Mike Welham Archive

  • Villain Codex IV: Monsters for Meddlesome Heroes The fourth installment of the Villain Codex-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue at the request of my patreons.   Okay, so we’re changing the formula this time around: Each of the characters featured herein is a monster with unique additionata – class levels, archetypes, etc. Analogue to the regular Villain Codex monikers, this book covers the middle level range: CRs range from 3 to 14. Each of the monsters herein comes with its own b/w-artwork and entry-wise, we focus on stats, […]

    Villain Codex IV: Monsters for Meddlesome Heroes

    Villain Codex IV: Monsters for Meddlesome Heroes The fourth installment of the Villain Codex-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue at the request of my patreons.   Okay, so we’re changing the formula this time around: Each of the characters featured herein is a monster with unique additionata – class levels, archetypes, etc. Analogue to the regular Villain Codex monikers, this book covers the middle level range: CRs range from 3 to 14. Each of the monsters herein comes with its own b/w-artwork and entry-wise, we focus on stats, […]

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  • Villain Codex III: Enemies for Epic Heroes The third installment of the Villain Codices clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a non-prioritized review at the request of my patreons.   All righty, so the respective villains all come with full stats,a brief history, a suggested plot (or more) and some goals the villain may have. The respective foes span a CR from 15 to 20. Each NPC gets a cool b/w-artwork.   All right, the first foe herein would be a former dwarven war-hero – Daegrim Siegebreaker, consumed by […]

    Villain Codex III: Enemies for Epic Heroes

    Villain Codex III: Enemies for Epic Heroes The third installment of the Villain Codices clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a non-prioritized review at the request of my patreons.   All righty, so the respective villains all come with full stats,a brief history, a suggested plot (or more) and some goals the villain may have. The respective foes span a CR from 15 to 20. Each NPC gets a cool b/w-artwork.   All right, the first foe herein would be a former dwarven war-hero – Daegrim Siegebreaker, consumed by […]

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  • We Be Leshys This adventure clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 25 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a non-prioritized review at the request of my patreons.   So, first things first: This module works best as a one-shot, courtesy of its unique premise: If the similarity in the name wasn’t ample clue: In this scenario, the PCs play Leshys, namely the leshys known as Brindlewild’s Protectors – these special leshys all come with CR 5 sample statblocks and represent the pregens for the module. The pdf provides some notes for customization, should the like be […]

    We Be Leshys

    We Be Leshys This adventure clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 25 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a non-prioritized review at the request of my patreons.   So, first things first: This module works best as a one-shot, courtesy of its unique premise: If the similarity in the name wasn’t ample clue: In this scenario, the PCs play Leshys, namely the leshys known as Brindlewild’s Protectors – these special leshys all come with CR 5 sample statblocks and represent the pregens for the module. The pdf provides some notes for customization, should the like be […]

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  • Yggdrasil Fanzine #1: Dark Magic This fanzine for Kobold Press‘ Midgard setting clocks in at 95 pages, 1 page front cover, 1 page editorial, 9 pages of advertisements (many of which are half-pages), 1 page SRD, leaving us with 83 pages of content, so let’s take a look!   It should be noted that I usually don’t review free e-zines, but this was requested as a non-prioritized review by my patreons and, well, I listen to them. This book being FREE itself constitutes a definite plus for this book, so if something I tell you about strikes your fancy, please do check this out.   After a brief introduction by both Wolfgang Baur and Morgan Boehringer, we begin with Curtis […]

    Yggdrasil Fanzine #1: Dark Magic

    Yggdrasil Fanzine #1: Dark Magic This fanzine for Kobold Press‘ Midgard setting clocks in at 95 pages, 1 page front cover, 1 page editorial, 9 pages of advertisements (many of which are half-pages), 1 page SRD, leaving us with 83 pages of content, so let’s take a look!   It should be noted that I usually don’t review free e-zines, but this was requested as a non-prioritized review by my patreons and, well, I listen to them. This book being FREE itself constitutes a definite plus for this book, so if something I tell you about strikes your fancy, please do check this out.   After a brief introduction by both Wolfgang Baur and Morgan Boehringer, we begin with Curtis […]

