Mythic Adventures-compatible Archive

  • Ancient Idols This pdf clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, 2 pages of introduction leaving us with 23 pages of content, so let’s take a look!   Okay, both fiction and real-world mythology are chock-full with the concept of idols – statues or physical representations of quasi-deities worshiped as false gods; whether it’s the golden calf or jade serpents found by hale Cimmerians in the depths of forbidding ruins. Considering their eminence in fiction etc., it is pretty surprising that PFRPG so far had no rules-representation of the concept of idols in game. This pdf […]

    Ancient Idols

    Ancient Idols This pdf clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, 2 pages of introduction leaving us with 23 pages of content, so let’s take a look!   Okay, both fiction and real-world mythology are chock-full with the concept of idols – statues or physical representations of quasi-deities worshiped as false gods; whether it’s the golden calf or jade serpents found by hale Cimmerians in the depths of forbidding ruins. Considering their eminence in fiction etc., it is pretty surprising that PFRPG so far had no rules-representation of the concept of idols in game. This pdf […]

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  • Ancient Tombs This supplement clocks in at 38 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page back cover, leaving us with 29 pages of content, so let’s take a look!   Describe adventurers! “Grave-robbing murder-hobos.” The joke’s old, sure, but there is some truth to that, right? Now, taking that into account, it’s surprising once you think about it, that there aren’t many supplements that address that tombs are something wholly different from other dungeons – they are NOT just dungeons where a surprising amount of undead roam the halls – they are solemn places of remembrance, testimony that the interred existed; they are […]

    Ancient Tombs

    Ancient Tombs This supplement clocks in at 38 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page back cover, leaving us with 29 pages of content, so let’s take a look!   Describe adventurers! “Grave-robbing murder-hobos.” The joke’s old, sure, but there is some truth to that, right? Now, taking that into account, it’s surprising once you think about it, that there aren’t many supplements that address that tombs are something wholly different from other dungeons – they are NOT just dungeons where a surprising amount of undead roam the halls – they are solemn places of remembrance, testimony that the interred existed; they are […]

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  • Mythic Mini: Horror Feats S – Z All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go! It should be noted that the SRD page contains a feat, so don’t miss that!   -Spawnlink:  Passively observe what the spawn sees while maintaining your senses. You also don’t need to expend actions to retain the link while it’s established and aren’t blinded while looking through the spawn’s eyes, but take a penalty instead. Use mythic power to gaze through all spawns simultaneously. HECK YES. Undead overwatch. AMAZING.   -Spirit Speaker: Gain mythic tier to Diplomacy to get spirits absorbed to reveal intel. Spirits can be used to […]

    Mythic Mini: Horror Feats S – Z

    Mythic Mini: Horror Feats S – Z All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go! It should be noted that the SRD page contains a feat, so don’t miss that!   -Spawnlink:  Passively observe what the spawn sees while maintaining your senses. You also don’t need to expend actions to retain the link while it’s established and aren’t blinded while looking through the spawn’s eyes, but take a penalty instead. Use mythic power to gaze through all spawns simultaneously. HECK YES. Undead overwatch. AMAZING.   -Spirit Speaker: Gain mythic tier to Diplomacy to get spirits absorbed to reveal intel. Spirits can be used to […]

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  • Mythic Mini: Horror Feats P – S All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go! It should be noted that the SRD page contains a feat, so don’t miss that!   -Protector of the People: Add the mythic simple template to the golem protector and ties it closely to the mission of protecting the people. Upon completion, the cost reduction benefit applies to any construct crafted and you gain a tier-based bonus. Nice boost!   -Purging Emesis: Purge of poisons as a standard actions and affect all types of poisons. Also reduces the negative condition incurred by saving down to sickened. Also nets the […]

