Mike Myler Archive

  • Jaws of the Jhambizaur This adventure for Skybourne clocks in at 20 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 16 pages of content, so let’s take a look!   All right, first things first: This adventure makes use of a lot of material from the Player’s Guide to Skybourne, so if some of these races and terms seem odd to you, that’s why. Before I dive into the adventure’s plot, I should note that the pdf includes 4 magic items and a mundane item – the latter being the fang pistol, which is a more expensive flintlock pistol with really costly ammo – however, it does cause 1 bleed damage. […]

    Jaws of the Jhambizaur

    Jaws of the Jhambizaur This adventure for Skybourne clocks in at 20 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 16 pages of content, so let’s take a look!   All right, first things first: This adventure makes use of a lot of material from the Player’s Guide to Skybourne, so if some of these races and terms seem odd to you, that’s why. Before I dive into the adventure’s plot, I should note that the pdf includes 4 magic items and a mundane item – the latter being the fang pistol, which is a more expensive flintlock pistol with really costly ammo – however, it does cause 1 bleed damage. […]

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  • Tip of the Tongue This module clocks in at 45 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 41 pages of content, so let’s take a look!   This is a high fantasy adventure for characters level 7 – 8, and takes place in a town steeped in magical academia – the city Bellek. We get a proper settlement statblock for the town, and the magical nature of the place is emphasized throughout: A whole list of magical alcohol for the obligatory starting tavern, for example, has been provided. As a minor nitpick, there are a few inconsistencies in their rules, though these remain largely cosmetic and don’t impede functionality. […]

    Tip of the Tongue

    Tip of the Tongue This module clocks in at 45 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 41 pages of content, so let’s take a look!   This is a high fantasy adventure for characters level 7 – 8, and takes place in a town steeped in magical academia – the city Bellek. We get a proper settlement statblock for the town, and the magical nature of the place is emphasized throughout: A whole list of magical alcohol for the obligatory starting tavern, for example, has been provided. As a minor nitpick, there are a few inconsistencies in their rules, though these remain largely cosmetic and don’t impede functionality. […]

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  • Ultimate Covenant Magic This massive supplement clocks in at 160 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, leaving us with a massive 155 pages of content, so let’s take a look!   So, long, long before, back in 2013, before we even could conceive of Occult Adventures becoming such a great Paizo book, there was a humble pdf that fluttered on my digital shelves. It came with an unpretentious cover that read: Legendary Classes: Covenant Magic. It included a base class, then called “medium”, which proceeded to blow my mind, earning the supplement a spot among my Top Ten PFRPG products. Then, there were expansions, and these actually managed to retain the quality and imaginary […]

    Ultimate Covenant Magic

    Ultimate Covenant Magic This massive supplement clocks in at 160 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, leaving us with a massive 155 pages of content, so let’s take a look!   So, long, long before, back in 2013, before we even could conceive of Occult Adventures becoming such a great Paizo book, there was a humble pdf that fluttered on my digital shelves. It came with an unpretentious cover that read: Legendary Classes: Covenant Magic. It included a base class, then called “medium”, which proceeded to blow my mind, earning the supplement a spot among my Top Ten PFRPG products. Then, there were expansions, and these actually managed to retain the quality and imaginary […]

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  • Mists of Akuma: Scourge of Róbai Shita Temple (5e) This adventure for the Mists of Akuma-setting clocks in at 50 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 44 pages of content, so let’s take a look!   Now it should also be noted that two pages of the pdf are devoted to providing a recap of the mechanics for both dignity and haitoku, the attributes introduced by Mists of Akuma. The module is intended for 7th level PCs and should be used with a well-rounded group. While this is intended to be run in the bleak, mist-shrouded lands of Soburin, the module works in other […]

    Mists of Akuma: Scourge of Róbai Shita Temple (5e)

    Mists of Akuma: Scourge of Róbai Shita Temple (5e) This adventure for the Mists of Akuma-setting clocks in at 50 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 44 pages of content, so let’s take a look!   Now it should also be noted that two pages of the pdf are devoted to providing a recap of the mechanics for both dignity and haitoku, the attributes introduced by Mists of Akuma. The module is intended for 7th level PCs and should be used with a well-rounded group. While this is intended to be run in the bleak, mist-shrouded lands of Soburin, the module works in other […]

