Mythic Paths-series Archive

  • Path of the Reluctant Hero This installment of Legendary Games’ Mythic Paths-series clocks in at 30 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 2 pages of SRD, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 17 pages of raw, crammed content, so let’s take a look!   The fish out of water, who suddenly is drawn into circumstances and is way over his head – there is no single narrative trope that manages as well to equalize the knowledge of the reader and character among narrative strategies…but, alas, at the same time, many an anime and […]

    Path of the Reluctant Hero

    Path of the Reluctant Hero This installment of Legendary Games’ Mythic Paths-series clocks in at 30 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 2 pages of SRD, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 17 pages of raw, crammed content, so let’s take a look!   The fish out of water, who suddenly is drawn into circumstances and is way over his head – there is no single narrative trope that manages as well to equalize the knowledge of the reader and character among narrative strategies…but, alas, at the same time, many an anime and […]

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  • Path of the Genius This installment of Legendary Games’ mythic paths-series clocks in at 26 pages, 1 page front cover, 1 page inside front cover, 2 pages editorial, 1 page ToC, 2 pages of introduction, 1 page SRD, 3 pages advertisements, 1 page inside back cover, 1 page back cover, leaving us with 13 pages of raw content detailing this new mythic path, so let’s take a look, shall we?   Much like the previous installment in the series detailing the path of the stranger, we have a mythic path here that is intended for PC-use, so let’s take a look at the genius. Framework-wise, we receive 3 Hp per tier and at 1st tier, we get a so-called genius […]

    Path of the Genius

    Path of the Genius This installment of Legendary Games’ mythic paths-series clocks in at 26 pages, 1 page front cover, 1 page inside front cover, 2 pages editorial, 1 page ToC, 2 pages of introduction, 1 page SRD, 3 pages advertisements, 1 page inside back cover, 1 page back cover, leaving us with 13 pages of raw content detailing this new mythic path, so let’s take a look, shall we?   Much like the previous installment in the series detailing the path of the stranger, we have a mythic path here that is intended for PC-use, so let’s take a look at the genius. Framework-wise, we receive 3 Hp per tier and at 1st tier, we get a so-called genius […]

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  • Path of the Stranger This installment of Legendary Games’ mythic paths-series clocks in at 26 pages, 1 page front cover, 1 page inside front cover, 2 pages editorial, 1 page ToC, 2 pages of introduction, 1 page SRD, 3 pages advertisements, 1 page inside back cover, 1 page back cover, leaving us with 13 pages of raw content detailing this new mythic path, so let’s take a look, shall we?   Now first things first – unlike the previous installments in this series, here, we have a mythic path that is very much intended to be used by the PCs, not their opposition, so that would be one change of focus. The stranger itself is an iconic concept and if […]

    Path of the Stranger

    Path of the Stranger This installment of Legendary Games’ mythic paths-series clocks in at 26 pages, 1 page front cover, 1 page inside front cover, 2 pages editorial, 1 page ToC, 2 pages of introduction, 1 page SRD, 3 pages advertisements, 1 page inside back cover, 1 page back cover, leaving us with 13 pages of raw content detailing this new mythic path, so let’s take a look, shall we?   Now first things first – unlike the previous installments in this series, here, we have a mythic path that is very much intended to be used by the PCs, not their opposition, so that would be one change of focus. The stranger itself is an iconic concept and if […]

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  • Path of Villains The second book in Legendary Games’ Mythic Paths-series clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 3 pages of how-to-use/introduction, 2 pages of advertisement, 1 page back cover, leaving us with 18 pages of content, so let us take a look, shall we?   So, a good villain – every DM knows that the opposition is just as important as the heroes – and personally, my love for them can probably be attributed to reading too many great stories as a child: Batman is cool, but the Joker? He’s just awesome. Superman? Nice, but Lex Luthor is damn impressive as well…what’s Spidey sans Venom or Doc Oc? […]

    Path of Villains

    Path of Villains The second book in Legendary Games’ Mythic Paths-series clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 3 pages of how-to-use/introduction, 2 pages of advertisement, 1 page back cover, leaving us with 18 pages of content, so let us take a look, shall we?   So, a good villain – every DM knows that the opposition is just as important as the heroes – and personally, my love for them can probably be attributed to reading too many great stories as a child: Batman is cool, but the Joker? He’s just awesome. Superman? Nice, but Lex Luthor is damn impressive as well…what’s Spidey sans Venom or Doc Oc? […]

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  • Path of Dragons The first installment of the Mythic Paths-series clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 3 pages how-to-use/introduction, 1 page advertisement, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   So, know what sucks in my book? The relative vulnerability of dragons to certain builds. Yeah, in my home-game, I fixed that via templates etc., but the matter of fact remains that in mythic rules, this is further enhanced. Enter this pdf.   Beyond a number of suggested abilities from the Mythic Adventures base book to help design challenging draconic adversaries, we receive new abilities – a lot of […]

    Path of Dragons

    Path of Dragons The first installment of the Mythic Paths-series clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 3 pages how-to-use/introduction, 1 page advertisement, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   So, know what sucks in my book? The relative vulnerability of dragons to certain builds. Yeah, in my home-game, I fixed that via templates etc., but the matter of fact remains that in mythic rules, this is further enhanced. Enter this pdf.   Beyond a number of suggested abilities from the Mythic Adventures base book to help design challenging draconic adversaries, we receive new abilities – a lot of […]

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