Mythic Adventures-compatible Archive

  • Mythic Mini: Intrigue Magic Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Extra Contingency: Cast two contingency spells that trigger simultaneously; cast two entirely separate contingency spells with separate triggering conditions or cast 3 contingency spells that use the same triggering condition, happening  at 1/round. And we have an amazing must-have feat for pretty much every spellcasting adversary ever. Amazing!   -Fey Spell Lore: You gain the mythic versions of all spells granted by the feat and may prepare them as though you had Piercing Spell. Nice!   -Fey Spell Versatility: Gain all mythic versions of the spells granted by the […]

    Mythic Mini: Intrigue Magic Feats II

    Mythic Mini: Intrigue Magic Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Extra Contingency: Cast two contingency spells that trigger simultaneously; cast two entirely separate contingency spells with separate triggering conditions or cast 3 contingency spells that use the same triggering condition, happening  at 1/round. And we have an amazing must-have feat for pretty much every spellcasting adversary ever. Amazing!   -Fey Spell Lore: You gain the mythic versions of all spells granted by the feat and may prepare them as though you had Piercing Spell. Nice!   -Fey Spell Versatility: Gain all mythic versions of the spells granted by the […]

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  • Bloodforge (revised edition) This massive book clocks in at 98 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with a massive 93 pages of content, so let’s take a look!   So, the first race herein receives +… Wait. Wait a second. My usual in-depth analysis, piece-by-piece approach doesn’t work here. This is literally a huge book of races and if I go into that level of detail, we’ll be here come next Christmas-season. So, I’ll paint a picture in broader strokes than usual, all right? First, if you’re not 100% sure what this book is – this is essentially PFRPG’s update of 3.0’s Bastards and Bloodlines – a […]

    Bloodforge (revised edition)

    Bloodforge (revised edition) This massive book clocks in at 98 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with a massive 93 pages of content, so let’s take a look!   So, the first race herein receives +… Wait. Wait a second. My usual in-depth analysis, piece-by-piece approach doesn’t work here. This is literally a huge book of races and if I go into that level of detail, we’ll be here come next Christmas-season. So, I’ll paint a picture in broader strokes than usual, all right? First, if you’re not 100% sure what this book is – this is essentially PFRPG’s update of 3.0’s Bastards and Bloodlines – a […]

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  • Mythic Mini: Feats of Cunning All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Brilliant Planner: Your plan can fund up to 500 gp per character level and only takes a single full-round action to initiate. When you expend one use of mythic power and 10 gp from your fund, you may include up to 8 hours of unskilled, nondangerous labor in the plan. VERY cool!   -Brilliant Spell Preparation: You can fill slots left open as a move action and may set aside spell slots of any level you can cast. By expending one mythic power when preparing spells, you may leave open […]

    Mythic Mini: Feats of Cunning

    Mythic Mini: Feats of Cunning All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Brilliant Planner: Your plan can fund up to 500 gp per character level and only takes a single full-round action to initiate. When you expend one use of mythic power and 10 gp from your fund, you may include up to 8 hours of unskilled, nondangerous labor in the plan. VERY cool!   -Brilliant Spell Preparation: You can fill slots left open as a move action and may set aside spell slots of any level you can cast. By expending one mythic power when preparing spells, you may leave open […]

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  • Mythic Mini: Intrigue Magic Feats All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Cartogramancer: Find a location within 50 miles; if you exceed the DC by 10, 20 miles instead; if you exceed the DC by 20, you can narrow that down to 5 miles. Additionally, you may expend mythic power as part of making the Knowledge (geography) check, you receive 3 locations at roughly the appropriate distance instead of one. If you fail the check, you retain the mythic power.   -Conceal Spell: You add mythic tier to the DC to notice your spellcasting, regardless of skill used to set the DC. […]

    Mythic Mini: Intrigue Magic Feats

    Mythic Mini: Intrigue Magic Feats All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Cartogramancer: Find a location within 50 miles; if you exceed the DC by 10, 20 miles instead; if you exceed the DC by 20, you can narrow that down to 5 miles. Additionally, you may expend mythic power as part of making the Knowledge (geography) check, you receive 3 locations at roughly the appropriate distance instead of one. If you fail the check, you retain the mythic power.   -Conceal Spell: You add mythic tier to the DC to notice your spellcasting, regardless of skill used to set the DC. […]