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  • Mists of Akuma: Cursed Soul of the Scorpion Samurai (5e) This adventure for the Mists of Akuma-setting clocks in at 44 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 38 pages of content, so let’s take a look!   Now it should also be noted that two pages of the pdf are devoted to providing a recap of the mechanics for both dignity and haitoku, the attributes introduced by Mists of Akuma. The module is intended for 7th level PCs and should be used with a well-rounded group. While this is intended to be run in the bleak, mist-shrouded lands of Soburin, the module works in […]

    Mists of Akuma: Cursed Soul of the Scorpion Samurai (5e)

    Mists of Akuma: Cursed Soul of the Scorpion Samurai (5e) This adventure for the Mists of Akuma-setting clocks in at 44 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 38 pages of content, so let’s take a look!   Now it should also be noted that two pages of the pdf are devoted to providing a recap of the mechanics for both dignity and haitoku, the attributes introduced by Mists of Akuma. The module is intended for 7th level PCs and should be used with a well-rounded group. While this is intended to be run in the bleak, mist-shrouded lands of Soburin, the module works in […]

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  • Mists of Akuma: Fangs of Revenge (5e) This adventure for the Mists of Akuma-setting clocks in at 39 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 33 pages of content, so let’s take a look!   Now it should also be noted that two pages of the pdf are devoted to providing a recap of the mechanics for both dignity and haitoku, the attributes introduced by Mists of Akuma. The module is intended for 6th – 7th level PCs and should be used with a well-rounded group. While this is intended to be run in the bleak, mist-shrouded lands of Soburin, the module works in other […]

    Mists of Akuma: Fangs of Revenge (5e)

    Mists of Akuma: Fangs of Revenge (5e) This adventure for the Mists of Akuma-setting clocks in at 39 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 33 pages of content, so let’s take a look!   Now it should also be noted that two pages of the pdf are devoted to providing a recap of the mechanics for both dignity and haitoku, the attributes introduced by Mists of Akuma. The module is intended for 6th – 7th level PCs and should be used with a well-rounded group. While this is intended to be run in the bleak, mist-shrouded lands of Soburin, the module works in other […]

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  • Mists of Akuma: The Yai Sovereign of Storms (5e) This adventure for the Mists of Akuma-setting clocks in at 30 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look!   Now it should also be noted that two pages of the pdf are devoted to providing a recap of the mechanics for both dignity and haitoku, the attributes introduced by Mists of Akuma. The module is intended for 7th – 8th level PCs and should be used with a well-rounded group. While this is intended to be run in the bleak, mist-shrouded lands of Soburin, the module works […]

    Mists of Akuma: The Yai Sovereign of Storms (5e)

    Mists of Akuma: The Yai Sovereign of Storms (5e) This adventure for the Mists of Akuma-setting clocks in at 30 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look!   Now it should also be noted that two pages of the pdf are devoted to providing a recap of the mechanics for both dignity and haitoku, the attributes introduced by Mists of Akuma. The module is intended for 7th – 8th level PCs and should be used with a well-rounded group. While this is intended to be run in the bleak, mist-shrouded lands of Soburin, the module works […]

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  • To Stake a Vampire This massive adventure clocks in at 75 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 70 pages of content, so let’s take a look!   This review was requested and made possible by one of my patreons.   This module is the direct sequel of “To Slay a Dragon” and thus assumes a 7th level party that is preferably able to cover the basic 4 core roles; particularly having a cleric is something I’d strongly suggest. The module makes use of Holdenshire as a backdrop – like its prequel, and medium advancement track is considered to be the default. Considering the highly random chances […]

    To Stake a Vampire

    To Stake a Vampire This massive adventure clocks in at 75 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 70 pages of content, so let’s take a look!   This review was requested and made possible by one of my patreons.   This module is the direct sequel of “To Slay a Dragon” and thus assumes a 7th level party that is preferably able to cover the basic 4 core roles; particularly having a cleric is something I’d strongly suggest. The module makes use of Holdenshire as a backdrop – like its prequel, and medium advancement track is considered to be the default. Considering the highly random chances […]

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  • Rhûne: Frigid Reflections The finale of the „Beyond the Glittering Fane“ adventure arc clocks in at 73 pages, 1 page front cover, 1 page editorial, 2 ¾ pages of SRD, 1 page back cover, leaving us with approximately 67 ¼ pages of content, quite a massive module!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? After their hard-earned triumph in the furious preceding module, the PCs are contacted by Knight-commander Erik Ullsteinnr, who shares a rather odd observation – some of the vanquished undead in the recent conflict seem to leave preternaturally cold shards of ice; his concern also has a personal dimension: An old […]