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  • Places of Power: Beacon Promontory This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   A ferocious storm has swallowed the village of Beacon Cove – and from the ruins of the storm’s horrid aftermath, the ragged survivors rebuild around the lighthouse, overlooking the watery grave of the once proud fishing village. Weatherworn, proud and defiant, the survivors are still here, as the notes on how the folk look and dress explain. The pdf also sports lore to unearth for the PCs, and no less than 6 […]

    Places of Power: Beacon Promontory

    Places of Power: Beacon Promontory This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   A ferocious storm has swallowed the village of Beacon Cove – and from the ruins of the storm’s horrid aftermath, the ragged survivors rebuild around the lighthouse, overlooking the watery grave of the once proud fishing village. Weatherworn, proud and defiant, the survivors are still here, as the notes on how the folk look and dress explain. The pdf also sports lore to unearth for the PCs, and no less than 6 […]

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  • Places of Power: Beacon Promontory (system neutral) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   A ferocious storm has swallowed the village of Beacon Cove – and from the ruins of the storm’s horrid aftermath, the ragged survivors rebuild around the lighthouse, overlooking the watery grave of the once proud fishing village. Weatherworn, proud and defiant, the survivors are still here, as the notes on how the folk look and dress explain. The pdf also sports lore to unearth for the PCs, and no less […]

    Places of Power: Beacon Promontory (system neutral)

    Places of Power: Beacon Promontory (system neutral) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   A ferocious storm has swallowed the village of Beacon Cove – and from the ruins of the storm’s horrid aftermath, the ragged survivors rebuild around the lighthouse, overlooking the watery grave of the once proud fishing village. Weatherworn, proud and defiant, the survivors are still here, as the notes on how the folk look and dress explain. The pdf also sports lore to unearth for the PCs, and no less […]

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  • Places of Power: Beacon Promontory (5e) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   A ferocious storm has swallowed the village of Beacon Cove – and from the ruins of the storm’s horrid aftermath, the ragged survivors rebuild around the lighthouse, overlooking the watery grave of the once proud fishing village. Weatherworn, proud and defiant, the survivors are still here, as the notes on how the folk look and dress explain. The pdf also sports lore to unearth for the PCs, and no less than […]

    Places of Power: Beacon Promontory (5e)

    Places of Power: Beacon Promontory (5e) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   A ferocious storm has swallowed the village of Beacon Cove – and from the ruins of the storm’s horrid aftermath, the ragged survivors rebuild around the lighthouse, overlooking the watery grave of the once proud fishing village. Weatherworn, proud and defiant, the survivors are still here, as the notes on how the folk look and dress explain. The pdf also sports lore to unearth for the PCs, and no less than […]

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  • Deadly Delves: The Gilded Gauntlet This massive module clocks in at 61 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 55 pages of content, so let’s take a look!   This review was moved up in my review queue as a prioritized review at the request of my patreons.   Okay, so while this *is* a massive module, it should be noted that it also doubles, to an extent, as a small settlement supplement – the appendix depicts the city of Hunstoc, which represents the backdrop of this adventure, in rather impressive detail – not only are the respective key environments discussed, we also get the […]

    Deadly Delves: The Gilded Gauntlet

    Deadly Delves: The Gilded Gauntlet This massive module clocks in at 61 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 55 pages of content, so let’s take a look!   This review was moved up in my review queue as a prioritized review at the request of my patreons.   Okay, so while this *is* a massive module, it should be noted that it also doubles, to an extent, as a small settlement supplement – the appendix depicts the city of Hunstoc, which represents the backdrop of this adventure, in rather impressive detail – not only are the respective key environments discussed, we also get the […]

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  • GM’s Miscellany: 20 Things #2 (system neutral) This massive compilation clocks in at 93 pages, 1 front cover, 2 pages of advertisement, 1 page editorial, 2 pages of ToC/foreword, 1 page SRD, 1 page back cover, leaving us with 85 pages of content, so let’s take a look!   Well, first things first: This is a compilation of material, namely of the humongous numbers of lists Creighton Broadhurst regularly posts on his blog; so yes, technically, the material can be found for free. At the same time OMG, get this!   Sorry, I’m getting ahead of myself. At this point, it most assuredly should be no secret that I consider Raging Swan ‘s dressing files among the most useful books […]