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  • Mythic Mini: Clever Combat Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial (also contains 2 feats) , 1 page content, so let’s go!   -Lightning Draw: +2 to atk and damage with the first attack of a Lightning Draw weapon before the end of the turn. Only one weapon gets the benefit, if more are drawn. If you expend one mythic power, it costs no panache and the target is flat-footed versus the attack that receives the bonus. Nice.   -Measure Foe: Increase bonuses granted by base feat by +1, learn about twice as many combat feats. If you expend mythic power and use Sense Motive after only […]

    Mythic Mini: Clever Combat Feats II

    Mythic Mini: Clever Combat Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial (also contains 2 feats) , 1 page content, so let’s go!   -Lightning Draw: +2 to atk and damage with the first attack of a Lightning Draw weapon before the end of the turn. Only one weapon gets the benefit, if more are drawn. If you expend one mythic power, it costs no panache and the target is flat-footed versus the attack that receives the bonus. Nice.   -Measure Foe: Increase bonuses granted by base feat by +1, learn about twice as many combat feats. If you expend mythic power and use Sense Motive after only […]

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  • Mythic Mini: Clever Combat Feats All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -But a Scratch: You can use the feat with ranged crits and the DC is reduced the farther the attacker is away. Shaken duration increases by +1 round per 2 mythic tier. I assume a minimum of 1, but am not sure here. However, being critically hit thereafter or subject to an ability that deals more than 1/5th of your maximum HP end the effect. 1/5th max HP is a petty inelegant benchmark cap here.   -Cat and Mouse: When not attempting a riposte with the regular feat, the dodge […]

    Mythic Mini: Clever Combat Feats

    Mythic Mini: Clever Combat Feats All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -But a Scratch: You can use the feat with ranged crits and the DC is reduced the farther the attacker is away. Shaken duration increases by +1 round per 2 mythic tier. I assume a minimum of 1, but am not sure here. However, being critically hit thereafter or subject to an ability that deals more than 1/5th of your maximum HP end the effect. 1/5th max HP is a petty inelegant benchmark cap here.   -Cat and Mouse: When not attempting a riposte with the regular feat, the dodge […]

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  • Mythic Mini: Feats of Misdirection All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Blustering Bluff: You can use the feat to reduce the penalty of impossible lies by 5. Creatures fooled also do not automatically realize they were fooled, only becoming cognizant of the deception when presented with evidence or contradictory claims. Nice!   -Confabulist: After botching Bluff, you can follow up with Diplomacy to admit to the lie; on a success, you gain +5 to the second Bluff check. Additionally, 1/day, you may expend mythic power to retry an otherwise impossible to retry Bluff check.   -Cutting Humiliation: The penalties of the […]

    Mythic Mini: Feats of Misdirection

    Mythic Mini: Feats of Misdirection All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Blustering Bluff: You can use the feat to reduce the penalty of impossible lies by 5. Creatures fooled also do not automatically realize they were fooled, only becoming cognizant of the deception when presented with evidence or contradictory claims. Nice!   -Confabulist: After botching Bluff, you can follow up with Diplomacy to admit to the lie; on a success, you gain +5 to the second Bluff check. Additionally, 1/day, you may expend mythic power to retry an otherwise impossible to retry Bluff check.   -Cutting Humiliation: The penalties of the […]

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  • Mythic Mini: Feats of Diplomacymensclub24 All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Call Truce: Add mythic tier to Diplomacy checks made; on a failure, you may not use Diplomacy again with a creature entreated with for 1d4 minutes rather than hours; during the round you are calling a truce, you gain the defense bonuses of total defense as well as +1/2 tier to saves versus mind-affecting effects. For mythic power expenditure, you can use it with creatures with whom you do not share a language as well as gaining + tier to Bluff, Linguistics and Sense Motive to communicate across the language […]