    Mythic Mini: Horror Feats P – S

    Mythic Mini: Horror Feats P – S All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go! It should be noted that the SRD page contains a feat, so don’t miss that!   -Protector of the People: Add the mythic simple template to the golem protector and ties it closely to the mission of protecting the people. Upon completion, the cost reduction benefit applies to any construct crafted and you gain a tier-based bonus. Nice boost!   -Purging Emesis: Purge of poisons as a standard actions and affect all types of poisons. Also reduces the negative condition incurred by saving down to sickened. Also nets the […]

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  • Mythic Mini: Horror Feats J – P All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Kyton Style: Increases DC for Stunning Fist attempts when using spiked chains. Expend 1 mythic power to execute stunning attacks with the spiked chain for 1 minute, sans expending ki. Big kudos – getting the ki/Stunning Fist-use interaction right. Well done!   -Kyton Shield: Increases AC bonus, adds vicious to the spiked chain and provides a retributive damage via mythic power expenditure. This is untyped damage, which imho it shouldn’t be, but that’s a matter of opinion.   -Kyton Cut: Increases bonus damage output, more so when mythic […]

    Mythic Mini: Horror Feats J – P

    Mythic Mini: Horror Feats J – P All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Kyton Style: Increases DC for Stunning Fist attempts when using spiked chains. Expend 1 mythic power to execute stunning attacks with the spiked chain for 1 minute, sans expending ki. Big kudos – getting the ki/Stunning Fist-use interaction right. Well done!   -Kyton Shield: Increases AC bonus, adds vicious to the spiked chain and provides a retributive damage via mythic power expenditure. This is untyped damage, which imho it shouldn’t be, but that’s a matter of opinion.   -Kyton Cut: Increases bonus damage output, more so when mythic […]

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  • Mythic Mini: Horror Feats E – I All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go! It should be noted that the SRD page contains a feat, so don’t miss that!   -Engulf Horror: Non-mythic creatures are nauseated; for mythic power expenditure, the effect applies for 1 minute.   -Engulf Revulsion: Creatures failing their save are sickened in addition to being shaken and the effect lasts for 1 minute. Creatures that witness you engulfing/smothering targets must save or be frightened.   -Exorcising Mutilation: Con damage is reduced to 2 and rerolled save nets +1/2 mythic tier to the roll. Also allows you to expend mythic […]

    Mythic Mini: Horror Feats E – I

    Mythic Mini: Horror Feats E – I All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go! It should be noted that the SRD page contains a feat, so don’t miss that!   -Engulf Horror: Non-mythic creatures are nauseated; for mythic power expenditure, the effect applies for 1 minute.   -Engulf Revulsion: Creatures failing their save are sickened in addition to being shaken and the effect lasts for 1 minute. Creatures that witness you engulfing/smothering targets must save or be frightened.   -Exorcising Mutilation: Con damage is reduced to 2 and rerolled save nets +1/2 mythic tier to the roll. Also allows you to expend mythic […]

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  • Mythic Mini: Horror Feats C – E All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Clarity of Pain: Adds a bonus on your second roll equal to the amount of damage inflicted. Via mythic power, the damage can be increased to 3d6.   -Consume Essence: Add temp HP to the threshold the swallowed creature when you inflict a negative level. There is no limit on how many you can accrue this way, which is a bit problematic. Also, as a standard action, you can expend mythic power to impose 1d4 temporary negative levels in addition to the other save for being swallowed.   […]

    Mythic Mini: Horror Feats C – E

    Mythic Mini: Horror Feats C – E All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Clarity of Pain: Adds a bonus on your second roll equal to the amount of damage inflicted. Via mythic power, the damage can be increased to 3d6.   -Consume Essence: Add temp HP to the threshold the swallowed creature when you inflict a negative level. There is no limit on how many you can accrue this way, which is a bit problematic. Also, as a standard action, you can expend mythic power to impose 1d4 temporary negative levels in addition to the other save for being swallowed.   […]

