Mike Myler Archive

  • The Player’s Guide to Skybourne This massive book clocks in at 109 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 104 pages of content, so let’s take a look!   “I have become the destroyer of worlds.” With Oppenheimer’s famous quote, we begin the flavor-introduction of this massive book of rules-supplemental material for the world of Skybourne. When the Walkways that joined the planes shattered, the Great Forest began growing and every civilization built in millennia was irrevocably destroyed, consumed by the growth of nature’s retribution; it is beneath the waves, in the mountain tops, where the last fragments of civilization remain, where the forest cannot yet reach. The old […]

    The Player’s Guide to Skybourne

    The Player’s Guide to Skybourne This massive book clocks in at 109 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 104 pages of content, so let’s take a look!   “I have become the destroyer of worlds.” With Oppenheimer’s famous quote, we begin the flavor-introduction of this massive book of rules-supplemental material for the world of Skybourne. When the Walkways that joined the planes shattered, the Great Forest began growing and every civilization built in millennia was irrevocably destroyed, consumed by the growth of nature’s retribution; it is beneath the waves, in the mountain tops, where the last fragments of civilization remain, where the forest cannot yet reach. The old […]

    Continue Reading...

  • Veranthea Codex: Lost Legends of Urethiel This supplement for Veranthea Codex clocks in at 41 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, leaving us with 36 pages of content, so let’s take a look!   So, what do we get here? Well, we get a massive, high-concept NPC Codex/bestiary with a WuXia-theme. From the mountains of Nestraka, the CR 8 Amigara hail, deadly constructs that encase mortals to use them to tap into the life energy of mortals entombed in their bodies – they can be found in the canyon of the spiral, which features a total of 3 short descriptive sketches to use in concert with the critter.   The pdf […]

    Veranthea Codex: Lost Legends of Urethiel

    Veranthea Codex: Lost Legends of Urethiel This supplement for Veranthea Codex clocks in at 41 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, leaving us with 36 pages of content, so let’s take a look!   So, what do we get here? Well, we get a massive, high-concept NPC Codex/bestiary with a WuXia-theme. From the mountains of Nestraka, the CR 8 Amigara hail, deadly constructs that encase mortals to use them to tap into the life energy of mortals entombed in their bodies – they can be found in the canyon of the spiral, which features a total of 3 short descriptive sketches to use in concert with the critter.   The pdf […]

    Continue Reading...

  • Veranthea Codex: Into the Veil This expansion to the evocative Veranthea Codex-setting clocks in at 42 pages of content, 1 page of front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 37 pages of content, so let’s take a look!   We begin this expansion with a brief history of the veil. But what is the veil? The far North of Veranthea’s oceans contain a colossal screaming maelstrom, a twisted wall of winds that stretches for as far as the eye can see. Most sane captains avoid the massive hazard, but time and again, the foolhardy and unfortunate are drawn into the veil…and those that survive find themselves in a region […]

    Veranthea Codex: Into the Veil

    Veranthea Codex: Into the Veil This expansion to the evocative Veranthea Codex-setting clocks in at 42 pages of content, 1 page of front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 37 pages of content, so let’s take a look!   We begin this expansion with a brief history of the veil. But what is the veil? The far North of Veranthea’s oceans contain a colossal screaming maelstrom, a twisted wall of winds that stretches for as far as the eye can see. Most sane captains avoid the massive hazard, but time and again, the foolhardy and unfortunate are drawn into the veil…and those that survive find themselves in a region […]

    Continue Reading...

  • The Jötunfolk: Descended from Death This racial supplement depicts the Jötunfolk race as employed in the Rhûne campaign setting. It clocks in at 11 pages, 1 page front cover, 1 page editorial/preface, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   After the Ragnarök clock began its inexorable countdown to the end of days, the jötunfolk started roaming the lands; discarded and unwanted children of the Thrall Lords, exposed to jötunstones, these children were changed in the womb to be born into the shape of half-giants. Increased fertility of the land was the first sign of the influence of jötunstones- it seemed like a golden age in the waiting – but then the […]

    The Jötunfolk: Descended from Death

    The Jötunfolk: Descended from Death This racial supplement depicts the Jötunfolk race as employed in the Rhûne campaign setting. It clocks in at 11 pages, 1 page front cover, 1 page editorial/preface, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   After the Ragnarök clock began its inexorable countdown to the end of days, the jötunfolk started roaming the lands; discarded and unwanted children of the Thrall Lords, exposed to jötunstones, these children were changed in the womb to be born into the shape of half-giants. Increased fertility of the land was the first sign of the influence of jötunstones- it seemed like a golden age in the waiting – but then the […]

    Continue Reading...

