Mike Welham Archive

  • Deadly Gardens: Ghost Spore Swarm This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page SRD, leaving us with 3.5 pages of content, so let’s take a look!   As always, we begin with two magic items – the first of which would be angry hornet, an enchanted blowgun dart: The dart, when fired at a target within 2 range-increments and misses, suddenly animates, trying to hit the target on the subsequent round, ignoring cover relative to the shooter – the dart buzzes around the victim, basically. The victim can try to outrun it or swat it out of the sky, though. The item takes winds and AoE-effects into account as well – […]

    Deadly Gardens: Ghost Spore Swarm

    Deadly Gardens: Ghost Spore Swarm This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page SRD, leaving us with 3.5 pages of content, so let’s take a look!   As always, we begin with two magic items – the first of which would be angry hornet, an enchanted blowgun dart: The dart, when fired at a target within 2 range-increments and misses, suddenly animates, trying to hit the target on the subsequent round, ignoring cover relative to the shooter – the dart buzzes around the victim, basically. The victim can try to outrun it or swat it out of the sky, though. The item takes winds and AoE-effects into account as well – […]

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  • Deadly Gardens Player’s Companion: Forest Shadow This installment of the player-centric Deadly Gardens-pdfs clocks in at 10 pages, 1 page front cover, 1/2 page SRD, leaving us with 8.5 pages of content, so let’s take a look!   So, what are forest shadows? In a nutshell, they are humanoid flying squirrels. Racial traits would be as follows: Forest shadows get +2 Dex and Cha, -2 Str, are Small fey with the gnome subtype, have a slow speed, low-light vision, +4 to Stealth in forests and +2 to Acrobatics to balance and Fly checks. Beyond that, they have antlers that grant them a primary gore attack for 1d4. They increases their miss chances due to concealment or total concealment by 5% […]

    Deadly Gardens Player’s Companion: Forest Shadow

    Deadly Gardens Player’s Companion: Forest Shadow This installment of the player-centric Deadly Gardens-pdfs clocks in at 10 pages, 1 page front cover, 1/2 page SRD, leaving us with 8.5 pages of content, so let’s take a look!   So, what are forest shadows? In a nutshell, they are humanoid flying squirrels. Racial traits would be as follows: Forest shadows get +2 Dex and Cha, -2 Str, are Small fey with the gnome subtype, have a slow speed, low-light vision, +4 to Stealth in forests and +2 to Acrobatics to balance and Fly checks. Beyond that, they have antlers that grant them a primary gore attack for 1d4. They increases their miss chances due to concealment or total concealment by 5% […]

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  • Deadly Gardens: Star Blossom This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 2/3 of a page SRD, leaving us with 3 1/3 pages of content, so let’s take a look!   The pdf, as always, includes a couple of magic items -the ambusher’s cape sports a colony of chameleon-style lichen and increases miss chance for its wearers – pretty cool! The second item would be the urchin star -a morningstar made of driftwood and an alchemically-hardened sea urchin that can poison targets! Really cool visuals here!!   The pdf also contains 6 natural items: Achiaierai oil can be burned to generate noxious fumes, while behir horn powder can add some serious electricity to […]

    Deadly Gardens: Star Blossom

    Deadly Gardens: Star Blossom This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 2/3 of a page SRD, leaving us with 3 1/3 pages of content, so let’s take a look!   The pdf, as always, includes a couple of magic items -the ambusher’s cape sports a colony of chameleon-style lichen and increases miss chance for its wearers – pretty cool! The second item would be the urchin star -a morningstar made of driftwood and an alchemically-hardened sea urchin that can poison targets! Really cool visuals here!!   The pdf also contains 6 natural items: Achiaierai oil can be burned to generate noxious fumes, while behir horn powder can add some serious electricity to […]

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  • GM’s Miscellany: Places of Power This installment of Raging Swan Press’ handy compilation tomes clocks in at 87 pages, 1 page front cover, 2 pages of advertisement, 1 page ToC (also listing the statblocks by CR and page – nice!), 1 page SRD, 1 page back cover, 1 page how-to-use, 1 page author bios (big kudos for their inclusion) leaving us with 79 pages of content, so let’s take a look!   So, in case you’re not yet familiar with the series – Places of Power represent fully mapped adventuring locales – bases, edifices, environments – from haunted valleys to strange towers, to subterranean black markets dangling atop a cliff, acting as a literal bridge between surface world and underworld, […]