    GM’s Miscellany: 20 Things #2 (system neutral)

    GM’s Miscellany: 20 Things #2 (system neutral) This massive compilation clocks in at 93 pages, 1 front cover, 2 pages of advertisement, 1 page editorial, 2 pages of ToC/foreword, 1 page SRD, 1 page back cover, leaving us with 85 pages of content, so let’s take a look!   Well, first things first: This is a compilation of material, namely of the humongous numbers of lists Creighton Broadhurst regularly posts on his blog; so yes, technically, the material can be found for free. At the same time OMG, get this!   Sorry, I’m getting ahead of myself. At this point, it most assuredly should be no secret that I consider Raging Swan ‘s dressing files among the most useful books […]

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  • GM’s Miscellany: Alternate Dungeons This compilation of the Alternate Dungeons-series clocks in at 75 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 68 pages of content, so let’s take a look!   There is a meta-reason for the way in which dungeons have become this popular in our games; they represent a closed environment that is simply easier to handle for the GM than a wide open sandbox or open wilderness adventure; it can be predicted more easily, etc. That being said, anyone who has played a dungeon-campaign before (or GM’d one!) can probably attest to the necessity of changing paces, dressing, etc. […]

    GM’s Miscellany: Alternate Dungeons

    GM’s Miscellany: Alternate Dungeons This compilation of the Alternate Dungeons-series clocks in at 75 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 68 pages of content, so let’s take a look!   There is a meta-reason for the way in which dungeons have become this popular in our games; they represent a closed environment that is simply easier to handle for the GM than a wide open sandbox or open wilderness adventure; it can be predicted more easily, etc. That being said, anyone who has played a dungeon-campaign before (or GM’d one!) can probably attest to the necessity of changing paces, dressing, etc. […]

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  • GM’s Miscellany: I loot the Body! (system neutral) This compilation of the „I Loot the Body!”-series (easily one of my favorite series-titles ever) clocks in at 56 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC/how to use, 1 page SRD, 1 page back cover, leaving us with 49 pages of content, so let’s take a look!   Note: This is almost identical to the “PFRPG”-version with the black cover – which is almost system neutral. However, this system-neutral version did obviously get some polish – a couple of entries have been streamlined, references to specific languages have been made more general – you get the idea.   We begin this compilation with a […]

    GM’s Miscellany: I loot the Body! (system neutral)

    GM’s Miscellany: I loot the Body! (system neutral) This compilation of the „I Loot the Body!”-series (easily one of my favorite series-titles ever) clocks in at 56 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC/how to use, 1 page SRD, 1 page back cover, leaving us with 49 pages of content, so let’s take a look!   Note: This is almost identical to the “PFRPG”-version with the black cover – which is almost system neutral. However, this system-neutral version did obviously get some polish – a couple of entries have been streamlined, references to specific languages have been made more general – you get the idea.   We begin this compilation with a […]

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  • GM’s Miscellany: I loot the Body! This compilation of the „I Loot the Body!”-series (easily one of my favorite series-titles ever) clocks in at 56 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC/how to use, 1 page SRD, 1 page back cover, leaving us with 49 pages of content, so let’s take a look!   We begin this compilation with a helpful reminder/summary of how one can use treasure – foreshadowing, abilities, etc. – this is a handy reminder to bear in mind, for sure – but more importantly, it contextualizes the material presented within this book: We *all* have read supplement upon supplement, where those critters that the PCs mow down by […]

    GM’s Miscellany: I loot the Body!