  • Aventyr Bestiary This massive bestiary clocks in at 148 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 143 pages of content, one of which is devoted to the cover artist Raven Mimura’s biography as well as the story behind the cover.   This book, just so you know it, is dedicated to Joshua Gullion, KTFish7, fellow reviewer, colleague and friend – he always did champion a bestiary for AAW Games’ Aventyr setting and I does warm my heart to see this dream realized. In particularly since Aventyr’s critters, from humble A03 onwards, have been a defining staple of the setting. The crab-like Kra’tah that haunted the Vikmordere […]

    Aventyr Bestiary

    Aventyr Bestiary This massive bestiary clocks in at 148 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 143 pages of content, one of which is devoted to the cover artist Raven Mimura’s biography as well as the story behind the cover.   This book, just so you know it, is dedicated to Joshua Gullion, KTFish7, fellow reviewer, colleague and friend – he always did champion a bestiary for AAW Games’ Aventyr setting and I does warm my heart to see this dream realized. In particularly since Aventyr’s critters, from humble A03 onwards, have been a defining staple of the setting. The crab-like Kra’tah that haunted the Vikmordere […]

    Continue Reading...

  • The Mists of Akuma – Imperial Dragons (5e) The fourth free preview-pdf for Mists of Akuma clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page list of things to expect, 1 page SRD, leaving us with 6 pages of content, one of which, as always, is devoted to the continent of Soburin, so let’s take a look!   After a gorgeous art and proverb, we dive into the wonderfully crafted prose that details the history and nature of Imperial dragons – and no, they’re not conveniently color-coded. The pdf’s crunchy meat supplementing this prose would be three sample dragons – the wyrmling underworld dragon (challenge 6) that gets a nasty multiattack, necrotic breath and frightful […]

    The Mists of Akuma – Imperial Dragons (5e)

    The Mists of Akuma – Imperial Dragons (5e) The fourth free preview-pdf for Mists of Akuma clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page list of things to expect, 1 page SRD, leaving us with 6 pages of content, one of which, as always, is devoted to the continent of Soburin, so let’s take a look!   After a gorgeous art and proverb, we dive into the wonderfully crafted prose that details the history and nature of Imperial dragons – and no, they’re not conveniently color-coded. The pdf’s crunchy meat supplementing this prose would be three sample dragons – the wyrmling underworld dragon (challenge 6) that gets a nasty multiattack, necrotic breath and frightful […]

    Continue Reading...

  • The Mists of Akuma – Martial Arts Feats (5e) This FREE preview-file for the Mists of Akuma-setting clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page summary of the setting, 1 page SRD, leaving us with 6 pages, though one of these is devoted to the map of the Soburin continent, so let’s take a look!   The pdf  begins with 5 new feats: Metallic Elementalist Warlocks are aligned with the seasonal patron and have an interesting mechanic – they can pay gold to empower their spells, with precise effects depending on the spell’s school (nice!) that being said, the secondary benefit may be overshooting the target a bit – upon hitting a foe with […]

    The Mists of Akuma – Martial Arts Feats (5e)

    The Mists of Akuma – Martial Arts Feats (5e) This FREE preview-file for the Mists of Akuma-setting clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page summary of the setting, 1 page SRD, leaving us with 6 pages, though one of these is devoted to the map of the Soburin continent, so let’s take a look!   The pdf  begins with 5 new feats: Metallic Elementalist Warlocks are aligned with the seasonal patron and have an interesting mechanic – they can pay gold to empower their spells, with precise effects depending on the spell’s school (nice!) that being said, the secondary benefit may be overshooting the target a bit – upon hitting a foe with […]

    Continue Reading...