    GM’s Miscellany: Places of Power

    GM’s Miscellany: Places of Power This installment of Raging Swan Press’ handy compilation tomes clocks in at 87 pages, 1 page front cover, 2 pages of advertisement, 1 page ToC (also listing the statblocks by CR and page – nice!), 1 page SRD, 1 page back cover, 1 page how-to-use, 1 page author bios (big kudos for their inclusion) leaving us with 79 pages of content, so let’s take a look!   So, in case you’re not yet familiar with the series – Places of Power represent fully mapped adventuring locales – bases, edifices, environments – from haunted valleys to strange towers, to subterranean black markets dangling atop a cliff, acting as a literal bridge between surface world and underworld, […]

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  • Places of Power: Dragonmarch Keep This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   At the borders of three formerly warring nations, atop a craggy precipice at the edge of known civilization, there is a sturdy keep overlooking the surrounding landscape, a bulwark against raiders and the forces of darkness, steadfast clinging to civilization and providing solace for those nearby, a veritable keep in the borderlands, if you will, awaiting adventurers of stout hearts and valorous mien. This structure is dragonmarch keep, represented in a massive […]

    Places of Power: Dragonmarch Keep

    Places of Power: Dragonmarch Keep This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   At the borders of three formerly warring nations, atop a craggy precipice at the edge of known civilization, there is a sturdy keep overlooking the surrounding landscape, a bulwark against raiders and the forces of darkness, steadfast clinging to civilization and providing solace for those nearby, a veritable keep in the borderlands, if you will, awaiting adventurers of stout hearts and valorous mien. This structure is dragonmarch keep, represented in a massive […]

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  • Places of Power: Dragonmarch Keep (system neutral) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   At the borders of three formerly warring nations, atop a craggy precipice at the edge of known civilization, there is a sturdy keep overlooking the surrounding landscape, a bulwark against raiders and the forces of darkness, steadfast clinging to civilization and providing solace for those nearby, a veritable keep in the borderlands, if you will, awaiting adventurers of stout hearts and valorous mien. This structure is dragonmarch keep, represented in […]

    Places of Power: Dragonmarch Keep (system neutral)

    Places of Power: Dragonmarch Keep (system neutral) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   At the borders of three formerly warring nations, atop a craggy precipice at the edge of known civilization, there is a sturdy keep overlooking the surrounding landscape, a bulwark against raiders and the forces of darkness, steadfast clinging to civilization and providing solace for those nearby, a veritable keep in the borderlands, if you will, awaiting adventurers of stout hearts and valorous mien. This structure is dragonmarch keep, represented in […]

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  • Places of Power: Dragonmarch Keep (5e) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   At the borders of three formerly warring nations, atop a craggy precipice at the edge of known civilization, there is a sturdy keep overlooking the surrounding landscape, a bulwark against raiders and the forces of darkness, steadfast clinging to civilization and providing solace for those nearby, a veritable keep in the borderlands, if you will, awaiting adventurers of stout hearts and valorous mien. This structure is dragonmarch keep, represented in a […]

    Places of Power: Dragonmarch Keep (5e)

    Places of Power: Dragonmarch Keep (5e) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   At the borders of three formerly warring nations, atop a craggy precipice at the edge of known civilization, there is a sturdy keep overlooking the surrounding landscape, a bulwark against raiders and the forces of darkness, steadfast clinging to civilization and providing solace for those nearby, a veritable keep in the borderlands, if you will, awaiting adventurers of stout hearts and valorous mien. This structure is dragonmarch keep, represented in a […]

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  • Mythic Monsters: Africa This installment of the Mythic Monsters-series clocks in at 30 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how to use, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages of raw content, so let’s take a look!   All right, as always in the series, we begin with supplemental material – this time around, we get a total of 7 traps, ranging from CR 3 to 15 and using classics from the Indiana Jones movies: Broken lights, valuable idol, snake pit…you get the theme there. Notable: They all come with means to […]