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  • Mythic Mini: Horror Feats A – B All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Absorb Spirit: Bonus on Will-saves and Constitution checks made for the feat. Additionally, harboring spirits/haunts is less stressful, allowing for the longer-term harboring of spirits…and you may absorb undead sans rejuvenation.   -Aura Flare: Lets you use it more often; first additional use costs one mythic power and every additional use increases the mythic power cost. Additionally, depending on the alignment, you affect the appropriate alignments. If your aura is strong, you exhaust targets instead of fatiguing them. Nice.   -Blood Feast: Pure numerical escalation: On a basic […]

    Mythic Mini: Horror Feats A – B

    Mythic Mini: Horror Feats A – B All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Absorb Spirit: Bonus on Will-saves and Constitution checks made for the feat. Additionally, harboring spirits/haunts is less stressful, allowing for the longer-term harboring of spirits…and you may absorb undead sans rejuvenation.   -Aura Flare: Lets you use it more often; first additional use costs one mythic power and every additional use increases the mythic power cost. Additionally, depending on the alignment, you affect the appropriate alignments. If your aura is strong, you exhaust targets instead of fatiguing them. Nice.   -Blood Feast: Pure numerical escalation: On a basic […]

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  • Mythic Magic: Horror Spells This installment of the Mythic Magic-series clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   Well, I know – it does sound a bit like a contradictio in adjecto – horror and mythic gameplay? Well, once one thinks about it, that seeming contradiction is immediately resolved: After all, when dealing with potent, heroic characters, why not even the playing field with high-powered, mythic villains? At the same time, the corruption of true paragons of virtue and demi-gods can indeed make for an intriguing […]

    Mythic Magic: Horror Spells

    Mythic Magic: Horror Spells This installment of the Mythic Magic-series clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   Well, I know – it does sound a bit like a contradictio in adjecto – horror and mythic gameplay? Well, once one thinks about it, that seeming contradiction is immediately resolved: After all, when dealing with potent, heroic characters, why not even the playing field with high-powered, mythic villains? At the same time, the corruption of true paragons of virtue and demi-gods can indeed make for an intriguing […]

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  • Hypercorps 2099 – F.A.M.O.T.H. This massive expansion for the Hypercorps 2099-rules clocks in at 70 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with a massive 64 pages of content, so let’s take a look!   In case you didn’t know: FAMOTH stands for “Failures and Merits of the Hypernet” – what is the hypernet? Well, think of it as basically the Hypercorps-version of the Matrix, virtual reality on speed. Rules-wise, the hypernet operates as a plane of its own, with alternate time, variable gravity and, surprise, the region is highly morphic. Without the Matrix Magician feat, a character can’t use magic here (which eliminates a whole […]

    Hypercorps 2099 – F.A.M.O.T.H.

    Hypercorps 2099 – F.A.M.O.T.H. This massive expansion for the Hypercorps 2099-rules clocks in at 70 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with a massive 64 pages of content, so let’s take a look!   In case you didn’t know: FAMOTH stands for “Failures and Merits of the Hypernet” – what is the hypernet? Well, think of it as basically the Hypercorps-version of the Matrix, virtual reality on speed. Rules-wise, the hypernet operates as a plane of its own, with alternate time, variable gravity and, surprise, the region is highly morphic. Without the Matrix Magician feat, a character can’t use magic here (which eliminates a whole […]

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  • Veranthea Codex: Into the Veil 2.0 This revised expansion to the evocative Veranthea Codex-setting clocks in at 52 pages of content, 1 page of front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 47 pages of content, so let’s take a look!   We begin this expansion with a brief history of the veil. But what is the veil? The far North of Veranthea’s oceans contain a colossal screaming maelstrom, a twisted wall of winds that stretches for as far as the eye can see. Most sane captains avoid the massive hazard, but time and again, the foolhardy and unfortunate are drawn into the veil…and those that survive find themselves in […]

    Veranthea Codex: Into the Veil 2.0

    Veranthea Codex: Into the Veil 2.0 This revised expansion to the evocative Veranthea Codex-setting clocks in at 52 pages of content, 1 page of front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 47 pages of content, so let’s take a look!   We begin this expansion with a brief history of the veil. But what is the veil? The far North of Veranthea’s oceans contain a colossal screaming maelstrom, a twisted wall of winds that stretches for as far as the eye can see. Most sane captains avoid the massive hazard, but time and again, the foolhardy and unfortunate are drawn into the veil…and those that survive find themselves in […]

