Monte Cook Archive

  • The Grande Temple of Jing This mega-adventure dungeon-crawl-saga clocks in at 505 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 1 page SRD, 1 page backer-list, 4 pages of blank space for notes, 1 page inside of back cover, 1 page back cover, leaving us with 493 pages of content, so let’s take a look!   This massive book was moved up in my review-queue as a prioritized review at the request of my patreons.   So what is the Grande Temple of Jing? Well, basically, this is the personal playing ground of the trickster deity Jing, who baits people into entering the temple with promises of untold riches – but exiting the temple is pretty […]

    The Grande Temple of Jing

    The Grande Temple of Jing This mega-adventure dungeon-crawl-saga clocks in at 505 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 1 page SRD, 1 page backer-list, 4 pages of blank space for notes, 1 page inside of back cover, 1 page back cover, leaving us with 493 pages of content, so let’s take a look!   This massive book was moved up in my review-queue as a prioritized review at the request of my patreons.   So what is the Grande Temple of Jing? Well, basically, this is the personal playing ground of the trickster deity Jing, who baits people into entering the temple with promises of untold riches – but exiting the temple is pretty […]

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  • Hej everybody! It’s time I got back to Arcana Evolved, thus without further ado: Rituals of Choice III – Race for the Crystal Fold This installment of the Rituals of Choice AP is 50 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 1 page back cover, leaving us with 46 pages of content, so let’s check this out!   This being an adventure-review, the following text contains SPOILERS. Potential players may wish to jump to the conclusion,   Still here? All right!   This pdf kicks off when the PCs are returning to the town of Far-rough from their trials and tribulations in “To Kill or Not to Kill” and are contacted by the greenbound […]

    Rituals of Choice III – Race for the Crystal Fold

    Hej everybody! It’s time I got back to Arcana Evolved, thus without further ado: Rituals of Choice III – Race for the Crystal Fold This installment of the Rituals of Choice AP is 50 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 1 page back cover, leaving us with 46 pages of content, so let’s check this out!   This being an adventure-review, the following text contains SPOILERS. Potential players may wish to jump to the conclusion,   Still here? All right!   This pdf kicks off when the PCs are returning to the town of Far-rough from their trials and tribulations in “To Kill or Not to Kill” and are contacted by the greenbound […]

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  •   Hej everybody! Today I’ll take a look at one of the finest investigations ever written for a d20-variant!   Rituals of Choice II – To Kill or Not to Kill   This adventure is 46 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 1 page back cover, leaving a total of 42 pages of content, so let’s check this out! This is my second review of one of Rite’s excellent Arcana Evolved adventures, which I’ll also review with specific consideration for the PFRPG-audience. Thus, this review contains SPOILERS. Potential players might wish to jump to the conclusion, while idea-starved GMs are very heartily encouraged to keep reading! All right, still here? Good! Claiming their […]

    Rituals of Choice II – To Kill or Not to Kill

      Hej everybody! Today I’ll take a look at one of the finest investigations ever written for a d20-variant!   Rituals of Choice II – To Kill or Not to Kill   This adventure is 46 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 1 page back cover, leaving a total of 42 pages of content, so let’s check this out! This is my second review of one of Rite’s excellent Arcana Evolved adventures, which I’ll also review with specific consideration for the PFRPG-audience. Thus, this review contains SPOILERS. Potential players might wish to jump to the conclusion, while idea-starved GMs are very heartily encouraged to keep reading! All right, still here? Good! Claiming their […]

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  • I missed out on the whole Dungeon a Day concept, I wont bore you with the details, but I was one of those guys who had to scan over convention reports with a sense of loss as I read through articles referring to a favored room here, or legendary dungeon whatsit there….yeah, it sucked….BUT NO MORE!!!!!!! Super Genius Games, you know, those guys who own the rights to all that material, have released the first PDF from the Dungeon a Day archives. I’m going to venture a guess that this is in fact an experiment on their part, to see how much interest it generates, to determine if this imprint might be added to their line or not. So, let’s […]

    Alak-Ammur’s Tomb World has Returned

    I missed out on the whole Dungeon a Day concept, I wont bore you with the details, but I was one of those guys who had to scan over convention reports with a sense of loss as I read through articles referring to a favored room here, or legendary dungeon whatsit there….yeah, it sucked….BUT NO MORE!!!!!!! Super Genius Games, you know, those guys who own the rights to all that material, have released the first PDF from the Dungeon a Day archives. I’m going to venture a guess that this is in fact an experiment on their part, to see how much interest it generates, to determine if this imprint might be added to their line or not. So, let’s […]

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  • The Complete Kobold Guide to Game Design is an intimidating and healthy 244 pages of collected musings, thoughts, insights and essays from a collection of industry names that should prove familiar to most gamers or would be designers looking to sit down and read through this book. At first glance, and yes by the assumption made from the books title, it would appear this book is strictly for the designers out there, a how to guide if you will, on how to make a successful game and thereby put your name on the map when it comes to the gaming industry. But looking through the chapters and essays contained within one discovers very quickly there is so much more to […]

    Complete Kobold Guide to Game Design

    The Complete Kobold Guide to Game Design is an intimidating and healthy 244 pages of collected musings, thoughts, insights and essays from a collection of industry names that should prove familiar to most gamers or would be designers looking to sit down and read through this book. At first glance, and yes by the assumption made from the books title, it would appear this book is strictly for the designers out there, a how to guide if you will, on how to make a successful game and thereby put your name on the map when it comes to the gaming industry. But looking through the chapters and essays contained within one discovers very quickly there is so much more to […]

    Continue Reading...