Mythic Adventures-compatible Archive

  • In the Company of Gelatinous Cubes Expanded This expansion for the by now legendary pdf that lets you play a cube of slime clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   This pdf was moved up in my review-queue as a prioritized review at the request of my patreons.   Oh boy, and there we go – not only does this begin with an expanded, longer version of the original booklet’s slime-sound, this metadventurer prick that has been annoying me in my review of his book and its product discussion…now has actually started creeping into the file. […]

    In the Company of Gelatinous Cubes Expanded

    In the Company of Gelatinous Cubes Expanded This expansion for the by now legendary pdf that lets you play a cube of slime clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   This pdf was moved up in my review-queue as a prioritized review at the request of my patreons.   Oh boy, and there we go – not only does this begin with an expanded, longer version of the original booklet’s slime-sound, this metadventurer prick that has been annoying me in my review of his book and its product discussion…now has actually started creeping into the file. […]

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  • Mythic Magic: Intrigue Spells This installment of the Mythic Magic-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look at this book!   So, at this point, you probably are familiar with what these books by now – if not, the pitch is simple: We get mythic versions of all spells contained in Ultimate Intrigue and thus, we begin with an alphabetic list of the spells featured within this book. However, there is an important paradigm shift in this book, courtesy of the changed design paradigm Paizo introduced […]

    Mythic Magic: Intrigue Spells

    Mythic Magic: Intrigue Spells This installment of the Mythic Magic-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look at this book!   So, at this point, you probably are familiar with what these books by now – if not, the pitch is simple: We get mythic versions of all spells contained in Ultimate Intrigue and thus, we begin with an alphabetic list of the spells featured within this book. However, there is an important paradigm shift in this book, courtesy of the changed design paradigm Paizo introduced […]

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  • Mythic Monsters: North America This installment of Legendary Games’ critically-acclaimed Mythic Monsters-series clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 23 pages of jam-packed content, so let’s take a look!   We, surprisingly, begin this pdf with supplemental material that is not only useful for mythic contexts per se – the pdf introduces Scrimshaw items as an item-class, with a respective feat to fashion these (though it oddly does not have the Item Creation descriptor, but that just as a nitpicky aside) – […]

    Mythic Monsters: North America

    Mythic Monsters: North America This installment of Legendary Games’ critically-acclaimed Mythic Monsters-series clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 23 pages of jam-packed content, so let’s take a look!   We, surprisingly, begin this pdf with supplemental material that is not only useful for mythic contexts per se – the pdf introduces Scrimshaw items as an item-class, with a respective feat to fashion these (though it oddly does not have the Item Creation descriptor, but that just as a nitpicky aside) – […]

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  • Mythic Monsters: Slavic This installment of Legendary Games’ critically-acclaimed Mythic Monsters-series clocks in at 30 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 19 pages of jam-packed content, so let’s take a look!   We begin this pdf in the most flavorful of ways – with a nice short story, a fairy tale if you will – the “Bear with Steel Fur”, a great little story that established the mood for the pdf…and could frankly yield quite a lot of inspiration in particularly for fans of Kobold […]

    Mythic Monsters: Slavic

    Mythic Monsters: Slavic This installment of Legendary Games’ critically-acclaimed Mythic Monsters-series clocks in at 30 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 19 pages of jam-packed content, so let’s take a look!   We begin this pdf in the most flavorful of ways – with a nice short story, a fairy tale if you will – the “Bear with Steel Fur”, a great little story that established the mood for the pdf…and could frankly yield quite a lot of inspiration in particularly for fans of Kobold […]

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  • Hybrid Classes Vol. I This collection of hybrid classes clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page empty after editorial (why?), 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   All right, the first class herein would be the forgepriest…hey! Déjà vu! Bingo, this pdf compiles hybrid classes from the Cultures of Celmae-series and adds two new ones, the Mariner and the Looter. I’d usually revisit the respective hybrid classes…but, to give you an example: Forge-priest from Cultures of Celmae: Dwarves? Still missing his skills per level…and guess what? The missing information and wonky wording? Still all here.  Forest […]

