Mythic Mini Archive

  • Mythic Minis: Feats of the Monastic Master All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Cloud Step: Air walk full slow fall distance, remain aloft via ki. COOL!   -Cockatrice Strike: Use as a standard action, petrify non-mythic creatures on any hit.   -Crusader’s Flurry: Expend channel energy to increase potency of flurry of blows damage, also +atk when expending mythic power. Damn cool, though this can make you a pretty fearsome shredder. In the hands of the right player, this may be very nasty, even for a mythic campaign.   -Deny Death: Use mythic power instead of ki to stabilize and get + number […]

    Mythic Minis: Feats of the Monastic Master

    Mythic Minis: Feats of the Monastic Master All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Cloud Step: Air walk full slow fall distance, remain aloft via ki. COOL!   -Cockatrice Strike: Use as a standard action, petrify non-mythic creatures on any hit.   -Crusader’s Flurry: Expend channel energy to increase potency of flurry of blows damage, also +atk when expending mythic power. Damn cool, though this can make you a pretty fearsome shredder. In the hands of the right player, this may be very nasty, even for a mythic campaign.   -Deny Death: Use mythic power instead of ki to stabilize and get + number […]

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  • Mythic Minis: Mythic Martial Arts III All right, you know the drill – 1 page front cover, 1 page editorial/SRD, 1 page content, so let’s take a look!   This Mythic Mini about martial arts provides 9 new mythic martial arts, so what do we get?   -Dragon Style: Immunity to sleep, +1/2 tier bonus versus stun/paralyze etc., +5 foot reach for one attack per round, Gain/Improve darkvision and blindsense for mythic power. Solid!   -Dragon Roar: Use Mythic Power instead of stunning fist to deal damage with your roar and impose negative conditions. So friggin’ awesome!!!   -Dragon Ferocity: Frighten hit foes, panic them with mythic power. Solid.   -Mantis Style:Target must roll twice, take the lower result and […]

    Mythic Minis: Mythic Martial Arts III

    Mythic Minis: Mythic Martial Arts III All right, you know the drill – 1 page front cover, 1 page editorial/SRD, 1 page content, so let’s take a look!   This Mythic Mini about martial arts provides 9 new mythic martial arts, so what do we get?   -Dragon Style: Immunity to sleep, +1/2 tier bonus versus stun/paralyze etc., +5 foot reach for one attack per round, Gain/Improve darkvision and blindsense for mythic power. Solid!   -Dragon Roar: Use Mythic Power instead of stunning fist to deal damage with your roar and impose negative conditions. So friggin’ awesome!!!   -Dragon Ferocity: Frighten hit foes, panic them with mythic power. Solid.   -Mantis Style:Target must roll twice, take the lower result and […]

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  • Mythic Mini: Feats of Sneaking This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about feats associated with sneaking after the first, awesome installment, so let’s check this out!   We open this mythic mini relatively conservative, with a mythic blinding sneak attack that can be powered by mythic power to keep the blindness (upgraded to the end of your next turn per default) last up to mythic tier rounds. Solid. Now “Dampen Presence” is interesting, allowing you to avoid lfesense, tremorsense (but not blindsight/sense as written…) and also allows you to use mythic power to treat stealth as […]

    Mythic Minis: Feats of Sneaking

    Mythic Mini: Feats of Sneaking This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about feats associated with sneaking after the first, awesome installment, so let’s check this out!   We open this mythic mini relatively conservative, with a mythic blinding sneak attack that can be powered by mythic power to keep the blindness (upgraded to the end of your next turn per default) last up to mythic tier rounds. Solid. Now “Dampen Presence” is interesting, allowing you to avoid lfesense, tremorsense (but not blindsight/sense as written…) and also allows you to use mythic power to treat stealth as […]

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  • Mythic Minis: Feats of Protection This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about feats of protection, so let’s check this out!   Okay, unsurprisingly, this pdf offers mythic versions of the “bodyguard” and “In Harm’s Way”-feats, with the former not requiring you to threaten foes to help your allies and even use mythic power to reach them, whereas “In Harm’s Way”‘s mythic version allows you to use AoOs to intercept attacks, taking the effects upon yourself – this means no AC-tanking per my reading, though the feat could use some tighter wording as to whether the intercepted […]