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  • Dynastic Races Compendium This MASSIVE sourcebook clocks in at 165 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial/ToC, 4 pages of SRD, 3 pages of advertisement, 1.5 pages of KS-backer-thanks, leaving us with 152.5 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons.   So, what is this? Well, first of all, this would be a massive sourcebook that takes 4 races of the PFRPG-game and provides the details we always craved; two of these have been covered before – namely the Kitsune and Samsarans, in their respective compendiums – if I am not mistaken, […]

    Dynastic Races Compendium

    Dynastic Races Compendium This MASSIVE sourcebook clocks in at 165 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial/ToC, 4 pages of SRD, 3 pages of advertisement, 1.5 pages of KS-backer-thanks, leaving us with 152.5 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons.   So, what is this? Well, first of all, this would be a massive sourcebook that takes 4 races of the PFRPG-game and provides the details we always craved; two of these have been covered before – namely the Kitsune and Samsarans, in their respective compendiums – if I am not mistaken, […]

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  • Veranthea Codex: Radical Pantheon 2.0 The revised edition of the massive first expansion for Veranthea clocks in at a whopping 123 pages (for this price-point!), 1 page front cover,1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 117 pages of content – quite a lot, so let’s get to it!   Veranthea Codex is a truly massive book – and still, there are a lot of components that simply, by virtue of their unique ideas, deserved more coverage. Well, this would be the first book doing just that. If you require a brief one-sentence summary – think of this as the setting’s Inner Sea Gods…though, admittedly, the focus is somewhat different.   […]

    Veranthea Codex: Radical Pantheon 2.0

    Veranthea Codex: Radical Pantheon 2.0 The revised edition of the massive first expansion for Veranthea clocks in at a whopping 123 pages (for this price-point!), 1 page front cover,1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 117 pages of content – quite a lot, so let’s get to it!   Veranthea Codex is a truly massive book – and still, there are a lot of components that simply, by virtue of their unique ideas, deserved more coverage. Well, this would be the first book doing just that. If you require a brief one-sentence summary – think of this as the setting’s Inner Sea Gods…though, admittedly, the focus is somewhat different.   […]

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  • Mythic Module Monsters – Red Throne 3 The third installment of the series of little pdfs providing mythic versions for the monsters originally featured in the bestiary sections of Curse of the Crimson Throne clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages, so let’s take a look!   This one has a bit of overlap with Mythic Monsters: India: The Upasunda Asura at CR 11/MR 4 and the amazing due of undead elephant (Rajput Ambari, CR 8/MR 3) and Rakshasa Maharaja (CR 25/MR 10) can all be found herein as well. The builds are all three amazing, but I have commented on all of them in my review […]

    Mythic Module Monsters – Red Throne 3

    Mythic Module Monsters – Red Throne 3 The third installment of the series of little pdfs providing mythic versions for the monsters originally featured in the bestiary sections of Curse of the Crimson Throne clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages, so let’s take a look!   This one has a bit of overlap with Mythic Monsters: India: The Upasunda Asura at CR 11/MR 4 and the amazing due of undead elephant (Rajput Ambari, CR 8/MR 3) and Rakshasa Maharaja (CR 25/MR 10) can all be found herein as well. The builds are all three amazing, but I have commented on all of them in my review […]

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  • Mythic Module Monsters – Red Throne 2 The second installment of the series of little pdfs providing mythic versions for the monsters originally featured in the bestiary sections of Curse of the Crimson Throne clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages, so let’s take a look!   The first creature herein would be the Leukodaemon at CR 11/MR 4, whose diseases become airborne (YES!) and his contagion is upgraded. Beyond mythic path abilities and their detachable skills and mere presence can make the area more infectious – amazing! If you already have the Mythic Monsters: Daemons-file, you’ll already be familiar with this guy, though.   At one […]

