Mythic Adventures-compatible Archive

  • Mythic Monsters: Robots This installment of Legendary Games’ critically acclaimed mythic monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how to use, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of raw content, so let’s take a look!   All right, the Technology Guide introduced Cybertech to PFRPG and, fittingly, this installment’s introductory bonus content deals with such options; namely, robotic implants, of which a total of 5 are provided. The first of these would be the cyberlink, which attaches to the frontal cortex (occupying the brain slot, implantation 4, […]

    Mythic Monsters: Robots

    Mythic Monsters: Robots This installment of Legendary Games’ critically acclaimed mythic monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how to use, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of raw content, so let’s take a look!   All right, the Technology Guide introduced Cybertech to PFRPG and, fittingly, this installment’s introductory bonus content deals with such options; namely, robotic implants, of which a total of 5 are provided. The first of these would be the cyberlink, which attaches to the frontal cortex (occupying the brain slot, implantation 4, […]

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  • Lost Lore: Divine Hunters This installment of Frog God Games’ Lost Lore-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   Gods in pretty much most fantasy games loathe directly interposing their will on the mortal world; there is, for the most part, a good reason for that from a narrative point of view. While I loved the gods coming down to Faerûn as much as the next guy, the fallout of direct deific intervention opens up a lot of questions: Pertaining the importance of mortal free will, of why the deities don’t fix all the issues themselves, etc. The Scarred […]

    Lost Lore: Divine Hunters

    Lost Lore: Divine Hunters This installment of Frog God Games’ Lost Lore-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   Gods in pretty much most fantasy games loathe directly interposing their will on the mortal world; there is, for the most part, a good reason for that from a narrative point of view. While I loved the gods coming down to Faerûn as much as the next guy, the fallout of direct deific intervention opens up a lot of questions: Pertaining the importance of mortal free will, of why the deities don’t fix all the issues themselves, etc. The Scarred […]

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  • Veranthea Codex: Into the Veil This expansion to the evocative Veranthea Codex-setting clocks in at 42 pages of content, 1 page of front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 37 pages of content, so let’s take a look!   We begin this expansion with a brief history of the veil. But what is the veil? The far North of Veranthea’s oceans contain a colossal screaming maelstrom, a twisted wall of winds that stretches for as far as the eye can see. Most sane captains avoid the massive hazard, but time and again, the foolhardy and unfortunate are drawn into the veil…and those that survive find themselves in a region […]

    Veranthea Codex: Into the Veil

    Veranthea Codex: Into the Veil This expansion to the evocative Veranthea Codex-setting clocks in at 42 pages of content, 1 page of front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 37 pages of content, so let’s take a look!   We begin this expansion with a brief history of the veil. But what is the veil? The far North of Veranthea’s oceans contain a colossal screaming maelstrom, a twisted wall of winds that stretches for as far as the eye can see. Most sane captains avoid the massive hazard, but time and again, the foolhardy and unfortunate are drawn into the veil…and those that survive find themselves in a region […]

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  • Crusader Codex This collection of NPCs clocks in at 38 pages, 1 page front cover, 1 page editorial, 1 page ToC (with CR/MR-notes), 1 page introduction/how to use, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   There never was an AP so in need of more challenges and expansions than Wrath of the Righteous. While I love the story, personally, I’d only run it with a gazillion of Legendary Games supplements to avoid the PCs curb-stomping everything. Anyways, this means you need stats and I don’t know about you, but I don’t always have the time to crunch x statblocks. Enter this book – […]

    Crusader Codex

    Crusader Codex This collection of NPCs clocks in at 38 pages, 1 page front cover, 1 page editorial, 1 page ToC (with CR/MR-notes), 1 page introduction/how to use, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   There never was an AP so in need of more challenges and expansions than Wrath of the Righteous. While I love the story, personally, I’d only run it with a gazillion of Legendary Games supplements to avoid the PCs curb-stomping everything. Anyways, this means you need stats and I don’t know about you, but I don’t always have the time to crunch x statblocks. Enter this book – […]

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  • Legendary Planet: Planetary Heroes This collection of pregens for Legendary Games’ Legendary Planet AP clocks in at 36 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction/how to use, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 25 pages of content, so let’s take a look at these pregens!   Wait, before we do, let us make one thing clear: The characters presented herein are pretty much in line with the Player’s Guide – this means that the awesome fish-out-of-water-style alternate introduction championed in the optional prequel “The Assimilation Strain” is not considered to be the […]

