Mythic Archive

  • Mythic Mini: Mesmerist Feats All right, you know the deal by now, right? 4 pages, 1 page front cover, ~1.5 page SRD/editorial, leaving us with 1.5 page content – so let’s go!   -Bleeding Stare: Add +1/2 mythic tier to bleed inflicted; makes it harder to resist/cure the bleed. Solid.   -Compounded Pain: Lets you switch stares if a target resists one via save, immunity, etc. Cool!   -Demoralizing Stare: Suppresses morale bonuses of those affected; additionally imposes the shaken condition; via mythic use expenditure, you may bypass fear immunity or bonuses. Nice.   -Excoriating Stare: Sickens target; if it has less HD than you, it is sickened even on a successful save. Cool: When an ally crits a creature, […]

    Mythic Mini: Mesmerist Feats

    Mythic Mini: Mesmerist Feats All right, you know the deal by now, right? 4 pages, 1 page front cover, ~1.5 page SRD/editorial, leaving us with 1.5 page content – so let’s go!   -Bleeding Stare: Add +1/2 mythic tier to bleed inflicted; makes it harder to resist/cure the bleed. Solid.   -Compounded Pain: Lets you switch stares if a target resists one via save, immunity, etc. Cool!   -Demoralizing Stare: Suppresses morale bonuses of those affected; additionally imposes the shaken condition; via mythic use expenditure, you may bypass fear immunity or bonuses. Nice.   -Excoriating Stare: Sickens target; if it has less HD than you, it is sickened even on a successful save. Cool: When an ally crits a creature, […]

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  • Four Horsemen Present: Mythic Paths: Transcendentalist This installment of the Four Horsemen Present-series clocks in at 10 pages, 1 page front cover, 1 page SRD, 1/2 page editorial, leaving us with 7.5 pages of content, so let’s take a look!   Transcendentalism is generally known as a philosophical movement deeply rooted in American aesthetics, a kind of early intellectual counter-culture, ironically aimed versus the prominence of intellectualism and spiritualism in the 1820s and 30s, though its influence in literature and culture can still e felt to this day. Sporting a blend of Kant-influenced German Idealism blended with far Eastern, particularly Indian mysticism, the advocates of Transcendentalism can be considered to be closer to romanticism than empiricism, emphasizing subjective intuition over […]

    Four Horsemen Present: Mythic Paths: Transcendentalist

    Four Horsemen Present: Mythic Paths: Transcendentalist This installment of the Four Horsemen Present-series clocks in at 10 pages, 1 page front cover, 1 page SRD, 1/2 page editorial, leaving us with 7.5 pages of content, so let’s take a look!   Transcendentalism is generally known as a philosophical movement deeply rooted in American aesthetics, a kind of early intellectual counter-culture, ironically aimed versus the prominence of intellectualism and spiritualism in the 1820s and 30s, though its influence in literature and culture can still e felt to this day. Sporting a blend of Kant-influenced German Idealism blended with far Eastern, particularly Indian mysticism, the advocates of Transcendentalism can be considered to be closer to romanticism than empiricism, emphasizing subjective intuition over […]

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  • Four Horsemen Present: Mythic Magic Expanded This installment of the Four Horsemen present-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   So, mythic magic expanded? But didn’t Legendary Games already cover mythic versions of all spells? Well, thankfully, this pdf does offer something different, namely magical traditions based on mythic feats.   Unfortunately, the very first of these traditions already opens pretty much a can of whoop-ass issues: Blood Magic’s the feat’s name, and it allows you to deal damage to yourself to cast mythic bloodline spells sans expenditure of mythic power. Okay, does the damage affect/require concentration? Three: This […]

    Four Horsemen Present: Mythic Magic Expanded

    Four Horsemen Present: Mythic Magic Expanded This installment of the Four Horsemen present-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   So, mythic magic expanded? But didn’t Legendary Games already cover mythic versions of all spells? Well, thankfully, this pdf does offer something different, namely magical traditions based on mythic feats.   Unfortunately, the very first of these traditions already opens pretty much a can of whoop-ass issues: Blood Magic’s the feat’s name, and it allows you to deal damage to yourself to cast mythic bloodline spells sans expenditure of mythic power. Okay, does the damage affect/require concentration? Three: This […]

