Mutations Archive

  • Everyman Minis: Bloodline Mutations This Everyman Mini clocks in at 5 pages, 1 page front cover, 1 page editorial, 1 page of SRD, leaving us with 2 pages of content.   The supplement begins with an explanation of bloodline mutations: Whenever a sorcerer or bloodrager would receive a bloodline power, they may exchange it for one of the mutations within; alternatively, bloodline feats may be swapped for mutations, though prerequisites must be met either way; minimum levels to take the respective mutation are noted for both classes, accounting for the different usefulness for the respective class. Bloodragers may use blood mutations even if they’re not in bloodrage.   All right, the introduction and explanation on the first page out of […]

    Everyman Minis: Bloodline Mutations

    Everyman Minis: Bloodline Mutations This Everyman Mini clocks in at 5 pages, 1 page front cover, 1 page editorial, 1 page of SRD, leaving us with 2 pages of content.   The supplement begins with an explanation of bloodline mutations: Whenever a sorcerer or bloodrager would receive a bloodline power, they may exchange it for one of the mutations within; alternatively, bloodline feats may be swapped for mutations, though prerequisites must be met either way; minimum levels to take the respective mutation are noted for both classes, accounting for the different usefulness for the respective class. Bloodragers may use blood mutations even if they’re not in bloodrage.   All right, the introduction and explanation on the first page out of […]

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  • Mutations Mutable (OSR) This little pdf clocks in at 10 pages, 1 page front cover, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The idea is pretty simple: You have 5 pages, each of which sports 6 mutations. You take 12 or 20 of them, put them on a chart and roll – the pdf suggests 1d12 or 1d20 for that. Mutations may replace previous versions of the mutation, stack with it, reverse it, etc. Yep, this does mean that the respective mutations have several degrees of severity, which you determine by rolling 1d6, with the higher results yielding the more potent abilities.   The pdf has an […]

    Mutations Mutable (OSR)

    Mutations Mutable (OSR) This little pdf clocks in at 10 pages, 1 page front cover, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The idea is pretty simple: You have 5 pages, each of which sports 6 mutations. You take 12 or 20 of them, put them on a chart and roll – the pdf suggests 1d12 or 1d20 for that. Mutations may replace previous versions of the mutation, stack with it, reverse it, etc. Yep, this does mean that the respective mutations have several degrees of severity, which you determine by rolling 1d6, with the higher results yielding the more potent abilities.   The pdf has an […]

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