    Rhûne: Frigid Reflections

    Rhûne: Frigid Reflections The finale of the „Beyond the Glittering Fane“ adventure arc clocks in at 73 pages, 1 page front cover, 1 page editorial, 2 ¾ pages of SRD, 1 page back cover, leaving us with approximately 67 ¼ pages of content, quite a massive module!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? After their hard-earned triumph in the furious preceding module, the PCs are contacted by Knight-commander Erik Ullsteinnr, who shares a rather odd observation – some of the vanquished undead in the recent conflict seem to leave preternaturally cold shards of ice; his concern also has a personal dimension: An old […]

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  • Mists of Akuma (5e) This massive campaign setting clocks in at 279 pages, 1 page front cover, 1 page editorial, 3 pages of ToC, 1 page SRD, 3 pages of advertisement, leaving us with a massive 270 pages of content, so let’s take a look!   Picture a colonial nightmare, for beyond what we saw in real life: During the Meiji-era of real world Japan, the feudal, isolationist Japanese culture was forced into accepting a new globalized world order; the analogue continent of Soburin, setting of this campaign setting, has seen a less benevolent interaction, one characterized by more than a century of oppression and exploitation. As such, the development of the new technology brought to Soburin did have radically […]

    Mists of Akuma (5e)

    Mists of Akuma (5e) This massive campaign setting clocks in at 279 pages, 1 page front cover, 1 page editorial, 3 pages of ToC, 1 page SRD, 3 pages of advertisement, leaving us with a massive 270 pages of content, so let’s take a look!   Picture a colonial nightmare, for beyond what we saw in real life: During the Meiji-era of real world Japan, the feudal, isolationist Japanese culture was forced into accepting a new globalized world order; the analogue continent of Soburin, setting of this campaign setting, has seen a less benevolent interaction, one characterized by more than a century of oppression and exploitation. As such, the development of the new technology brought to Soburin did have radically […]

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  • Veranthea Codex: The 5th World This high-level adventure for the unique Veranthea Codex-setting clocks in at 62 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3 pages of advertisement, 1 page back cover, leaving us with 55 pages of content, so let’s take a look!   Okay, this module is intended for HIGH level characters; as in level 16 – 18. Don’t have some on your hands, much less with the global rules modifications of Veranthea? Well, fret not, for the pdf does contain a significant array of high-level pregens for your convenience. Furthermore, the pdf does contain a massive selection of high-level stats for adversaries/NPCs that can be found in the world of Veranthea, acting as […]

    Veranthea Codex: The 5th World

    Veranthea Codex: The 5th World This high-level adventure for the unique Veranthea Codex-setting clocks in at 62 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3 pages of advertisement, 1 page back cover, leaving us with 55 pages of content, so let’s take a look!   Okay, this module is intended for HIGH level characters; as in level 16 – 18. Don’t have some on your hands, much less with the global rules modifications of Veranthea? Well, fret not, for the pdf does contain a significant array of high-level pregens for your convenience. Furthermore, the pdf does contain a massive selection of high-level stats for adversaries/NPCs that can be found in the world of Veranthea, acting as […]

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  • Veranthea Codex: Adventurer’s Handbook This massive compilation of player-centric material for Veranthea clocks in at 197 pages, 1 page front cover, 1 page editorial,1 page ToC, 1 page of SRD, 2 pages of advertisement, 1 page back cover, leaving us with 190 pages of content, so let’s take a look!   Okay, so we begin this book with a brief timeline and introduction to the setting of Veranthea and its distinct continents, with detailed (and really nice!) 1-page maps of the continents in question. The pdf explains the continents and leitmotifs in a concise and player-friendly manner, including the information on the Forever Dark, the collector cabal and a basic outline of the tesseract called the Veil – though here […]

    Veranthea Codex: Adventurer’s Handbook

    Veranthea Codex: Adventurer’s Handbook This massive compilation of player-centric material for Veranthea clocks in at 197 pages, 1 page front cover, 1 page editorial,1 page ToC, 1 page of SRD, 2 pages of advertisement, 1 page back cover, leaving us with 190 pages of content, so let’s take a look!   Okay, so we begin this book with a brief timeline and introduction to the setting of Veranthea and its distinct continents, with detailed (and really nice!) 1-page maps of the continents in question. The pdf explains the continents and leitmotifs in a concise and player-friendly manner, including the information on the Forever Dark, the collector cabal and a basic outline of the tesseract called the Veil – though here […]