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  • Four Horsemen Present: Mythic Magic Items This installment of the Four Horsemen present-series clocks in at 9 pages, 1 page front cover, 1 page SRD, 1/2 page editorial, leaving us with 6.5 pages of content, so let’s take a look!   We begin this supplement with a collection of new legendary items, 4 to be precise. The first of these would be Hirasthe, a blade of hardened obsidian, driven to create sorrow, anguish and undermine morality – so the blade’s a politician…Just kidding. Half. Kidding aside, the blade is a brilliant liar can use glibness and magic jar with surprising efficiency…and quite frankly, I can see an adventure where this blade, not the wielder, is the primary antagonist. That’s a […]

    Four Horsemen Present: Mythic Magic Items

    Four Horsemen Present: Mythic Magic Items This installment of the Four Horsemen present-series clocks in at 9 pages, 1 page front cover, 1 page SRD, 1/2 page editorial, leaving us with 6.5 pages of content, so let’s take a look!   We begin this supplement with a collection of new legendary items, 4 to be precise. The first of these would be Hirasthe, a blade of hardened obsidian, driven to create sorrow, anguish and undermine morality – so the blade’s a politician…Just kidding. Half. Kidding aside, the blade is a brilliant liar can use glibness and magic jar with surprising efficiency…and quite frankly, I can see an adventure where this blade, not the wielder, is the primary antagonist. That’s a […]

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  • Four Horsemen Present: Mythic Archetypes This installment of the Four Horsemen Present-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   So, what are mythic archetypes? Well, the short and simple response is that they represent different foci for mythic characters – archetypes before paths, if you will. Instead of modifying mythic paths (and jumping straight into a huge hornet’s nest, considering how intricate the diverse expansions for them out there are), the archetypes herein replace e.g. hard to kill, amazing initiative, recuperation and unstoppable – basically, you switch out the basic abilities gained by every mythic hero. For your convenience’s […]

    Four Horsemen Present: Mythic Archetypes

    Four Horsemen Present: Mythic Archetypes This installment of the Four Horsemen Present-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   So, what are mythic archetypes? Well, the short and simple response is that they represent different foci for mythic characters – archetypes before paths, if you will. Instead of modifying mythic paths (and jumping straight into a huge hornet’s nest, considering how intricate the diverse expansions for them out there are), the archetypes herein replace e.g. hard to kill, amazing initiative, recuperation and unstoppable – basically, you switch out the basic abilities gained by every mythic hero. For your convenience’s […]

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  • Mythic Solutions This Mythic Plug-in clocks in at 26 pages, 1 page front cover, 1 page inside front cover, 2 pages of editorial, 1 page ToC, 2 pages of general introduction, 1 page SRD, 3 pages of advertisement, 1 page inside the back cover, 1 page back cover, leaving us with 13 pages of raw content, so let’s take a look…   …but before we do, it’s confession-time. When the Mythic rules were originally released, I thought “Great idea, but it’ll be abandoned.” When I first read them, I thought “Cool ideas, but they just exacerbate the math-issues of high-level gameplay sooner – that’s numerical escalation with a few tweaks.” Then, I played the rules and my fears turned to […]

    Mythic Solutions

    Mythic Solutions This Mythic Plug-in clocks in at 26 pages, 1 page front cover, 1 page inside front cover, 2 pages of editorial, 1 page ToC, 2 pages of general introduction, 1 page SRD, 3 pages of advertisement, 1 page inside the back cover, 1 page back cover, leaving us with 13 pages of raw content, so let’s take a look…   …but before we do, it’s confession-time. When the Mythic rules were originally released, I thought “Great idea, but it’ll be abandoned.” When I first read them, I thought “Cool ideas, but they just exacerbate the math-issues of high-level gameplay sooner – that’s numerical escalation with a few tweaks.” Then, I played the rules and my fears turned to […]

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  • Mythic Minis: Mythic Clothing All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   The first piece of mythic clothing would be Foamfollower’s Jack – a naval jacket that allows the wearer to alter winds and water walk, with mythic wearers having the option extend to other vessels in an interesting modification of the base abilities of the item.   The robe of teeth would make Gholad or Dahlver-Nar proud, as it animates and starts chewing up anyone foolish enough to grapple. Better yet, it can exude a disgusting, sticky tongue which can force move foes – and yes, mythic wearers can exude more of them – […]

    Mythic Minis: Mythic Clothing

    Mythic Minis: Mythic Clothing All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   The first piece of mythic clothing would be Foamfollower’s Jack – a naval jacket that allows the wearer to alter winds and water walk, with mythic wearers having the option extend to other vessels in an interesting modification of the base abilities of the item.   The robe of teeth would make Gholad or Dahlver-Nar proud, as it animates and starts chewing up anyone foolish enough to grapple. Better yet, it can exude a disgusting, sticky tongue which can force move foes – and yes, mythic wearers can exude more of them – […]

