Mike Myler Archive

  • Veranthea Codex: The 5th World This high-level adventure for the unique Veranthea Codex-setting clocks in at 62 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3 pages of advertisement, 1 page back cover, leaving us with 55 pages of content, so let’s take a look!   Okay, this module is intended for HIGH level characters; as in level 16 – 18. Don’t have some on your hands, much less with the global rules modifications of Veranthea? Well, fret not, for the pdf does contain a significant array of high-level pregens for your convenience. Furthermore, the pdf does contain a massive selection of high-level stats for adversaries/NPCs that can be found in the world of Veranthea, acting as […]

    Veranthea Codex: The 5th World

    Veranthea Codex: The 5th World This high-level adventure for the unique Veranthea Codex-setting clocks in at 62 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3 pages of advertisement, 1 page back cover, leaving us with 55 pages of content, so let’s take a look!   Okay, this module is intended for HIGH level characters; as in level 16 – 18. Don’t have some on your hands, much less with the global rules modifications of Veranthea? Well, fret not, for the pdf does contain a significant array of high-level pregens for your convenience. Furthermore, the pdf does contain a massive selection of high-level stats for adversaries/NPCs that can be found in the world of Veranthea, acting as […]

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  • Veranthea Codex: Adventurer’s Handbook This massive compilation of player-centric material for Veranthea clocks in at 197 pages, 1 page front cover, 1 page editorial,1 page ToC, 1 page of SRD, 2 pages of advertisement, 1 page back cover, leaving us with 190 pages of content, so let’s take a look!   Okay, so we begin this book with a brief timeline and introduction to the setting of Veranthea and its distinct continents, with detailed (and really nice!) 1-page maps of the continents in question. The pdf explains the continents and leitmotifs in a concise and player-friendly manner, including the information on the Forever Dark, the collector cabal and a basic outline of the tesseract called the Veil – though here […]

    Veranthea Codex: Adventurer’s Handbook

    Veranthea Codex: Adventurer’s Handbook This massive compilation of player-centric material for Veranthea clocks in at 197 pages, 1 page front cover, 1 page editorial,1 page ToC, 1 page of SRD, 2 pages of advertisement, 1 page back cover, leaving us with 190 pages of content, so let’s take a look!   Okay, so we begin this book with a brief timeline and introduction to the setting of Veranthea and its distinct continents, with detailed (and really nice!) 1-page maps of the continents in question. The pdf explains the continents and leitmotifs in a concise and player-friendly manner, including the information on the Forever Dark, the collector cabal and a basic outline of the tesseract called the Veil – though here […]

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  • Veranthea Codex: Forever Dark This expansion to the Veranthea campaign setting clocks in at 86 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 79 pages of content, so let’s take a look!   So, this massive pdf represents the underdark sourcebook for the world of Veranthea, which, as you undoubtedly have surmised by now, is called “The Forever Dark” in this setting. We begin the survey of these realms with a general list of the peculiarities of the place, including the ever-present darkness, animals having an instinctual fear of the place, shifting mazes, Trekth remnants (represented by a variety of hyperlinked traps and then proceed to […]

    Veranthea Codex: Forever Dark

    Veranthea Codex: Forever Dark This expansion to the Veranthea campaign setting clocks in at 86 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 79 pages of content, so let’s take a look!   So, this massive pdf represents the underdark sourcebook for the world of Veranthea, which, as you undoubtedly have surmised by now, is called “The Forever Dark” in this setting. We begin the survey of these realms with a general list of the peculiarities of the place, including the ever-present darkness, animals having an instinctual fear of the place, shifting mazes, Trekth remnants (represented by a variety of hyperlinked traps and then proceed to […]

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  • Veranthea Codex: The Black Knight 2.0 The second version of this module clocks in at 29 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, leaving us with 24 pages of content, so let’s take a look!   It should be noted that 6 level 1 pregens, making use of the unique Veranthea rules for races and characters, are included in the deal…and they are all pretty strong, which is probably a good thing, considering what awaits the PCs herein.   This pdf is intended as an introduction to the continent of Grethadnis in Veranthea and can be used as the first module, which, in combination with Spring of Disorder and Grualroth’s Rot, to […]