    Hybrid Classes Vol. I

    Hybrid Classes Vol. I This collection of hybrid classes clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page empty after editorial (why?), 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   All right, the first class herein would be the forgepriest…hey! Déjà vu! Bingo, this pdf compiles hybrid classes from the Cultures of Celmae-series and adds two new ones, the Mariner and the Looter. I’d usually revisit the respective hybrid classes…but, to give you an example: Forge-priest from Cultures of Celmae: Dwarves? Still missing his skills per level…and guess what? The missing information and wonky wording? Still all here.  Forest […]

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  • Mythic Mini: Intrigue Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go! Wait, one more thing – the SRD-page does contains two feats…don’t forget about them!   -Cat and Mouse: Double dodge bonuses when not riposting. Also, when using parry and riposte, you may expend mythic power to successfully parry sans having to forego the riposte attempt. Slight complaint – it could be clearer when exactly the mythic power expenditure takes place – I assume upon activating parry and riposte.   -Drunkard’s Recovery:  Gain surge die + Con mod hit points when dying and drinking alcohol and also gain polypurpose panacea and which […]

    Mythic Mini: Intrigue Feats II

    Mythic Mini: Intrigue Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go! Wait, one more thing – the SRD-page does contains two feats…don’t forget about them!   -Cat and Mouse: Double dodge bonuses when not riposting. Also, when using parry and riposte, you may expend mythic power to successfully parry sans having to forego the riposte attempt. Slight complaint – it could be clearer when exactly the mythic power expenditure takes place – I assume upon activating parry and riposte.   -Drunkard’s Recovery:  Gain surge die + Con mod hit points when dying and drinking alcohol and also gain polypurpose panacea and which […]

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  • Mythic Mini: Intrigue Feats I All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Agent of Fear: Caps bonus opponents can get versus Agents of Fear at +4. As a swift action, you can use mythic power to reset the bonus at +0 for a single target within 60 ft. Also eliminates being alerted to you if the creature can’t detect you anymore. LOVE it!   -Darkness Trick: use illumination-based weapon even when it’s not active – flames shed no light etc. Additionally, you can use mythic power to make the weapon radiate darkness or generate a dazzling flash. Amazing feat!!   -Enrage Opponent: […]

    Mythic Mini: Intrigue Feats I

    Mythic Mini: Intrigue Feats I All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Agent of Fear: Caps bonus opponents can get versus Agents of Fear at +4. As a swift action, you can use mythic power to reset the bonus at +0 for a single target within 60 ft. Also eliminates being alerted to you if the creature can’t detect you anymore. LOVE it!   -Darkness Trick: use illumination-based weapon even when it’s not active – flames shed no light etc. Additionally, you can use mythic power to make the weapon radiate darkness or generate a dazzling flash. Amazing feat!!   -Enrage Opponent: […]

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  • Mythic Mini: Feats of Alliance All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Betrayal Sense:  Nets you a passive chance to notice disguises and creatures intending to attack you by surprise. If you and foes act in a surprise round, you may expend mythic power to keep foes from acting…which is pretty OP, considering that they get no save and how powerful hitting first is in a mythic context. At least foes with a higher tier than you are immune, which is what keeps this from going totally off the rails.   -Improved Bravery: Bonus applies to Will-saves and is doubled vs. fear. […]

    Mythic Mini: Feats of Alliance

    Mythic Mini: Feats of Alliance All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Betrayal Sense:  Nets you a passive chance to notice disguises and creatures intending to attack you by surprise. If you and foes act in a surprise round, you may expend mythic power to keep foes from acting…which is pretty OP, considering that they get no save and how powerful hitting first is in a mythic context. At least foes with a higher tier than you are immune, which is what keeps this from going totally off the rails.   -Improved Bravery: Bonus applies to Will-saves and is doubled vs. fear. […]

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  • Mythic Mini: Criminal Feats All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Careful Sneak: Ignore penalty for medium or heavy load while sneaking slowly; while less encumbered, you can Stealth while adjacent to cover or concealment and retain said cover for progressively harder penalties. Also enhances surges for Stealth. OH BOY, I LOVE this feat. Seriously, this is a prime contender for being scavenged for houserules if you’re looking for a more Thief/Dishonored/etc. Stealth/Intrigue-heavy campaign. Two thumbs up!   -Cooperative Disabling: When being aided disabling, little failures count as you having helped your ally and 5+ failures only count if both have failed […]

