Mythic Minis Archive

  • Mythic Mini: Inherent Advancement All right, the final mythic mini for now clocks in at 4 pages – 1 page front cover, 1 page SRD, 1 page blank, 1 page content, let’s go!   So, what is this about? Well, as anyone who has played the game, particularly in a low/rare-magic game knows, the engine’s numbers are predicated on a certain array of items: Rings of protection and cloaks of resistance in particular alongside ability-enhancing items. What this pdf proposes is an interesting alternative, namely the awarding of mythic tiers instead of treasure, while also championing a concentration of treasure in key items – a practice I’m btw. preaching and using myself in my games, with scaling magical items being […]

    Mythic Mini: Inherent Advancement

    Mythic Mini: Inherent Advancement All right, the final mythic mini for now clocks in at 4 pages – 1 page front cover, 1 page SRD, 1 page blank, 1 page content, let’s go!   So, what is this about? Well, as anyone who has played the game, particularly in a low/rare-magic game knows, the engine’s numbers are predicated on a certain array of items: Rings of protection and cloaks of resistance in particular alongside ability-enhancing items. What this pdf proposes is an interesting alternative, namely the awarding of mythic tiers instead of treasure, while also championing a concentration of treasure in key items – a practice I’m btw. preaching and using myself in my games, with scaling magical items being […]

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  • Mythic Mini: Uncommon Racial Feats All right, you know the deal – 4 pages – 1 page front cover, 1.75 pages of SRD, 1.25 pages content, let’s go!   -Agile Tongue: Pick up objects weighing up to 10 lbs and execute trips with your tongue; also numerical escalation for steal and disarm. Cool!   -Draconic Aspect: Gain resistance 10 according to your scale’s color; use mythic power for temporary immunity; cool synergy with dragon-scaled racial trait with alternate benefits. Two thumbs up!   -Draconic Breath: +4 saves vs. sleep/paralysis; 1/day breath weapon, +1/day per mythic tier; breath weapon depends on color of scales, with only chromatics covered as per the base feat. Has special synergy for draconic/kobold-blooded kobold sorcerors.   […]

    Mythic Mini: Uncommon Racial Feats

    Mythic Mini: Uncommon Racial Feats All right, you know the deal – 4 pages – 1 page front cover, 1.75 pages of SRD, 1.25 pages content, let’s go!   -Agile Tongue: Pick up objects weighing up to 10 lbs and execute trips with your tongue; also numerical escalation for steal and disarm. Cool!   -Draconic Aspect: Gain resistance 10 according to your scale’s color; use mythic power for temporary immunity; cool synergy with dragon-scaled racial trait with alternate benefits. Two thumbs up!   -Draconic Breath: +4 saves vs. sleep/paralysis; 1/day breath weapon, +1/day per mythic tier; breath weapon depends on color of scales, with only chromatics covered as per the base feat. Has special synergy for draconic/kobold-blooded kobold sorcerors.   […]

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  • Mythic Minis: Catfolk, Ratfolk and Dhampir Feats All right, you know the deal – 4 pages – 1 page front cover, 1.75 pages SRD, 1.25 pages content, let’s go!   -Black Cat: Use as a free action instead of an immediate action; Non-mythic attackers receive severe penalties and spend mythic surges to enhance the penalty; use more often via mythic power. Cool upgrade!   -Blood Drinker: +tier temporary hit points; optionally forego benefits for a lesser restoration. Fits. Like it.   -Blood Feaster: Gain listed benefits when draining 2+ points of Con, duration + tier.   -Blood Salvage: Use Blood Drinker on recently deceased corpse.   -Burrowing teeth: Gain burrow speed equal to base speed; leave a tunnel behind when […]

    Mythic Minis: Catfolk, Ratfolk and Dhampir Feats

    Mythic Minis: Catfolk, Ratfolk and Dhampir Feats All right, you know the deal – 4 pages – 1 page front cover, 1.75 pages SRD, 1.25 pages content, let’s go!   -Black Cat: Use as a free action instead of an immediate action; Non-mythic attackers receive severe penalties and spend mythic surges to enhance the penalty; use more often via mythic power. Cool upgrade!   -Blood Drinker: +tier temporary hit points; optionally forego benefits for a lesser restoration. Fits. Like it.   -Blood Feaster: Gain listed benefits when draining 2+ points of Con, duration + tier.   -Blood Salvage: Use Blood Drinker on recently deceased corpse.   -Burrowing teeth: Gain burrow speed equal to base speed; leave a tunnel behind when […]