    Veranthea Codex: The Black Knight 2.0

    Veranthea Codex: The Black Knight 2.0 The second version of this module clocks in at 29 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, leaving us with 24 pages of content, so let’s take a look!   It should be noted that 6 level 1 pregens, making use of the unique Veranthea rules for races and characters, are included in the deal…and they are all pretty strong, which is probably a good thing, considering what awaits the PCs herein.   This pdf is intended as an introduction to the continent of Grethadnis in Veranthea and can be used as the first module, which, in combination with Spring of Disorder and Grualroth’s Rot, to […]

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  • Hypercorps 2099 – F.A.M.O.T.H. This massive expansion for the Hypercorps 2099-rules clocks in at 70 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with a massive 64 pages of content, so let’s take a look!   In case you didn’t know: FAMOTH stands for “Failures and Merits of the Hypernet” – what is the hypernet? Well, think of it as basically the Hypercorps-version of the Matrix, virtual reality on speed. Rules-wise, the hypernet operates as a plane of its own, with alternate time, variable gravity and, surprise, the region is highly morphic. Without the Matrix Magician feat, a character can’t use magic here (which eliminates a whole […]

    Hypercorps 2099 – F.A.M.O.T.H.

    Hypercorps 2099 – F.A.M.O.T.H. This massive expansion for the Hypercorps 2099-rules clocks in at 70 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with a massive 64 pages of content, so let’s take a look!   In case you didn’t know: FAMOTH stands for “Failures and Merits of the Hypernet” – what is the hypernet? Well, think of it as basically the Hypercorps-version of the Matrix, virtual reality on speed. Rules-wise, the hypernet operates as a plane of its own, with alternate time, variable gravity and, surprise, the region is highly morphic. Without the Matrix Magician feat, a character can’t use magic here (which eliminates a whole […]

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  • Veranthea Codex: Into the Veil 2.0 This revised expansion to the evocative Veranthea Codex-setting clocks in at 52 pages of content, 1 page of front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 47 pages of content, so let’s take a look!   We begin this expansion with a brief history of the veil. But what is the veil? The far North of Veranthea’s oceans contain a colossal screaming maelstrom, a twisted wall of winds that stretches for as far as the eye can see. Most sane captains avoid the massive hazard, but time and again, the foolhardy and unfortunate are drawn into the veil…and those that survive find themselves in […]

    Veranthea Codex: Into the Veil 2.0

    Veranthea Codex: Into the Veil 2.0 This revised expansion to the evocative Veranthea Codex-setting clocks in at 52 pages of content, 1 page of front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 47 pages of content, so let’s take a look!   We begin this expansion with a brief history of the veil. But what is the veil? The far North of Veranthea’s oceans contain a colossal screaming maelstrom, a twisted wall of winds that stretches for as far as the eye can see. Most sane captains avoid the massive hazard, but time and again, the foolhardy and unfortunate are drawn into the veil…and those that survive find themselves in […]

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  • Veranthea Codex: Radical Pantheon 2.0 The revised edition of the massive first expansion for Veranthea clocks in at a whopping 123 pages (for this price-point!), 1 page front cover,1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 117 pages of content – quite a lot, so let’s get to it!   Veranthea Codex is a truly massive book – and still, there are a lot of components that simply, by virtue of their unique ideas, deserved more coverage. Well, this would be the first book doing just that. If you require a brief one-sentence summary – think of this as the setting’s Inner Sea Gods…though, admittedly, the focus is somewhat different.   […]

    Veranthea Codex: Radical Pantheon 2.0

    Veranthea Codex: Radical Pantheon 2.0 The revised edition of the massive first expansion for Veranthea clocks in at a whopping 123 pages (for this price-point!), 1 page front cover,1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 117 pages of content – quite a lot, so let’s get to it!   Veranthea Codex is a truly massive book – and still, there are a lot of components that simply, by virtue of their unique ideas, deserved more coverage. Well, this would be the first book doing just that. If you require a brief one-sentence summary – think of this as the setting’s Inner Sea Gods…though, admittedly, the focus is somewhat different.   […]