    Mythic Mini: Criminal Feats

    Mythic Mini: Criminal Feats All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Careful Sneak: Ignore penalty for medium or heavy load while sneaking slowly; while less encumbered, you can Stealth while adjacent to cover or concealment and retain said cover for progressively harder penalties. Also enhances surges for Stealth. OH BOY, I LOVE this feat. Seriously, this is a prime contender for being scavenged for houserules if you’re looking for a more Thief/Dishonored/etc. Stealth/Intrigue-heavy campaign. Two thumbs up!   -Cooperative Disabling: When being aided disabling, little failures count as you having helped your ally and 5+ failures only count if both have failed […]

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  • Monsters of NeoExodus: Dragons of the Mind This dragon-bestiary clocks in at 35 pages, 1 page front cover, 1 page editorial/SRD, leaving su with 33 pages of content – quite a bunch, so let’s take a look!   Okay, we begin this pdf with a recap on dragon age categories, general rules and all the different tools you require to make the respective dragons shine – though this section already sports some cool expansions with new dragon abilities that include power resistance as well as a percentile chance to negate targeted spells, powers or rays. Beyond that, powers and psychic magic can be found – yep, this means we’ll both get psychic magic support as well as psionics support! The […]

    Monsters of NeoExodus: Dragons of the Mind

    Monsters of NeoExodus: Dragons of the Mind This dragon-bestiary clocks in at 35 pages, 1 page front cover, 1 page editorial/SRD, leaving su with 33 pages of content – quite a bunch, so let’s take a look!   Okay, we begin this pdf with a recap on dragon age categories, general rules and all the different tools you require to make the respective dragons shine – though this section already sports some cool expansions with new dragon abilities that include power resistance as well as a percentile chance to negate targeted spells, powers or rays. Beyond that, powers and psychic magic can be found – yep, this means we’ll both get psychic magic support as well as psionics support! The […]

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  • Mythic Mini: Feats of Agility All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Acrobatic Spellcaster: Replace concentration with Acrobatics when casting defensively. Also allows you to expend mythic power as part of spellcasting to also move.  The move, even for mythic power expenditure, is very powerful and takes away one of the few balancing checks spellcasters still have. Also: There is a reason spellcasters don’t use a concentration skill in Pathfinder anymore. I can easily cheese Acrobatics very high. This one is not getting into my games, not even into the mythic ones.   -Careful Flyer:  When flying at 1/2 speed, you gain […]

    Mythic Mini: Feats of Agility

    Mythic Mini: Feats of Agility All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Acrobatic Spellcaster: Replace concentration with Acrobatics when casting defensively. Also allows you to expend mythic power as part of spellcasting to also move.  The move, even for mythic power expenditure, is very powerful and takes away one of the few balancing checks spellcasters still have. Also: There is a reason spellcasters don’t use a concentration skill in Pathfinder anymore. I can easily cheese Acrobatics very high. This one is not getting into my games, not even into the mythic ones.   -Careful Flyer:  When flying at 1/2 speed, you gain […]

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  • Mythic Mini: Intrigue Magic Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Extra Contingency: Cast two contingency spells that trigger simultaneously; cast two entirely separate contingency spells with separate triggering conditions or cast 3 contingency spells that use the same triggering condition, happening  at 1/round. And we have an amazing must-have feat for pretty much every spellcasting adversary ever. Amazing!   -Fey Spell Lore: You gain the mythic versions of all spells granted by the feat and may prepare them as though you had Piercing Spell. Nice!   -Fey Spell Versatility: Gain all mythic versions of the spells granted by the […]

    Mythic Mini: Intrigue Magic Feats II

    Mythic Mini: Intrigue Magic Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Extra Contingency: Cast two contingency spells that trigger simultaneously; cast two entirely separate contingency spells with separate triggering conditions or cast 3 contingency spells that use the same triggering condition, happening  at 1/round. And we have an amazing must-have feat for pretty much every spellcasting adversary ever. Amazing!   -Fey Spell Lore: You gain the mythic versions of all spells granted by the feat and may prepare them as though you had Piercing Spell. Nice!   -Fey Spell Versatility: Gain all mythic versions of the spells granted by the […]