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  • Mythic Mini: Underdark Racial Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Drow Nobility: Numerical escalation and additional uses via mythic power- standard.   -Giant Steps: Add tier times 5 ft to the increase in base speed…which may be a bit much.   -Improved Drow Nobility: Choose 1/2 tier racial SPs and use mythic versions of them via mythic power; also learn those as mythic spells, if you can cast them.   -Greater Drow Nobility: 3/day use mythic SP sans paying mythic power and sans augments.   -Lingering Invisibility: Longer concealment after invisibility; while it’s maintained, use mythic power allowing for reactivation of previously […]

    Mythic Mini: Underdark Racial Feats

    Mythic Mini: Underdark Racial Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Drow Nobility: Numerical escalation and additional uses via mythic power- standard.   -Giant Steps: Add tier times 5 ft to the increase in base speed…which may be a bit much.   -Improved Drow Nobility: Choose 1/2 tier racial SPs and use mythic versions of them via mythic power; also learn those as mythic spells, if you can cast them.   -Greater Drow Nobility: 3/day use mythic SP sans paying mythic power and sans augments.   -Lingering Invisibility: Longer concealment after invisibility; while it’s maintained, use mythic power allowing for reactivation of previously […]

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  • Mythic Minis: Far Eastern Racial Feats All right, you know the deal – 4 pages – 1 page front cover, 1.5 page SRD, 1.5 page content, let’s go!   -Blood Beak: Numerical escalation,. bleed on crits and negative conditions on crits. Solid.   -Carrion Feeder: Numerical escalation + mythic power-based rerolls with tier-bonus.   -Life’s Blood: Creature gains twice damage you take in hp; additionally, a creature subject to it can gain fast healing if you spend mythic power. The original feat is problematic and so is, by extension, this one.   -Long-Nose Form: Skill-bonuses in long-nose form and spend mythic power for temporary scent-based blindsense.   -Magical tail: Sp-use increase; also spend more uses PLUS mythic power for more […]

    Mythic Minis: Far Eastern Racial Feats

    Mythic Minis: Far Eastern Racial Feats All right, you know the deal – 4 pages – 1 page front cover, 1.5 page SRD, 1.5 page content, let’s go!   -Blood Beak: Numerical escalation,. bleed on crits and negative conditions on crits. Solid.   -Carrion Feeder: Numerical escalation + mythic power-based rerolls with tier-bonus.   -Life’s Blood: Creature gains twice damage you take in hp; additionally, a creature subject to it can gain fast healing if you spend mythic power. The original feat is problematic and so is, by extension, this one.   -Long-Nose Form: Skill-bonuses in long-nose form and spend mythic power for temporary scent-based blindsense.   -Magical tail: Sp-use increase; also spend more uses PLUS mythic power for more […]

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  • Mythic Mini: Orc Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Born Alone: Gain 2x Con-bonus temporary hit points for tier rounds when killing a foe. Anti-kitten caveat makes me a happy reviewer. 🙂   -Bullying Blow: +tier to Intimidate; add mythic power for worse fear-conditions and a kind of intimidate-cleave. Solid.   -Ferocious Action: Roll to stabilize when dealing damage in melee AND gain 1/2 tier hp when you hit, to a maximum of 1 hp. Nice one!   -Foment the Blood: Numerical escalation and AoE orc-heal via mythic power.   -Grudge Fighter: Numerical escalation.   -Orc Weapon Expertise: Benefits with orc weapons […]

    Mythic Mini: Orc Feats

    Mythic Mini: Orc Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Born Alone: Gain 2x Con-bonus temporary hit points for tier rounds when killing a foe. Anti-kitten caveat makes me a happy reviewer. 🙂   -Bullying Blow: +tier to Intimidate; add mythic power for worse fear-conditions and a kind of intimidate-cleave. Solid.   -Ferocious Action: Roll to stabilize when dealing damage in melee AND gain 1/2 tier hp when you hit, to a maximum of 1 hp. Nice one!   -Foment the Blood: Numerical escalation and AoE orc-heal via mythic power.   -Grudge Fighter: Numerical escalation.   -Orc Weapon Expertise: Benefits with orc weapons […]