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  • Rhûne: The Rune of Hope This module for Rhûne clocks in at 87 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3 pages short story/advertisement (actually worth reading!), 1 page back cover, leaving us with 80 pages of content – a massive amount!   All right, first things first: The mythic sidebar/support from “Into the Pale Tower” is maintained herein; if you’ve been playing the anti-tech side of the Rhûne factions (via The Ælven Agenda), then…you’ll actually have a different intro, gaining specialized Aodain Shrouds. While transition from this angle takes a bit more finesse for the GM, it is very much feasible – though perhaps the coolest way to play this would be to play BOTH […]

    Rhûne: The Rune of Hope

    Rhûne: The Rune of Hope This module for Rhûne clocks in at 87 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3 pages short story/advertisement (actually worth reading!), 1 page back cover, leaving us with 80 pages of content – a massive amount!   All right, first things first: The mythic sidebar/support from “Into the Pale Tower” is maintained herein; if you’ve been playing the anti-tech side of the Rhûne factions (via The Ælven Agenda), then…you’ll actually have a different intro, gaining specialized Aodain Shrouds. While transition from this angle takes a bit more finesse for the GM, it is very much feasible – though perhaps the coolest way to play this would be to play BOTH […]

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  • The Rhûne: Dawn of Twilight Campaign Guide This massive campaign guide clocks in at 356 pages, 1 page front cover, 1 page dedication, 2 pages of editorial, 1 page backer list, 3 pages of ToC, 1 page session sheet (also included as a separate pdf), 2 pages of char sheet (similarly included and form-fillable), 1 page SRD, 1 page back cover, leaving us with343 pages of content, so let’s take a look!   Urgh. This took forever. What you’re reading is my 5th attempt at writing this review. No, I am not kidding. 4 times I wrote this and ended up not being happy with the tone, the focus. This is a hard book to review, so please bear with […]

    The Rhûne: Dawn of Twilight Campaign Guide

    The Rhûne: Dawn of Twilight Campaign Guide This massive campaign guide clocks in at 356 pages, 1 page front cover, 1 page dedication, 2 pages of editorial, 1 page backer list, 3 pages of ToC, 1 page session sheet (also included as a separate pdf), 2 pages of char sheet (similarly included and form-fillable), 1 page SRD, 1 page back cover, leaving us with343 pages of content, so let’s take a look!   Urgh. This took forever. What you’re reading is my 5th attempt at writing this review. No, I am not kidding. 4 times I wrote this and ended up not being happy with the tone, the focus. This is a hard book to review, so please bear with […]

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  • Hypercorps 2099: Thrillville or Killville? This module intended for use with the superhero/cyberpunk-toolkit Hypercorps 2099 clocks in at 26 pages, 1 page front cover, 1 page front cover sans logos etc., 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   This is a module for PCs level 3 – 4, with a hyperscore of 3. The pdf contains a one-page cheat sheet explaining the use of hero points within the context of Hypercorps 2099, though I’d still strongly suggest getting the main book to run this if you’re interested in the module. Similarly, the module takes entirely place in the hypernet – […]

    Hypercorps 2099: Thrillville or Killville?

