monster Archive

  • Purple Duck Storeroom: Monster Treasure Hoard This installment of Purple Duck games’ Purple Storeroom-series clocks in at 25 pages, 1 page front cover, 2 pages of SRD, leaving us with 22 pages of content, though these are 6” by 9”-sized (A5) – so what do we get here?   Well, it’s pretty evident, right? Basically, this pdf provides a massive array of different tables of treasure – and yes, they do include a ton of gems and pieces of art…but at the same time, a ton of mechanically relevant magical items – whether it’s potions of reduce person, spellbooks with a couple of spells, feather tokens, robes of needles -you get the idea. This is not just dressing, it is […]

    Purple Duck Storeroom: Monster Treasure Hoard

    Purple Duck Storeroom: Monster Treasure Hoard This installment of Purple Duck games’ Purple Storeroom-series clocks in at 25 pages, 1 page front cover, 2 pages of SRD, leaving us with 22 pages of content, though these are 6” by 9”-sized (A5) – so what do we get here?   Well, it’s pretty evident, right? Basically, this pdf provides a massive array of different tables of treasure – and yes, they do include a ton of gems and pieces of art…but at the same time, a ton of mechanically relevant magical items – whether it’s potions of reduce person, spellbooks with a couple of spells, feather tokens, robes of needles -you get the idea. This is not just dressing, it is […]

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  • Monster Advancement: Enhanced Aberrations Monste The third installment of Julian Neale’s highly modular toolkit-templates to enhance your critters clocks in at 19 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, leaving us with 14.5 pages of content, so let’s take a look!   The base template’s CR modification ranges from CR +1 to CR+2 depending on the amount of abilities gained and a handy sidebar that explains the DR-enhancing options is provided within these pages. Beyond that, you’ll immediately note something truly awesome – a scaling aura of otherworldly corruption scaling with size and CR of the creature in question, representing more than well the utter wrongness the more powerful aberrations sport.   However, even more […]

    Monster Advancement: Enhanced Aberrations

    Monster Advancement: Enhanced Aberrations Monste The third installment of Julian Neale’s highly modular toolkit-templates to enhance your critters clocks in at 19 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, leaving us with 14.5 pages of content, so let’s take a look!   The base template’s CR modification ranges from CR +1 to CR+2 depending on the amount of abilities gained and a handy sidebar that explains the DR-enhancing options is provided within these pages. Beyond that, you’ll immediately note something truly awesome – a scaling aura of otherworldly corruption scaling with size and CR of the creature in question, representing more than well the utter wrongness the more powerful aberrations sport.   However, even more […]

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  • Monster Movie Matinée This bestiary clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 22 pages of content, so let’s take a look, shall we?   So, as the introduction (accompanied by a ToC with CRs) specifies, this book constitutes a love-letter to monsters that pay homage to classic horror flicks – not the silver screen of old, but rather to the more recent creatures featured. The advice to let them build up momentum is something I, indeed, with years upon years of horror gaming under my belt, would also advise in favor of. So let’s take a look, shall we?   The first creature herein would […]

    Monster Movie Matinée

    Monster Movie Matinée This bestiary clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 22 pages of content, so let’s take a look, shall we?   So, as the introduction (accompanied by a ToC with CRs) specifies, this book constitutes a love-letter to monsters that pay homage to classic horror flicks – not the silver screen of old, but rather to the more recent creatures featured. The advice to let them build up momentum is something I, indeed, with years upon years of horror gaming under my belt, would also advise in favor of. So let’s take a look, shall we?   The first creature herein would […]

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  • Wondrous Items: Armors made from Monster Hide This pdf is 7 pages long, 1 page front cover, ~1 page SRD/editorial, leaving us with 5 pages of content, so let’s take a look, shall we?   So…items from dead monsters? Yes! No, seriously, this seems to be the series for me. Me? Because my players get next to no readymade treasure. They want a magic item, to craft magic items? Here’s the formula – go hunting those wyverns, collect those plants etc. And yes, that works and makes the PCs VERY protective of their favorite pieces of gear!   These now would be armor-pieces that aren’t magical per se – pricing-wise, light armors cost +400 GP, medium +700 GP and heavy […]

    Wondrous Items: Armors made from Monster Hide

    Wondrous Items: Armors made from Monster Hide This pdf is 7 pages long, 1 page front cover, ~1 page SRD/editorial, leaving us with 5 pages of content, so let’s take a look, shall we?   So…items from dead monsters? Yes! No, seriously, this seems to be the series for me. Me? Because my players get next to no readymade treasure. They want a magic item, to craft magic items? Here’s the formula – go hunting those wyverns, collect those plants etc. And yes, that works and makes the PCs VERY protective of their favorite pieces of gear!   These now would be armor-pieces that aren’t magical per se – pricing-wise, light armors cost +400 GP, medium +700 GP and heavy […]