    Mythic Mini: Feats of Diplomacy

    Mythic Mini: Feats of Diplomacymensclub24 All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Call Truce: Add mythic tier to Diplomacy checks made; on a failure, you may not use Diplomacy again with a creature entreated with for 1d4 minutes rather than hours; during the round you are calling a truce, you gain the defense bonuses of total defense as well as +1/2 tier to saves versus mind-affecting effects. For mythic power expenditure, you can use it with creatures with whom you do not share a language as well as gaining + tier to Bluff, Linguistics and Sense Motive to communicate across the language […]

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  • Call to Arms: Societal Masks This installment of the Call to Arms-series clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 29 pages of content, so let’s take a look!   After the obligatory and well-written introductory prose, we begin with a brief recap on the subject matter at hand – while masks in the beginning acted as primarily ceremonial tools, as our societies evolved, so did our use of them. We began, ultimately to employ these in a variety of ways – from art that evolved from ceremonial practices to the military and utility purposes in, for example, the context of medicine, masks have […]

    Call to Arms: Societal Masks

    Call to Arms: Societal Masks This installment of the Call to Arms-series clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 29 pages of content, so let’s take a look!   After the obligatory and well-written introductory prose, we begin with a brief recap on the subject matter at hand – while masks in the beginning acted as primarily ceremonial tools, as our societies evolved, so did our use of them. We began, ultimately to employ these in a variety of ways – from art that evolved from ceremonial practices to the military and utility purposes in, for example, the context of medicine, masks have […]

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  • Treasury of Winter (revised edition) This collection of magic items, intended (though not exclusively!) for use with the Reign of Winter AP clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 1 page introduction, 3 pages of advertisements, 1 page inside of back cover, 1 page back cover, leaving us with 15 pages of content, so let’s take a look at what we can find here!   We begin this collection with a handy list of items by price, covering the span between 1400 gp and massive 110,308 gp before going into the items by category; within each category, the items are organized alphabetically, just […]

    Treasury of Winter (revised edition)

    Treasury of Winter (revised edition) This collection of magic items, intended (though not exclusively!) for use with the Reign of Winter AP clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 1 page introduction, 3 pages of advertisements, 1 page inside of back cover, 1 page back cover, leaving us with 15 pages of content, so let’s take a look at what we can find here!   We begin this collection with a handy list of items by price, covering the span between 1400 gp and massive 110,308 gp before going into the items by category; within each category, the items are organized alphabetically, just […]

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  • Mythic Monsters: Chinafocuz.ru This installment of Legendary Games’ amazing Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of introduction/how to use, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   We begin this installment, as always, with supplemental content – this time around, that would be two pages containing 6 feats and 5 minor artifacts. The feats would be so-called Blessings and come with regular and mythic iterations: One enhances your Survival skills in forests and makes you harder to track; two […]

    Mythic Monsters: China

    Mythic Monsters: Chinafocuz.ru This installment of Legendary Games’ amazing Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of introduction/how to use, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   We begin this installment, as always, with supplemental content – this time around, that would be two pages containing 6 feats and 5 minor artifacts. The feats would be so-called Blessings and come with regular and mythic iterations: One enhances your Survival skills in forests and makes you harder to track; two […]

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  • Four Horsemen Present: Mythic Kingdomsragrani.ru This installment of the “Four Horsemen present”-series clocks in at 16 pages, 1 page front cover, 1 page SRD, 1/2 page of editorial, leaving us with 13 1/2 pages of content, so let’s take a look!   Mythic kingdoms? Do we need the combination of mythic rules and kingdom building rules? My reply here would be a yes: While the kingdom building rules do a great job in simulating the machinations of a regular realm, and while Legendary Games’ superb books expanding upon them add aerial and underwater warfare and the like to the fray, it is a fact that the rules do not really account for wars between truly fantastic nations…or a fantastic nation […]

    Four Horsemen Present: Mythic Kingdoms

    Four Horsemen Present: Mythic Kingdomsragrani.ru This installment of the “Four Horsemen present”-series clocks in at 16 pages, 1 page front cover, 1 page SRD, 1/2 page of editorial, leaving us with 13 1/2 pages of content, so let’s take a look!   Mythic kingdoms? Do we need the combination of mythic rules and kingdom building rules? My reply here would be a yes: While the kingdom building rules do a great job in simulating the machinations of a regular realm, and while Legendary Games’ superb books expanding upon them add aerial and underwater warfare and the like to the fray, it is a fact that the rules do not really account for wars between truly fantastic nations…or a fantastic nation […]