    Hypercorps 2099: Thrillville or Killville? This module intended for use with the superhero/cyberpunk-toolkit Hypercorps 2099 clocks in at 26 pages, 1 page front cover, 1 page front cover sans logos etc., 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   This is a module for PCs level 3 – 4, with a hyperscore of 3. The pdf contains a one-page cheat sheet explaining the use of hero points within the context of Hypercorps 2099, though I’d still strongly suggest getting the main book to run this if you’re interested in the module. Similarly, the module takes entirely place in the hypernet – […]

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  • Hypercorps 2099: Specimens in Centralia This module clocks in at 26 pages, 1 page front cover, 1 page front cover artwork sans all the graphic elements, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   All right, this is a module intended for use with the cyberpunk/superhero-rules in Hypercorps 2099 and as such, it is designed for characters level 3 -4, with a corresponding hyperscore of 3. The basics of hyperscore and hero point-interaction are provided on a 1-page GM-cheat-sheet, though I’d still strongly suggest playing this only with the main book in your hands.   The pdf does come with a […]

    Hypercorps 2099: Specimens in Centralia

    Hypercorps 2099: Specimens in Centralia This module clocks in at 26 pages, 1 page front cover, 1 page front cover artwork sans all the graphic elements, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   All right, this is a module intended for use with the cyberpunk/superhero-rules in Hypercorps 2099 and as such, it is designed for characters level 3 -4, with a corresponding hyperscore of 3. The basics of hyperscore and hero point-interaction are provided on a 1-page GM-cheat-sheet, though I’d still strongly suggest playing this only with the main book in your hands.   The pdf does come with a […]

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  • Hypercorps 2099 This massive book clocks in at 206 pages, 1 page front cover, 1 page backer list, 1 page editorial, 1 page ToC, 1 page SRD, 3 pages of advertisement, 1 page back cover, leaving us with 197 pages of content, so let’s take a look!   In 1876, the first time traveler managed to slip back 200 years back in time; this introduced ripples and other types of rifts to our world, bringing elves, halflings, etc. to our world as emissaries of magic. Ever since, the world has not been the same – Hypercorps 2099 is an allotopia, where time travel super soldiers and the like have influenced our history; where a dark elf assassin started WW I, […]

    Hypercorps 2099

    Hypercorps 2099 This massive book clocks in at 206 pages, 1 page front cover, 1 page backer list, 1 page editorial, 1 page ToC, 1 page SRD, 3 pages of advertisement, 1 page back cover, leaving us with 197 pages of content, so let’s take a look!   In 1876, the first time traveler managed to slip back 200 years back in time; this introduced ripples and other types of rifts to our world, bringing elves, halflings, etc. to our world as emissaries of magic. Ever since, the world has not been the same – Hypercorps 2099 is an allotopia, where time travel super soldiers and the like have influenced our history; where a dark elf assassin started WW I, […]

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  • Hypercorps 2099 (5e) This massive campaign setting/toolkit clocks in at 190 pages, 1 page front cover, 1 page backer thanks, 1 page editorial, 1 page ToC, 1 page SRD, 4 pages of advertisement, leaving us with 181 pages of content, so let’s take a look!   In 1876, the first time traveler managed to slip back 200 years back in time; this introduced ripples and other types of rifts to our world, bringing elves, halflings, etc. to our world as emissaries of magic. Ever since, the world has not been the same – Hypercorps 2099 is an allotopia, where time travel super soldiers and the like have influenced our history; where a dark elf assassin started WW I, where hippies […]

    Hypercorps 2099 (5e)

    Hypercorps 2099 (5e) This massive campaign setting/toolkit clocks in at 190 pages, 1 page front cover, 1 page backer thanks, 1 page editorial, 1 page ToC, 1 page SRD, 4 pages of advertisement, leaving us with 181 pages of content, so let’s take a look!   In 1876, the first time traveler managed to slip back 200 years back in time; this introduced ripples and other types of rifts to our world, bringing elves, halflings, etc. to our world as emissaries of magic. Ever since, the world has not been the same – Hypercorps 2099 is an allotopia, where time travel super soldiers and the like have influenced our history; where a dark elf assassin started WW I, where hippies […]

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  • The Ice Ælves of NiflæheimБассейны. Сделать бассейн This racial pdf clocks in at 10 pages, 1 page front cover, 1 page preface/editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   So, what is Niflæheim, the home of the ice ælves that so strongly shapes the whole race? Well, as the preface states, it is somewhere along the lines of Mad Max meeting 30 Days of Night – basically Antarctic survival in a fantastic context. It should come as no surprise then that the history of the ice ælves and their clades is written in blood and tragedy.   It is against said exceedingly harsh environment that these people have carved out their […]