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  • Bloodforge (revised edition) This massive book clocks in at 98 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with a massive 93 pages of content, so let’s take a look!   So, the first race herein receives +… Wait. Wait a second. My usual in-depth analysis, piece-by-piece approach doesn’t work here. This is literally a huge book of races and if I go into that level of detail, we’ll be here come next Christmas-season. So, I’ll paint a picture in broader strokes than usual, all right? First, if you’re not 100% sure what this book is – this is essentially PFRPG’s update of 3.0’s Bastards and Bloodlines – a […]

    Bloodforge (revised edition)

    Bloodforge (revised edition) This massive book clocks in at 98 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with a massive 93 pages of content, so let’s take a look!   So, the first race herein receives +… Wait. Wait a second. My usual in-depth analysis, piece-by-piece approach doesn’t work here. This is literally a huge book of races and if I go into that level of detail, we’ll be here come next Christmas-season. So, I’ll paint a picture in broader strokes than usual, all right? First, if you’re not 100% sure what this book is – this is essentially PFRPG’s update of 3.0’s Bastards and Bloodlines – a […]

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  • Mythic Mini: Feats of Cunning All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Brilliant Planner: Your plan can fund up to 500 gp per character level and only takes a single full-round action to initiate. When you expend one use of mythic power and 10 gp from your fund, you may include up to 8 hours of unskilled, nondangerous labor in the plan. VERY cool!   -Brilliant Spell Preparation: You can fill slots left open as a move action and may set aside spell slots of any level you can cast. By expending one mythic power when preparing spells, you may leave open […]

    Mythic Mini: Feats of Cunning

    Mythic Mini: Feats of Cunning All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Brilliant Planner: Your plan can fund up to 500 gp per character level and only takes a single full-round action to initiate. When you expend one use of mythic power and 10 gp from your fund, you may include up to 8 hours of unskilled, nondangerous labor in the plan. VERY cool!   -Brilliant Spell Preparation: You can fill slots left open as a move action and may set aside spell slots of any level you can cast. By expending one mythic power when preparing spells, you may leave open […]

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  • Mythic Mini: Intrigue Magic Feats All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Cartogramancer: Find a location within 50 miles; if you exceed the DC by 10, 20 miles instead; if you exceed the DC by 20, you can narrow that down to 5 miles. Additionally, you may expend mythic power as part of making the Knowledge (geography) check, you receive 3 locations at roughly the appropriate distance instead of one. If you fail the check, you retain the mythic power.   -Conceal Spell: You add mythic tier to the DC to notice your spellcasting, regardless of skill used to set the DC. […]

    Mythic Mini: Intrigue Magic Feats

    Mythic Mini: Intrigue Magic Feats All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Cartogramancer: Find a location within 50 miles; if you exceed the DC by 10, 20 miles instead; if you exceed the DC by 20, you can narrow that down to 5 miles. Additionally, you may expend mythic power as part of making the Knowledge (geography) check, you receive 3 locations at roughly the appropriate distance instead of one. If you fail the check, you retain the mythic power.   -Conceal Spell: You add mythic tier to the DC to notice your spellcasting, regardless of skill used to set the DC. […]

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  • Mythic Mini: Clever Combat Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial (also contains 2 feats) , 1 page content, so let’s go!   -Lightning Draw: +2 to atk and damage with the first attack of a Lightning Draw weapon before the end of the turn. Only one weapon gets the benefit, if more are drawn. If you expend one mythic power, it costs no panache and the target is flat-footed versus the attack that receives the bonus. Nice.   -Measure Foe: Increase bonuses granted by base feat by +1, learn about twice as many combat feats. If you expend mythic power and use Sense Motive after only […]