  • The Mists of Akuma – Tsukumogami (5e) This second of the FREE preview-pdfs for Mike Myler & Storm Bunny Studios’ cooperation clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page KS-summary, leaving us with 4 pages of content, though one of these is devoted to the nice maps of Soburin, the continent of Mists of Akuma.   So, what do we get in these pages? The reply is simple: 4 of the eponymous tsukumogani monstrosities! What are tsukumogami? Well, in case you didn’t know – on the 100th birthday of an item, there is a chance it may awaken to sentience – with sometimes, though not often, dire consequences. Hence rules for […]

    The Mists of Akuma – Tsukumogami (5e)

    The Mists of Akuma – Tsukumogami (5e) This second of the FREE preview-pdfs for Mike Myler & Storm Bunny Studios’ cooperation clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page KS-summary, leaving us with 4 pages of content, though one of these is devoted to the nice maps of Soburin, the continent of Mists of Akuma.   So, what do we get in these pages? The reply is simple: 4 of the eponymous tsukumogani monstrosities! What are tsukumogami? Well, in case you didn’t know – on the 100th birthday of an item, there is a chance it may awaken to sentience – with sometimes, though not often, dire consequences. Hence rules for […]

    Continue Reading...

  • Veranthea Codex: Radical Pantheon The massive first expansion for Veranthea clocks in at a whopping 100 pages (for this price-point!), 1 page front cover,1 page editorial/ToC, 1 page advertisement, 1 page SRD, leaving us with 96 pages of content – quite a lot, so let’s get to it!   Veranthea Codex is a truly massive book – and still, there are a lot of components that simply, by virtue of their unique ideas, deserved more coverage. Well, this would be the first book doing just that. If you require a brief one-sentence summary – think of this as the setting’s Inner Sea Gods…though, admittedly, the focus is somewhat different.   In the first chapter, we get information on the respective […]

    Veranthea Codex: Radical Pantheon

    Veranthea Codex: Radical Pantheon The massive first expansion for Veranthea clocks in at a whopping 100 pages (for this price-point!), 1 page front cover,1 page editorial/ToC, 1 page advertisement, 1 page SRD, leaving us with 96 pages of content – quite a lot, so let’s get to it!   Veranthea Codex is a truly massive book – and still, there are a lot of components that simply, by virtue of their unique ideas, deserved more coverage. Well, this would be the first book doing just that. If you require a brief one-sentence summary – think of this as the setting’s Inner Sea Gods…though, admittedly, the focus is somewhat different.   In the first chapter, we get information on the respective […]

    Continue Reading...

  • The Mists of Akuma Primer (5e) This primer for Mike Myler’s Mists of Akuma-setting clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page sales-pitch for the kickstarter – so what do we get in here?   Okay, this is pitched as eastern fantasy noir steampunk for 5th edition – basically what would happen if you took the eagerly anticipated Steampunk Musha and infused a hefty dose of Ravenloft with more emphasis on the fantastic. After a brief page of introductory prose, we get the one component that may alone very much justify downloading this primer: The Mists of Akuma. These would basically be a variant of the mists of Ravenloft crossed with […]

    The Mists of Akuma Primer (5e)

    The Mists of Akuma Primer (5e) This primer for Mike Myler’s Mists of Akuma-setting clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page sales-pitch for the kickstarter – so what do we get in here?   Okay, this is pitched as eastern fantasy noir steampunk for 5th edition – basically what would happen if you took the eagerly anticipated Steampunk Musha and infused a hefty dose of Ravenloft with more emphasis on the fantastic. After a brief page of introductory prose, we get the one component that may alone very much justify downloading this primer: The Mists of Akuma. These would basically be a variant of the mists of Ravenloft crossed with […]

    Continue Reading...

  • Veranthea Codex: The Black Knight This little module clocks in at 16 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   This pdf is intended as an introduction to the continent of Grethadnis in Veranthea and can be used as the first module, which, in combination with Spring of Disorder and Grualroth’s Rot, to form a sequence of modules. Assuming character creation, the pdf sports 7 sample campaign traits to invest the characters more within the world of Grethadnis and provides two hooks that can act as shadows of the things to come.   The module begins in Yawvil’s Realm and sports two fully-statted, depicted […]

    Veranthea Codex: The Black Knight

    Veranthea Codex: The Black Knight This little module clocks in at 16 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   This pdf is intended as an introduction to the continent of Grethadnis in Veranthea and can be used as the first module, which, in combination with Spring of Disorder and Grualroth’s Rot, to form a sequence of modules. Assuming character creation, the pdf sports 7 sample campaign traits to invest the characters more within the world of Grethadnis and provides two hooks that can act as shadows of the things to come.   The module begins in Yawvil’s Realm and sports two fully-statted, depicted […]

    Continue Reading...