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  • Mythic Mini: Half-Orc Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Beats Rider: Monstrous animal companion gains mythic rank, +1 once you reach tier 10.   -Blood Vengeance: Increased crit range + bleed damage versus target of Blood Vengeance, including stacking bleed damage on crits; also allows for move action Intimidate, potentially supplemented by tier.   -Destroyer’s Blessing: Regain only one round of rage per round, but heal damage when breaking objects or mitigate exhaustion/negate fatigue/heal ability damage.   -Ferocious Resolve: +tier to negative HP threshold; use mythic power to negate staggered condition while below 0 Hp and also gain Intimidate bonus.   -Ferocious […]

    Mythic Mini: Half-Orc Feats

    Mythic Mini: Half-Orc Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Beats Rider: Monstrous animal companion gains mythic rank, +1 once you reach tier 10.   -Blood Vengeance: Increased crit range + bleed damage versus target of Blood Vengeance, including stacking bleed damage on crits; also allows for move action Intimidate, potentially supplemented by tier.   -Destroyer’s Blessing: Regain only one round of rage per round, but heal damage when breaking objects or mitigate exhaustion/negate fatigue/heal ability damage.   -Ferocious Resolve: +tier to negative HP threshold; use mythic power to negate staggered condition while below 0 Hp and also gain Intimidate bonus.   -Ferocious […]

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  • Mythic Mini: Gnome and Halfling Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Adaptive Fortune: Numeric escalation in both uses per day and potency; additionally, use mythic power to treat a roll as a natural 20…not a big fan of the latter.   -Blundering Defense: +1/2 dodge bonus as luck bonus when fighting defensively; scaling affect on allies as well. The latter is at the same time nasty and cool.   -Casual Illusionist: +3/+6 (at 10th level) bonus to Bluff/disguise/Sleight of Hand and concentration for illusion spells while retaining racial SPs. Okay.   -Cautious Fighter: +4 when fighting defensively/using total defense (why no better […]

    Mythic Mini: Gnome and Halfling Feats

    Mythic Mini: Gnome and Halfling Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Adaptive Fortune: Numeric escalation in both uses per day and potency; additionally, use mythic power to treat a roll as a natural 20…not a big fan of the latter.   -Blundering Defense: +1/2 dodge bonus as luck bonus when fighting defensively; scaling affect on allies as well. The latter is at the same time nasty and cool.   -Casual Illusionist: +3/+6 (at 10th level) bonus to Bluff/disguise/Sleight of Hand and concentration for illusion spells while retaining racial SPs. Okay.   -Cautious Fighter: +4 when fighting defensively/using total defense (why no better […]

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  • Mythic Minis: Elf Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Attuned to the Wild: When in the selected terrain, triple natural HP recovery rate. +tier to Survival in the chosen terrain. Use mythic power to gain fast healing equal to 1/2 your tier for 1 minute.   -Discerning Eye: Increase racial bonus to +3 and also apply it to rolls opposed by Sleight of Hand and Disguise. Use mythic power to reroll a failed check to which the bonus applies.   -Elven Battle Training: Increase bonus vs. sunder and disarm to +4, also applying it against steal maneuvers for the listed weapons you’re […]

    Mythic Minis: Elf Feats

    Mythic Minis: Elf Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Attuned to the Wild: When in the selected terrain, triple natural HP recovery rate. +tier to Survival in the chosen terrain. Use mythic power to gain fast healing equal to 1/2 your tier for 1 minute.   -Discerning Eye: Increase racial bonus to +3 and also apply it to rolls opposed by Sleight of Hand and Disguise. Use mythic power to reroll a failed check to which the bonus applies.   -Elven Battle Training: Increase bonus vs. sunder and disarm to +4, also applying it against steal maneuvers for the listed weapons you’re […]