    Mythic Mini: Clever Combat Feats II

    Mythic Mini: Clever Combat Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial (also contains 2 feats) , 1 page content, so let’s go!   -Lightning Draw: +2 to atk and damage with the first attack of a Lightning Draw weapon before the end of the turn. Only one weapon gets the benefit, if more are drawn. If you expend one mythic power, it costs no panache and the target is flat-footed versus the attack that receives the bonus. Nice.   -Measure Foe: Increase bonuses granted by base feat by +1, learn about twice as many combat feats. If you expend mythic power and use Sense Motive after only […]

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  • Mythic Mini: Clever Combat Feats All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -But a Scratch: You can use the feat with ranged crits and the DC is reduced the farther the attacker is away. Shaken duration increases by +1 round per 2 mythic tier. I assume a minimum of 1, but am not sure here. However, being critically hit thereafter or subject to an ability that deals more than 1/5th of your maximum HP end the effect. 1/5th max HP is a petty inelegant benchmark cap here.   -Cat and Mouse: When not attempting a riposte with the regular feat, the dodge […]

    Mythic Mini: Clever Combat Feats

    Mythic Mini: Clever Combat Feats All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -But a Scratch: You can use the feat with ranged crits and the DC is reduced the farther the attacker is away. Shaken duration increases by +1 round per 2 mythic tier. I assume a minimum of 1, but am not sure here. However, being critically hit thereafter or subject to an ability that deals more than 1/5th of your maximum HP end the effect. 1/5th max HP is a petty inelegant benchmark cap here.   -Cat and Mouse: When not attempting a riposte with the regular feat, the dodge […]

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  • Mythic Mini: Feats of Misdirection All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Blustering Bluff: You can use the feat to reduce the penalty of impossible lies by 5. Creatures fooled also do not automatically realize they were fooled, only becoming cognizant of the deception when presented with evidence or contradictory claims. Nice!   -Confabulist: After botching Bluff, you can follow up with Diplomacy to admit to the lie; on a success, you gain +5 to the second Bluff check. Additionally, 1/day, you may expend mythic power to retry an otherwise impossible to retry Bluff check.   -Cutting Humiliation: The penalties of the […]

    Mythic Mini: Feats of Misdirection

    Mythic Mini: Feats of Misdirection All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Blustering Bluff: You can use the feat to reduce the penalty of impossible lies by 5. Creatures fooled also do not automatically realize they were fooled, only becoming cognizant of the deception when presented with evidence or contradictory claims. Nice!   -Confabulist: After botching Bluff, you can follow up with Diplomacy to admit to the lie; on a success, you gain +5 to the second Bluff check. Additionally, 1/day, you may expend mythic power to retry an otherwise impossible to retry Bluff check.   -Cutting Humiliation: The penalties of the […]

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  • Mythic Mini: Feats of Diplomacymensclub24 All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Call Truce: Add mythic tier to Diplomacy checks made; on a failure, you may not use Diplomacy again with a creature entreated with for 1d4 minutes rather than hours; during the round you are calling a truce, you gain the defense bonuses of total defense as well as +1/2 tier to saves versus mind-affecting effects. For mythic power expenditure, you can use it with creatures with whom you do not share a language as well as gaining + tier to Bluff, Linguistics and Sense Motive to communicate across the language […]

    Mythic Mini: Feats of Diplomacy

    Mythic Mini: Feats of Diplomacymensclub24 All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Call Truce: Add mythic tier to Diplomacy checks made; on a failure, you may not use Diplomacy again with a creature entreated with for 1d4 minutes rather than hours; during the round you are calling a truce, you gain the defense bonuses of total defense as well as +1/2 tier to saves versus mind-affecting effects. For mythic power expenditure, you can use it with creatures with whom you do not share a language as well as gaining + tier to Bluff, Linguistics and Sense Motive to communicate across the language […]

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  • Call to Arms: Societal Masks This installment of the Call to Arms-series clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 29 pages of content, so let’s take a look!   After the obligatory and well-written introductory prose, we begin with a brief recap on the subject matter at hand – while masks in the beginning acted as primarily ceremonial tools, as our societies evolved, so did our use of them. We began, ultimately to employ these in a variety of ways – from art that evolved from ceremonial practices to the military and utility purposes in, for example, the context of medicine, masks have […]