  • Veranthea Codex This ginormous book clocks in at no less than 393pages, vastly overdelivering regarding the page-count promised by the KS; 1 page is front cover, 1 page KS-backer thanks, 1 page editorial, 2 pages of ToC, 1 page SRD, 7 pages of advertisement, 1 page back cover, leaving us with 379 pages of raw content, so let’s dive in, shall we?   Before we do: I was a backer of this kickstarter and based my review on the print-version of this book. I did not contribute anything to this book.   What is Veranthea Codex? The question’s answer is surprisingly complex and will guide us through this review: For one, in-game, it is actually an exceedingly powerful (as in: […]

    Veranthea Codex

    Veranthea Codex This ginormous book clocks in at no less than 393pages, vastly overdelivering regarding the page-count promised by the KS; 1 page is front cover, 1 page KS-backer thanks, 1 page editorial, 2 pages of ToC, 1 page SRD, 7 pages of advertisement, 1 page back cover, leaving us with 379 pages of raw content, so let’s dive in, shall we?   Before we do: I was a backer of this kickstarter and based my review on the print-version of this book. I did not contribute anything to this book.   What is Veranthea Codex? The question’s answer is surprisingly complex and will guide us through this review: For one, in-game, it is actually an exceedingly powerful (as in: […]

    Continue Reading...

  • Dracoprimia II: Undertrek The second installment of the Dracoprimia AP clocks in at 25 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? We rejoin our heroes and the draaki Verja (recently saved from his forced employment as a curiosity in a circus) on their trek towards Verja’s home – in a nice sense of continuity, PCs doing well in the first installment can witness the fruits of their labors – the better they performed, the more discount […]

    Dracoprimia II: Undertrek

    Dracoprimia II: Undertrek The second installment of the Dracoprimia AP clocks in at 25 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? We rejoin our heroes and the draaki Verja (recently saved from his forced employment as a curiosity in a circus) on their trek towards Verja’s home – in a nice sense of continuity, PCs doing well in the first installment can witness the fruits of their labors – the better they performed, the more discount […]

    Continue Reading...

  • Dracoprimia I: Disaster in Drak’kal The first module in the Dracoprimia-saga clocks in at 43 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 39 pages of content, so let’s take a look!   Before we dive into the meat of this module, a brief disclaimer – the following is an adventure-review. As such, it obviously contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Some of you may have been to the city of Drak’kal (which comes with full settlement stats and gorgeous full-color map, btw.) before – if you’re like me and follow a lot of AAW Games’ modules, you’ll have passed […]

    Dracoprimia I: Disaster in Drak’kal

    Dracoprimia I: Disaster in Drak’kal The first module in the Dracoprimia-saga clocks in at 43 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 39 pages of content, so let’s take a look!   Before we dive into the meat of this module, a brief disclaimer – the following is an adventure-review. As such, it obviously contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Some of you may have been to the city of Drak’kal (which comes with full settlement stats and gorgeous full-color map, btw.) before – if you’re like me and follow a lot of AAW Games’ modules, you’ll have passed […]

    Continue Reading...

  • Hypercorps 2099 – Hypernet This teaser for Hypercorps 2099 clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   So, there we go – Hypercorps 2099’s rendition of the matrix – so what do we get? We get No or light gravity, time passing on a 5 rounds equals 1 in regular time, infinite size and unreliable magic and ambient lighting. The Hypernet substitutes mental ability scores for physical ones and creatures sans a virtual rig take a penalty. When in the hypernet, robots are treated as eidolons and gain an array of interesting qualities – so yes, this […]

    Hypercorps 2099 – Hypernet

    Hypercorps 2099 – Hypernet This teaser for Hypercorps 2099 clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   So, there we go – Hypercorps 2099’s rendition of the matrix – so what do we get? We get No or light gravity, time passing on a 5 rounds equals 1 in regular time, infinite size and unreliable magic and ambient lighting. The Hypernet substitutes mental ability scores for physical ones and creatures sans a virtual rig take a penalty. When in the hypernet, robots are treated as eidolons and gain an array of interesting qualities – so yes, this […]

    Continue Reading...