    GM’s Miscellany: I loot the Body! This compilation of the „I Loot the Body!”-series (easily one of my favorite series-titles ever) clocks in at 56 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC/how to use, 1 page SRD, 1 page back cover, leaving us with 49 pages of content, so let’s take a look!   We begin this compilation with a helpful reminder/summary of how one can use treasure – foreshadowing, abilities, etc. – this is a handy reminder to bear in mind, for sure – but more importantly, it contextualizes the material presented within this book: We *all* have read supplement upon supplement, where those critters that the PCs mow down by […]

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  • GM’s Miscellany: Village Backdrops I (system neutral) This compilation of Raging Swan Press’ critically-acclaimed and well-received Village Backdrop-series is a massive 89 pages long, 1 page front cover, 2 pages of advertisement, 2 pages of editorial/foreword, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 81 pages of content – so let’s get this on, shall we?   Okay, first things first: This is NOT the same book as Village Backdrops I for Pathfinder! Instead, we have a different compilation on our hands. This is evident pretty much from the get-go, with a different page-count – but also with a slightly different organization and villages featured. The book, for example, begins with a brief chapter […]

    GM’s Miscellany: Village Backdrops I (system neutral)

    GM’s Miscellany: Village Backdrops I (system neutral) This compilation of Raging Swan Press’ critically-acclaimed and well-received Village Backdrop-series is a massive 89 pages long, 1 page front cover, 2 pages of advertisement, 2 pages of editorial/foreword, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 81 pages of content – so let’s get this on, shall we?   Okay, first things first: This is NOT the same book as Village Backdrops I for Pathfinder! Instead, we have a different compilation on our hands. This is evident pretty much from the get-go, with a different page-count – but also with a slightly different organization and villages featured. The book, for example, begins with a brief chapter […]

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  • GM’s Miscellany: Village Backdrops I (5e) This compilation of Raging Swan Press’ critically-acclaimed and well-received Village Backdrop-series is a massive 89 pages long, 1 page front cover, 2 pages of advertisement, 2 pages of editorial/foreword, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 81 pages of content – so let’s get this on, shall we?   Okay, first things first: This is NOT the same book as Village Backdrops I for Pathfinder! Instead, we have a different compilation on our hands. This is evident pretty much from the get-go, with a different page-count – but also with a slightly different organization and villages featured. The book, for example, begins with a brief chapter that […]

    GM’s Miscellany: Village Backdrops I (5e)

    GM’s Miscellany: Village Backdrops I (5e) This compilation of Raging Swan Press’ critically-acclaimed and well-received Village Backdrop-series is a massive 89 pages long, 1 page front cover, 2 pages of advertisement, 2 pages of editorial/foreword, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 81 pages of content – so let’s get this on, shall we?   Okay, first things first: This is NOT the same book as Village Backdrops I for Pathfinder! Instead, we have a different compilation on our hands. This is evident pretty much from the get-go, with a different page-count – but also with a slightly different organization and villages featured. The book, for example, begins with a brief chapter that […]

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  • Deadly Gardens: Ghost Spore Swarm This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page SRD, leaving us with 3.5 pages of content, so let’s take a look!   As always, we begin with two magic items – the first of which would be angry hornet, an enchanted blowgun dart: The dart, when fired at a target within 2 range-increments and misses, suddenly animates, trying to hit the target on the subsequent round, ignoring cover relative to the shooter – the dart buzzes around the victim, basically. The victim can try to outrun it or swat it out of the sky, though. The item takes winds and AoE-effects into account as well – […]

    Deadly Gardens: Ghost Spore Swarm

    Deadly Gardens: Ghost Spore Swarm This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page SRD, leaving us with 3.5 pages of content, so let’s take a look!   As always, we begin with two magic items – the first of which would be angry hornet, an enchanted blowgun dart: The dart, when fired at a target within 2 range-increments and misses, suddenly animates, trying to hit the target on the subsequent round, ignoring cover relative to the shooter – the dart buzzes around the victim, basically. The victim can try to outrun it or swat it out of the sky, though. The item takes winds and AoE-effects into account as well – […]

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  • Deadly Gardens Player’s Companion: Forest Shadow This installment of the player-centric Deadly Gardens-pdfs clocks in at 10 pages, 1 page front cover, 1/2 page SRD, leaving us with 8.5 pages of content, so let’s take a look!   So, what are forest shadows? In a nutshell, they are humanoid flying squirrels. Racial traits would be as follows: Forest shadows get +2 Dex and Cha, -2 Str, are Small fey with the gnome subtype, have a slow speed, low-light vision, +4 to Stealth in forests and +2 to Acrobatics to balance and Fly checks. Beyond that, they have antlers that grant them a primary gore attack for 1d4. They increases their miss chances due to concealment or total concealment by 5% […]