    Legendary Planet: Planetary Heroes

    Legendary Planet: Planetary Heroes This collection of pregens for Legendary Games’ Legendary Planet AP clocks in at 36 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction/how to use, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 25 pages of content, so let’s take a look at these pregens!   Wait, before we do, let us make one thing clear: The characters presented herein are pretty much in line with the Player’s Guide – this means that the awesome fish-out-of-water-style alternate introduction championed in the optional prequel “The Assimilation Strain” is not considered to be the […]

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  • Psychic Warriors of Porphyra This pdf clocks in at 32 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 28.5 pages of content, though these pages are formatted for a booklet-like A5 (6” by 9”)-format. So what do we get here?   Well, we begin with 7 new warrior paths for the Psychic Warrior, the first of which would be the altruist, who receives Diplomacy as a class skill. The path coming with an alignment restriction should make clear here that yes, we get alignment-based warrior paths here. Associated powers-wise, we receive control light (increase only) and vigor here. The 3rd level trance option nets a scaling bonus to atk and damage versus “law” […]

    Psychic Warriors of Porphyra

    Psychic Warriors of Porphyra This pdf clocks in at 32 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 28.5 pages of content, though these pages are formatted for a booklet-like A5 (6” by 9”)-format. So what do we get here?   Well, we begin with 7 new warrior paths for the Psychic Warrior, the first of which would be the altruist, who receives Diplomacy as a class skill. The path coming with an alignment restriction should make clear here that yes, we get alignment-based warrior paths here. Associated powers-wise, we receive control light (increase only) and vigor here. The 3rd level trance option nets a scaling bonus to atk and damage versus “law” […]

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  • The Lost Library of Thoth This little module is intended to be played either during the second or third part (levels 6 – 8) of the Mummy’s Mask AP and clocks in at 20 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page introduction, 1 page SRD, 1 page back cover, leaving us with 13 pages of module, though, as always with Legendary Games, these are pretty tightly packed, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs left? Great! Whether as a means for information gathering to fill in blanks the PCs failed to get […]

    The Lost Library of Thoth

    The Lost Library of Thoth This little module is intended to be played either during the second or third part (levels 6 – 8) of the Mummy’s Mask AP and clocks in at 20 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page introduction, 1 page SRD, 1 page back cover, leaving us with 13 pages of module, though, as always with Legendary Games, these are pretty tightly packed, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs left? Great! Whether as a means for information gathering to fill in blanks the PCs failed to get […]

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  • Call to Arms: Ceremonial Masks This installment of the Call to Arms-series clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement leaving us with 16 pages of content, so let’s take a look!   This installment of the series begins with a nice, brief rundown of ceremonial masks within the context of our real world history, from Africa to Egypt, Asia, Oceania and all the other parts of this little ball of dirt we call home. The first array of masks presented here begin with regular masks and their masterwork equivalent before introducing a selection of masks that range from facilitating the binding of outsiders to supplementing arcane […]

    Call to Arms: Ceremonial Masks

    Call to Arms: Ceremonial Masks This installment of the Call to Arms-series clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement leaving us with 16 pages of content, so let’s take a look!   This installment of the series begins with a nice, brief rundown of ceremonial masks within the context of our real world history, from Africa to Egypt, Asia, Oceania and all the other parts of this little ball of dirt we call home. The first array of masks presented here begin with regular masks and their masterwork equivalent before introducing a selection of masks that range from facilitating the binding of outsiders to supplementing arcane […]

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  • Path of the Reluctant Hero This installment of Legendary Games’ Mythic Paths-series clocks in at 30 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 2 pages of SRD, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 17 pages of raw, crammed content, so let’s take a look!   The fish out of water, who suddenly is drawn into circumstances and is way over his head – there is no single narrative trope that manages as well to equalize the knowledge of the reader and character among narrative strategies…but, alas, at the same time, many an anime and […]

    Path of the Reluctant Hero

    Path of the Reluctant Hero This installment of Legendary Games’ Mythic Paths-series clocks in at 30 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 2 pages of SRD, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 17 pages of raw, crammed content, so let’s take a look!   The fish out of water, who suddenly is drawn into circumstances and is way over his head – there is no single narrative trope that manages as well to equalize the knowledge of the reader and character among narrative strategies…but, alas, at the same time, many an anime and […]