  • Hypercorps 2099 – A R.I.P.E. Investment This free teaser for Hypercorps 2099 clocks in at 19 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 15 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . All right, only GMs left? Right! The organic soap corporation R.I.P.E. has a job-offering – and it sounds simple – but your fridge is empty and highjacking the shipment may be the more lucrative job offer – after the deal with Mr. Grey is concluded, a weird bird delivers a counter-offer (on an old piece […]

    Hypercorps 2099 – A R.I.P.E. Investment

    Hypercorps 2099 – A R.I.P.E. Investment This free teaser for Hypercorps 2099 clocks in at 19 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 15 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . All right, only GMs left? Right! The organic soap corporation R.I.P.E. has a job-offering – and it sounds simple – but your fridge is empty and highjacking the shipment may be the more lucrative job offer – after the deal with Mr. Grey is concluded, a weird bird delivers a counter-offer (on an old piece […]

    Continue Reading...

  • Hypercorps 2099 – Netjacker Base Class This free pdf for the Hypercorps 2099-KS clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   The netjacker base class receives d6, 2+Int skills per level, 3/4 BAB-progression, good Ref and Will-saves and proficiency with simple weapons and one exotic weapon of their choice. They also are proficient with light and medium armors and 1st level netjacker begin play with an installed hyperjack and digiboard.   Netjackers are all about controlling robots – when in combat while controlling robots, they take a -3 penalty to AC, which is reduced by 1 at […]

    Hypercorps 2099 – Netjacker Base Class

    Hypercorps 2099 – Netjacker Base Class This free pdf for the Hypercorps 2099-KS clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   The netjacker base class receives d6, 2+Int skills per level, 3/4 BAB-progression, good Ref and Will-saves and proficiency with simple weapons and one exotic weapon of their choice. They also are proficient with light and medium armors and 1st level netjacker begin play with an installed hyperjack and digiboard.   Netjackers are all about controlling robots – when in combat while controlling robots, they take a -3 penalty to AC, which is reduced by 1 at […]

    Continue Reading...

  • Hypercorps 2099 Pathfinder Primer This primer for Hypercorps 2099 clocks in at 21 pages, 1 page front cover, 1 page ToC/Editorial, 1 page SRD, 1 page back cover, leaving us with 17 pages of content, so what’s this about?   So, what is Hypercrops? Beyond being essentially a campaign setting, it can also be pictured as a rules-modification, a template for rules, if you will. Each character receives a hyper score, which unlocks new words of power, grants a hyper bonus, a hero point and hyper abilities. Hyper bonuses? Yes, that would be a new bonus granted through a character’s hyper score. If a character learns to cast a buff via the hyper score, the regular bonus type is replaced […]

    Hypercorps 2099 Pathfinder Primer

    Hypercorps 2099 Pathfinder Primer This primer for Hypercorps 2099 clocks in at 21 pages, 1 page front cover, 1 page ToC/Editorial, 1 page SRD, 1 page back cover, leaving us with 17 pages of content, so what’s this about?   So, what is Hypercrops? Beyond being essentially a campaign setting, it can also be pictured as a rules-modification, a template for rules, if you will. Each character receives a hyper score, which unlocks new words of power, grants a hyper bonus, a hero point and hyper abilities. Hyper bonuses? Yes, that would be a new bonus granted through a character’s hyper score. If a character learns to cast a buff via the hyper score, the regular bonus type is replaced […]

    Continue Reading...

  • AAW Blog presents: Mischievous Meadows This pdf clocks in at 55 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 50 pages of content, so let’s take a look!   All right, after the last installment of AAWBlog presents suffered from finding its place with how the format works, this time around, we have a different take on the whole concept: This pdf can be divided into 5 quests, all of which can essentially be described as short sidetreks that can (and should be!) linked.   As always, the following discussion dives into SPOILERS. Potential players should jump to the conclusion. … .. . If you’re a player […]

    AAW Blog presents: Mischievous Meadows

    AAW Blog presents: Mischievous Meadows This pdf clocks in at 55 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 50 pages of content, so let’s take a look!   All right, after the last installment of AAWBlog presents suffered from finding its place with how the format works, this time around, we have a different take on the whole concept: This pdf can be divided into 5 quests, all of which can essentially be described as short sidetreks that can (and should be!) linked.   As always, the following discussion dives into SPOILERS. Potential players should jump to the conclusion. … .. . If you’re a player […]

    Continue Reading...

