so let’s take a look, shall we?   As has become the tradition with the series, we kick off this installment with a short fluffy introduction on the Rothenian Plane and after that, we get the racial qualities of Centaurs – Centaurs get +2 Str, Wis and Con, – 2 Wis, are large, have a movement-rate of 40 ft., darkvision 60 ft., get Run as a bonus feat and are treated as having mounted combat […]

    Midgard: Player’s Guide to the Rothenian Plains

    Midgard: Player’s Guide to the Rothenian Plains The latest installment of Player’s Guides for the Midgard campaign setting is 31 pages long, 1 page front cover, 1 page editorial/ToC, 1 page advertisement 2/3 of a page SRD, leaving us with 27 1/3 pages of content, so let’s take a look, shall we?   As has become the tradition with the series, we kick off this installment with a short fluffy introduction on the Rothenian Plane and after that, we get the racial qualities of Centaurs – Centaurs get +2 Str, Wis and Con, – 2 Wis, are large, have a movement-rate of 40 ft., darkvision 60 ft., get Run as a bonus feat and are treated as having mounted combat […]

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  • Advanced Races: Darakhul Ghouls The second in Kobold Press’ series of racial pdfs is 19 pages long, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 1 page SRD, leaving us with 15 pages of content, so let’s take a look, shall we?   So what are Darakhul? well, they are a race that has haunted my twisted imagination ever since I had the good fortune of being able to read the closed Open Design “Empire of Ghouls” – essentially, Darakhul are intelligent ghouls that inhabit a subterranean, militaristic empire that constantly requires fuel in the form of flesh. Taking the idea of social predators up to 11, their empire can essentially be envisioned as a kind of blend […]

    Advanced Races: Darakhul Ghouls

    Advanced Races: Darakhul Ghouls The second in Kobold Press’ series of racial pdfs is 19 pages long, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 1 page SRD, leaving us with 15 pages of content, so let’s take a look, shall we?   So what are Darakhul? well, they are a race that has haunted my twisted imagination ever since I had the good fortune of being able to read the closed Open Design “Empire of Ghouls” – essentially, Darakhul are intelligent ghouls that inhabit a subterranean, militaristic empire that constantly requires fuel in the form of flesh. Taking the idea of social predators up to 11, their empire can essentially be envisioned as a kind of blend […]

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  • Mayhem Beneath Demon Mountain This module is 16 pages long, 1 page front cover, 1 page editorial, 2/3 of a page SRD, leaving us with 13 1/3 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players will wish to jump to the conclusion.   All right, still here? The PCs are hired by the wine merchant Korsav for a risky gambit – take his caravan to Demon Mountain’s foot and spoil the wine of one of his competitors, Ulfer, who happens to be one of the decadent children of the legendary Master of the Demon Mountain. Upon their arrival at Demon Mountain, the PCs have to surrender their […]

    Mayhem Beneath Demon Mountain

    Mayhem Beneath Demon Mountain This module is 16 pages long, 1 page front cover, 1 page editorial, 2/3 of a page SRD, leaving us with 13 1/3 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players will wish to jump to the conclusion.   All right, still here? The PCs are hired by the wine merchant Korsav for a risky gambit – take his caravan to Demon Mountain’s foot and spoil the wine of one of his competitors, Ulfer, who happens to be one of the decadent children of the legendary Master of the Demon Mountain. Upon their arrival at Demon Mountain, the PCs have to surrender their […]

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  • The Buried Palace This module is 24 pages long, 1 page front cover, 2 pages editorial, 1 page SRD, leaving us with 20 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. All right, still here?   Imperial Marshall Karridoc Castellan of Valera, one of the most powerful men in the 7 cities, requests the presence of the PCs – for an uncommon task: Below a bathing house, recent tremors have unearthed an old ruin of the Valeran empire – one the PCs are to scour for works of art and similar valuable memorabilia of interest to Valera. The module doesn’t waste much […]

    The Buried Palace

    The Buried Palace This module is 24 pages long, 1 page front cover, 2 pages editorial, 1 page SRD, leaving us with 20 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. All right, still here?   Imperial Marshall Karridoc Castellan of Valera, one of the most powerful men in the 7 cities, requests the presence of the PCs – for an uncommon task: Below a bathing house, recent tremors have unearthed an old ruin of the Valeran empire – one the PCs are to scour for works of art and similar valuable memorabilia of interest to Valera. The module doesn’t waste much […]

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  • Midgard Player’s Guide to the Wasted West This player’s guide for the Midgard-setting is 33 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 30 pages of content, so let’s dive in!   As has become the tradition with Midgard Player’s Guides, we kick this book off with a fluffy, player-friendly introduction to perhaps the most feared region of the world of Midgard, the desolate wastes spawned from an arcane cataclysm, where Great Old Ones trudge eldritch symbols in slow-motion into the blighted plains, slowed and perhaps sleeping, but unvanquished as their warp and taint spreads even through the complex bonds that hold them. The Dust goblin-inhabitants and their major tribes as well as […]