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  • Mythic Mini: Dwarf Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Brewmaster: Increase bonus to +2. Use a surge to increase the DC of ingested poisons and alcoholic beverages by 1/2 die’s result.   -Cleave Through: When you hit a target of your Cleave, add a free trip attempt with +1/2 tier bonus.   -Cloven Helm: AC-bonus vs. crit confirmation increases to +2. You can use this feat on any hit; if the hit is critical and your helmet is destroyed, expend one use of mythic power to make a Fort save vs. remaining damage dealt to you, halving it and rendering it nonlethal […]

    Mythic Mini: Dwarf Feats

    Mythic Mini: Dwarf Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Brewmaster: Increase bonus to +2. Use a surge to increase the DC of ingested poisons and alcoholic beverages by 1/2 die’s result.   -Cleave Through: When you hit a target of your Cleave, add a free trip attempt with +1/2 tier bonus.   -Cloven Helm: AC-bonus vs. crit confirmation increases to +2. You can use this feat on any hit; if the hit is critical and your helmet is destroyed, expend one use of mythic power to make a Fort save vs. remaining damage dealt to you, halving it and rendering it nonlethal […]

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  • Mythic Mini: Human Feats All right, you know the deal – 3 pages – 1 page front cover, 1/2 page SRD, 1.5 page content…yes; Half the final page is content – nice!   -Bestow Luck: + 1 extra daily use of Defiant Luck or Inexplicable Luck, but you must share that with an ally. You may grant additional uses of Inexplicable Luck to allies via the expenditure of mythic power and an immediate action.   -Critical Versatility: Gain or replace a critical feat by spending 1 minute practicing; for one use of mythic power, you may gain it as a full-round action or spend one hour practicing to gain the critical feat and its mythic version. You can do this […]

    Mythic Mini: Human Feats

    Mythic Mini: Human Feats All right, you know the deal – 3 pages – 1 page front cover, 1/2 page SRD, 1.5 page content…yes; Half the final page is content – nice!   -Bestow Luck: + 1 extra daily use of Defiant Luck or Inexplicable Luck, but you must share that with an ally. You may grant additional uses of Inexplicable Luck to allies via the expenditure of mythic power and an immediate action.   -Critical Versatility: Gain or replace a critical feat by spending 1 minute practicing; for one use of mythic power, you may gain it as a full-round action or spend one hour practicing to gain the critical feat and its mythic version. You can do this […]

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  • Mythic Minis: Planetouched Feats IV All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Armor of the Pit: +2 natural armor; expend a use of mythic power for DR 5/good for tier rounds, scaling up to DR 10/good at 10th tier.   -Expanded Fiendish Resistance: Pick a type of resistance you don’t have from the elements; you gain resistance 10. Alternatively, increase an existing resistance. Can obviously be taken multiple times. Spend mythic power to transform a resistance into an immunity for tier rounds. The latter power-based trick could have used a bit of future-proofing: Now at this point there is sonic, negative energy etc., with […]

    Mythic Minis: Planetouched Feats IV

    Mythic Minis: Planetouched Feats IV All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Armor of the Pit: +2 natural armor; expend a use of mythic power for DR 5/good for tier rounds, scaling up to DR 10/good at 10th tier.   -Expanded Fiendish Resistance: Pick a type of resistance you don’t have from the elements; you gain resistance 10. Alternatively, increase an existing resistance. Can obviously be taken multiple times. Spend mythic power to transform a resistance into an immunity for tier rounds. The latter power-based trick could have used a bit of future-proofing: Now at this point there is sonic, negative energy etc., with […]

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  • Mythic Minis: Feats of Toughness All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Bludgeoner: No penalty when using melee weapons to deal non-lethal damage. +1/2 tier damage when inflicting nonlethal damage with a bludgeoning weapon. On a crit, expend one mythic power to add the effects of Staggering Critical; at 6th tier, Stunning Critical. Nice one.   -Bolstered Resilience: DR applies to mythic tier attacks When it’s increased, it treats DR as DR/epic in addition to the normal requirements to overcome it. Spend mythic power to deal your DR as damage to the weapon that hit you, ignoring DR and hardness equal to your tier. […]