  • Varakt’s Halo I: The Great Pubo Hunt This module clocks in at 33 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 28 pages, so let’s take a look!   This pdf does sport a psionic psyllabus-page – essentially a handy cheat-sheet that sums up the basic peculiarities of the psionics-system on a handy page – nice for novices to psionics – who also happen to be the target demographic of this module. 11 pregens are provided for the perusal of the players, with all getting their own artworks – while these may not be beautiful, the pregens do sport roughly the same level of optimization, so that’s […]

    Varakt’s Halo I: The Great Pubo Hunt

    Varakt’s Halo I: The Great Pubo Hunt This module clocks in at 33 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 28 pages, so let’s take a look!   This pdf does sport a psionic psyllabus-page – essentially a handy cheat-sheet that sums up the basic peculiarities of the psionics-system on a handy page – nice for novices to psionics – who also happen to be the target demographic of this module. 11 pregens are provided for the perusal of the players, with all getting their own artworks – while these may not be beautiful, the pregens do sport roughly the same level of optimization, so that’s […]

    Continue Reading...

  • AAW Blog presents: Cultus Sanguineus This pdf clocks in at 39 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 34 pages of content, so let’s take a look, shall we?   So, what do we get here? Well, essentially, we get a small collection of thematically-linked encounters – think of them as pretty much a kind of sandbox to fill out: You get the key-scenes and fill in the rest. Got that? All right! As such, the following obviously contains SPOILERS. Potential players should jump to the conclusion. … .. . Still here? All right! Countess Veresovich and Count Krev Ragata have been up to no good: […]

    AAW Blog presents: Cultus Sanguineus

    AAW Blog presents: Cultus Sanguineus This pdf clocks in at 39 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 34 pages of content, so let’s take a look, shall we?   So, what do we get here? Well, essentially, we get a small collection of thematically-linked encounters – think of them as pretty much a kind of sandbox to fill out: You get the key-scenes and fill in the rest. Got that? All right! As such, the following obviously contains SPOILERS. Potential players should jump to the conclusion. … .. . Still here? All right! Countess Veresovich and Count Krev Ragata have been up to no good: […]

    Continue Reading...

  • AAW Blog Presents: Armory of Adventures This pdf clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC,1 page back cover, 1 3/4 pages of SRD, leaving us with 24 1/4 pages of content, so let’s take a look! … No, you haven’t misread. This many pages for a buck. And yes, the content herein premiered on the AAWBlog before, but ultimately, I’m a dinosaur when it comes to devices – I ban them at my game since I have had the experience of them being constant sources of distraction.   So what exactly do we get? As an example analysis, take the ashenbone axe: A lavishly-illustrated (btw., like most items herein!) axe that emits […]

    AAW Blog Presents: Armory of Adventures

    AAW Blog Presents: Armory of Adventures This pdf clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC,1 page back cover, 1 3/4 pages of SRD, leaving us with 24 1/4 pages of content, so let’s take a look! … No, you haven’t misread. This many pages for a buck. And yes, the content herein premiered on the AAWBlog before, but ultimately, I’m a dinosaur when it comes to devices – I ban them at my game since I have had the experience of them being constant sources of distraction.   So what exactly do we get? As an example analysis, take the ashenbone axe: A lavishly-illustrated (btw., like most items herein!) axe that emits […]

    Continue Reading...

  • Liber Influxus Communis: The Book of Collective Influence This massive book clocks in at 184 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page KS-thanks-list, 2 pages of SRD, 1 page back cover, leaving us with a massive 177 pages of content, so let’s take a look!   Disclaimer: I was a backer of the kickstarter for this project, but was in no other way involved with the creation of this book.   After a brief introduction and one pages summing up the starting gold, we dive into the massive array of classes herein – the reason why this review took forever to get done. So expect one epic-length monster of a review here!   The […]

    Liber Influxus Communis: The Book of Collective Influence

    Liber Influxus Communis: The Book of Collective Influence This massive book clocks in at 184 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page KS-thanks-list, 2 pages of SRD, 1 page back cover, leaving us with a massive 177 pages of content, so let’s take a look!   Disclaimer: I was a backer of the kickstarter for this project, but was in no other way involved with the creation of this book.   After a brief introduction and one pages summing up the starting gold, we dive into the massive array of classes herein – the reason why this review took forever to get done. So expect one epic-length monster of a review here!   The […]

    Continue Reading...

