Minotaur Games Archive

  • Rule Zero: Gem Magic This supplement is 16 pages long, 1 page front cover, ~3/4 pages SRD+editorial, leaving us with 14 1/4 pages of content, so let’s take a look, shall we?   So…socketed magic items. In this system of magic items/gem magic, armors and weapons can have one socket, two (two become available for base items of +3 and better enchantments) or even 3 (+5 and better enchantments), staves can have one socket and other magic items get up to 1 socket, unless being categorized as a major magic item, in which case they may have 2 sockets. The first slot costs 500 Gp, the second 2000 Gp and the third 4000 Gp. Gemstones can be created analogue to […]

    Rule Zero: Gem Magic

    Rule Zero: Gem Magic This supplement is 16 pages long, 1 page front cover, ~3/4 pages SRD+editorial, leaving us with 14 1/4 pages of content, so let’s take a look, shall we?   So…socketed magic items. In this system of magic items/gem magic, armors and weapons can have one socket, two (two become available for base items of +3 and better enchantments) or even 3 (+5 and better enchantments), staves can have one socket and other magic items get up to 1 socket, unless being categorized as a major magic item, in which case they may have 2 sockets. The first slot costs 500 Gp, the second 2000 Gp and the third 4000 Gp. Gemstones can be created analogue to […]

    Continue Reading...

  • Monster Focus: Liches This pdf is 6 pages long, 1 page front cover, ~1/2 page of SRD, leaving us with 41/2 pages of content, so let’s take a look!   After a short list of knowledge DCs, we kick off this pdf with 4 new feats:   –Life Siphon: When a lich damages foes via his touch, he heals an equal amount of damage. Neat!   -Supreme Fear: Bolsters your fear aura, making the conditions incurred more serious and lessening the time it takes until those who saved successfully can once again quake in terror. Nice one!   –True Channel: Harm Undead with d8 instead of d6 and ignore channel resistance to will-saves to halve damage. Even with the 6d6 […]

    Monster Focus: Liches

    Monster Focus: Liches This pdf is 6 pages long, 1 page front cover, ~1/2 page of SRD, leaving us with 41/2 pages of content, so let’s take a look!   After a short list of knowledge DCs, we kick off this pdf with 4 new feats:   –Life Siphon: When a lich damages foes via his touch, he heals an equal amount of damage. Neat!   -Supreme Fear: Bolsters your fear aura, making the conditions incurred more serious and lessening the time it takes until those who saved successfully can once again quake in terror. Nice one!   –True Channel: Harm Undead with d8 instead of d6 and ignore channel resistance to will-saves to halve damage. Even with the 6d6 […]

    Continue Reading...

  • Monster Focus: Mummies This installment of the Monster Focus-series is 6 pages long, 1 page front cover, ~1/2 a page SRD, leaving us with 4 1/2 pages of content, so let’s take a look!   After a short introduction to the matter at hand, we get a list of skill-DCs to identify mummies before getting 4 new feats:   -Crushing Slam: Make a single attack at full BAB as a standard action and don’t add your str-mod to damage, but instead make a trip attempt without provoking an AoO – per se a nice feat with its Str 21 prerequisite, though I wouldn’t let it near PC’s hands.   -Curse Breaker: Roll twice versus curses and if you can’t get […]

    Monster Focus: Mummies

    Monster Focus: Mummies This installment of the Monster Focus-series is 6 pages long, 1 page front cover, ~1/2 a page SRD, leaving us with 4 1/2 pages of content, so let’s take a look!   After a short introduction to the matter at hand, we get a list of skill-DCs to identify mummies before getting 4 new feats:   -Crushing Slam: Make a single attack at full BAB as a standard action and don’t add your str-mod to damage, but instead make a trip attempt without provoking an AoO – per se a nice feat with its Str 21 prerequisite, though I wouldn’t let it near PC’s hands.   -Curse Breaker: Roll twice versus curses and if you can’t get […]

    Continue Reading...

  • Monster Focus: Ghouls This pdf is 6 pages long, 1 page front cover, ~3/4 of a page SRD/editorial, leaving us with ~4 1/4 pages of content, so let’s take a look!   The pdf kicks off with a short list of sample DCs to unearth information on ghouls before introducing us to 5 new feats:   -Grave Claws: Stagger foes with your paralyzing attacks even if they succeed at their saves. Okay, I guess – but not impressed.   -Mind over Muscle: Allows you to save again against paralysis each turn. Not a fan of this.   -Nauseating Stench: 1 round nauseated when subject to stench quality, even be sickened for 1 round on a successful save. Still not impressed. […]

    Monster Focus: Ghouls

    Monster Focus: Ghouls This pdf is 6 pages long, 1 page front cover, ~3/4 of a page SRD/editorial, leaving us with ~4 1/4 pages of content, so let’s take a look!   The pdf kicks off with a short list of sample DCs to unearth information on ghouls before introducing us to 5 new feats:   -Grave Claws: Stagger foes with your paralyzing attacks even if they succeed at their saves. Okay, I guess – but not impressed.   -Mind over Muscle: Allows you to save again against paralysis each turn. Not a fan of this.   -Nauseating Stench: 1 round nauseated when subject to stench quality, even be sickened for 1 round on a successful save. Still not impressed. […]

    Continue Reading...