    Call to Arms: Societal Masks

    Call to Arms: Societal Masks This installment of the Call to Arms-series clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 29 pages of content, so let’s take a look!   After the obligatory and well-written introductory prose, we begin with a brief recap on the subject matter at hand – while masks in the beginning acted as primarily ceremonial tools, as our societies evolved, so did our use of them. We began, ultimately to employ these in a variety of ways – from art that evolved from ceremonial practices to the military and utility purposes in, for example, the context of medicine, masks have […]

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  • Treasury of Winter (revised edition) This collection of magic items, intended (though not exclusively!) for use with the Reign of Winter AP clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 1 page introduction, 3 pages of advertisements, 1 page inside of back cover, 1 page back cover, leaving us with 15 pages of content, so let’s take a look at what we can find here!   We begin this collection with a handy list of items by price, covering the span between 1400 gp and massive 110,308 gp before going into the items by category; within each category, the items are organized alphabetically, just […]

    Treasury of Winter (revised edition)

    Treasury of Winter (revised edition) This collection of magic items, intended (though not exclusively!) for use with the Reign of Winter AP clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 1 page introduction, 3 pages of advertisements, 1 page inside of back cover, 1 page back cover, leaving us with 15 pages of content, so let’s take a look at what we can find here!   We begin this collection with a handy list of items by price, covering the span between 1400 gp and massive 110,308 gp before going into the items by category; within each category, the items are organized alphabetically, just […]

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  • Mythic Monsters: Chinafocuz.ru This installment of Legendary Games’ amazing Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of introduction/how to use, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   We begin this installment, as always, with supplemental content – this time around, that would be two pages containing 6 feats and 5 minor artifacts. The feats would be so-called Blessings and come with regular and mythic iterations: One enhances your Survival skills in forests and makes you harder to track; two […]

    Mythic Monsters: China

    Mythic Monsters: Chinafocuz.ru This installment of Legendary Games’ amazing Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of introduction/how to use, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   We begin this installment, as always, with supplemental content – this time around, that would be two pages containing 6 feats and 5 minor artifacts. The feats would be so-called Blessings and come with regular and mythic iterations: One enhances your Survival skills in forests and makes you harder to track; two […]

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  • Four Horsemen Present: Mythic Kingdomsragrani.ru This installment of the “Four Horsemen present”-series clocks in at 16 pages, 1 page front cover, 1 page SRD, 1/2 page of editorial, leaving us with 13 1/2 pages of content, so let’s take a look!   Mythic kingdoms? Do we need the combination of mythic rules and kingdom building rules? My reply here would be a yes: While the kingdom building rules do a great job in simulating the machinations of a regular realm, and while Legendary Games’ superb books expanding upon them add aerial and underwater warfare and the like to the fray, it is a fact that the rules do not really account for wars between truly fantastic nations…or a fantastic nation […]

    Four Horsemen Present: Mythic Kingdoms

    Four Horsemen Present: Mythic Kingdomsragrani.ru This installment of the “Four Horsemen present”-series clocks in at 16 pages, 1 page front cover, 1 page SRD, 1/2 page of editorial, leaving us with 13 1/2 pages of content, so let’s take a look!   Mythic kingdoms? Do we need the combination of mythic rules and kingdom building rules? My reply here would be a yes: While the kingdom building rules do a great job in simulating the machinations of a regular realm, and while Legendary Games’ superb books expanding upon them add aerial and underwater warfare and the like to the fray, it is a fact that the rules do not really account for wars between truly fantastic nations…or a fantastic nation […]

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  • Treasury of Winter This collection of magic items, intended (though not exclusively!) for use with the Reign of Winter AP clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 1 page introduction, 3 pages of advertisements, 1 page inside of back cover, 1 page back cover, leaving us with 15 pages of content, so let’s take a look at what we can find here!   We begin this collection with a handy list of items by price, covering the span between 1400 gp and massive 110,308 gp before going into the items by category; within each category, the items are organized alphabetically, just fyi.   […]