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  • Treasury of Winter This collection of magic items, intended (though not exclusively!) for use with the Reign of Winter AP clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 1 page introduction, 3 pages of advertisements, 1 page inside of back cover, 1 page back cover, leaving us with 15 pages of content, so let’s take a look at what we can find here!   We begin this collection with a handy list of items by price, covering the span between 1400 gp and massive 110,308 gp before going into the items by category; within each category, the items are organized alphabetically, just fyi.   […]

    Treasury of Winter

    Treasury of Winter This collection of magic items, intended (though not exclusively!) for use with the Reign of Winter AP clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 1 page introduction, 3 pages of advertisements, 1 page inside of back cover, 1 page back cover, leaving us with 15 pages of content, so let’s take a look at what we can find here!   We begin this collection with a handy list of items by price, covering the span between 1400 gp and massive 110,308 gp before going into the items by category; within each category, the items are organized alphabetically, just fyi.   […]

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  • NeoExodus Campaign Setting The revised and expanded version of the NeoExodus campaign setting clocks in at a massive 272 pages, 1 page front cover, 1 page editorial, 2 pages of ToC/KS-thanks and dedication, 1 page SRD, 1 page back cover, leaving us with 266 pages of content, so let’s take a look!   Before we begin this review, let me mention that this book is more than just an expansion of the material we knew from the previous iteration; while, obviously, there are similarities between the previous iteration of the setting and this one, it is pretty apparent from the get-go that the very scope of this book exceeds what we got to know about NeoExodus; for one, the organization […]

    NeoExodus Campaign Setting

    NeoExodus Campaign Setting The revised and expanded version of the NeoExodus campaign setting clocks in at a massive 272 pages, 1 page front cover, 1 page editorial, 2 pages of ToC/KS-thanks and dedication, 1 page SRD, 1 page back cover, leaving us with 266 pages of content, so let’s take a look!   Before we begin this review, let me mention that this book is more than just an expansion of the material we knew from the previous iteration; while, obviously, there are similarities between the previous iteration of the setting and this one, it is pretty apparent from the get-go that the very scope of this book exceeds what we got to know about NeoExodus; for one, the organization […]

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  • Mythic Mini: Feats of Psychic Magic All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Fearsome Spell: Add + tier to the number of rounds affected creatures are shaken on a failed save. Non-mythic adversaries are shaken for 1 round on a successful save, frightened for one round and then shaken on a successful save. Question: Is the round of being frightened on a failed save part of the modified duration of the shaken condition? Clarification would be nice here.   -Furious Spell: Add +3 times the spell’s level to the damage inflicted as well as +1/2 mythic tier to concentration to cast such […]

    Mythic Mini: Feats of Psychic Magic

    Mythic Mini: Feats of Psychic Magic All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Fearsome Spell: Add + tier to the number of rounds affected creatures are shaken on a failed save. Non-mythic adversaries are shaken for 1 round on a successful save, frightened for one round and then shaken on a successful save. Question: Is the round of being frightened on a failed save part of the modified duration of the shaken condition? Clarification would be nice here.   -Furious Spell: Add +3 times the spell’s level to the damage inflicted as well as +1/2 mythic tier to concentration to cast such […]

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  • Mythic Mini: Medium, Spiritualist and Psychic Feats All right, you know the deal by now, right? 4 pages, 1 page front cover, 1 page SRD/editorial (contains one feat), 1page blank (slightly odd), 1 page content – so let’s go!   -Disciplinary Devotee: Increase feat bonus to +2; expend mythic power to increase the bonus by 1/3 tier and “increase the save DC for spells you cast from your discipline for 1 minute.” – By how much? The additional amount (i.e. 1/3rd mythic tier)? This one’s wording could be slightly more precise.   -Distant Delivery: +5 ft. times mythic tier touch spell delivery for the phantom.   -Emotional Conduit: Spells gained by the feat take effect at +1 CL and increase […]