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  • Mythic Skills This mythic plug-in clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 1.5 pages of SRD, 1 page inside back cover, 1 page back cover, 4 pages advertisement, leaving us with 13.5 pages of content, so let’s take a look!   Okay, I’ll make this short: If you’re playing with mythic rules, GET THIS NOW! Even if you DO NOT use mythic rules – this comes with full-blown rules for using the content herein in non-mythic games! Yes, you heard right – this works for vanilla PFRPG games. Go ahead, I’ll wait here. … .. . Okay, want a more detailed […]

    Mythic Skills

    Mythic Skills This mythic plug-in clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 1.5 pages of SRD, 1 page inside back cover, 1 page back cover, 4 pages advertisement, leaving us with 13.5 pages of content, so let’s take a look!   Okay, I’ll make this short: If you’re playing with mythic rules, GET THIS NOW! Even if you DO NOT use mythic rules – this comes with full-blown rules for using the content herein in non-mythic games! Yes, you heard right – this works for vanilla PFRPG games. Go ahead, I’ll wait here. … .. . Okay, want a more detailed […]

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  • Classes of NeoExodus: Mythic Machinesmith This pdf clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, leaving us with 7 pages of content, so let’s take a look, shall we?   The machinesmith class is a deservedly beloved addition NeoExodus has contributed to many a group beyond the scope of its own campaign setting – and here we get the material needed to run these guys in a mythic context, so how do they hold up?   We begin this pdf with the 10-tier Futurist mythic path – which already provides imho a basic issue: Is it a path for just the machinesmith class? The answer, thankfully, is NO. The path nets 4 […]

    Classes of NeoExodus: Mythic Machinesmith

    Classes of NeoExodus: Mythic Machinesmith This pdf clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, leaving us with 7 pages of content, so let’s take a look, shall we?   The machinesmith class is a deservedly beloved addition NeoExodus has contributed to many a group beyond the scope of its own campaign setting – and here we get the material needed to run these guys in a mythic context, so how do they hold up?   We begin this pdf with the 10-tier Futurist mythic path – which already provides imho a basic issue: Is it a path for just the machinesmith class? The answer, thankfully, is NO. The path nets 4 […]

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  • Mythic Mini: Mythic Weapons All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Blade-eating Battleaxe: This battleaxe can essentially dual-sunder as a standard action and apply mythic surge benefits to the two sunders. Furthermore, with the expenditure of mythic power, it allows for whirlwind-sundering and allows for reflexive sunderings to counter certain combat maneuvers and abilities. The complex mechanics required here actually work out very well – nice one!   -Kinslayer’s Knife: Nasty blade with blood biography and the target’s relatives becoming apparent to the wielder, making this one very lethal for those carrying out a bloody vendetta.   -Redflame Trollblade: A +1 flaming burst humanoid […]

    Mythic Mini: Mythic Weapons

    Mythic Mini: Mythic Weapons All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Blade-eating Battleaxe: This battleaxe can essentially dual-sunder as a standard action and apply mythic surge benefits to the two sunders. Furthermore, with the expenditure of mythic power, it allows for whirlwind-sundering and allows for reflexive sunderings to counter certain combat maneuvers and abilities. The complex mechanics required here actually work out very well – nice one!   -Kinslayer’s Knife: Nasty blade with blood biography and the target’s relatives becoming apparent to the wielder, making this one very lethal for those carrying out a bloody vendetta.   -Redflame Trollblade: A +1 flaming burst humanoid […]

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  • Psionics Augmented: Mythic Psionics This massive book clocks in at 75 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 71 pages of content, so let’s take a look!   This supplement was moved up in my queue as a prioritized review by my patreons.   So there we have it – the massive sourcebook that brings the much beloved psionics system up to mythic proportions, but can it whether the test of numerical escalation while also providing some iconic tricks? We’ll see.   First of all, the pdf does something smart – it covers terminology. Why is that smart? Well psionic powers tend to have an Augment-option, whereas […]