    Mythic Module Monsters – Red Throne 2

    Mythic Module Monsters – Red Throne 2 The second installment of the series of little pdfs providing mythic versions for the monsters originally featured in the bestiary sections of Curse of the Crimson Throne clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages, so let’s take a look!   The first creature herein would be the Leukodaemon at CR 11/MR 4, whose diseases become airborne (YES!) and his contagion is upgraded. Beyond mythic path abilities and their detachable skills and mere presence can make the area more infectious – amazing! If you already have the Mythic Monsters: Daemons-file, you’ll already be familiar with this guy, though.   At one […]

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  • Mythic Module Monsters – Red Throne 1 The first installment of the series of little pdfs providing mythic versions for the monsters originally featured in the bestiary sections of Curse of the Crimson Throne clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages, so let’s take a look!   We begin with the Mythic Devilfish at CR 5/MR 2, who infuses tainted blood that can render nonevil creatures sickened and it also gains reactive camouflage and can increase the miss-chances it gets from it via mythic power expenditure. Really cool, though this guy will be familiar if you already have Mythic Monsters: Sea Monsters.   At the same CR/MR, […]

    Mythic Module Monsters – Red Throne 1

    Mythic Module Monsters – Red Throne 1 The first installment of the series of little pdfs providing mythic versions for the monsters originally featured in the bestiary sections of Curse of the Crimson Throne clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages, so let’s take a look!   We begin with the Mythic Devilfish at CR 5/MR 2, who infuses tainted blood that can render nonevil creatures sickened and it also gains reactive camouflage and can increase the miss-chances it gets from it via mythic power expenditure. Really cool, though this guy will be familiar if you already have Mythic Monsters: Sea Monsters.   At the same CR/MR, […]

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  • Mythic Monsters: Africa This installment of the Mythic Monsters-series clocks in at 30 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how to use, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages of raw content, so let’s take a look!   All right, as always in the series, we begin with supplemental material – this time around, we get a total of 7 traps, ranging from CR 3 to 15 and using classics from the Indiana Jones movies: Broken lights, valuable idol, snake pit…you get the theme there. Notable: They all come with means to […]

    Mythic Monsters: Africa

    Mythic Monsters: Africa This installment of the Mythic Monsters-series clocks in at 30 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how to use, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages of raw content, so let’s take a look!   All right, as always in the series, we begin with supplemental material – this time around, we get a total of 7 traps, ranging from CR 3 to 15 and using classics from the Indiana Jones movies: Broken lights, valuable idol, snake pit…you get the theme there. Notable: They all come with means to […]

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  • Mythic Monsters: Halloween This installment of the Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how to use, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 20 pages of raw content, so let’s take a look!   The supplemental material of this installment has a really cool array of two mythic feats, one of which can be used to basically become a faux-headless horseman (AMAZING), while the other, aptly-named Ghost Rider, lets you replace your missing head with a grisly image…like, say a burning skull…oh, and you can become transparent and […]

    Mythic Monsters: Halloween

    Mythic Monsters: Halloween This installment of the Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how to use, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 20 pages of raw content, so let’s take a look!   The supplemental material of this installment has a really cool array of two mythic feats, one of which can be used to basically become a faux-headless horseman (AMAZING), while the other, aptly-named Ghost Rider, lets you replace your missing head with a grisly image…like, say a burning skull…oh, and you can become transparent and […]

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  • Mythic Monsters: India This installment of the Mythic Monsters-series clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how to use, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 17 pages of raw content, so let’s take a look!   The pdf’s supplemental material this time around contains magic items – greater and lesser offerings of placation, which can be used to attract and place outsiders and undead that subsist on flesh, making them lethargic for a while. We know the concept from mythology and the representation via the rules works well – two […]