    Mythic Mini: Medium, Spiritualist and Psychic Feats

    Mythic Mini: Medium, Spiritualist and Psychic Feats All right, you know the deal by now, right? 4 pages, 1 page front cover, 1 page SRD/editorial (contains one feat), 1page blank (slightly odd), 1 page content – so let’s go!   -Disciplinary Devotee: Increase feat bonus to +2; expend mythic power to increase the bonus by 1/3 tier and “increase the save DC for spells you cast from your discipline for 1 minute.” – By how much? The additional amount (i.e. 1/3rd mythic tier)? This one’s wording could be slightly more precise.   -Distant Delivery: +5 ft. times mythic tier touch spell delivery for the phantom.   -Emotional Conduit: Spells gained by the feat take effect at +1 CL and increase […]

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  • Mythic Mini: Kineticist and Occultist Featsbusiness-jour.ru All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content …though it should be noted that 2 feats can be found on the SRD-page. Got that? All right, let’s go!   -Delay Blast: When delaying a blast from 1 to 5 rounds, you can trigger it as a swift action; if you instead trigger it as a standard action, you may instead alter previously made choices, like target positions, infusions and shaping the area; you may also select your current position as point of origin. You also add tier to the blast’s dispel DC. For mythic power, you may delay the blast for […]

    Mythic Mini: Kineticist and Occultist Feats

    Mythic Mini: Kineticist and Occultist Featsbusiness-jour.ru All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content …though it should be noted that 2 feats can be found on the SRD-page. Got that? All right, let’s go!   -Delay Blast: When delaying a blast from 1 to 5 rounds, you can trigger it as a swift action; if you instead trigger it as a standard action, you may instead alter previously made choices, like target positions, infusions and shaping the area; you may also select your current position as point of origin. You also add tier to the blast’s dispel DC. For mythic power, you may delay the blast for […]

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  • Mythic Mini: Mesmerist Featsceoec.ru All right, you know the deal by now, right? 4 pages, 1 page front cover, ~1.5 page SRD/editorial, leaving us with 1.5 page content – so let’s go!   -Bleeding Stare: Add +1/2 mythic tier to bleed inflicted; makes it harder to resist/cure the bleed. Solid.   -Compounded Pain: Lets you switch stares if a target resists one via save, immunity, etc. Cool!   -Demoralizing Stare: Suppresses morale bonuses of those affected; additionally imposes the shaken condition; via mythic use expenditure, you may bypass fear immunity or bonuses. Nice.   -Excoriating Stare: Sickens target; if it has less HD than you, it is sickened even on a successful save. Cool: When an ally crits a creature, […]

    Mythic Mini: Mesmerist Feats

    Mythic Mini: Mesmerist Featsceoec.ru All right, you know the deal by now, right? 4 pages, 1 page front cover, ~1.5 page SRD/editorial, leaving us with 1.5 page content – so let’s go!   -Bleeding Stare: Add +1/2 mythic tier to bleed inflicted; makes it harder to resist/cure the bleed. Solid.   -Compounded Pain: Lets you switch stares if a target resists one via save, immunity, etc. Cool!   -Demoralizing Stare: Suppresses morale bonuses of those affected; additionally imposes the shaken condition; via mythic use expenditure, you may bypass fear immunity or bonuses. Nice.   -Excoriating Stare: Sickens target; if it has less HD than you, it is sickened even on a successful save. Cool: When an ally crits a creature, […]

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  • Mythic Mini: Occult Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content – so let’s go!   -Psychic Adept: Gain mythic tier knacks with limited uses; one, you may use at-will; this mastered knack can be upgraded to its mythic iteration. Solid.   -Psychic Disciple: Gain a single chosen psychic discipline’s 1st level discipline spell as a 2/day SP in addition to the one gained from the base feat. Via mythic power, the chosen spells can be upgraded to their mythic versions and the discipline’s spells are considered to e on your spell-list for spell-trigger and spell-completion item purposes.   -Psychic Maestro: +1 occult skill unlock […]