    Mythic Minis: Feats of Toughness

    Mythic Minis: Feats of Toughness All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Bludgeoner: No penalty when using melee weapons to deal non-lethal damage. +1/2 tier damage when inflicting nonlethal damage with a bludgeoning weapon. On a crit, expend one mythic power to add the effects of Staggering Critical; at 6th tier, Stunning Critical. Nice one.   -Bolstered Resilience: DR applies to mythic tier attacks When it’s increased, it treats DR as DR/epic in addition to the normal requirements to overcome it. Spend mythic power to deal your DR as damage to the weapon that hit you, ignoring DR and hardness equal to your tier. […]

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  • Mythic Minis: Goblin Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Burn! Burn! Burn!: +1d4+tier fire damage when attacking with mundane and alchemical fire; also greatly increases saves vs. catching fire AND allowing you to expend mythic power to negate fire resistance or hardness. Nice one!   -Deafening Explosion: Adds deafening effect to your bombs, with splash damage deafening for shorter durations.   -Demoralizing Lash: It you hit a creature that is shaken, increase condition severity to frightened, with shaken following. Also increases the demoralize effect on adversaries witnessing your assault. Nice combo-potential.   -Fire Hand: Makes non-mythic foes always have to check versus […]

    Mythic Minis: Goblin Feats

    Mythic Minis: Goblin Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Burn! Burn! Burn!: +1d4+tier fire damage when attacking with mundane and alchemical fire; also greatly increases saves vs. catching fire AND allowing you to expend mythic power to negate fire resistance or hardness. Nice one!   -Deafening Explosion: Adds deafening effect to your bombs, with splash damage deafening for shorter durations.   -Demoralizing Lash: It you hit a creature that is shaken, increase condition severity to frightened, with shaken following. Also increases the demoralize effect on adversaries witnessing your assault. Nice combo-potential.   -Fire Hand: Makes non-mythic foes always have to check versus […]

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  • Mythic Minis: Sorceror Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Create Sanguine Elixir: You do not lose access to a bloodline power when making a sanguine elixir whose minimum level is less than tier; less than 2 x tier when expending mythic power. Imbibers may also delay the onset of the elixir’s effects by tier rounds; the drinker’s effective level would be your sorceror level or HD + 1/2 tier, whichever is lower. Damn cool one!   -Destructive Dispel: +1/2 tier to DC versus the stun; non-mythic creatures extend the stun/sickened duration to 1/2 tier rounds. When using an area dispel, expend mythic […]

    Mythic Minis: Sorceror Feats

    Mythic Minis: Sorceror Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Create Sanguine Elixir: You do not lose access to a bloodline power when making a sanguine elixir whose minimum level is less than tier; less than 2 x tier when expending mythic power. Imbibers may also delay the onset of the elixir’s effects by tier rounds; the drinker’s effective level would be your sorceror level or HD + 1/2 tier, whichever is lower. Damn cool one!   -Destructive Dispel: +1/2 tier to DC versus the stun; non-mythic creatures extend the stun/sickened duration to 1/2 tier rounds. When using an area dispel, expend mythic […]

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  • Mythic Minis: Planetouched Feats III All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Angel Wings: Your wings radiate light and you increase you fly speed by +10 ft. per 3 tiers. Spend one mythic power to increase maneuverability to good for mythic tier minutes.   -Angelic Blood: save-bonus vs. evil increases to +4; said bonus also applies to check to remove/dispel such effects. When an undead or creature with the evil subtype deals bleed or blood drain to you, you may as an immediate action attack the target with a touch attack, your blood acting as holy water.   -Angelic Flesh: Brazen Flesh nets fire […]

    Mythic Minis: Planetouched Feats III

    Mythic Minis: Planetouched Feats III All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Angel Wings: Your wings radiate light and you increase you fly speed by +10 ft. per 3 tiers. Spend one mythic power to increase maneuverability to good for mythic tier minutes.   -Angelic Blood: save-bonus vs. evil increases to +4; said bonus also applies to check to remove/dispel such effects. When an undead or creature with the evil subtype deals bleed or blood drain to you, you may as an immediate action attack the target with a touch attack, your blood acting as holy water.   -Angelic Flesh: Brazen Flesh nets fire […]