    Deadly Gardens Player’s Companion: Forest Shadow

    Deadly Gardens Player’s Companion: Forest Shadow This installment of the player-centric Deadly Gardens-pdfs clocks in at 10 pages, 1 page front cover, 1/2 page SRD, leaving us with 8.5 pages of content, so let’s take a look!   So, what are forest shadows? In a nutshell, they are humanoid flying squirrels. Racial traits would be as follows: Forest shadows get +2 Dex and Cha, -2 Str, are Small fey with the gnome subtype, have a slow speed, low-light vision, +4 to Stealth in forests and +2 to Acrobatics to balance and Fly checks. Beyond that, they have antlers that grant them a primary gore attack for 1d4. They increases their miss chances due to concealment or total concealment by 5% […]

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  • Deadly Gardens: Star Blossom This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 2/3 of a page SRD, leaving us with 3 1/3 pages of content, so let’s take a look!   The pdf, as always, includes a couple of magic items -the ambusher’s cape sports a colony of chameleon-style lichen and increases miss chance for its wearers – pretty cool! The second item would be the urchin star -a morningstar made of driftwood and an alchemically-hardened sea urchin that can poison targets! Really cool visuals here!!   The pdf also contains 6 natural items: Achiaierai oil can be burned to generate noxious fumes, while behir horn powder can add some serious electricity to […]

    Deadly Gardens: Star Blossom

    Deadly Gardens: Star Blossom This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 2/3 of a page SRD, leaving us with 3 1/3 pages of content, so let’s take a look!   The pdf, as always, includes a couple of magic items -the ambusher’s cape sports a colony of chameleon-style lichen and increases miss chance for its wearers – pretty cool! The second item would be the urchin star -a morningstar made of driftwood and an alchemically-hardened sea urchin that can poison targets! Really cool visuals here!!   The pdf also contains 6 natural items: Achiaierai oil can be burned to generate noxious fumes, while behir horn powder can add some serious electricity to […]

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  • GM’s Miscellany: Places of Power This installment of Raging Swan Press’ handy compilation tomes clocks in at 87 pages, 1 page front cover, 2 pages of advertisement, 1 page ToC (also listing the statblocks by CR and page – nice!), 1 page SRD, 1 page back cover, 1 page how-to-use, 1 page author bios (big kudos for their inclusion) leaving us with 79 pages of content, so let’s take a look!   So, in case you’re not yet familiar with the series – Places of Power represent fully mapped adventuring locales – bases, edifices, environments – from haunted valleys to strange towers, to subterranean black markets dangling atop a cliff, acting as a literal bridge between surface world and underworld, […]

    GM’s Miscellany: Places of Power

    GM’s Miscellany: Places of Power This installment of Raging Swan Press’ handy compilation tomes clocks in at 87 pages, 1 page front cover, 2 pages of advertisement, 1 page ToC (also listing the statblocks by CR and page – nice!), 1 page SRD, 1 page back cover, 1 page how-to-use, 1 page author bios (big kudos for their inclusion) leaving us with 79 pages of content, so let’s take a look!   So, in case you’re not yet familiar with the series – Places of Power represent fully mapped adventuring locales – bases, edifices, environments – from haunted valleys to strange towers, to subterranean black markets dangling atop a cliff, acting as a literal bridge between surface world and underworld, […]

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  • Places of Power: Dragonmarch Keep This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   At the borders of three formerly warring nations, atop a craggy precipice at the edge of known civilization, there is a sturdy keep overlooking the surrounding landscape, a bulwark against raiders and the forces of darkness, steadfast clinging to civilization and providing solace for those nearby, a veritable keep in the borderlands, if you will, awaiting adventurers of stout hearts and valorous mien. This structure is dragonmarch keep, represented in a massive […]

    Places of Power: Dragonmarch Keep

    Places of Power: Dragonmarch Keep This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   At the borders of three formerly warring nations, atop a craggy precipice at the edge of known civilization, there is a sturdy keep overlooking the surrounding landscape, a bulwark against raiders and the forces of darkness, steadfast clinging to civilization and providing solace for those nearby, a veritable keep in the borderlands, if you will, awaiting adventurers of stout hearts and valorous mien. This structure is dragonmarch keep, represented in a massive […]