    Mythic Monsters: Africa

    Mythic Monsters: Africa This installment of the Mythic Monsters-series clocks in at 30 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how to use, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages of raw content, so let’s take a look!   All right, as always in the series, we begin with supplemental material – this time around, we get a total of 7 traps, ranging from CR 3 to 15 and using classics from the Indiana Jones movies: Broken lights, valuable idol, snake pit…you get the theme there. Notable: They all come with means to […]

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  • Deadly Gardens: Faerie Circle Stalker This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page of SRD, leaving us with 3.5 pages of content, so let’s take a look!   All right, as almost always in the series, we begin with new magic items – this time around, the first would be the stranglewhip, a whip made from assassin vine, with the wielder using his character level as base for the CMB of the grappling and the option to release the vine whip and have it continue strangling the target. Vests of the seasons are amazing – they require a bit of sunlight unless in winter and changes its properties depending on the […]

    Deadly Gardens: Faerie Circle Stalker

    Deadly Gardens: Faerie Circle Stalker This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page of SRD, leaving us with 3.5 pages of content, so let’s take a look!   All right, as almost always in the series, we begin with new magic items – this time around, the first would be the stranglewhip, a whip made from assassin vine, with the wielder using his character level as base for the CMB of the grappling and the option to release the vine whip and have it continue strangling the target. Vests of the seasons are amazing – they require a bit of sunlight unless in winter and changes its properties depending on the […]

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  • Deadly Gardens: Grovemaker This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page of SRD, leaving us with 3.5 pages of content, so let’s take a look!   We begin this pdf with a total of 7 different magic items, the first of which would be burrowcorn, which attaches to specific targets and burrow into the target. As a minor nitpick – the damage dealt is untyped here, which doesn’t make too much sense to me. Similarly, the claws granted by gloves of the wombat don’t have the damage type included, though here, referring to the claw-default makes sense. These btw. also allow you to burrow. Fungus shields are AMAZING – they not […]

    Deadly Gardens: Grovemaker

    Deadly Gardens: Grovemaker This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page of SRD, leaving us with 3.5 pages of content, so let’s take a look!   We begin this pdf with a total of 7 different magic items, the first of which would be burrowcorn, which attaches to specific targets and burrow into the target. As a minor nitpick – the damage dealt is untyped here, which doesn’t make too much sense to me. Similarly, the claws granted by gloves of the wombat don’t have the damage type included, though here, referring to the claw-default makes sense. These btw. also allow you to burrow. Fungus shields are AMAZING – they not […]

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  • Deadly Gardens: Razorleaf Swarm This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page of SRD, leaving us with 3.5 pages of content, so let’s take a look!   We begin this pdf with 2 different magic items, the first of which would be the garland of plant friendship – this particular garland protects the wearer and those nearby from aggression by hostile plant-life. The second item introduced would be the wasp dart, which is banded, poisonous and has a low chance of actually transforming temporarily into a giant wasp. As a nitpick, the item references a spell that has not been properly italicized.   As always, the pdf does feature a selection […]

    Deadly Gardens: Razorleaf Swarm

    Deadly Gardens: Razorleaf Swarm This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page of SRD, leaving us with 3.5 pages of content, so let’s take a look!   We begin this pdf with 2 different magic items, the first of which would be the garland of plant friendship – this particular garland protects the wearer and those nearby from aggression by hostile plant-life. The second item introduced would be the wasp dart, which is banded, poisonous and has a low chance of actually transforming temporarily into a giant wasp. As a nitpick, the item references a spell that has not been properly italicized.   As always, the pdf does feature a selection […]

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  • Deadly Gardens: Stiletto Palm This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page of SRD, leaving us with 3.5 pages of content, so let’s take a look!   The pdf begins with two new magic items, with the first being alluring rawhide, which may be thrown up to 20 ft. – the animals closest to the item will then be compelled to chew the magic item – which is pretty cool and reasonable, perhaps even a bit highly, priced. The second magic item would be the daisy bandolier, which is pretty cool: It nets a bonus to AC via daisies attached to the bandolier; the item grows these flowers and allows you […]