  • Underworld Races: Vestraadi This installment of the Underworld Races-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   As has become the tradition with this series, we open with the extensive history of cataclysmic events that have shaped the unique underworld of Aventyr before we delve into the unique fluff and description of the new race featured herein – now those fleshy tendrils on the sides of Oxolotls, the ones that make them look a bit like Mudkips? Now think of a white, humanoid, massive creature with those things all over the body, a […]

    Underworld Races: Vestraadi

    Underworld Races: Vestraadi This installment of the Underworld Races-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   As has become the tradition with this series, we open with the extensive history of cataclysmic events that have shaped the unique underworld of Aventyr before we delve into the unique fluff and description of the new race featured herein – now those fleshy tendrils on the sides of Oxolotls, the ones that make them look a bit like Mudkips? Now think of a white, humanoid, massive creature with those things all over the body, a […]

    Continue Reading...

  • Underworld Races: Colliatur This installment of the Underworld Races-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   Disclaimer: The Colliatur are based on the colloid, an entity I created for Rise of the Drow. This makes me partial to the concept underlying the race. However, I had no involvement in the concept and creation of this race beyond being asked if the concepts would be true to the spirit in which the colloid was written – I provided neither editing, development, writing or the like for these guys as presented here. I entered […]

    Underworld Races: Colliatur

    Underworld Races: Colliatur This installment of the Underworld Races-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   Disclaimer: The Colliatur are based on the colloid, an entity I created for Rise of the Drow. This makes me partial to the concept underlying the race. However, I had no involvement in the concept and creation of this race beyond being asked if the concepts would be true to the spirit in which the colloid was written – I provided neither editing, development, writing or the like for these guys as presented here. I entered […]

    Continue Reading...

  • B04 – The Cave Beast’s Hoard (Revised Edition) This revised edition of the B04 module clocks in at 24 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 20 pages of content, so let’s take a look, shall we?   There is something you’ll note from the get-go – you wouldn’t know this module for what it once was. From a cleared layout to copious new artwork and maps, the production values have increased by a huge step, bringing this up to par with AAW Games’ new standard. The font-size is also pretty small, making the module longer than one would think from the page-count. That out of the way, let’s […]

    B04 – The Cave Beast’s Hoard (Revised Edition)

    B04 – The Cave Beast’s Hoard (Revised Edition) This revised edition of the B04 module clocks in at 24 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 20 pages of content, so let’s take a look, shall we?   There is something you’ll note from the get-go – you wouldn’t know this module for what it once was. From a cleared layout to copious new artwork and maps, the production values have increased by a huge step, bringing this up to par with AAW Games’ new standard. The font-size is also pretty small, making the module longer than one would think from the page-count. That out of the way, let’s […]

    Continue Reading...

  • Underworld Classes – Gemcaster This installment of the Underworld Classes-series clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 10 pages of content, so let’s take a look!   So, what is the gemcaster? The simple answer would be “a metamagic specialist”, but that would be reductive, so let’s first take a look at the proper hard stats. gemcasters are a 10-level PrC that require two skills at 8 ranks plus any three metamagic feats as entry-requirements. They receive d6, 2+Int skills per level, 1/2 will-save progression, 1/2 BAB-progression and 7/10 spellcasting progression – from the looks of it, a full caster PrC with […]

    Underworld Classes – Gemcaster

    Underworld Classes – Gemcaster This installment of the Underworld Classes-series clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 10 pages of content, so let’s take a look!   So, what is the gemcaster? The simple answer would be “a metamagic specialist”, but that would be reductive, so let’s first take a look at the proper hard stats. gemcasters are a 10-level PrC that require two skills at 8 ranks plus any three metamagic feats as entry-requirements. They receive d6, 2+Int skills per level, 1/2 will-save progression, 1/2 BAB-progression and 7/10 spellcasting progression – from the looks of it, a full caster PrC with […]

    Continue Reading...