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  • Places of Power: Dragonmarch Keep (system neutral) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   At the borders of three formerly warring nations, atop a craggy precipice at the edge of known civilization, there is a sturdy keep overlooking the surrounding landscape, a bulwark against raiders and the forces of darkness, steadfast clinging to civilization and providing solace for those nearby, a veritable keep in the borderlands, if you will, awaiting adventurers of stout hearts and valorous mien. This structure is dragonmarch keep, represented in […]

    Places of Power: Dragonmarch Keep (system neutral)

    Places of Power: Dragonmarch Keep (system neutral) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   At the borders of three formerly warring nations, atop a craggy precipice at the edge of known civilization, there is a sturdy keep overlooking the surrounding landscape, a bulwark against raiders and the forces of darkness, steadfast clinging to civilization and providing solace for those nearby, a veritable keep in the borderlands, if you will, awaiting adventurers of stout hearts and valorous mien. This structure is dragonmarch keep, represented in […]

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  • Places of Power: Dragonmarch Keep (5e) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   At the borders of three formerly warring nations, atop a craggy precipice at the edge of known civilization, there is a sturdy keep overlooking the surrounding landscape, a bulwark against raiders and the forces of darkness, steadfast clinging to civilization and providing solace for those nearby, a veritable keep in the borderlands, if you will, awaiting adventurers of stout hearts and valorous mien. This structure is dragonmarch keep, represented in a […]

    Places of Power: Dragonmarch Keep (5e)

    Places of Power: Dragonmarch Keep (5e) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   At the borders of three formerly warring nations, atop a craggy precipice at the edge of known civilization, there is a sturdy keep overlooking the surrounding landscape, a bulwark against raiders and the forces of darkness, steadfast clinging to civilization and providing solace for those nearby, a veritable keep in the borderlands, if you will, awaiting adventurers of stout hearts and valorous mien. This structure is dragonmarch keep, represented in a […]

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  • Mythic Monsters: Africa This installment of the Mythic Monsters-series clocks in at 30 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how to use, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages of raw content, so let’s take a look!   All right, as always in the series, we begin with supplemental material – this time around, we get a total of 7 traps, ranging from CR 3 to 15 and using classics from the Indiana Jones movies: Broken lights, valuable idol, snake pit…you get the theme there. Notable: They all come with means to […]

    Mythic Monsters: Africa

    Mythic Monsters: Africa This installment of the Mythic Monsters-series clocks in at 30 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how to use, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages of raw content, so let’s take a look!   All right, as always in the series, we begin with supplemental material – this time around, we get a total of 7 traps, ranging from CR 3 to 15 and using classics from the Indiana Jones movies: Broken lights, valuable idol, snake pit…you get the theme there. Notable: They all come with means to […]

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  • Deadly Gardens: Faerie Circle Stalker This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page of SRD, leaving us with 3.5 pages of content, so let’s take a look!   All right, as almost always in the series, we begin with new magic items – this time around, the first would be the stranglewhip, a whip made from assassin vine, with the wielder using his character level as base for the CMB of the grappling and the option to release the vine whip and have it continue strangling the target. Vests of the seasons are amazing – they require a bit of sunlight unless in winter and changes its properties depending on the […]

    Deadly Gardens: Faerie Circle Stalker

    Deadly Gardens: Faerie Circle Stalker This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page of SRD, leaving us with 3.5 pages of content, so let’s take a look!   All right, as almost always in the series, we begin with new magic items – this time around, the first would be the stranglewhip, a whip made from assassin vine, with the wielder using his character level as base for the CMB of the grappling and the option to release the vine whip and have it continue strangling the target. Vests of the seasons are amazing – they require a bit of sunlight unless in winter and changes its properties depending on the […]