    Deadly Gardens: Stiletto Palm

    Deadly Gardens: Stiletto Palm This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page of SRD, leaving us with 3.5 pages of content, so let’s take a look!   The pdf begins with two new magic items, with the first being alluring rawhide, which may be thrown up to 20 ft. – the animals closest to the item will then be compelled to chew the magic item – which is pretty cool and reasonable, perhaps even a bit highly, priced. The second magic item would be the daisy bandolier, which is pretty cool: It nets a bonus to AC via daisies attached to the bandolier; the item grows these flowers and allows you […]

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  • Race Options: Svirfneblin This installment of the Race Options-series clocks in at 9 pages, 1 page front cover, 1/2 page SRD, leaving us with 7.5 pages of content, so let’s take a look!   And now for something completely different – this time around, we take a look at expansion material for one of the arguably most powerful races for PFRPG, the svirfneblin. The racial properties of the race, all its traits etc. have been reproduced herein for your convenience and with SR, constant nondetection and similar tricks, it’s not hard to see why the race is often banned. That being said, this review will simply accept the significant power-level of the base-race and look at the new material herein, […]

    Race Options: Svirfneblin

    Race Options: Svirfneblin This installment of the Race Options-series clocks in at 9 pages, 1 page front cover, 1/2 page SRD, leaving us with 7.5 pages of content, so let’s take a look!   And now for something completely different – this time around, we take a look at expansion material for one of the arguably most powerful races for PFRPG, the svirfneblin. The racial properties of the race, all its traits etc. have been reproduced herein for your convenience and with SR, constant nondetection and similar tricks, it’s not hard to see why the race is often banned. That being said, this review will simply accept the significant power-level of the base-race and look at the new material herein, […]

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  • GM’s Miscellany: Village Backdrops IV The fourth installment of the amazing Village Backdrop-series clocks in at 92 pages, 1 page front cover, 3 pages of advertisement, 1 page editorial, 1 page ToC (including statblocks by CR), 2 pages of author bios (wish all books included that – author name recognition is important!), 1 page advice on reading statblocks for novice GMs, 1 page SRD, 1 page back cover, leaving us with a total of 81 pages of content, so let’s take a look!   This book contains the villages of Cahill Abbey, Feigrvidr, Feyhall, Greystone, Macrimei, Ossoka Draconsha, Revenge, Shroudhaven, Silver Bluff, Tigley, Umelas, Vaagwol and Y’taris. These villages all have in common that I have actually reviewed the respective […]

    GM’s Miscellany: Village Backdrops IV

    GM’s Miscellany: Village Backdrops IV The fourth installment of the amazing Village Backdrop-series clocks in at 92 pages, 1 page front cover, 3 pages of advertisement, 1 page editorial, 1 page ToC (including statblocks by CR), 2 pages of author bios (wish all books included that – author name recognition is important!), 1 page advice on reading statblocks for novice GMs, 1 page SRD, 1 page back cover, leaving us with a total of 81 pages of content, so let’s take a look!   This book contains the villages of Cahill Abbey, Feigrvidr, Feyhall, Greystone, Macrimei, Ossoka Draconsha, Revenge, Shroudhaven, Silver Bluff, Tigley, Umelas, Vaagwol and Y’taris. These villages all have in common that I have actually reviewed the respective […]

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  • Trail of the Apprentice This massive book clocks in at 295 pages; 292 if you take away editorial, foreword, etc.   Now, if you’re new to Trail of the Apprentice: This is basically a campaign that strives to teach new gamers, both players and GMs, the ropes – for Pathfinder’s beginner’s rules or those provided for 5e D&D, it is intended as an experience of the basics of adventuring. Theme-wise, it is a campaign intended for family gaming night and as such is significantly less “dark” or “scary” than some other published modules – as a whole, I believe that kids ages 8+ should not experience any issues in this campaign, unless they are particularly sensitive. Conversely, if your kids […]