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  • Veranthea Codex: Forever Dark This expansion to the Veranthea campaign setting clocks in at 86 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 79 pages of content, so let’s take a look!   So, this massive pdf represents the underdark sourcebook for the world of Veranthea, which, as you undoubtedly have surmised by now, is called “The Forever Dark” in this setting. We begin the survey of these realms with a general list of the peculiarities of the place, including the ever-present darkness, animals having an instinctual fear of the place, shifting mazes, Trekth remnants (represented by a variety of hyperlinked traps and then proceed to […]

    Veranthea Codex: Forever Dark

    Veranthea Codex: Forever Dark This expansion to the Veranthea campaign setting clocks in at 86 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 79 pages of content, so let’s take a look!   So, this massive pdf represents the underdark sourcebook for the world of Veranthea, which, as you undoubtedly have surmised by now, is called “The Forever Dark” in this setting. We begin the survey of these realms with a general list of the peculiarities of the place, including the ever-present darkness, animals having an instinctual fear of the place, shifting mazes, Trekth remnants (represented by a variety of hyperlinked traps and then proceed to […]

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  • Veranthea Codex: The Black Knight 2.0 The second version of this module clocks in at 29 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, leaving us with 24 pages of content, so let’s take a look!   It should be noted that 6 level 1 pregens, making use of the unique Veranthea rules for races and characters, are included in the deal…and they are all pretty strong, which is probably a good thing, considering what awaits the PCs herein.   This pdf is intended as an introduction to the continent of Grethadnis in Veranthea and can be used as the first module, which, in combination with Spring of Disorder and Grualroth’s Rot, to […]

    Veranthea Codex: The Black Knight 2.0

    Veranthea Codex: The Black Knight 2.0 The second version of this module clocks in at 29 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, leaving us with 24 pages of content, so let’s take a look!   It should be noted that 6 level 1 pregens, making use of the unique Veranthea rules for races and characters, are included in the deal…and they are all pretty strong, which is probably a good thing, considering what awaits the PCs herein.   This pdf is intended as an introduction to the continent of Grethadnis in Veranthea and can be used as the first module, which, in combination with Spring of Disorder and Grualroth’s Rot, to […]

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  • Hypercorps 2099 – F.A.M.O.T.H. This massive expansion for the Hypercorps 2099-rules clocks in at 70 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with a massive 64 pages of content, so let’s take a look!   In case you didn’t know: FAMOTH stands for “Failures and Merits of the Hypernet” – what is the hypernet? Well, think of it as basically the Hypercorps-version of the Matrix, virtual reality on speed. Rules-wise, the hypernet operates as a plane of its own, with alternate time, variable gravity and, surprise, the region is highly morphic. Without the Matrix Magician feat, a character can’t use magic here (which eliminates a whole […]

    Hypercorps 2099 – F.A.M.O.T.H.

    Hypercorps 2099 – F.A.M.O.T.H. This massive expansion for the Hypercorps 2099-rules clocks in at 70 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with a massive 64 pages of content, so let’s take a look!   In case you didn’t know: FAMOTH stands for “Failures and Merits of the Hypernet” – what is the hypernet? Well, think of it as basically the Hypercorps-version of the Matrix, virtual reality on speed. Rules-wise, the hypernet operates as a plane of its own, with alternate time, variable gravity and, surprise, the region is highly morphic. Without the Matrix Magician feat, a character can’t use magic here (which eliminates a whole […]

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  • Veranthea Codex: Into the Veil 2.0 This revised expansion to the evocative Veranthea Codex-setting clocks in at 52 pages of content, 1 page of front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 47 pages of content, so let’s take a look!   We begin this expansion with a brief history of the veil. But what is the veil? The far North of Veranthea’s oceans contain a colossal screaming maelstrom, a twisted wall of winds that stretches for as far as the eye can see. Most sane captains avoid the massive hazard, but time and again, the foolhardy and unfortunate are drawn into the veil…and those that survive find themselves in […]

    Veranthea Codex: Into the Veil 2.0

    Veranthea Codex: Into the Veil 2.0 This revised expansion to the evocative Veranthea Codex-setting clocks in at 52 pages of content, 1 page of front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 47 pages of content, so let’s take a look!   We begin this expansion with a brief history of the veil. But what is the veil? The far North of Veranthea’s oceans contain a colossal screaming maelstrom, a twisted wall of winds that stretches for as far as the eye can see. Most sane captains avoid the massive hazard, but time and again, the foolhardy and unfortunate are drawn into the veil…and those that survive find themselves in […]