    Mythic Monsters: India

    Mythic Monsters: India This installment of the Mythic Monsters-series clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how to use, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 17 pages of raw content, so let’s take a look!   The pdf’s supplemental material this time around contains magic items – greater and lesser offerings of placation, which can be used to attract and place outsiders and undead that subsist on flesh, making them lethargic for a while. We know the concept from mythology and the representation via the rules works well – two […]

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  • Rhûne: The Rune of Hope This module for Rhûne clocks in at 87 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3 pages short story/advertisement (actually worth reading!), 1 page back cover, leaving us with 80 pages of content – a massive amount!   All right, first things first: The mythic sidebar/support from “Into the Pale Tower” is maintained herein; if you’ve been playing the anti-tech side of the Rhûne factions (via The Ælven Agenda), then…you’ll actually have a different intro, gaining specialized Aodain Shrouds. While transition from this angle takes a bit more finesse for the GM, it is very much feasible – though perhaps the coolest way to play this would be to play BOTH […]

    Rhûne: The Rune of Hope

    Rhûne: The Rune of Hope This module for Rhûne clocks in at 87 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3 pages short story/advertisement (actually worth reading!), 1 page back cover, leaving us with 80 pages of content – a massive amount!   All right, first things first: The mythic sidebar/support from “Into the Pale Tower” is maintained herein; if you’ve been playing the anti-tech side of the Rhûne factions (via The Ælven Agenda), then…you’ll actually have a different intro, gaining specialized Aodain Shrouds. While transition from this angle takes a bit more finesse for the GM, it is very much feasible – though perhaps the coolest way to play this would be to play BOTH […]

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  • Horrific Curses The first of the AP plug-ins for the Strange Aeons AP (which works perfectly for pretty much any darker campaign) clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 15 pages of content, so let’s take a look!   We begin this supplement with new archetypes, the first of which would be the accursed witch. These witches are locked into death, insanity, moon, plague, spirits or vengeance as patrons. Starting at 1st level, they gain an oracle’s curse, based on level and, […]

    Horrific Curses

    Horrific Curses The first of the AP plug-ins for the Strange Aeons AP (which works perfectly for pretty much any darker campaign) clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 15 pages of content, so let’s take a look!   We begin this supplement with new archetypes, the first of which would be the accursed witch. These witches are locked into death, insanity, moon, plague, spirits or vengeance as patrons. Starting at 1st level, they gain an oracle’s curse, based on level and, […]

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  • Rhûne: Into the Pale Tower This module for the amazing Rhûne campaign setting clocks in at 67 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 62 pages of adventure, so let’s take a look!   This being an adventure-module, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs around? Great! We begin this adventure with the PCs attending the public viewing of Clan Hammerfall’s fabled hanging gardens -and they are gorgeously, lavishly mapped – see that drawing on the cover? It’s actually part of an overview map featured in this module. It should also be noted […]

    Rhûne: Into the Pale Tower

    Rhûne: Into the Pale Tower This module for the amazing Rhûne campaign setting clocks in at 67 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 62 pages of adventure, so let’s take a look!   This being an adventure-module, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs around? Great! We begin this adventure with the PCs attending the public viewing of Clan Hammerfall’s fabled hanging gardens -and they are gorgeously, lavishly mapped – see that drawing on the cover? It’s actually part of an overview map featured in this module. It should also be noted […]

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  • Call to Arms: Horses and Mules This installment of the Call to Arms-series clocks in at a massive 86 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with a massive 81 pages of content, so let’s take a look!   We begin with a brief flavor introduction, before we dive into the subject matter at hand, which, this time around, would be the hooved companions – we do get a discussion of the members of the equidae, discussing biology, psychology and the like. Pretty col: The pdf actually explains the way these beings communicate – what noises etc. mean. This is rather cool and also covers different colors and […]