    Trail of the Apprentice

    Trail of the Apprentice This massive book clocks in at 295 pages; 292 if you take away editorial, foreword, etc.   Now, if you’re new to Trail of the Apprentice: This is basically a campaign that strives to teach new gamers, both players and GMs, the ropes – for Pathfinder’s beginner’s rules or those provided for 5e D&D, it is intended as an experience of the basics of adventuring. Theme-wise, it is a campaign intended for family gaming night and as such is significantly less “dark” or “scary” than some other published modules – as a whole, I believe that kids ages 8+ should not experience any issues in this campaign, unless they are particularly sensitive. Conversely, if your kids […]

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  • I Loot the Warrior’s Body! This installment of the “I loot the…”-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page ToC/editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so what do we get?   Well, we begin with a massive table of 100 entries that covers armor and outfits that add an AMAZING depth of detail to the respective entries: From bulky bronze armor weighing a whopping 150 pounds to holy symbols emblazoned on the respective armor to seashells added, from armor fashioned to look like hezrous, the diversity or theme is here, but it is supplemented by entries that take the whole table one step […]

    I Loot the Warrior’s Body!

    I Loot the Warrior’s Body! This installment of the “I loot the…”-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page ToC/editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so what do we get?   Well, we begin with a massive table of 100 entries that covers armor and outfits that add an AMAZING depth of detail to the respective entries: From bulky bronze armor weighing a whopping 150 pounds to holy symbols emblazoned on the respective armor to seashells added, from armor fashioned to look like hezrous, the diversity or theme is here, but it is supplemented by entries that take the whole table one step […]

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  • Treasures & Trinkets: I Loot the Warrior’s Body! (system neutral) This installment of the “I loot the…”-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page ToC/editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so what do we get?   Well, we begin with a massive table of 100 entries that covers armor and outfits that add an AMAZING depth of detail to the respective entries: From bulky bronze armor weighing a whopping 150 pounds to holy symbols emblazoned on the respective armor to seashells added, from armor fashioned to look like hezrous, the diversity or theme is here. The amazing mechanical options some of these entries […]

    Treasures & Trinkets: I Loot the Warrior’s Body! (system neutral)

    Treasures & Trinkets: I Loot the Warrior’s Body! (system neutral) This installment of the “I loot the…”-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page ToC/editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so what do we get?   Well, we begin with a massive table of 100 entries that covers armor and outfits that add an AMAZING depth of detail to the respective entries: From bulky bronze armor weighing a whopping 150 pounds to holy symbols emblazoned on the respective armor to seashells added, from armor fashioned to look like hezrous, the diversity or theme is here. The amazing mechanical options some of these entries […]

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  • Village Backdrop: Shroudhaven (5e) This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Shroudhaven is a foreboding place – nestled within a valley that is defined by not having seen proper sunlight due to the eponymous shroud above the village, the place greets travelers with signs proclaiming that law-breakers will be eaten and that necromancers are forbidden around here. Yeah, you probably can see where that goes, right? Indeed, beyond mannerisms and exquisite artisanship that could hearken to the genesis of the place, with […]

    Village Backdrop: Shroudhaven (5e)

    Village Backdrop: Shroudhaven (5e) This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Shroudhaven is a foreboding place – nestled within a valley that is defined by not having seen proper sunlight due to the eponymous shroud above the village, the place greets travelers with signs proclaiming that law-breakers will be eaten and that necromancers are forbidden around here. Yeah, you probably can see where that goes, right? Indeed, beyond mannerisms and exquisite artisanship that could hearken to the genesis of the place, with […]

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  • Village Backdrop: Shroudhaven (system neutral) This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Shroudhaven is a foreboding place – nestled within a valley that is defined by not having seen proper sunlight due to the eponymous shroud above the village, the place greets travelers with signs proclaiming that law-breakers will be eaten and that necromancers are forbidden around here. Yeah, you probably can see where that goes, right? Indeed, beyond mannerisms and exquisite artisanship that could hearken to the genesis of the place, […]

    Village Backdrop: Shroudhaven (system neutral)

    Village Backdrop: Shroudhaven (system neutral) This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Shroudhaven is a foreboding place – nestled within a valley that is defined by not having seen proper sunlight due to the eponymous shroud above the village, the place greets travelers with signs proclaiming that law-breakers will be eaten and that necromancers are forbidden around here. Yeah, you probably can see where that goes, right? Indeed, beyond mannerisms and exquisite artisanship that could hearken to the genesis of the place, […]