    The Ice Ælves of Niflæheim

    The Ice Ælves of NiflæheimБассейны. Сделать бассейн This racial pdf clocks in at 10 pages, 1 page front cover, 1 page preface/editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   So, what is Niflæheim, the home of the ice ælves that so strongly shapes the whole race? Well, as the preface states, it is somewhere along the lines of Mad Max meeting 30 Days of Night – basically Antarctic survival in a fantastic context. It should come as no surprise then that the history of the ice ælves and their clades is written in blood and tragedy.   It is against said exceedingly harsh environment that these people have carved out their […]

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  • Hypercorps 2099 Wasteland Primer (5e) This free primer for the Hypercorps 2099 post-apocalyptic book clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   The pdf begins with a new primal path for the barbarian, the radraider: At 3rd level, these guys become immune to radiation while raging and 6th level nets immunity to the poisoned condition as well as resistance to poison damage. Additionally, it lets you suspend the charmed or frightened conditions for the duration of a rage entered. At 10th level, as long as you have an irradiation score of 7+, you can detonate as an action, inflicting 2d4 […]

    Hypercorps 2099 Wasteland Primer (5e)

    Hypercorps 2099 Wasteland Primer (5e) This free primer for the Hypercorps 2099 post-apocalyptic book clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   The pdf begins with a new primal path for the barbarian, the radraider: At 3rd level, these guys become immune to radiation while raging and 6th level nets immunity to the poisoned condition as well as resistance to poison damage. Additionally, it lets you suspend the charmed or frightened conditions for the duration of a rage entered. At 10th level, as long as you have an irradiation score of 7+, you can detonate as an action, inflicting 2d4 […]

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  • The Player’s Guide to Skybourne This massive book clocks in at 109 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 104 pages of content, so let’s take a look!   “I have become the destroyer of worlds.” With Oppenheimer’s famous quote, we begin the flavor-introduction of this massive book of rules-supplemental material for the world of Skybourne. When the Walkways that joined the planes shattered, the Great Forest began growing and every civilization built in millennia was irrevocably destroyed, consumed by the growth of nature’s retribution; it is beneath the waves, in the mountain tops, where the last fragments of civilization remain, where the forest cannot yet reach. The old […]

    The Player’s Guide to Skybourne

    The Player’s Guide to Skybourne This massive book clocks in at 109 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 104 pages of content, so let’s take a look!   “I have become the destroyer of worlds.” With Oppenheimer’s famous quote, we begin the flavor-introduction of this massive book of rules-supplemental material for the world of Skybourne. When the Walkways that joined the planes shattered, the Great Forest began growing and every civilization built in millennia was irrevocably destroyed, consumed by the growth of nature’s retribution; it is beneath the waves, in the mountain tops, where the last fragments of civilization remain, where the forest cannot yet reach. The old […]

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  • Veranthea Codex: Lost Legends of Urethiel This supplement for Veranthea Codex clocks in at 41 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, leaving us with 36 pages of content, so let’s take a look!   So, what do we get here? Well, we get a massive, high-concept NPC Codex/bestiary with a WuXia-theme. From the mountains of Nestraka, the CR 8 Amigara hail, deadly constructs that encase mortals to use them to tap into the life energy of mortals entombed in their bodies – they can be found in the canyon of the spiral, which features a total of 3 short descriptive sketches to use in concert with the critter.   The pdf […]

    Veranthea Codex: Lost Legends of Urethiel

    Veranthea Codex: Lost Legends of Urethiel This supplement for Veranthea Codex clocks in at 41 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, leaving us with 36 pages of content, so let’s take a look!   So, what do we get here? Well, we get a massive, high-concept NPC Codex/bestiary with a WuXia-theme. From the mountains of Nestraka, the CR 8 Amigara hail, deadly constructs that encase mortals to use them to tap into the life energy of mortals entombed in their bodies – they can be found in the canyon of the spiral, which features a total of 3 short descriptive sketches to use in concert with the critter.   The pdf […]