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  • The Town of Brighton This little pdf clocks in at 14 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   The town of Brighton was founded by the explorer Jandor Windsong almost 400 years ago and is under the auspice of the crown of Bryndell. Situated in fertile, flat farmland it features the tower of the wizard Alhoon and is now the home of slightly more than 3000 souls. To the west of the town, the fungal-infested forest and quartz laden mountains are homes to ogres and similarly dread creatures, providing ample adventuring potential…particularly since, in the […]

    The Town of Brighton

    The Town of Brighton This little pdf clocks in at 14 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   The town of Brighton was founded by the explorer Jandor Windsong almost 400 years ago and is under the auspice of the crown of Bryndell. Situated in fertile, flat farmland it features the tower of the wizard Alhoon and is now the home of slightly more than 3000 souls. To the west of the town, the fungal-infested forest and quartz laden mountains are homes to ogres and similarly dread creatures, providing ample adventuring potential…particularly since, in the […]

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  • Mythic Magic: Occult Spells This installment of the Mythic Magic-series clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page of SRD, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   We begin this mythic upgrade for the glorious occult spells with an alphabetic list of the spells, including hyperlinks, before going into the spell descriptions. The upgrades of the respective occult spells to mythic levels of power follow by now well-established standards – analyze aura allows for instant information on auras, for example. Apport Animal increases the distance it can […]

    Mythic Magic: Occult Spells

    Mythic Magic: Occult Spells This installment of the Mythic Magic-series clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page of SRD, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   We begin this mythic upgrade for the glorious occult spells with an alphabetic list of the spells, including hyperlinks, before going into the spell descriptions. The upgrades of the respective occult spells to mythic levels of power follow by now well-established standards – analyze aura allows for instant information on auras, for example. Apport Animal increases the distance it can […]

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  • Call to Arms: Tomes of Power (Revised Edition) This installment of the Call to Arms-series clocks in at 44 pages,1 page front cover, 2 pages of editorial/introduction, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 38 pages of content, so let’s take a look!   Knowledge is power. This sentence has become a bit of a cliché. Okay, it *IS* a huge cliché. It is true nonetheless. From Latin to runes, language as a means of transporting knowledge in a written form is exceedingly powerful and ideas, ultimately, are the most powerful weapons of all.   As has become the tradition with the Call to Arms-series, we thus begin the pdf with a complex array of […]

    Call to Arms: Tomes of Power (Revised Edition)

    Call to Arms: Tomes of Power (Revised Edition) This installment of the Call to Arms-series clocks in at 44 pages,1 page front cover, 2 pages of editorial/introduction, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 38 pages of content, so let’s take a look!   Knowledge is power. This sentence has become a bit of a cliché. Okay, it *IS* a huge cliché. It is true nonetheless. From Latin to runes, language as a means of transporting knowledge in a written form is exceedingly powerful and ideas, ultimately, are the most powerful weapons of all.   As has become the tradition with the Call to Arms-series, we thus begin the pdf with a complex array of […]

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  • Mythic Module Monsters: Rune Lords 5 This inexpensive little pdf clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the mega-dungeon-centric issue of the first AP into mythic iterations.   The lowest power-level here is CR 5/MR 2, the ercinee to be more precise: The critter can use mythic power to increase its light to blinding levels, spatter nearby foes with luminous fluid and lull foes  into sleep or screech them into confusion. Solid! The CR 10/MR […]

    Mythic Module Monsters: Rune Lords 5

    Mythic Module Monsters: Rune Lords 5 This inexpensive little pdf clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the mega-dungeon-centric issue of the first AP into mythic iterations.   The lowest power-level here is CR 5/MR 2, the ercinee to be more precise: The critter can use mythic power to increase its light to blinding levels, spatter nearby foes with luminous fluid and lull foes  into sleep or screech them into confusion. Solid! The CR 10/MR […]

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  • Mythic Module Monsters: Rune Lords 4 This inexpensive little pdf clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the by now legendary AP-installment penned by Wolfgang Baur, to be more precise, the fourth Pathfinder installment ever, into mythic versions.   All right, we begin this installment of the Mythic Module Monsters-series with the CR 7/MR 3 take on the evocative concept of the Deathweb and it IS GLORIOUS – not only can it react to combat […]