    Treasury of Winter

    Treasury of Winter This collection of magic items, intended (though not exclusively!) for use with the Reign of Winter AP clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 1 page introduction, 3 pages of advertisements, 1 page inside of back cover, 1 page back cover, leaving us with 15 pages of content, so let’s take a look at what we can find here!   We begin this collection with a handy list of items by price, covering the span between 1400 gp and massive 110,308 gp before going into the items by category; within each category, the items are organized alphabetically, just fyi.   […]

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  • NeoExodus Campaign Setting The revised and expanded version of the NeoExodus campaign setting clocks in at a massive 272 pages, 1 page front cover, 1 page editorial, 2 pages of ToC/KS-thanks and dedication, 1 page SRD, 1 page back cover, leaving us with 266 pages of content, so let’s take a look!   Before we begin this review, let me mention that this book is more than just an expansion of the material we knew from the previous iteration; while, obviously, there are similarities between the previous iteration of the setting and this one, it is pretty apparent from the get-go that the very scope of this book exceeds what we got to know about NeoExodus; for one, the organization […]

    NeoExodus Campaign Setting

    NeoExodus Campaign Setting The revised and expanded version of the NeoExodus campaign setting clocks in at a massive 272 pages, 1 page front cover, 1 page editorial, 2 pages of ToC/KS-thanks and dedication, 1 page SRD, 1 page back cover, leaving us with 266 pages of content, so let’s take a look!   Before we begin this review, let me mention that this book is more than just an expansion of the material we knew from the previous iteration; while, obviously, there are similarities between the previous iteration of the setting and this one, it is pretty apparent from the get-go that the very scope of this book exceeds what we got to know about NeoExodus; for one, the organization […]

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  • Mythic Mini: Feats of Psychic Magic All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Fearsome Spell: Add + tier to the number of rounds affected creatures are shaken on a failed save. Non-mythic adversaries are shaken for 1 round on a successful save, frightened for one round and then shaken on a successful save. Question: Is the round of being frightened on a failed save part of the modified duration of the shaken condition? Clarification would be nice here.   -Furious Spell: Add +3 times the spell’s level to the damage inflicted as well as +1/2 mythic tier to concentration to cast such […]

    Mythic Mini: Feats of Psychic Magic

    Mythic Mini: Feats of Psychic Magic All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Fearsome Spell: Add + tier to the number of rounds affected creatures are shaken on a failed save. Non-mythic adversaries are shaken for 1 round on a successful save, frightened for one round and then shaken on a successful save. Question: Is the round of being frightened on a failed save part of the modified duration of the shaken condition? Clarification would be nice here.   -Furious Spell: Add +3 times the spell’s level to the damage inflicted as well as +1/2 mythic tier to concentration to cast such […]

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  • Mythic Mini: Medium, Spiritualist and Psychic Feats All right, you know the deal by now, right? 4 pages, 1 page front cover, 1 page SRD/editorial (contains one feat), 1page blank (slightly odd), 1 page content – so let’s go!   -Disciplinary Devotee: Increase feat bonus to +2; expend mythic power to increase the bonus by 1/3 tier and “increase the save DC for spells you cast from your discipline for 1 minute.” – By how much? The additional amount (i.e. 1/3rd mythic tier)? This one’s wording could be slightly more precise.   -Distant Delivery: +5 ft. times mythic tier touch spell delivery for the phantom.   -Emotional Conduit: Spells gained by the feat take effect at +1 CL and increase […]

    Mythic Mini: Medium, Spiritualist and Psychic Feats

    Mythic Mini: Medium, Spiritualist and Psychic Feats All right, you know the deal by now, right? 4 pages, 1 page front cover, 1 page SRD/editorial (contains one feat), 1page blank (slightly odd), 1 page content – so let’s go!   -Disciplinary Devotee: Increase feat bonus to +2; expend mythic power to increase the bonus by 1/3 tier and “increase the save DC for spells you cast from your discipline for 1 minute.” – By how much? The additional amount (i.e. 1/3rd mythic tier)? This one’s wording could be slightly more precise.   -Distant Delivery: +5 ft. times mythic tier touch spell delivery for the phantom.   -Emotional Conduit: Spells gained by the feat take effect at +1 CL and increase […]

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