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  • Veranthea Codex: Into the Veil This expansion to the evocative Veranthea Codex-setting clocks in at 42 pages of content, 1 page of front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 37 pages of content, so let’s take a look!   We begin this expansion with a brief history of the veil. But what is the veil? The far North of Veranthea’s oceans contain a colossal screaming maelstrom, a twisted wall of winds that stretches for as far as the eye can see. Most sane captains avoid the massive hazard, but time and again, the foolhardy and unfortunate are drawn into the veil…and those that survive find themselves in a region […]

    Veranthea Codex: Into the Veil

    Veranthea Codex: Into the Veil This expansion to the evocative Veranthea Codex-setting clocks in at 42 pages of content, 1 page of front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 37 pages of content, so let’s take a look!   We begin this expansion with a brief history of the veil. But what is the veil? The far North of Veranthea’s oceans contain a colossal screaming maelstrom, a twisted wall of winds that stretches for as far as the eye can see. Most sane captains avoid the massive hazard, but time and again, the foolhardy and unfortunate are drawn into the veil…and those that survive find themselves in a region […]

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  • The Jötunfolk: Descended from Death This racial supplement depicts the Jötunfolk race as employed in the Rhûne campaign setting. It clocks in at 11 pages, 1 page front cover, 1 page editorial/preface, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   After the Ragnarök clock began its inexorable countdown to the end of days, the jötunfolk started roaming the lands; discarded and unwanted children of the Thrall Lords, exposed to jötunstones, these children were changed in the womb to be born into the shape of half-giants. Increased fertility of the land was the first sign of the influence of jötunstones- it seemed like a golden age in the waiting – but then the […]

    The Jötunfolk: Descended from Death

    The Jötunfolk: Descended from Death This racial supplement depicts the Jötunfolk race as employed in the Rhûne campaign setting. It clocks in at 11 pages, 1 page front cover, 1 page editorial/preface, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   After the Ragnarök clock began its inexorable countdown to the end of days, the jötunfolk started roaming the lands; discarded and unwanted children of the Thrall Lords, exposed to jötunstones, these children were changed in the womb to be born into the shape of half-giants. Increased fertility of the land was the first sign of the influence of jötunstones- it seemed like a golden age in the waiting – but then the […]

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  • Aventyr Bestiary This massive bestiary clocks in at 148 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 143 pages of content, one of which is devoted to the cover artist Raven Mimura’s biography as well as the story behind the cover.   This book, just so you know it, is dedicated to Joshua Gullion, KTFish7, fellow reviewer, colleague and friend – he always did champion a bestiary for AAW Games’ Aventyr setting and I does warm my heart to see this dream realized. In particularly since Aventyr’s critters, from humble A03 onwards, have been a defining staple of the setting. The crab-like Kra’tah that haunted the Vikmordere […]

    Aventyr Bestiary

    Aventyr Bestiary This massive bestiary clocks in at 148 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 143 pages of content, one of which is devoted to the cover artist Raven Mimura’s biography as well as the story behind the cover.   This book, just so you know it, is dedicated to Joshua Gullion, KTFish7, fellow reviewer, colleague and friend – he always did champion a bestiary for AAW Games’ Aventyr setting and I does warm my heart to see this dream realized. In particularly since Aventyr’s critters, from humble A03 onwards, have been a defining staple of the setting. The crab-like Kra’tah that haunted the Vikmordere […]

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  • The Mists of Akuma – Imperial Dragons (5e) The fourth free preview-pdf for Mists of Akuma clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page list of things to expect, 1 page SRD, leaving us with 6 pages of content, one of which, as always, is devoted to the continent of Soburin, so let’s take a look!   After a gorgeous art and proverb, we dive into the wonderfully crafted prose that details the history and nature of Imperial dragons – and no, they’re not conveniently color-coded. The pdf’s crunchy meat supplementing this prose would be three sample dragons – the wyrmling underworld dragon (challenge 6) that gets a nasty multiattack, necrotic breath and frightful […]