    Mythic Module Monsters: Rune Lords 4

    Mythic Module Monsters: Rune Lords 4 This inexpensive little pdf clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the by now legendary AP-installment penned by Wolfgang Baur, to be more precise, the fourth Pathfinder installment ever, into mythic versions.   All right, we begin this installment of the Mythic Module Monsters-series with the CR 7/MR 3 take on the evocative concept of the Deathweb and it IS GLORIOUS – not only can it react to combat […]

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  • Mythic Module Monsters – Rune Lords 3 This inexpensive little pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in back of the 3rd book of the by now legendary first Pathfinder-AP, Nick Logue’s twisted hillbilly horror saga “The Hook Mountain Massacre”, into mythic versions.   The lowest CR/MR creature herein, at CR 6/MR 2 smoke haunt, was my least favorite critter in the original module. It has been upgraded significantly: The critter now features reflexive fire […]

    Mythic Module Monsters – Rune Lords 3

    Mythic Module Monsters – Rune Lords 3 This inexpensive little pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in back of the 3rd book of the by now legendary first Pathfinder-AP, Nick Logue’s twisted hillbilly horror saga “The Hook Mountain Massacre”, into mythic versions.   The lowest CR/MR creature herein, at CR 6/MR 2 smoke haunt, was my least favorite critter in the original module. It has been upgraded significantly: The critter now features reflexive fire […]

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  • Mythic Module Monsters – Rune Lords 2 This inexpensive little pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the bacl of the by now legendary RotRL-installment “Skinsaw Murders”, the second Pathfinder installment, into mythic versions.   The pdf begins with the Lyrakien Azata at CR /MR 1,who may anchor herself to a fixed space and emit  blasts of starlight that deal different damage-types for different alignments. At the same CR/MR-rating, mythic boggards have a caustic […]

    Mythic Module Monsters – Rune Lords 2

    Mythic Module Monsters – Rune Lords 2 This inexpensive little pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the bacl of the by now legendary RotRL-installment “Skinsaw Murders”, the second Pathfinder installment, into mythic versions.   The pdf begins with the Lyrakien Azata at CR /MR 1,who may anchor herself to a fixed space and emit  blasts of starlight that deal different damage-types for different alignments. At the same CR/MR-rating, mythic boggards have a caustic […]

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  • Mythic Module Monsters – Rune Lords 1 This inexpensive little pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts these beasts featured in the by now legendary first RotRL, the first Pathfinder installment ever, into mythic versions.   The first critter herein would be the CR 5/MR 2 Attic Whisperer – and one look at the critter makes clear that this is no hack job: White a morale-sapping aura of decrepitude, fast healing while within debris-laden areas and claws […]

    Mythic Module Monsters – Rune Lords 1

    Mythic Module Monsters – Rune Lords 1 This inexpensive little pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts these beasts featured in the by now legendary first RotRL, the first Pathfinder installment ever, into mythic versions.   The first critter herein would be the CR 5/MR 2 Attic Whisperer – and one look at the critter makes clear that this is no hack job: White a morale-sapping aura of decrepitude, fast healing while within debris-laden areas and claws […]

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  • Shrine of Serpents This AP-plug-in clocks in at 23 pages, 2 pages front cover (it’s also the last page of the pdf), 1 page editorial, 1 page introduction/how-to use, 1 page ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with a total of 14 pages for the module herein, so let’s take a look!   This module is intended to be played between module 3 and 4 of the Mummy’s Mask AP and is targeted at 8-10th level PCs, but, being a dungeon, it works equally well in any quasi-Egyptian context or in any context that uses a certain Sword & Sorcery aesthetic.   That out of the way, this is an adventure-review and […]

    Shrine of Serpents

    Shrine of Serpents This AP-plug-in clocks in at 23 pages, 2 pages front cover (it’s also the last page of the pdf), 1 page editorial, 1 page introduction/how-to use, 1 page ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with a total of 14 pages for the module herein, so let’s take a look!   This module is intended to be played between module 3 and 4 of the Mummy’s Mask AP and is targeted at 8-10th level PCs, but, being a dungeon, it works equally well in any quasi-Egyptian context or in any context that uses a certain Sword & Sorcery aesthetic.   That out of the way, this is an adventure-review and […]