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  • Mythic Minis: Monster Feats This supplement is 3 pages long, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   So here we get mythic feats for monsters, so what do they do?   -Ability Focus (Mythic): Increased the bonus to the DC granted by ability focus by +2, use mythic power to force targets to roll their save twice, taking the worse result.   -Awesome Blow (Mythic): Essentially awesome blow’s improved mythic version, including potential stunning (which can be extended via mythic power)   -Improved Natural Armor (Mythic): Increases natural armor further (depending on how often the non-mythic feat has been taken) and reduces bleed damage, even attribute bleed. Okay, but […]

    Mythic Minis: Monster Feats

    Mythic Minis: Monster Feats This supplement is 3 pages long, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   So here we get mythic feats for monsters, so what do they do?   -Ability Focus (Mythic): Increased the bonus to the DC granted by ability focus by +2, use mythic power to force targets to roll their save twice, taking the worse result.   -Awesome Blow (Mythic): Essentially awesome blow’s improved mythic version, including potential stunning (which can be extended via mythic power)   -Improved Natural Armor (Mythic): Increases natural armor further (depending on how often the non-mythic feat has been taken) and reduces bleed damage, even attribute bleed. Okay, but […]

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  • Monster Knowledge Cards II So…I’m going to break my usual format for reviewing here and instead take a look at a deck of cards.   Yes, cards. But what do they contain? Essentially, as the name suggest, Monster Lore – one feature absent (probably for space-reasons) from Paizo’s bestiaries. These cards seek to remedy the absence of DC for knowledge checks about the creatures your PCs will encounter. 4 DCs are given per card, one at DC 10, one at DC 15, one at DC 20 and one at DC 25. Alternatively, these DCs could be added to the monster’s CR for a more complex formula or modified further due to rarity etc.   At the top of each card, […]

    GM’s Aid IX: Monster Knowledge Cards II

    Monster Knowledge Cards II So…I’m going to break my usual format for reviewing here and instead take a look at a deck of cards.   Yes, cards. But what do they contain? Essentially, as the name suggest, Monster Lore – one feature absent (probably for space-reasons) from Paizo’s bestiaries. These cards seek to remedy the absence of DC for knowledge checks about the creatures your PCs will encounter. 4 DCs are given per card, one at DC 10, one at DC 15, one at DC 20 and one at DC 25. Alternatively, these DCs could be added to the monster’s CR for a more complex formula or modified further due to rarity etc.   At the top of each card, […]

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  • Monster Focus: Liches This pdf is 6 pages long, 1 page front cover, ~1/2 page of SRD, leaving us with 41/2 pages of content, so let’s take a look!   After a short list of knowledge DCs, we kick off this pdf with 4 new feats:   –Life Siphon: When a lich damages foes via his touch, he heals an equal amount of damage. Neat!   -Supreme Fear: Bolsters your fear aura, making the conditions incurred more serious and lessening the time it takes until those who saved successfully can once again quake in terror. Nice one!   –True Channel: Harm Undead with d8 instead of d6 and ignore channel resistance to will-saves to halve damage. Even with the 6d6 […]

    Monster Focus: Liches

    Monster Focus: Liches This pdf is 6 pages long, 1 page front cover, ~1/2 page of SRD, leaving us with 41/2 pages of content, so let’s take a look!   After a short list of knowledge DCs, we kick off this pdf with 4 new feats:   –Life Siphon: When a lich damages foes via his touch, he heals an equal amount of damage. Neat!   -Supreme Fear: Bolsters your fear aura, making the conditions incurred more serious and lessening the time it takes until those who saved successfully can once again quake in terror. Nice one!   –True Channel: Harm Undead with d8 instead of d6 and ignore channel resistance to will-saves to halve damage. Even with the 6d6 […]

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  • Book of Beasts: Monsters of the River Nation This pdf is 36 pages, 1 page front cover, 1 blank page inside of the front cover, 1 page editorial, 1 page ToC/Monsters by CR, 1 page back cover, 1 blank page inside the back cover, 1 page SRD, 1 page advertisements. That leaves 28 pages of monsters. -Addanc (CR7): A cross between a crocodile and a beaver, this could be goofy, but actually works. Death Roll (Ex) is a cool ability. -Autumn Death (CR 8): A deadly undead creature with autumnal abilities. Has two cool signature abilities. -Avowed Reaver (CR 5):Touched by elemental powers, this is a set of 4 CR+2 templates in one. -Bog Scum (CR13): Aquatic, climbing deadly ooze. […]

    Book of Beasts: Monsters of the River Nations & Monsters of the Shadow Plane

    Book of Beasts: Monsters of the River Nation This pdf is 36 pages, 1 page front cover, 1 blank page inside of the front cover, 1 page editorial, 1 page ToC/Monsters by CR, 1 page back cover, 1 blank page inside the back cover, 1 page SRD, 1 page advertisements. That leaves 28 pages of monsters. -Addanc (CR7): A cross between a crocodile and a beaver, this could be goofy, but actually works. Death Roll (Ex) is a cool ability. -Autumn Death (CR 8): A deadly undead creature with autumnal abilities. Has two cool signature abilities. -Avowed Reaver (CR 5):Touched by elemental powers, this is a set of 4 CR+2 templates in one. -Bog Scum (CR13): Aquatic, climbing deadly ooze. […]

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