    Psionics Augmented: Mythic Psionics

    Psionics Augmented: Mythic Psionics This massive book clocks in at 75 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 71 pages of content, so let’s take a look!   This supplement was moved up in my queue as a prioritized review by my patreons.   So there we have it – the massive sourcebook that brings the much beloved psionics system up to mythic proportions, but can it whether the test of numerical escalation while also providing some iconic tricks? We’ll see.   First of all, the pdf does something smart – it covers terminology. Why is that smart? Well psionic powers tend to have an Augment-option, whereas […]

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  • Mythic Options: Core Mythic Class Features This Mythic Options-pdf clocks in at 24 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, leaving us with 20 pages of content, so let’s take a look!   So what are mythic class features? In a nutshell, they are the upgrades of class features, count as 1st tier universal path abilities and can be taken in lieu of a mythic feat. They require a character to have the base class feature to take them, so no weaseling around the prereqs. Simple, right? Yeah, thought so too!   This pdf then goes on to present the mythic upgrades of class features for all the core classes – and yes, […]

    Mythic Options: Core Mythic Class Features

    Mythic Options: Core Mythic Class Features This Mythic Options-pdf clocks in at 24 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, leaving us with 20 pages of content, so let’s take a look!   So what are mythic class features? In a nutshell, they are the upgrades of class features, count as 1st tier universal path abilities and can be taken in lieu of a mythic feat. They require a character to have the base class feature to take them, so no weaseling around the prereqs. Simple, right? Yeah, thought so too!   This pdf then goes on to present the mythic upgrades of class features for all the core classes – and yes, […]

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  • Mythic Mini: Mythic Curses All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   First of all – these curses can be inflicted by mythic bestow curse or mythic major curse (in the case of major curses and spellblights) and cannot be removed via anything other than a wish or miracle (or limited wish for non-major curses/spellblights) -got that? So let’s take a look!   -Anoris Curse: Knit the mouth of the creature together! Ouch! Better yet, from feeding tubes to Glasgow-smile solutions, temporarily granting respite is covered…but beware, the curse reasserts itself…Cool!   -Cruciatic Sympathy: Target suffers from nonlethal damage when attacking other creatures as well […]

    Mythic Mini: Mythic Curses

    Mythic Mini: Mythic Curses All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   First of all – these curses can be inflicted by mythic bestow curse or mythic major curse (in the case of major curses and spellblights) and cannot be removed via anything other than a wish or miracle (or limited wish for non-major curses/spellblights) -got that? So let’s take a look!   -Anoris Curse: Knit the mouth of the creature together! Ouch! Better yet, from feeding tubes to Glasgow-smile solutions, temporarily granting respite is covered…but beware, the curse reasserts itself…Cool!   -Cruciatic Sympathy: Target suffers from nonlethal damage when attacking other creatures as well […]

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  • Mythic Minis: Mythic Martial Arts VII All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Dispelling Fist: cast dispel spells and bigger brothers of said spells when hitting foes with an unarmed attack; alternatively, spontaneously convert a spell into dispel or its big brothers (provided you know them) when attacking by using a swift action. Personally, I think this should cost mythic power, but it’s mythic adventures here and your game may not be this restrictive.   -Perfect Style: + mythic tier energy resistance; use mythic power to prevent energy bypassing your resistance. Solid.   -Unblinking Flame Feint: Better feinting when in perfect style, spend 1 […]

    Mythic Minis: Mythic Martial Arts VII

    Mythic Minis: Mythic Martial Arts VII All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Dispelling Fist: cast dispel spells and bigger brothers of said spells when hitting foes with an unarmed attack; alternatively, spontaneously convert a spell into dispel or its big brothers (provided you know them) when attacking by using a swift action. Personally, I think this should cost mythic power, but it’s mythic adventures here and your game may not be this restrictive.   -Perfect Style: + mythic tier energy resistance; use mythic power to prevent energy bypassing your resistance. Solid.   -Unblinking Flame Feint: Better feinting when in perfect style, spend 1 […]

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  • Mythic Minis: Mythic Martial Arts IV All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Monkey Style: no penalties to AC while kneeling/sitting, standing up as swift action or as an immediate action via mythic power.   -Monkey Shine: Enter opponent’s space sans stunning fist, but via mythic power; Move opponents via AoOs = 5 x mythic tier ft.. You may elect to not move with the opponent by expending mythic power. Damn cool!   -Monkey Moves: Swift action or mythic power for 5-foot step even if you have moved; additionally, gain up to 1 min climb speed while in the style. Love this design – […]

