mountain Archive

  • AL 8 – Fire in the Mountain (DCC) This adventure for DCC clocks in at 37 pages, 1 page front cover, ½ a page editorial/patreon-thanks, 2 pages of SRD, leaving us with 33.5 pages of content, so let’s take a look!   Okay, so first thing you should know: The pdf actually includes a new race, somewhat goat-like humanoids of fey origin that gain 1d8 hit points per level. They may use blackjack, blowgun, club, sling, spear and shortbow and staff sans penalty, but other weapons suffer from a -2 to attack rolls in addition to the -1d penalty. Attacks with hooves, claws etc. are not penalized. Urisk also balk at armor: Anything beyond a wooden shield nets a +1d […]

    AL 8 – Fire in the Mountain (DCC)

    AL 8 – Fire in the Mountain (DCC) This adventure for DCC clocks in at 37 pages, 1 page front cover, ½ a page editorial/patreon-thanks, 2 pages of SRD, leaving us with 33.5 pages of content, so let’s take a look!   Okay, so first thing you should know: The pdf actually includes a new race, somewhat goat-like humanoids of fey origin that gain 1d8 hit points per level. They may use blackjack, blowgun, club, sling, spear and shortbow and staff sans penalty, but other weapons suffer from a -2 to attack rolls in addition to the -1d penalty. Attacks with hooves, claws etc. are not penalized. Urisk also balk at armor: Anything beyond a wooden shield nets a +1d […]

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  • Whispers of the Dark Mother #6: Beasts of Bright Mountain The finale for the roller-coaster-ride that is the „Whispers of the Dark Mother“-series clocks in at 35 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   As always in the series, we get a fully detailed deity-write-up: The Creator, the neutral nature-deity of Celmae, is depicted – 6 domains…and no subdomains? Weird.   Cartography-wise, we get 2 player-friendly encounter-maps, which is pretty nice – though there are no full-page versions, which makes their use a bit annoying. Similar things hold true for the dungeon maps, though it should be noted […]

    Whispers of the Dark Mother #6: Beasts of Bright Mountain

    Whispers of the Dark Mother #6: Beasts of Bright Mountain The finale for the roller-coaster-ride that is the „Whispers of the Dark Mother“-series clocks in at 35 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   As always in the series, we get a fully detailed deity-write-up: The Creator, the neutral nature-deity of Celmae, is depicted – 6 domains…and no subdomains? Weird.   Cartography-wise, we get 2 player-friendly encounter-maps, which is pretty nice – though there are no full-page versions, which makes their use a bit annoying. Similar things hold true for the dungeon maps, though it should be noted […]

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  • 101 Hill & Mountain Spells This collection of spells clocks in at a massive 52 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with a massive 47 pages of content, so let’s take a look!   Okay, so, as has become the tradition with these books, we begin with a general introduction before we get the spell-lists; as always in Dave Paul’s spell-books, the respective environment has a significant impact on the respective mechanics, potentially changing the effects of the spell in question. In this installment, a leitmotif suffusing the spells would be the hybrid nature of hills, serving as a bridge between the wilderness and the civilized realms; as a […]

    101 Hill & Mountain Spells

    101 Hill & Mountain Spells This collection of spells clocks in at a massive 52 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with a massive 47 pages of content, so let’s take a look!   Okay, so, as has become the tradition with these books, we begin with a general introduction before we get the spell-lists; as always in Dave Paul’s spell-books, the respective environment has a significant impact on the respective mechanics, potentially changing the effects of the spell in question. In this installment, a leitmotif suffusing the spells would be the hybrid nature of hills, serving as a bridge between the wilderness and the civilized realms; as a […]

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  • Mayhem Beneath Demon Mountain This module is 16 pages long, 1 page front cover, 1 page editorial, 2/3 of a page SRD, leaving us with 13 1/3 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players will wish to jump to the conclusion.   All right, still here? The PCs are hired by the wine merchant Korsav for a risky gambit – take his caravan to Demon Mountain’s foot and spoil the wine of one of his competitors, Ulfer, who happens to be one of the decadent children of the legendary Master of the Demon Mountain. Upon their arrival at Demon Mountain, the PCs have to surrender their […]

    Mayhem Beneath Demon Mountain

    Mayhem Beneath Demon Mountain This module is 16 pages long, 1 page front cover, 1 page editorial, 2/3 of a page SRD, leaving us with 13 1/3 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players will wish to jump to the conclusion.   All right, still here? The PCs are hired by the wine merchant Korsav for a risky gambit – take his caravan to Demon Mountain’s foot and spoil the wine of one of his competitors, Ulfer, who happens to be one of the decadent children of the legendary Master of the Demon Mountain. Upon their arrival at Demon Mountain, the PCs have to surrender their […]

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  • Hej everybody, two levels braved and oh so much more to go! Let’s go deeper into the earth in Purple Mountain III – The Feasting This module is 44 pages long, 1 page front cover, 1 page editorial, 1.5 pages SRD, leaving us with 40.5 pages of content for this module, so let’s check this out!   This being an adventure-module, the following contains SPOILERS. Potential players might wish to jump to the conclusion.   All right, still here? The third level of Purple Duck Games’ megadungeon Purple Mountain could be transported to any subterranean location and is, like the other modules, modular enough to fit into your setting, though author Perry Fehr has managed to steep the locale in […]

    Purple Mountain III – The Feasting

    Hej everybody, two levels braved and oh so much more to go! Let’s go deeper into the earth in Purple Mountain III – The Feasting This module is 44 pages long, 1 page front cover, 1 page editorial, 1.5 pages SRD, leaving us with 40.5 pages of content for this module, so let’s check this out!   This being an adventure-module, the following contains SPOILERS. Potential players might wish to jump to the conclusion.   All right, still here? The third level of Purple Duck Games’ megadungeon Purple Mountain could be transported to any subterranean location and is, like the other modules, modular enough to fit into your setting, though author Perry Fehr has managed to steep the locale in […]

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  • Hej everybody!   Time to explore the second level of Purple Mountain, Purple Mountain II: Ruins of the Dwarven Delve The second level of PDG’s old-school dungeon delve in the purple mountain is 28 pages long, 1 page front cover, 1 page editorial, 4 pages SRD/advertisement, leaving 22 pages of content, including one page map, so let’s check this out! This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. Still here? All right! Having jumped in the meat grinder/waste disposal shaft in the temple of the vermin lord and being received enthusiastically by a hungry, young otyugh, the PCs enter what once was a nice little Dwarven colony – unfortunately for the PCs, emphasis […]

    Purple Mountain II – Ruins of the Dwarven Delve

    Hej everybody!   Time to explore the second level of Purple Mountain, Purple Mountain II: Ruins of the Dwarven Delve The second level of PDG’s old-school dungeon delve in the purple mountain is 28 pages long, 1 page front cover, 1 page editorial, 4 pages SRD/advertisement, leaving 22 pages of content, including one page map, so let’s check this out! This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. Still here? All right! Having jumped in the meat grinder/waste disposal shaft in the temple of the vermin lord and being received enthusiastically by a hungry, young otyugh, the PCs enter what once was a nice little Dwarven colony – unfortunately for the PCs, emphasis […]

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