    The Mists of Akuma – Imperial Dragons (5e)

    The Mists of Akuma – Imperial Dragons (5e) The fourth free preview-pdf for Mists of Akuma clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page list of things to expect, 1 page SRD, leaving us with 6 pages of content, one of which, as always, is devoted to the continent of Soburin, so let’s take a look!   After a gorgeous art and proverb, we dive into the wonderfully crafted prose that details the history and nature of Imperial dragons – and no, they’re not conveniently color-coded. The pdf’s crunchy meat supplementing this prose would be three sample dragons – the wyrmling underworld dragon (challenge 6) that gets a nasty multiattack, necrotic breath and frightful […]

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  • The Mists of Akuma – Martial Arts Feats (5e) This FREE preview-file for the Mists of Akuma-setting clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page summary of the setting, 1 page SRD, leaving us with 6 pages, though one of these is devoted to the map of the Soburin continent, so let’s take a look!   The pdf  begins with 5 new feats: Metallic Elementalist Warlocks are aligned with the seasonal patron and have an interesting mechanic – they can pay gold to empower their spells, with precise effects depending on the spell’s school (nice!) that being said, the secondary benefit may be overshooting the target a bit – upon hitting a foe with […]

    The Mists of Akuma – Martial Arts Feats (5e)

    The Mists of Akuma – Martial Arts Feats (5e) This FREE preview-file for the Mists of Akuma-setting clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page summary of the setting, 1 page SRD, leaving us with 6 pages, though one of these is devoted to the map of the Soburin continent, so let’s take a look!   The pdf  begins with 5 new feats: Metallic Elementalist Warlocks are aligned with the seasonal patron and have an interesting mechanic – they can pay gold to empower their spells, with precise effects depending on the spell’s school (nice!) that being said, the secondary benefit may be overshooting the target a bit – upon hitting a foe with […]

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  • The Mists of Akuma – Tsukumogami (5e) This second of the FREE preview-pdfs for Mike Myler & Storm Bunny Studios’ cooperation clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page KS-summary, leaving us with 4 pages of content, though one of these is devoted to the nice maps of Soburin, the continent of Mists of Akuma.   So, what do we get in these pages? The reply is simple: 4 of the eponymous tsukumogani monstrosities! What are tsukumogami? Well, in case you didn’t know – on the 100th birthday of an item, there is a chance it may awaken to sentience – with sometimes, though not often, dire consequences. Hence rules for […]

    The Mists of Akuma – Tsukumogami (5e)

    The Mists of Akuma – Tsukumogami (5e) This second of the FREE preview-pdfs for Mike Myler & Storm Bunny Studios’ cooperation clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page KS-summary, leaving us with 4 pages of content, though one of these is devoted to the nice maps of Soburin, the continent of Mists of Akuma.   So, what do we get in these pages? The reply is simple: 4 of the eponymous tsukumogani monstrosities! What are tsukumogami? Well, in case you didn’t know – on the 100th birthday of an item, there is a chance it may awaken to sentience – with sometimes, though not often, dire consequences. Hence rules for […]

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  • Veranthea Codex: Radical Pantheon The massive first expansion for Veranthea clocks in at a whopping 100 pages (for this price-point!), 1 page front cover,1 page editorial/ToC, 1 page advertisement, 1 page SRD, leaving us with 96 pages of content – quite a lot, so let’s get to it!   Veranthea Codex is a truly massive book – and still, there are a lot of components that simply, by virtue of their unique ideas, deserved more coverage. Well, this would be the first book doing just that. If you require a brief one-sentence summary – think of this as the setting’s Inner Sea Gods…though, admittedly, the focus is somewhat different.   In the first chapter, we get information on the respective […]