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  • Village Backdrop: Shroudhaven This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Shroudhaven is a foreboding place – nestled within a valley that is defined by not having seen proper sunlight due to the eponymous shroud above the village, the place greets travelers with signs proclaiming that law-breakers will be eaten and that necromancers are forbidden around here. Yeah, you probably can see where that goes, right? Indeed, beyond mannerisms and exquisite artisanship that could hearken to the genesis of the place, with the […]

    Village Backdrop: Shroudhaven

    Village Backdrop: Shroudhaven This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Shroudhaven is a foreboding place – nestled within a valley that is defined by not having seen proper sunlight due to the eponymous shroud above the village, the place greets travelers with signs proclaiming that law-breakers will be eaten and that necromancers are forbidden around here. Yeah, you probably can see where that goes, right? Indeed, beyond mannerisms and exquisite artisanship that could hearken to the genesis of the place, with the […]

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  • Campaign Backdrop: Marshes and Swamps This installation of the helpful environmental toolkit-compilations by Raging Swan Press clocks in at 87 pages, 1 page front cover, 2 pages of advertisements, 1 page editorial, 1 page ToC, 1 page stat blocks by CR, 2 pages of author bios, 1 page of advice for reading statblocks for novice GMs, 1 page SRD, 1 page back cover, leaving us with 76 pages of raw content, so let’s take a look!   Taking a cue from Raging Swan Press’ other, no less intriguing compilation books, this one features a table of all statblocks used herein by CR (spanning the range from CR 1/4 to 10) with accompanying page numbers and, as a nice service to […]

    Campaign Backdrop: Marshes and Swamps

    Campaign Backdrop: Marshes and Swamps This installation of the helpful environmental toolkit-compilations by Raging Swan Press clocks in at 87 pages, 1 page front cover, 2 pages of advertisements, 1 page editorial, 1 page ToC, 1 page stat blocks by CR, 2 pages of author bios, 1 page of advice for reading statblocks for novice GMs, 1 page SRD, 1 page back cover, leaving us with 76 pages of raw content, so let’s take a look!   Taking a cue from Raging Swan Press’ other, no less intriguing compilation books, this one features a table of all statblocks used herein by CR (spanning the range from CR 1/4 to 10) with accompanying page numbers and, as a nice service to […]

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  • Adventure Quarterly #8 The 8th installment of Rite Publishing’s spiritual successor to Dungeon magazine clocks in at 55 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 50 pages of content, so let’s take a look! This book was moved up in my review-queue due to being prioritized by my patreons. Additionally, I received an early access iteration, which allowed me to complete actually testing these modules prior to release – one of the reasons you’re seeing this review so relatively close to AQ #8’s release, in spite of the issues that have haunted real life for me in the last couple of weeks. We begin this installment, […]

    Adventure Quarterly #8

    Adventure Quarterly #8 The 8th installment of Rite Publishing’s spiritual successor to Dungeon magazine clocks in at 55 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 50 pages of content, so let’s take a look! This book was moved up in my review-queue due to being prioritized by my patreons. Additionally, I received an early access iteration, which allowed me to complete actually testing these modules prior to release – one of the reasons you’re seeing this review so relatively close to AQ #8’s release, in spite of the issues that have haunted real life for me in the last couple of weeks. We begin this installment, […]

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  • Places of Power: The Mudded Manse This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Deep in the midst of the dreaded Salt Mire, near Thornhill, there is a manse at the top of a foreboding cliff, in the midst of the murky swamp. It is rumored to be haunted…WAIT. Wait, I tell you. Seriously, this is going somewhere you did not expect. Serious research via the high lore DCs can provide the information that one Vississ Leeai cleared out the place a couple of years […]

    Places of Power: The Mudded Manse

    Places of Power: The Mudded Manse This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Deep in the midst of the dreaded Salt Mire, near Thornhill, there is a manse at the top of a foreboding cliff, in the midst of the murky swamp. It is rumored to be haunted…WAIT. Wait, I tell you. Seriously, this is going somewhere you did not expect. Serious research via the high lore DCs can provide the information that one Vississ Leeai cleared out the place a couple of years […]