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  • Mythic Minis: Divine Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Abundant Revelations: + 1/2 mythic tier uses of chosen revelation; You change the revelation to which this applies by spending 1 mythic power upon meditating to refresh your spellcasting ability.   -Channeled Revival: Adds healing for allies in range of the effect as if you had expended channel energy for this purpose. The target of the channeled revival does not receive this healing. Expend one use of mythic power and mythic breath of life the target. If you can cast breath of life, you can expend mythic power or an equal number of […]

    Mythic Minis: Divine Feats

    Mythic Minis: Divine Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Abundant Revelations: + 1/2 mythic tier uses of chosen revelation; You change the revelation to which this applies by spending 1 mythic power upon meditating to refresh your spellcasting ability.   -Channeled Revival: Adds healing for allies in range of the effect as if you had expended channel energy for this purpose. The target of the channeled revival does not receive this healing. Expend one use of mythic power and mythic breath of life the target. If you can cast breath of life, you can expend mythic power or an equal number of […]

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  • Mythic Minis: Planetouched Feats II All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Airy Step: +4 to saves versus air/electricity spells and effects; ignore the first 30 ft. of falling;Spend 1 mythic power as an immediate action for 1 round of air walk.   -Aquatic Ancestry: +20 ft. swim speed; double darkvision range while underwater. If you have deepsight, instead increase darkvision by +60 ft. Spend 1 mythic power to double your swim speed for one round.   -Cloud Gazer: See through fog, mist and clouds sans penalty. Spend 1 mythic power as a standard action to grant non-mythic Cloud Gazer to an adjacent ally […]

    Mythic Minis: Planetouched Feats II

    Mythic Minis: Planetouched Feats II All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Airy Step: +4 to saves versus air/electricity spells and effects; ignore the first 30 ft. of falling;Spend 1 mythic power as an immediate action for 1 round of air walk.   -Aquatic Ancestry: +20 ft. swim speed; double darkvision range while underwater. If you have deepsight, instead increase darkvision by +60 ft. Spend 1 mythic power to double your swim speed for one round.   -Cloud Gazer: See through fog, mist and clouds sans penalty. Spend 1 mythic power as a standard action to grant non-mythic Cloud Gazer to an adjacent ally […]

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  • Mythic Minis: Legendary Item Abilities All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Inestimable Beauty: The item gains impervious (enhancement bonus equal to 1/2 tier) and allows you to use distraction or fascinate as a bardic performance (level = tier), at skill ranks equal to 2 times the tier. Expend legendary power to enthrall or hypnotic pattern at CL = HD+tier; two uses instead provide the mythic versions of the spells. Nice one!   -Mighty Servant: Transform the weapon as a standard action into a small construct, medium construct (one use of legendary power) or large construct (2 uses) that acts as an animated object […]

    Mythic Minis: Legendary Item Abilities

    Mythic Minis: Legendary Item Abilities All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Inestimable Beauty: The item gains impervious (enhancement bonus equal to 1/2 tier) and allows you to use distraction or fascinate as a bardic performance (level = tier), at skill ranks equal to 2 times the tier. Expend legendary power to enthrall or hypnotic pattern at CL = HD+tier; two uses instead provide the mythic versions of the spells. Nice one!   -Mighty Servant: Transform the weapon as a standard action into a small construct, medium construct (one use of legendary power) or large construct (2 uses) that acts as an animated object […]

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  • Mythic Minis: Feats of the Sharpshooter All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Arc Slinger: Reduces range penalties with sling or sling staff by tier; Point Blank Shot bonuses extend to 50 ft. (80 ft. for sling staff); +5 ft. per tier. No penalty to atk or damage when using non-sling-bullet ammunition as long as size fits. 1 use of mythic power = +1/2 tier to damage for tier rounds.   -Casterbane Shot: Penalize concentration of targets hit by 1/2 tier for one round. Further increase concentration difficulty when readying an action or Snap Shooting casters, with mythic power expenditure to further increase the […]