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  • Call to Arms: Javelins and Throwing Spears This installment of the Call to Arms-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   After a fluffy introduction, we dive right into a brief history of the javelin and similar throwing spears and their use throughout history, acting as complimentary means of softening up the foe or for skirmish tactics; following these observations, we distinguish between light and heavy javelins, with light javelins being designated as the standard as depicted in PFRPG; and just because javelins were auxiliary weapons in real life […]

    Call to Arms: Javelins and Throwing Spears

    Call to Arms: Javelins and Throwing Spears This installment of the Call to Arms-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   After a fluffy introduction, we dive right into a brief history of the javelin and similar throwing spears and their use throughout history, acting as complimentary means of softening up the foe or for skirmish tactics; following these observations, we distinguish between light and heavy javelins, with light javelins being designated as the standard as depicted in PFRPG; and just because javelins were auxiliary weapons in real life […]

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  • Advanced Races Compendium This massive book clocks in at 338 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 1.5 pages of SRD, 3 pages of advertisement, 1 page back cover, leaving us with a colossal328.5 pages of content, so let’s take a look!   Wait a second, though – A quick glance at the list of developers for this book will show you that I worked on this. I am writing this article since I was explicitly asked to by my readers. That being said, considering the sheer size of this book and my own involvement, I will not provide a point by point analysis of the content and also will refrain from adding a final […]

    Advanced Races Compendium

    Advanced Races Compendium This massive book clocks in at 338 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 1.5 pages of SRD, 3 pages of advertisement, 1 page back cover, leaving us with a colossal328.5 pages of content, so let’s take a look!   Wait a second, though – A quick glance at the list of developers for this book will show you that I worked on this. I am writing this article since I was explicitly asked to by my readers. That being said, considering the sheer size of this book and my own involvement, I will not provide a point by point analysis of the content and also will refrain from adding a final […]

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  • Mythic Monsters: Mesoamerica This installment of the Mythic Monsters-series clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 22 pages of content, so let’s take a look!   We begin this installment of the Mythic Monsters-series with an unconventional offering – while the couatl has already been covered in Guardians of Good, this installment features the 10-level Plumed Servant-PrC that gets 1/2 BAB-progression and Will-save progression, 2+Int skills per level, 6/10 levels arcane spellcasting progression. Requiring 5 ranks in various skills and 2nd level […]

    Mythic Monsters: Mesoamerica

    Mythic Monsters: Mesoamerica This installment of the Mythic Monsters-series clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 22 pages of content, so let’s take a look!   We begin this installment of the Mythic Monsters-series with an unconventional offering – while the couatl has already been covered in Guardians of Good, this installment features the 10-level Plumed Servant-PrC that gets 1/2 BAB-progression and Will-save progression, 2+Int skills per level, 6/10 levels arcane spellcasting progression. Requiring 5 ranks in various skills and 2nd level […]

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  • Starfall Okay, this plug-in for Iron Gods…wait. Scratch that. This is basically no plug-in, it’s a damn huge expansion. Starfall clocks in at 76 pages, 1 page front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 1 page SRD, 1 page back cover,  leaving us with 69 pages of content, so let’s take a look!   This module is intended for 13th level characters, who should, in the process of this module, gain about 1.5 levels worth of XP. The pdf provides two technological items, the photon pistol (with stun and kill-settings) and the radiation suit and sports, creature-wise, the toadhemoth, which would be a CR 14 variant of the froghemoth. A mythic creature, the Qomok, first […]

    Starfall

    Starfall Okay, this plug-in for Iron Gods…wait. Scratch that. This is basically no plug-in, it’s a damn huge expansion. Starfall clocks in at 76 pages, 1 page front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 1 page SRD, 1 page back cover,  leaving us with 69 pages of content, so let’s take a look!   This module is intended for 13th level characters, who should, in the process of this module, gain about 1.5 levels worth of XP. The pdf provides two technological items, the photon pistol (with stun and kill-settings) and the radiation suit and sports, creature-wise, the toadhemoth, which would be a CR 14 variant of the froghemoth. A mythic creature, the Qomok, first […]

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  • Mythic Monsters: Demons Too This installment of the Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   This time around, we begin this installment with a nice piece of introductory prose before diving right into the creatures, the first of which would be the CR 4/MR 1 Abrikandilu, whose theme of vanity/destruction has been amplified to being able to twist reflections of targets and mutilate those hapless creatures seeking to do battle […]