    Call to Arms: Horses and Mules

    Call to Arms: Horses and Mules This installment of the Call to Arms-series clocks in at a massive 86 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with a massive 81 pages of content, so let’s take a look!   We begin with a brief flavor introduction, before we dive into the subject matter at hand, which, this time around, would be the hooved companions – we do get a discussion of the members of the equidae, discussing biology, psychology and the like. Pretty col: The pdf actually explains the way these beings communicate – what noises etc. mean. This is rather cool and also covers different colors and […]

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  • Cultures of Celmae: Udaeus This installment of the Cultures of Celmae-series clocks in at 18 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   Long before the Shattering tore the world of Celmae asunder, it is said that the hero Saint Thero battled Leviathan at the Pool of Making, the Creator’s wellspring, with the help of the Spear of Fate and Aegis, the god-shield. Wounded, the triumphant hero partook from the pool and the dragon’s blood and flesh – advised by the goddess Amaura, he scattered the remains of the great beast, which would inexorably rise again, but from the […]

    Cultures of Celmae: Udaeus

    Cultures of Celmae: Udaeus This installment of the Cultures of Celmae-series clocks in at 18 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   Long before the Shattering tore the world of Celmae asunder, it is said that the hero Saint Thero battled Leviathan at the Pool of Making, the Creator’s wellspring, with the help of the Spear of Fate and Aegis, the god-shield. Wounded, the triumphant hero partook from the pool and the dragon’s blood and flesh – advised by the goddess Amaura, he scattered the remains of the great beast, which would inexorably rise again, but from the […]

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  • In the Company of Gelatinous Cubes Expanded This expansion for the by now legendary pdf that lets you play a cube of slime clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   This pdf was moved up in my review-queue as a prioritized review at the request of my patreons.   Oh boy, and there we go – not only does this begin with an expanded, longer version of the original booklet’s slime-sound, this metadventurer prick that has been annoying me in my review of his book and its product discussion…now has actually started creeping into the file. […]

    In the Company of Gelatinous Cubes Expanded

    In the Company of Gelatinous Cubes Expanded This expansion for the by now legendary pdf that lets you play a cube of slime clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   This pdf was moved up in my review-queue as a prioritized review at the request of my patreons.   Oh boy, and there we go – not only does this begin with an expanded, longer version of the original booklet’s slime-sound, this metadventurer prick that has been annoying me in my review of his book and its product discussion…now has actually started creeping into the file. […]

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  • Mythic Magic: Intrigue Spells This installment of the Mythic Magic-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look at this book!   So, at this point, you probably are familiar with what these books by now – if not, the pitch is simple: We get mythic versions of all spells contained in Ultimate Intrigue and thus, we begin with an alphabetic list of the spells featured within this book. However, there is an important paradigm shift in this book, courtesy of the changed design paradigm Paizo introduced […]

    Mythic Magic: Intrigue Spells

    Mythic Magic: Intrigue Spells This installment of the Mythic Magic-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look at this book!   So, at this point, you probably are familiar with what these books by now – if not, the pitch is simple: We get mythic versions of all spells contained in Ultimate Intrigue and thus, we begin with an alphabetic list of the spells featured within this book. However, there is an important paradigm shift in this book, courtesy of the changed design paradigm Paizo introduced […]

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  • Mythic Monsters: North America This installment of Legendary Games’ critically-acclaimed Mythic Monsters-series clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 23 pages of jam-packed content, so let’s take a look!   We, surprisingly, begin this pdf with supplemental material that is not only useful for mythic contexts per se – the pdf introduces Scrimshaw items as an item-class, with a respective feat to fashion these (though it oddly does not have the Item Creation descriptor, but that just as a nitpicky aside) – […]

    Mythic Monsters: North America

    Mythic Monsters: North America This installment of Legendary Games’ critically-acclaimed Mythic Monsters-series clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 23 pages of jam-packed content, so let’s take a look!   We, surprisingly, begin this pdf with supplemental material that is not only useful for mythic contexts per se – the pdf introduces Scrimshaw items as an item-class, with a respective feat to fashion these (though it oddly does not have the Item Creation descriptor, but that just as a nitpicky aside) – […]

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