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  • Veranthea Codex: Radical Pantheon 2.0 The revised edition of the massive first expansion for Veranthea clocks in at a whopping 123 pages (for this price-point!), 1 page front cover,1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 117 pages of content – quite a lot, so let’s get to it!   Veranthea Codex is a truly massive book – and still, there are a lot of components that simply, by virtue of their unique ideas, deserved more coverage. Well, this would be the first book doing just that. If you require a brief one-sentence summary – think of this as the setting’s Inner Sea Gods…though, admittedly, the focus is somewhat different.   […]

    Veranthea Codex: Radical Pantheon 2.0

    Veranthea Codex: Radical Pantheon 2.0 The revised edition of the massive first expansion for Veranthea clocks in at a whopping 123 pages (for this price-point!), 1 page front cover,1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 117 pages of content – quite a lot, so let’s get to it!   Veranthea Codex is a truly massive book – and still, there are a lot of components that simply, by virtue of their unique ideas, deserved more coverage. Well, this would be the first book doing just that. If you require a brief one-sentence summary – think of this as the setting’s Inner Sea Gods…though, admittedly, the focus is somewhat different.   […]

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  • Rhûne: The Rune of Hope This module for Rhûne clocks in at 87 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3 pages short story/advertisement (actually worth reading!), 1 page back cover, leaving us with 80 pages of content – a massive amount!   All right, first things first: The mythic sidebar/support from “Into the Pale Tower” is maintained herein; if you’ve been playing the anti-tech side of the Rhûne factions (via The Ælven Agenda), then…you’ll actually have a different intro, gaining specialized Aodain Shrouds. While transition from this angle takes a bit more finesse for the GM, it is very much feasible – though perhaps the coolest way to play this would be to play BOTH […]

    Rhûne: The Rune of Hope

    Rhûne: The Rune of Hope This module for Rhûne clocks in at 87 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3 pages short story/advertisement (actually worth reading!), 1 page back cover, leaving us with 80 pages of content – a massive amount!   All right, first things first: The mythic sidebar/support from “Into the Pale Tower” is maintained herein; if you’ve been playing the anti-tech side of the Rhûne factions (via The Ælven Agenda), then…you’ll actually have a different intro, gaining specialized Aodain Shrouds. While transition from this angle takes a bit more finesse for the GM, it is very much feasible – though perhaps the coolest way to play this would be to play BOTH […]

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  • The Rhûne: Dawn of Twilight Campaign Guide This massive campaign guide clocks in at 356 pages, 1 page front cover, 1 page dedication, 2 pages of editorial, 1 page backer list, 3 pages of ToC, 1 page session sheet (also included as a separate pdf), 2 pages of char sheet (similarly included and form-fillable), 1 page SRD, 1 page back cover, leaving us with343 pages of content, so let’s take a look!   Urgh. This took forever. What you’re reading is my 5th attempt at writing this review. No, I am not kidding. 4 times I wrote this and ended up not being happy with the tone, the focus. This is a hard book to review, so please bear with […]

    The Rhûne: Dawn of Twilight Campaign Guide

    The Rhûne: Dawn of Twilight Campaign Guide This massive campaign guide clocks in at 356 pages, 1 page front cover, 1 page dedication, 2 pages of editorial, 1 page backer list, 3 pages of ToC, 1 page session sheet (also included as a separate pdf), 2 pages of char sheet (similarly included and form-fillable), 1 page SRD, 1 page back cover, leaving us with343 pages of content, so let’s take a look!   Urgh. This took forever. What you’re reading is my 5th attempt at writing this review. No, I am not kidding. 4 times I wrote this and ended up not being happy with the tone, the focus. This is a hard book to review, so please bear with […]

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  • Hypercorps 2099: Thrillville or Killville? This module intended for use with the superhero/cyberpunk-toolkit Hypercorps 2099 clocks in at 26 pages, 1 page front cover, 1 page front cover sans logos etc., 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   This is a module for PCs level 3 – 4, with a hyperscore of 3. The pdf contains a one-page cheat sheet explaining the use of hero points within the context of Hypercorps 2099, though I’d still strongly suggest getting the main book to run this if you’re interested in the module. Similarly, the module takes entirely place in the hypernet – […]

    Hypercorps 2099: Thrillville or Killville?