    Mythic Minis: Mythic Martial Arts IV

    Mythic Minis: Mythic Martial Arts IV All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Monkey Style: no penalties to AC while kneeling/sitting, standing up as swift action or as an immediate action via mythic power.   -Monkey Shine: Enter opponent’s space sans stunning fist, but via mythic power; Move opponents via AoOs = 5 x mythic tier ft.. You may elect to not move with the opponent by expending mythic power. Damn cool!   -Monkey Moves: Swift action or mythic power for 5-foot step even if you have moved; additionally, gain up to 1 min climb speed while in the style. Love this design – […]

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  • Mythic Options: Mythic Dragonrider Class Features This supplement clocks in at 5 pages, 1 page front cover, 1 page SRD, 1 page editorial, leaving us with 2 pages of content, so let’s take a look, shall we?   I’ve been vocal about one thing. I don’t like the Dragonrider class. It’s the reason I never wrote a review for it. I don’t think a character should just get a draconic mount, even one as limited as that of the Dragonrider, for free as a class feature. In my book, that ought to be an achievement. And yes, I loathe all fiction that dabbles heavily in getting easy access to draconic mounts. I tried. I just can’t get over it. I […]

    Mythic Options: Mythic Dragonrider Class Features

    Mythic Options: Mythic Dragonrider Class Features This supplement clocks in at 5 pages, 1 page front cover, 1 page SRD, 1 page editorial, leaving us with 2 pages of content, so let’s take a look, shall we?   I’ve been vocal about one thing. I don’t like the Dragonrider class. It’s the reason I never wrote a review for it. I don’t think a character should just get a draconic mount, even one as limited as that of the Dragonrider, for free as a class feature. In my book, that ought to be an achievement. And yes, I loathe all fiction that dabbles heavily in getting easy access to draconic mounts. I tried. I just can’t get over it. I […]

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  • The Genius Guide to Horrifically Overpowered Mythic Feats This pdf clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   In case you’re new to the concept – first released on April 1st, these horrifically overpowered feats are essentially feats on steroids. Scratch that. Know the Batman villain Bane? Yeah, they’re more like his drug of choice, venom, injected in copious quantities into feats to create brutes. Owen K.C. Stephens back in the day wrote “No one should use these” – well, people don’t listen, do they? In fact, I wasn’t alone in considering them great tools for legendary foes, high level […]

    The Genius Guide to Horrifically Overpowered Mythic Feats

    The Genius Guide to Horrifically Overpowered Mythic Feats This pdf clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   In case you’re new to the concept – first released on April 1st, these horrifically overpowered feats are essentially feats on steroids. Scratch that. Know the Batman villain Bane? Yeah, they’re more like his drug of choice, venom, injected in copious quantities into feats to create brutes. Owen K.C. Stephens back in the day wrote “No one should use these” – well, people don’t listen, do they? In fact, I wasn’t alone in considering them great tools for legendary foes, high level […]

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  • Mythic Monsters: Oozes Too This installment of Legendary Games’ Mythic Monsters-series is 32 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 3 pages of introduction, 2 pages of advertisement and 1 page back cover, leaving us with 22 pages of raw content, so what do we exactly get here?   We’re back with more mythic slimes – and a new array of beginning material, this time the 3rd-tier archmage ability oozechemist that nets you the bottled ooze discovery (not only when you’re an alchemist) and power these oozes, turning them mythic. Nice one. We also get 6 variants of summon slime spells for level 1-6, which per se are cool…though the list at […]

    Mythic Monsters: Oozes Too

    Mythic Monsters: Oozes Too This installment of Legendary Games’ Mythic Monsters-series is 32 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 3 pages of introduction, 2 pages of advertisement and 1 page back cover, leaving us with 22 pages of raw content, so what do we exactly get here?   We’re back with more mythic slimes – and a new array of beginning material, this time the 3rd-tier archmage ability oozechemist that nets you the bottled ooze discovery (not only when you’re an alchemist) and power these oozes, turning them mythic. Nice one. We also get 6 variants of summon slime spells for level 1-6, which per se are cool…though the list at […]

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  • Mythic Monsters: Oozes This installment of Legendary Games’ Mythic Monsters-series is 28 pages long, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 2 pages of advertisement and 1 page inside back cover, 1 page back cover, leaving us with 17 pages of raw content, so what do we exactly get here?   Well, let’s take a look at the oozes – which present a unique challenge at mythic levels: Being mindless for one, an optional rule to retain the usefulness/threat of grab (ex) and mythic splitting are covered before we dive into the statblocks – all of these initial options are more than viable and fit the theme.   At CR […]