    Mythic Monsters: Demons Too

    Mythic Monsters: Demons Too This installment of the Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   This time around, we begin this installment with a nice piece of introductory prose before diving right into the creatures, the first of which would be the CR 4/MR 1 Abrikandilu, whose theme of vanity/destruction has been amplified to being able to twist reflections of targets and mutilate those hapless creatures seeking to do battle […]

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  • Mythic Monsters: Egypt This installment of the Mythic Monsters-series clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 22 pages of content, so let’s take a look!   We begin this pdf, as has become the tradition, with supplemental material – which, this time around, would actually be mythic upgrades for two class options: The first would a mythic modification of the archaeologist bard archetype – though, to nitpick, the wording of some class feature could be a bit of streamlining – one ability, […]

    Mythic Monsters: Egypt

    Mythic Monsters: Egypt This installment of the Mythic Monsters-series clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 22 pages of content, so let’s take a look!   We begin this pdf, as has become the tradition, with supplemental material – which, this time around, would actually be mythic upgrades for two class options: The first would a mythic modification of the archaeologist bard archetype – though, to nitpick, the wording of some class feature could be a bit of streamlining – one ability, […]

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  • Mythic Monsters: Norse This installment of the Mythic Monsters-series clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   Okay, we begin this installment of mythic monsters not with feats or the like – no, we begin this with a pretty glorious array of monster options – namely 3 templates. It should be noted that both this series’ installment on giants and colossal threats work exceedingly well with these: Two are relatively simple: The MR […]

    Mythic Monsters: Norse

    Mythic Monsters: Norse This installment of the Mythic Monsters-series clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   Okay, we begin this installment of mythic monsters not with feats or the like – no, we begin this with a pretty glorious array of monster options – namely 3 templates. It should be noted that both this series’ installment on giants and colossal threats work exceedingly well with these: Two are relatively simple: The MR […]

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  • The Flavour Handbook This massive book clocks in at 96 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial,2 pages of SRD, 1 page ToC, 1 page back cover, leaving us with 89 pages of content, so let’s take a look!   This review was moved forward in my reviewing queue as a prioritized review at the request of my patreons.   This pdf does not waste any time, beginning almost immediately by depicting a new base class for your perusal, which, what else could it be, would be the chef. The chef base class, chassis-wise, gets d8 HD, 6+Int skills per level, 3/4 BAB-progression, good Fort- and Ref-saves as well as proficiency with simple […]

    The Flavour Handbook

    The Flavour Handbook This massive book clocks in at 96 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial,2 pages of SRD, 1 page ToC, 1 page back cover, leaving us with 89 pages of content, so let’s take a look!   This review was moved forward in my reviewing queue as a prioritized review at the request of my patreons.   This pdf does not waste any time, beginning almost immediately by depicting a new base class for your perusal, which, what else could it be, would be the chef. The chef base class, chassis-wise, gets d8 HD, 6+Int skills per level, 3/4 BAB-progression, good Fort- and Ref-saves as well as proficiency with simple […]

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  • Call to Arms: The Magic Satchel This installment of the Call to Arms-series clocks in at 16 pages, 1 page front cover/editorial, 1 page SRD, leaving us with 14 pages of content, so what do we get?   Well, first of all, we begin, as always, with a bit of flavor-text and the history of the “bigger on the inside” idea that has accompanied mankind from Santa Claus to Doctor Who – and it shows awareness of a possible reason for the initial introduction of the classic bag of holding into the context of the games we know and love.   I feel obliged to go on a little digression: As you may have noticed, I can be a bit […]

    Call to Arms: The Magic Satchel

    Call to Arms: The Magic Satchel This installment of the Call to Arms-series clocks in at 16 pages, 1 page front cover/editorial, 1 page SRD, leaving us with 14 pages of content, so what do we get?   Well, first of all, we begin, as always, with a bit of flavor-text and the history of the “bigger on the inside” idea that has accompanied mankind from Santa Claus to Doctor Who – and it shows awareness of a possible reason for the initial introduction of the classic bag of holding into the context of the games we know and love.   I feel obliged to go on a little digression: As you may have noticed, I can be a bit […]

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