    Hypercorps 2099: Thrillville or Killville? This module intended for use with the superhero/cyberpunk-toolkit Hypercorps 2099 clocks in at 26 pages, 1 page front cover, 1 page front cover sans logos etc., 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   This is a module for PCs level 3 – 4, with a hyperscore of 3. The pdf contains a one-page cheat sheet explaining the use of hero points within the context of Hypercorps 2099, though I’d still strongly suggest getting the main book to run this if you’re interested in the module. Similarly, the module takes entirely place in the hypernet – […]

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  • Hypercorps 2099: Specimens in Centralia This module clocks in at 26 pages, 1 page front cover, 1 page front cover artwork sans all the graphic elements, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   All right, this is a module intended for use with the cyberpunk/superhero-rules in Hypercorps 2099 and as such, it is designed for characters level 3 -4, with a corresponding hyperscore of 3. The basics of hyperscore and hero point-interaction are provided on a 1-page GM-cheat-sheet, though I’d still strongly suggest playing this only with the main book in your hands.   The pdf does come with a […]

    Hypercorps 2099: Specimens in Centralia

    Hypercorps 2099: Specimens in Centralia This module clocks in at 26 pages, 1 page front cover, 1 page front cover artwork sans all the graphic elements, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   All right, this is a module intended for use with the cyberpunk/superhero-rules in Hypercorps 2099 and as such, it is designed for characters level 3 -4, with a corresponding hyperscore of 3. The basics of hyperscore and hero point-interaction are provided on a 1-page GM-cheat-sheet, though I’d still strongly suggest playing this only with the main book in your hands.   The pdf does come with a […]

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  • Hypercorps 2099 This massive book clocks in at 206 pages, 1 page front cover, 1 page backer list, 1 page editorial, 1 page ToC, 1 page SRD, 3 pages of advertisement, 1 page back cover, leaving us with 197 pages of content, so let’s take a look!   In 1876, the first time traveler managed to slip back 200 years back in time; this introduced ripples and other types of rifts to our world, bringing elves, halflings, etc. to our world as emissaries of magic. Ever since, the world has not been the same – Hypercorps 2099 is an allotopia, where time travel super soldiers and the like have influenced our history; where a dark elf assassin started WW I, […]

    Hypercorps 2099

    Hypercorps 2099 This massive book clocks in at 206 pages, 1 page front cover, 1 page backer list, 1 page editorial, 1 page ToC, 1 page SRD, 3 pages of advertisement, 1 page back cover, leaving us with 197 pages of content, so let’s take a look!   In 1876, the first time traveler managed to slip back 200 years back in time; this introduced ripples and other types of rifts to our world, bringing elves, halflings, etc. to our world as emissaries of magic. Ever since, the world has not been the same – Hypercorps 2099 is an allotopia, where time travel super soldiers and the like have influenced our history; where a dark elf assassin started WW I, […]

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  • Hypercorps 2099 (5e) This massive campaign setting/toolkit clocks in at 190 pages, 1 page front cover, 1 page backer thanks, 1 page editorial, 1 page ToC, 1 page SRD, 4 pages of advertisement, leaving us with 181 pages of content, so let’s take a look!   In 1876, the first time traveler managed to slip back 200 years back in time; this introduced ripples and other types of rifts to our world, bringing elves, halflings, etc. to our world as emissaries of magic. Ever since, the world has not been the same – Hypercorps 2099 is an allotopia, where time travel super soldiers and the like have influenced our history; where a dark elf assassin started WW I, where hippies […]

    Hypercorps 2099 (5e)

    Hypercorps 2099 (5e) This massive campaign setting/toolkit clocks in at 190 pages, 1 page front cover, 1 page backer thanks, 1 page editorial, 1 page ToC, 1 page SRD, 4 pages of advertisement, leaving us with 181 pages of content, so let’s take a look!   In 1876, the first time traveler managed to slip back 200 years back in time; this introduced ripples and other types of rifts to our world, bringing elves, halflings, etc. to our world as emissaries of magic. Ever since, the world has not been the same – Hypercorps 2099 is an allotopia, where time travel super soldiers and the like have influenced our history; where a dark elf assassin started WW I, where hippies […]