    Mythic Minis: Feats of Protection

    Mythic Minis: Feats of Protection This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about feats of protection, so let’s check this out!   Okay, unsurprisingly, this pdf offers mythic versions of the “bodyguard” and “In Harm’s Way”-feats, with the former not requiring you to threaten foes to help your allies and even use mythic power to reach them, whereas “In Harm’s Way”‘s mythic version allows you to use AoOs to intercept attacks, taking the effects upon yourself – this means no AC-tanking per my reading, though the feat could use some tighter wording as to whether the intercepted […]

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  • Mythic Minis: Feats of Terror This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about feats that inspire true dread, so let’s take a look!   -Dragonfear: Says it all – better, mythic rank-powered frightful presence for dragons. Make those knights run! Pity there’s no “Let non-mythic-guys-die-by-dragonfright”-caveat as seen in some books…   -Gory Finish (Mythic): Better, mythic version of the feat, allows you use it easier and use mythic power to spontaneously use it in conjunction with weapons that you have weapon focus in. Makes more sense as an option than the base feat. Neat!   -Intimidating Bane […]

    Mythic Minis: Feats of Terror

    Mythic Minis: Feats of Terror This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about feats that inspire true dread, so let’s take a look!   -Dragonfear: Says it all – better, mythic rank-powered frightful presence for dragons. Make those knights run! Pity there’s no “Let non-mythic-guys-die-by-dragonfright”-caveat as seen in some books…   -Gory Finish (Mythic): Better, mythic version of the feat, allows you use it easier and use mythic power to spontaneously use it in conjunction with weapons that you have weapon focus in. Makes more sense as an option than the base feat. Neat!   -Intimidating Bane […]

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  • Mythic Minis: Trickster Path Abilities This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   All right, another path-ability installment, so let’s take a look whether this one can finally convince me. We kick off with 5 trickster abilities for 1st tier, with one, analytical eye, having already featured in teh Guardian Path abilities. I didn’t consider it good design and too metagamey back then and that has not changed. Next.   The first new one would be backstabber, which is a passive benefit that increases to-hit and sneak attack damage output and allows you to spend mythic power to flank otherwise unflankable non-mythic […]

    Mythic Minis: Trickster Path Abilities

    Mythic Minis: Trickster Path Abilities This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   All right, another path-ability installment, so let’s take a look whether this one can finally convince me. We kick off with 5 trickster abilities for 1st tier, with one, analytical eye, having already featured in teh Guardian Path abilities. I didn’t consider it good design and too metagamey back then and that has not changed. Next.   The first new one would be backstabber, which is a passive benefit that increases to-hit and sneak attack damage output and allows you to spend mythic power to flank otherwise unflankable non-mythic […]

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  • Mythic Minis: Champion Path Abilities This pdf is 3 pages long, 1 page front cover, 1 page SRD, leaving us with 1 page of content, so let’s take a look, shall we?   We kick these new abilities for the champion path off with 3 new 1st tier abilities:   -Analytical Eye: When a creature has attacked you, spend one use of mythic power as an immediate action to learn about int-mod combat feats your foes may have. That’s…exceedingly boring and feels rather un- mythic, not starting with the metagamey aspects of the mechanics.   -Combat Feat Mastery: Spend one use of mythic power, practice for one hours, get access to one combat feat for 24 hours. At 4th tier, […]

    Mythic Minis: Champion Path Abilities

    Mythic Minis: Champion Path Abilities This pdf is 3 pages long, 1 page front cover, 1 page SRD, leaving us with 1 page of content, so let’s take a look, shall we?   We kick these new abilities for the champion path off with 3 new 1st tier abilities:   -Analytical Eye: When a creature has attacked you, spend one use of mythic power as an immediate action to learn about int-mod combat feats your foes may have. That’s…exceedingly boring and feels rather un- mythic, not starting with the metagamey aspects of the mechanics.   -Combat Feat Mastery: Spend one use of mythic power, practice for one hours, get access to one combat feat for 24 hours. At 4th tier, […]

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