    Mythic Minis: Feats of the Sharpshooter

    Mythic Minis: Feats of the Sharpshooter All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Arc Slinger: Reduces range penalties with sling or sling staff by tier; Point Blank Shot bonuses extend to 50 ft. (80 ft. for sling staff); +5 ft. per tier. No penalty to atk or damage when using non-sling-bullet ammunition as long as size fits. 1 use of mythic power = +1/2 tier to damage for tier rounds.   -Casterbane Shot: Penalize concentration of targets hit by 1/2 tier for one round. Further increase concentration difficulty when readying an action or Snap Shooting casters, with mythic power expenditure to further increase the […]

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  • Mythic Minis: Planetouched Feats I All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Blazing Aura: When using Scorching Weapons, generate an aura that deals 2d6 fire damage to adjacent foes. Foes striking you in melee have their weapons take 2d6 fire damage that ignores hardness. Unarmed foes risk catching fire on a failed save.   -Blistering Feint: +4 to feinting when wielding weapons that deal fire damage. Add fire damage + tier damage to foes feinted and have it risk catching fire. Foes that start burning can be targeted as an immediate action at your highest BAB. Interesting option and nice imagery!   -Dwarf-Blooded: +2 […]

    Mythic Minis: Planetouched Feats I

    Mythic Minis: Planetouched Feats I All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Blazing Aura: When using Scorching Weapons, generate an aura that deals 2d6 fire damage to adjacent foes. Foes striking you in melee have their weapons take 2d6 fire damage that ignores hardness. Unarmed foes risk catching fire on a failed save.   -Blistering Feint: +4 to feinting when wielding weapons that deal fire damage. Add fire damage + tier damage to foes feinted and have it risk catching fire. Foes that start burning can be targeted as an immediate action at your highest BAB. Interesting option and nice imagery!   -Dwarf-Blooded: +2 […]

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  • Mythic Minis – Feats of Brutality All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Cleaving Finish: Adds second attack at -5 to the cleaving finish. Essentially an escalation.   -Improved Cleaving Finish: Adds a third attack to Cleaving Finish at -10.   -Close-Quarters Thrower: When you hit a foe with a thrown weapon while threatened, make a melee attack at a foe at your highest atk as a swift action. Solid for ninjas etc.   -Deadly Finish: When killing a target in melee or with ranged weapons, use clean blade path ability as a free action versus either a single foe within 30 ft. or […]

    Mythic Minis – Feats of Brutality

    Mythic Minis – Feats of Brutality All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Cleaving Finish: Adds second attack at -5 to the cleaving finish. Essentially an escalation.   -Improved Cleaving Finish: Adds a third attack to Cleaving Finish at -10.   -Close-Quarters Thrower: When you hit a foe with a thrown weapon while threatened, make a melee attack at a foe at your highest atk as a swift action. Solid for ninjas etc.   -Deadly Finish: When killing a target in melee or with ranged weapons, use clean blade path ability as a free action versus either a single foe within 30 ft. or […]

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  • Mythic Minis: Mythic Slotless Items All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Book of the Banned: These books can create secret pages 1/day; furthermore, mythic wizards may inscribe spells of their opposition school on said pages by expending 1 mythic power per level level, 1 for cantrips. Thereafter, the wizard can prepare the spell as though it didn’t belong to the opposition school. Solid!   -Bullroarer’s Bugle: Horn of pursuit with dual bless/bane effect. Halflings get higher bonuses and the user may opt to penalize only one type of humanoid, who then receives a more significant drawback. the formatting glitch that shows a strike-through […]

    Mythic Minis: Mythic Slotless Items

    Mythic Minis: Mythic Slotless Items All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Book of the Banned: These books can create secret pages 1/day; furthermore, mythic wizards may inscribe spells of their opposition school on said pages by expending 1 mythic power per level level, 1 for cantrips. Thereafter, the wizard can prepare the spell as though it didn’t belong to the opposition school. Solid!   -Bullroarer’s Bugle: Horn of pursuit with dual bless/bane effect. Halflings get higher bonuses and the user may opt to penalize only one type of humanoid, who then receives a more significant drawback. the formatting glitch that shows a strike-through […]