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  • The Ice Ælves of NiflæheimБассейны. Сделать бассейн This racial pdf clocks in at 10 pages, 1 page front cover, 1 page preface/editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   So, what is Niflæheim, the home of the ice ælves that so strongly shapes the whole race? Well, as the preface states, it is somewhere along the lines of Mad Max meeting 30 Days of Night – basically Antarctic survival in a fantastic context. It should come as no surprise then that the history of the ice ælves and their clades is written in blood and tragedy.   It is against said exceedingly harsh environment that these people have carved out their […]

    The Ice Ælves of Niflæheim

    The Ice Ælves of NiflæheimБассейны. Сделать бассейн This racial pdf clocks in at 10 pages, 1 page front cover, 1 page preface/editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   So, what is Niflæheim, the home of the ice ælves that so strongly shapes the whole race? Well, as the preface states, it is somewhere along the lines of Mad Max meeting 30 Days of Night – basically Antarctic survival in a fantastic context. It should come as no surprise then that the history of the ice ælves and their clades is written in blood and tragedy.   It is against said exceedingly harsh environment that these people have carved out their […]

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  • Hypercorps 2099 Wasteland Primer (5e) This free primer for the Hypercorps 2099 post-apocalyptic book clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   The pdf begins with a new primal path for the barbarian, the radraider: At 3rd level, these guys become immune to radiation while raging and 6th level nets immunity to the poisoned condition as well as resistance to poison damage. Additionally, it lets you suspend the charmed or frightened conditions for the duration of a rage entered. At 10th level, as long as you have an irradiation score of 7+, you can detonate as an action, inflicting 2d4 […]

    Hypercorps 2099 Wasteland Primer (5e)

    Hypercorps 2099 Wasteland Primer (5e) This free primer for the Hypercorps 2099 post-apocalyptic book clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   The pdf begins with a new primal path for the barbarian, the radraider: At 3rd level, these guys become immune to radiation while raging and 6th level nets immunity to the poisoned condition as well as resistance to poison damage. Additionally, it lets you suspend the charmed or frightened conditions for the duration of a rage entered. At 10th level, as long as you have an irradiation score of 7+, you can detonate as an action, inflicting 2d4 […]

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  • The Player’s Guide to Skybourne This massive book clocks in at 109 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 104 pages of content, so let’s take a look!   “I have become the destroyer of worlds.” With Oppenheimer’s famous quote, we begin the flavor-introduction of this massive book of rules-supplemental material for the world of Skybourne. When the Walkways that joined the planes shattered, the Great Forest began growing and every civilization built in millennia was irrevocably destroyed, consumed by the growth of nature’s retribution; it is beneath the waves, in the mountain tops, where the last fragments of civilization remain, where the forest cannot yet reach. The old […]

    The Player’s Guide to Skybourne

    The Player’s Guide to Skybourne This massive book clocks in at 109 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 104 pages of content, so let’s take a look!   “I have become the destroyer of worlds.” With Oppenheimer’s famous quote, we begin the flavor-introduction of this massive book of rules-supplemental material for the world of Skybourne. When the Walkways that joined the planes shattered, the Great Forest began growing and every civilization built in millennia was irrevocably destroyed, consumed by the growth of nature’s retribution; it is beneath the waves, in the mountain tops, where the last fragments of civilization remain, where the forest cannot yet reach. The old […]

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  • Veranthea Codex: Lost Legends of Urethiel This supplement for Veranthea Codex clocks in at 41 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, leaving us with 36 pages of content, so let’s take a look!   So, what do we get here? Well, we get a massive, high-concept NPC Codex/bestiary with a WuXia-theme. From the mountains of Nestraka, the CR 8 Amigara hail, deadly constructs that encase mortals to use them to tap into the life energy of mortals entombed in their bodies – they can be found in the canyon of the spiral, which features a total of 3 short descriptive sketches to use in concert with the critter.   The pdf […]

    Veranthea Codex: Lost Legends of Urethiel

    Veranthea Codex: Lost Legends of Urethiel This supplement for Veranthea Codex clocks in at 41 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, leaving us with 36 pages of content, so let’s take a look!   So, what do we get here? Well, we get a massive, high-concept NPC Codex/bestiary with a WuXia-theme. From the mountains of Nestraka, the CR 8 Amigara hail, deadly constructs that encase mortals to use them to tap into the life energy of mortals entombed in their bodies – they can be found in the canyon of the spiral, which features a total of 3 short descriptive sketches to use in concert with the critter.   The pdf […]

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