    Mythic Mini: Occult Feats II

    Mythic Mini: Occult Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content – so let’s go!   -Psychic Adept: Gain mythic tier knacks with limited uses; one, you may use at-will; this mastered knack can be upgraded to its mythic iteration. Solid.   -Psychic Disciple: Gain a single chosen psychic discipline’s 1st level discipline spell as a 2/day SP in addition to the one gained from the base feat. Via mythic power, the chosen spells can be upgraded to their mythic versions and the discipline’s spells are considered to e on your spell-list for spell-trigger and spell-completion item purposes.   -Psychic Maestro: +1 occult skill unlock […]

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  • Mythic Mini: Occult Feats I All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content – so let’s go!   -Alter Binary Mindscape: This increases the cost of manifestation points your enemies need to pay and also allows you to use manifestation points to get rid of a selection of incurred negative conditions. Nice added flexibility to mindscape combat!   -Chakra Adept: Add +1/2 tier to serpent-fire ki gained from this (or Chakra Master); this one also lets you roll both Fort and Will saves when maintaining chakras sans opening new ones as a swift action and choose the better  result, also increasing the number of open chakras for […]

    Mythic Mini: Occult Feats I

    Mythic Mini: Occult Feats I All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content – so let’s go!   -Alter Binary Mindscape: This increases the cost of manifestation points your enemies need to pay and also allows you to use manifestation points to get rid of a selection of incurred negative conditions. Nice added flexibility to mindscape combat!   -Chakra Adept: Add +1/2 tier to serpent-fire ki gained from this (or Chakra Master); this one also lets you roll both Fort and Will saves when maintaining chakras sans opening new ones as a swift action and choose the better  result, also increasing the number of open chakras for […]

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  • Mythic Monsters: Robots This installment of Legendary Games’ critically acclaimed mythic monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how to use, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of raw content, so let’s take a look!   All right, the Technology Guide introduced Cybertech to PFRPG and, fittingly, this installment’s introductory bonus content deals with such options; namely, robotic implants, of which a total of 5 are provided. The first of these would be the cyberlink, which attaches to the frontal cortex (occupying the brain slot, implantation 4, […]

    Mythic Monsters: Robots

    Mythic Monsters: Robots This installment of Legendary Games’ critically acclaimed mythic monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how to use, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of raw content, so let’s take a look!   All right, the Technology Guide introduced Cybertech to PFRPG and, fittingly, this installment’s introductory bonus content deals with such options; namely, robotic implants, of which a total of 5 are provided. The first of these would be the cyberlink, which attaches to the frontal cortex (occupying the brain slot, implantation 4, […]

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  • Lost Lore: Divine Hunters This installment of Frog God Games’ Lost Lore-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   Gods in pretty much most fantasy games loathe directly interposing their will on the mortal world; there is, for the most part, a good reason for that from a narrative point of view. While I loved the gods coming down to Faerûn as much as the next guy, the fallout of direct deific intervention opens up a lot of questions: Pertaining the importance of mortal free will, of why the deities don’t fix all the issues themselves, etc. The Scarred […]

    Lost Lore: Divine Hunters

    Lost Lore: Divine Hunters This installment of Frog God Games’ Lost Lore-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   Gods in pretty much most fantasy games loathe directly interposing their will on the mortal world; there is, for the most part, a good reason for that from a narrative point of view. While I loved the gods coming down to Faerûn as much as the next guy, the fallout of direct deific intervention opens up a lot of questions: Pertaining the importance of mortal free will, of why the deities don’t fix all the issues themselves, etc. The Scarred […]

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  • Veranthea Codex: Into the Veil This expansion to the evocative Veranthea Codex-setting clocks in at 42 pages of content, 1 page of front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 37 pages of content, so let’s take a look!   We begin this expansion with a brief history of the veil. But what is the veil? The far North of Veranthea’s oceans contain a colossal screaming maelstrom, a twisted wall of winds that stretches for as far as the eye can see. Most sane captains avoid the massive hazard, but time and again, the foolhardy and unfortunate are drawn into the veil…and those that survive find themselves in a region […]

    Veranthea Codex: Into the Veil

    Veranthea Codex: Into the Veil This expansion to the evocative Veranthea Codex-setting clocks in at 42 pages of content, 1 page of front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 37 pages of content, so let’s take a look!   We begin this expansion with a brief history of the veil. But what is the veil? The far North of Veranthea’s oceans contain a colossal screaming maelstrom, a twisted wall of winds that stretches for as far as the eye can see. Most sane captains avoid the massive hazard, but time and again, the foolhardy and unfortunate are drawn into the veil…and those that survive find themselves in a region […]