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  • Book of Lairs (5e)reteks.ru This massive book clocks in at 109 pages, 1 page front cover, 1 page editorial, 1 page ToC, 3 pages of advertisements, 1 page of SRD, leaving us with a total of 102 pages of content, so let’s take a look!   All right, before we do…what is this? In short, it could be considered to be a massive companion tome to the even more massive Tome of Beasts, but that would be only the tip of the ice-berg. Basically, this massive book contains a significant array of set-piece locations you can easily drop into your game, with the opposition making partially use of the monsters from the Tome of Beasts. While the book does not […]

    Book of Lairs (5e)

    Book of Lairs (5e)reteks.ru This massive book clocks in at 109 pages, 1 page front cover, 1 page editorial, 1 page ToC, 3 pages of advertisements, 1 page of SRD, leaving us with a total of 102 pages of content, so let’s take a look!   All right, before we do…what is this? In short, it could be considered to be a massive companion tome to the even more massive Tome of Beasts, but that would be only the tip of the ice-berg. Basically, this massive book contains a significant array of set-piece locations you can easily drop into your game, with the opposition making partially use of the monsters from the Tome of Beasts. While the book does not […]

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  • Village Backdrop: Silver Bluff This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Silver Bluff is a mining town with a twist – sprung up as little more than a better camp, it began in a promising manner…but then, the mine’s silver started to run out. At danger +30, you pretty much immediately realize that the local population did not take kindly to these changes and the ramshackle ethnic composition alongside the lack of a governing body mean that this is very much a […]

    Village Backdrop: Silver Bluff

    Village Backdrop: Silver Bluff This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Silver Bluff is a mining town with a twist – sprung up as little more than a better camp, it began in a promising manner…but then, the mine’s silver started to run out. At danger +30, you pretty much immediately realize that the local population did not take kindly to these changes and the ramshackle ethnic composition alongside the lack of a governing body mean that this is very much a […]

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  • 20 Things #8: Cultist’s Lair (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   The 8th installment of the system-neutral dressing-series by Raging Swan press wastes no time and begins with 10 cultists with a personality – from affable halfling couples to scarred dagger-wielders performing “sacred” duties or sheltered wives finding “purpose” in a cult, the characters provided indeed have personality – they are, obviously, system-neutral and thus stat-free, but should be considered to be worthwhile, nice write-ups of persons and worthy angles […]

    20 Things #8: Cultist’s Lair (system neutral)

    20 Things #8: Cultist’s Lair (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   The 8th installment of the system-neutral dressing-series by Raging Swan press wastes no time and begins with 10 cultists with a personality – from affable halfling couples to scarred dagger-wielders performing “sacred” duties or sheltered wives finding “purpose” in a cult, the characters provided indeed have personality – they are, obviously, system-neutral and thus stat-free, but should be considered to be worthwhile, nice write-ups of persons and worthy angles […]

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  • Bite Me! Wererats This installment of the Bite Me!-series clocks in at 27 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 3 pages of advertisement, leaving us with 19 pages of content, so let’s take a look!   This time around, we take a look at wererats, now reimagined as part of the Bite Me!-series. They get +2 Dex and Con, -2 Wis, the two bloods racial feature (making you count as a parent race as well as a shapeshifter for purposes of being affected by effects), low-light vision, +2 to Perception and Survival. Beast Form works is presented in a rather precise wording construct that takes temporary hit points, equipment and the […]

    Bite Me! Wererats

    Bite Me! Wererats This installment of the Bite Me!-series clocks in at 27 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 3 pages of advertisement, leaving us with 19 pages of content, so let’s take a look!   This time around, we take a look at wererats, now reimagined as part of the Bite Me!-series. They get +2 Dex and Con, -2 Wis, the two bloods racial feature (making you count as a parent race as well as a shapeshifter for purposes of being affected by effects), low-light vision, +2 to Perception and Survival. Beast Form works is presented in a rather precise wording construct that takes temporary hit points, equipment and the […]

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