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  • Mythic Minis: Teamwork Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Back to Back: Numerical escalation plus enemies provoke AoOs when flanking you when you’re with an ally who has this feat.   -Improved Back to Back: Better AC-bonus for each ally with the feat for 1 mythic power. Pretty weak, imho, despite its stacking potential.   -Cavalry Formation: Allows for overlap of squares of others for both rider and mount when charging. Also nets you a bonus when attacking a creature that was subjected to the charge of an ally with this feat. nice.   -Combat Medic: No AoO when using Heal while […]

    Mythic Minis: Teamwork Feats

    Mythic Minis: Teamwork Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Back to Back: Numerical escalation plus enemies provoke AoOs when flanking you when you’re with an ally who has this feat.   -Improved Back to Back: Better AC-bonus for each ally with the feat for 1 mythic power. Pretty weak, imho, despite its stacking potential.   -Cavalry Formation: Allows for overlap of squares of others for both rider and mount when charging. Also nets you a bonus when attacking a creature that was subjected to the charge of an ally with this feat. nice.   -Combat Medic: No AoO when using Heal while […]

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  • Mythic Minis: Mythic Jewels All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Crown of Iron Sorcery: Provides decreased arcane spell failure chance when wearing metal armor and also provides DR depending on your armor and shield. Also provides synergy effects with certain special weapon abilities and the Arcane Strike feat and very minor spell storing, with mythic wearers receiving additional benefits. All awesome!   -Diamond of Everwinter: Not only sustains you in the cold and makes you less susceptible to the elements, these diamonds can absorb cold and fire damage at the risk of breaking and the endure effect can be extended to allies. For […]

    Mythic Minis: Mythic Jewels

    Mythic Minis: Mythic Jewels All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Crown of Iron Sorcery: Provides decreased arcane spell failure chance when wearing metal armor and also provides DR depending on your armor and shield. Also provides synergy effects with certain special weapon abilities and the Arcane Strike feat and very minor spell storing, with mythic wearers receiving additional benefits. All awesome!   -Diamond of Everwinter: Not only sustains you in the cold and makes you less susceptible to the elements, these diamonds can absorb cold and fire damage at the risk of breaking and the endure effect can be extended to allies. For […]

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  • Mythic Mini: Performance Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Dramatic Display: Numerical escalation plus mythic power expenditure for nat 20’d maneuver checks in the round after the display. I don’t like nat 20-granting abilities particularly for a reason and this falls into the category – the secondary benefit is arguably better than some primary benefits for combat maneuver enhancement as it also provides a +4 bonus in addition. This one is pretty broken in my book.   -Whip Mastery: Numerical escalation, but also mythic power expenditure for a follow-up attack versus a foe just tripped or disarmed.   -Improved Whip Mastery: Threaten […]

    Mythic Mini: Performance Feats

    Mythic Mini: Performance Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Dramatic Display: Numerical escalation plus mythic power expenditure for nat 20’d maneuver checks in the round after the display. I don’t like nat 20-granting abilities particularly for a reason and this falls into the category – the secondary benefit is arguably better than some primary benefits for combat maneuver enhancement as it also provides a +4 bonus in addition. This one is pretty broken in my book.   -Whip Mastery: Numerical escalation, but also mythic power expenditure for a follow-up attack versus a foe just tripped or disarmed.   -Improved Whip Mastery: Threaten […]

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  • Mythic Minis: Mythic Clothing All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   The first piece of mythic clothing would be Foamfollower’s Jack – a naval jacket that allows the wearer to alter winds and water walk, with mythic wearers having the option extend to other vessels in an interesting modification of the base abilities of the item.   The robe of teeth would make Gholad or Dahlver-Nar proud, as it animates and starts chewing up anyone foolish enough to grapple. Better yet, it can exude a disgusting, sticky tongue which can force move foes – and yes, mythic wearers can exude more of them – […]

    Mythic Minis: Mythic Clothing

    Mythic Minis: Mythic Clothing All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   The first piece of mythic clothing would be Foamfollower’s Jack – a naval jacket that allows the wearer to alter winds and water walk, with mythic wearers having the option extend to other vessels in an interesting modification of the base abilities of the item.   The robe of teeth would make Gholad or Dahlver-Nar proud, as it animates and starts chewing up anyone foolish enough to grapple. Better yet, it can exude a disgusting, sticky tongue which can force move foes – and yes, mythic wearers can exude more of them – […]

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