    Midgard Player’s Guide to the Wasted West

    Midgard Player’s Guide to the Wasted West This player’s guide for the Midgard-setting is 33 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 30 pages of content, so let’s dive in!   As has become the tradition with Midgard Player’s Guides, we kick this book off with a fluffy, player-friendly introduction to perhaps the most feared region of the world of Midgard, the desolate wastes spawned from an arcane cataclysm, where Great Old Ones trudge eldritch symbols in slow-motion into the blighted plains, slowed and perhaps sleeping, but unvanquished as their warp and taint spreads even through the complex bonds that hold them. The Dust goblin-inhabitants and their major tribes as well as […]

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  • Midgard Legends This supplement is 50 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page intro/patrons, 1/2 a page SRD and 1 page back cover, leaving us with 44 1/2 pages of content, so let’s take a look!   Humans have a desire for legends – they speak on some primal level to our own failings, to our dreams, hopes and aspirations and incite us to be the best we can. They daunt us with impossible tasks, offer symbolic and iconic obstacles, warn us away from the vortex of sins and destructive behaviors and touch us by speaking to the archetypical topics of our existence. In roleplaying games, however, this all too often translates into […]

    Midgard Legends

    Midgard Legends This supplement is 50 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page intro/patrons, 1/2 a page SRD and 1 page back cover, leaving us with 44 1/2 pages of content, so let’s take a look!   Humans have a desire for legends – they speak on some primal level to our own failings, to our dreams, hopes and aspirations and incite us to be the best we can. They daunt us with impossible tasks, offer symbolic and iconic obstacles, warn us away from the vortex of sins and destructive behaviors and touch us by speaking to the archetypical topics of our existence. In roleplaying games, however, this all too often translates into […]

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  • Today we’ll take a look at one of the rare modules that managed to blow me away:   Midgard Adventures: To the Edge of the World   This module for the Midgard Campaign Setting is 23 pages long, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 19 pages of content, so let’s check this out!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right! Still here? This module is all about epic high fantasy – at 2nd level! Simez Rothgazzi, leader of the high order of geomancers, has a proposal for the PCs – They are to visit the island of Karn’lothra, […]

    To the Edge of the World

    Today we’ll take a look at one of the rare modules that managed to blow me away:   Midgard Adventures: To the Edge of the World   This module for the Midgard Campaign Setting is 23 pages long, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 19 pages of content, so let’s check this out!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right! Still here? This module is all about epic high fantasy – at 2nd level! Simez Rothgazzi, leader of the high order of geomancers, has a proposal for the PCs – They are to visit the island of Karn’lothra, […]

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  • Journeys to the West This supplement/adventure anthology is 139 pages long, 1 page front cover,  1 page editorial, 1 page introduction/kickstarter-backer-list,  1 page ToC, 1 page SRD, 1 page advertisement and 1 page back cover, leaving us 132 pages of content, so let’s take a look! This being a combined campaign supplement and adventure anthology, we delve first into a kind of hub for the explorations the PCs are sure to embark upon when utilizing the content from these pages: Barsella, the City at the end of the world in the Midgard setting is the last true fleck of civilization before the Western Ocean and as such an interesting place indeed – a combination of colonial outpost, trading town and […]

    Journeys to the West

    Journeys to the West This supplement/adventure anthology is 139 pages long, 1 page front cover,  1 page editorial, 1 page introduction/kickstarter-backer-list,  1 page ToC, 1 page SRD, 1 page advertisement and 1 page back cover, leaving us 132 pages of content, so let’s take a look! This being a combined campaign supplement and adventure anthology, we delve first into a kind of hub for the explorations the PCs are sure to embark upon when utilizing the content from these pages: Barsella, the City at the end of the world in the Midgard setting is the last true fleck of civilization before the Western Ocean and as such an interesting place indeed – a combination of colonial outpost, trading town and […]

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  • Are you up for some naval goodness? Why not take a look at   Pirates of the Western Ocean This companion-tome to the Kobold Press-project “Journeys to the West” is 48 pages long,  1 page front cover, 1 page editorial, 1 page introduction/ToC, 1 page SRD and 1 page back cover, leaving us with  43 pages of content, so let’s check this out!   The pdf kicks off with memorable NPCs to add to your campaign, for example Ernst “Goldtooth” Galway (Rogue[Pirate] 13), who hides a grim secret, Evain “Sea-Bellows” Saol, a Sea Singer and his druidess gnome wife Ré Saol – pirates that actually can be considered a reliable good guy. Or take Keng Hakon, archivist/oracle from Kathay, whose […]

    Pirates of the Western Ocean

    Are you up for some naval goodness? Why not take a look at   Pirates of the Western Ocean This companion-tome to the Kobold Press-project “Journeys to the West” is 48 pages long,  1 page front cover, 1 page editorial, 1 page introduction/ToC, 1 page SRD and 1 page back cover, leaving us with  43 pages of content, so let’s check this out!   The pdf kicks off with memorable NPCs to add to your campaign, for example Ernst “Goldtooth” Galway (Rogue[Pirate] 13), who hides a grim secret, Evain “Sea-Bellows” Saol, a Sea Singer and his druidess gnome wife Ré Saol – pirates that actually can be considered a reliable good guy. Or take Keng Hakon, archivist/oracle from Kathay, whose […]

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