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  • Deadly Gardens: Grovemaker This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page of SRD, leaving us with 3.5 pages of content, so let’s take a look!   We begin this pdf with a total of 7 different magic items, the first of which would be burrowcorn, which attaches to specific targets and burrow into the target. As a minor nitpick – the damage dealt is untyped here, which doesn’t make too much sense to me. Similarly, the claws granted by gloves of the wombat don’t have the damage type included, though here, referring to the claw-default makes sense. These btw. also allow you to burrow. Fungus shields are AMAZING – they not […]

    Deadly Gardens: Grovemaker

    Deadly Gardens: Grovemaker This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page of SRD, leaving us with 3.5 pages of content, so let’s take a look!   We begin this pdf with a total of 7 different magic items, the first of which would be burrowcorn, which attaches to specific targets and burrow into the target. As a minor nitpick – the damage dealt is untyped here, which doesn’t make too much sense to me. Similarly, the claws granted by gloves of the wombat don’t have the damage type included, though here, referring to the claw-default makes sense. These btw. also allow you to burrow. Fungus shields are AMAZING – they not […]

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  • Deadly Gardens: Razorleaf Swarm This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page of SRD, leaving us with 3.5 pages of content, so let’s take a look!   We begin this pdf with 2 different magic items, the first of which would be the garland of plant friendship – this particular garland protects the wearer and those nearby from aggression by hostile plant-life. The second item introduced would be the wasp dart, which is banded, poisonous and has a low chance of actually transforming temporarily into a giant wasp. As a nitpick, the item references a spell that has not been properly italicized.   As always, the pdf does feature a selection […]

    Deadly Gardens: Razorleaf Swarm

    Deadly Gardens: Razorleaf Swarm This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page of SRD, leaving us with 3.5 pages of content, so let’s take a look!   We begin this pdf with 2 different magic items, the first of which would be the garland of plant friendship – this particular garland protects the wearer and those nearby from aggression by hostile plant-life. The second item introduced would be the wasp dart, which is banded, poisonous and has a low chance of actually transforming temporarily into a giant wasp. As a nitpick, the item references a spell that has not been properly italicized.   As always, the pdf does feature a selection […]

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  • Deadly Gardens: Stiletto Palm This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page of SRD, leaving us with 3.5 pages of content, so let’s take a look!   The pdf begins with two new magic items, with the first being alluring rawhide, which may be thrown up to 20 ft. – the animals closest to the item will then be compelled to chew the magic item – which is pretty cool and reasonable, perhaps even a bit highly, priced. The second magic item would be the daisy bandolier, which is pretty cool: It nets a bonus to AC via daisies attached to the bandolier; the item grows these flowers and allows you […]

    Deadly Gardens: Stiletto Palm

    Deadly Gardens: Stiletto Palm This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page of SRD, leaving us with 3.5 pages of content, so let’s take a look!   The pdf begins with two new magic items, with the first being alluring rawhide, which may be thrown up to 20 ft. – the animals closest to the item will then be compelled to chew the magic item – which is pretty cool and reasonable, perhaps even a bit highly, priced. The second magic item would be the daisy bandolier, which is pretty cool: It nets a bonus to AC via daisies attached to the bandolier; the item grows these flowers and allows you […]

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  • Race Options: Svirfneblin This installment of the Race Options-series clocks in at 9 pages, 1 page front cover, 1/2 page SRD, leaving us with 7.5 pages of content, so let’s take a look!   And now for something completely different – this time around, we take a look at expansion material for one of the arguably most powerful races for PFRPG, the svirfneblin. The racial properties of the race, all its traits etc. have been reproduced herein for your convenience and with SR, constant nondetection and similar tricks, it’s not hard to see why the race is often banned. That being said, this review will simply accept the significant power-level of the base-race and look at the new material herein, […]

    Race Options: Svirfneblin

    Race Options: Svirfneblin This installment of the Race Options-series clocks in at 9 pages, 1 page front cover, 1/2 page SRD, leaving us with 7.5 pages of content, so let’s take a look!   And now for something completely different – this time around, we take a look at expansion material for one of the arguably most powerful races for PFRPG, the svirfneblin. The racial properties of the race, all its traits etc. have been reproduced herein for your convenience and with SR, constant nondetection and similar tricks, it’s not hard to see why the race is often banned. That being said, this review will simply accept the significant power-level of the base-race and look at the new material herein, […]

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