    Veranthea Codex: Radical Pantheon

    Veranthea Codex: Radical Pantheon The massive first expansion for Veranthea clocks in at a whopping 100 pages (for this price-point!), 1 page front cover,1 page editorial/ToC, 1 page advertisement, 1 page SRD, leaving us with 96 pages of content – quite a lot, so let’s get to it!   Veranthea Codex is a truly massive book – and still, there are a lot of components that simply, by virtue of their unique ideas, deserved more coverage. Well, this would be the first book doing just that. If you require a brief one-sentence summary – think of this as the setting’s Inner Sea Gods…though, admittedly, the focus is somewhat different.   In the first chapter, we get information on the respective […]

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  • The Mists of Akuma Primer (5e) This primer for Mike Myler’s Mists of Akuma-setting clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page sales-pitch for the kickstarter – so what do we get in here?   Okay, this is pitched as eastern fantasy noir steampunk for 5th edition – basically what would happen if you took the eagerly anticipated Steampunk Musha and infused a hefty dose of Ravenloft with more emphasis on the fantastic. After a brief page of introductory prose, we get the one component that may alone very much justify downloading this primer: The Mists of Akuma. These would basically be a variant of the mists of Ravenloft crossed with […]

    The Mists of Akuma Primer (5e)

    The Mists of Akuma Primer (5e) This primer for Mike Myler’s Mists of Akuma-setting clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page sales-pitch for the kickstarter – so what do we get in here?   Okay, this is pitched as eastern fantasy noir steampunk for 5th edition – basically what would happen if you took the eagerly anticipated Steampunk Musha and infused a hefty dose of Ravenloft with more emphasis on the fantastic. After a brief page of introductory prose, we get the one component that may alone very much justify downloading this primer: The Mists of Akuma. These would basically be a variant of the mists of Ravenloft crossed with […]

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  • Veranthea Codex: The Black Knight This little module clocks in at 16 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   This pdf is intended as an introduction to the continent of Grethadnis in Veranthea and can be used as the first module, which, in combination with Spring of Disorder and Grualroth’s Rot, to form a sequence of modules. Assuming character creation, the pdf sports 7 sample campaign traits to invest the characters more within the world of Grethadnis and provides two hooks that can act as shadows of the things to come.   The module begins in Yawvil’s Realm and sports two fully-statted, depicted […]

    Veranthea Codex: The Black Knight

    Veranthea Codex: The Black Knight This little module clocks in at 16 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   This pdf is intended as an introduction to the continent of Grethadnis in Veranthea and can be used as the first module, which, in combination with Spring of Disorder and Grualroth’s Rot, to form a sequence of modules. Assuming character creation, the pdf sports 7 sample campaign traits to invest the characters more within the world of Grethadnis and provides two hooks that can act as shadows of the things to come.   The module begins in Yawvil’s Realm and sports two fully-statted, depicted […]

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  • Veranthea Codex This ginormous book clocks in at no less than 393pages, vastly overdelivering regarding the page-count promised by the KS; 1 page is front cover, 1 page KS-backer thanks, 1 page editorial, 2 pages of ToC, 1 page SRD, 7 pages of advertisement, 1 page back cover, leaving us with 379 pages of raw content, so let’s dive in, shall we?   Before we do: I was a backer of this kickstarter and based my review on the print-version of this book. I did not contribute anything to this book.   What is Veranthea Codex? The question’s answer is surprisingly complex and will guide us through this review: For one, in-game, it is actually an exceedingly powerful (as in: […]

    Veranthea Codex

    Veranthea Codex This ginormous book clocks in at no less than 393pages, vastly overdelivering regarding the page-count promised by the KS; 1 page is front cover, 1 page KS-backer thanks, 1 page editorial, 2 pages of ToC, 1 page SRD, 7 pages of advertisement, 1 page back cover, leaving us with 379 pages of raw content, so let’s dive in, shall we?   Before we do: I was a backer of this kickstarter and based my review on the print-version of this book. I did not contribute anything to this book.   What is Veranthea Codex? The question’s answer is surprisingly complex and will guide us through this review: For one, in-game, it is actually an exceedingly powerful (as in: […]

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