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  • Crusader Codex This collection of NPCs clocks in at 38 pages, 1 page front cover, 1 page editorial, 1 page ToC (with CR/MR-notes), 1 page introduction/how to use, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   There never was an AP so in need of more challenges and expansions than Wrath of the Righteous. While I love the story, personally, I’d only run it with a gazillion of Legendary Games supplements to avoid the PCs curb-stomping everything. Anyways, this means you need stats and I don’t know about you, but I don’t always have the time to crunch x statblocks. Enter this book – […]

    Crusader Codex

    Crusader Codex This collection of NPCs clocks in at 38 pages, 1 page front cover, 1 page editorial, 1 page ToC (with CR/MR-notes), 1 page introduction/how to use, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   There never was an AP so in need of more challenges and expansions than Wrath of the Righteous. While I love the story, personally, I’d only run it with a gazillion of Legendary Games supplements to avoid the PCs curb-stomping everything. Anyways, this means you need stats and I don’t know about you, but I don’t always have the time to crunch x statblocks. Enter this book – […]

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  • Legendary Planet: Planetary Heroes This collection of pregens for Legendary Games’ Legendary Planet AP clocks in at 36 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction/how to use, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 25 pages of content, so let’s take a look at these pregens!   Wait, before we do, let us make one thing clear: The characters presented herein are pretty much in line with the Player’s Guide – this means that the awesome fish-out-of-water-style alternate introduction championed in the optional prequel “The Assimilation Strain” is not considered to be the […]

    Legendary Planet: Planetary Heroes

    Legendary Planet: Planetary Heroes This collection of pregens for Legendary Games’ Legendary Planet AP clocks in at 36 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction/how to use, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 25 pages of content, so let’s take a look at these pregens!   Wait, before we do, let us make one thing clear: The characters presented herein are pretty much in line with the Player’s Guide – this means that the awesome fish-out-of-water-style alternate introduction championed in the optional prequel “The Assimilation Strain” is not considered to be the […]

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  • Psychic Warriors of Porphyra This pdf clocks in at 32 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 28.5 pages of content, though these pages are formatted for a booklet-like A5 (6” by 9”)-format. So what do we get here?   Well, we begin with 7 new warrior paths for the Psychic Warrior, the first of which would be the altruist, who receives Diplomacy as a class skill. The path coming with an alignment restriction should make clear here that yes, we get alignment-based warrior paths here. Associated powers-wise, we receive control light (increase only) and vigor here. The 3rd level trance option nets a scaling bonus to atk and damage versus “law” […]

    Psychic Warriors of Porphyra

    Psychic Warriors of Porphyra This pdf clocks in at 32 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 28.5 pages of content, though these pages are formatted for a booklet-like A5 (6” by 9”)-format. So what do we get here?   Well, we begin with 7 new warrior paths for the Psychic Warrior, the first of which would be the altruist, who receives Diplomacy as a class skill. The path coming with an alignment restriction should make clear here that yes, we get alignment-based warrior paths here. Associated powers-wise, we receive control light (increase only) and vigor here. The 3rd level trance option nets a scaling bonus to atk and damage versus “law” […]

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  • The Lost Library of Thoth This little module is intended to be played either during the second or third part (levels 6 – 8) of the Mummy’s Mask AP and clocks in at 20 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page introduction, 1 page SRD, 1 page back cover, leaving us with 13 pages of module, though, as always with Legendary Games, these are pretty tightly packed, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs left? Great! Whether as a means for information gathering to fill in blanks the PCs failed to get […]

    The Lost Library of Thoth

    The Lost Library of Thoth This little module is intended to be played either during the second or third part (levels 6 – 8) of the Mummy’s Mask AP and clocks in at 20 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page introduction, 1 page SRD, 1 page back cover, leaving us with 13 pages of module, though, as always with Legendary Games, these are pretty tightly packed, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs left? Great! Whether as a means for information gathering to fill in blanks the PCs failed to get […]

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