    Mythic Monsters: Oozes

    Mythic Monsters: Oozes This installment of Legendary Games’ Mythic Monsters-series is 28 pages long, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 2 pages of advertisement and 1 page inside back cover, 1 page back cover, leaving us with 17 pages of raw content, so what do we exactly get here?   Well, let’s take a look at the oozes – which present a unique challenge at mythic levels: Being mindless for one, an optional rule to retain the usefulness/threat of grab (ex) and mythic splitting are covered before we dive into the statblocks – all of these initial options are more than viable and fit the theme.   At CR […]

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  • Mythic Monsters: Molds, Slimes and Fungi This installment of Legendary Games’ Mythic Monsters-series is 32 pages long, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 2 pages of advertisement and 1 page inside back cover, 1 page back cover, leaving us with 21 pages of raw content, so what do we exactly get here?   I like the gritty and dark. My campaigns tend to feature a lot of diseases, poisons and the like. Add to that the fact that I have some serious health issues with regards to fungus spores and a traumatic horror story I read as a child and I’ll come right out and say it: Demons? Lovecraftiana? […]

    Mythic Monsters: Molds, Slimes and Fungi

    Mythic Monsters: Molds, Slimes and Fungi This installment of Legendary Games’ Mythic Monsters-series is 32 pages long, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 2 pages of advertisement and 1 page inside back cover, 1 page back cover, leaving us with 21 pages of raw content, so what do we exactly get here?   I like the gritty and dark. My campaigns tend to feature a lot of diseases, poisons and the like. Add to that the fact that I have some serious health issues with regards to fungus spores and a traumatic horror story I read as a child and I’ll come right out and say it: Demons? Lovecraftiana? […]

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  • Mythic Options: Mythic Rogue Class Features This supplement is 6 pages long, 1 page front cover, 1 1/2 a page editorial/SRD, leaving us with 3 1/2 pages of content, so let’s take a look, shall we?   After a short introduction, written in neat prose, we are introduced to mythic class features for the rogue, 6 to be specific. These work as either a 1st tier universal path ability or can be taken in lieu of a mythic feat. You need to have the non-mythic variant of such a class feature in order to take its mythic equivalent. Got that? All right! So what do we get here? Mythic evasion allows you to expend one use of mythic power to […]

    Mythic Options: Mythic Rogue Class Features

    Mythic Options: Mythic Rogue Class Features This supplement is 6 pages long, 1 page front cover, 1 1/2 a page editorial/SRD, leaving us with 3 1/2 pages of content, so let’s take a look, shall we?   After a short introduction, written in neat prose, we are introduced to mythic class features for the rogue, 6 to be specific. These work as either a 1st tier universal path ability or can be taken in lieu of a mythic feat. You need to have the non-mythic variant of such a class feature in order to take its mythic equivalent. Got that? All right! So what do we get here? Mythic evasion allows you to expend one use of mythic power to […]

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  • Mythic Minis: Feats of Flight This pdf is 3 pages long – 1 page front cover, 1 page SRD/editorial, leaving us with 1 page of content detailing mythic feats of flight, so let’s take a look, shall we?   -Devastating Flyby (mythic): + mythic tier bonus damage on flyby attacks, also make drag, reposition or trip as a swift action with such an attack sans AoO with a bonus equal to your tier. When scoring a critical threat, expend one use of mythic power to automatically confirm the crit. Awesome – this makes flyby finally work in the iconic ways you’d expect!   -Flyby Attack (mythic): When making a flyby attack, you don’t provoke AoOs with your movement from the […]

    Mythic Minis: Feats of Flight

    Mythic Minis: Feats of Flight This pdf is 3 pages long – 1 page front cover, 1 page SRD/editorial, leaving us with 1 page of content detailing mythic feats of flight, so let’s take a look, shall we?   -Devastating Flyby (mythic): + mythic tier bonus damage on flyby attacks, also make drag, reposition or trip as a swift action with such an attack sans AoO with a bonus equal to your tier. When scoring a critical threat, expend one use of mythic power to automatically confirm the crit. Awesome – this makes flyby finally work in the iconic ways you’d expect!   -Flyby Attack (mythic): When making a flyby attack, you don’t provoke AoOs with your movement from the […]

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  • Bullet Points: Mythic Fighter Class Feautures You know the drill – 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look at those Mythic class features for the fighter, shall we?   The Mythic Fighter can choose any of these class features as 1st level universal path ability provided they have the none-mythic version. So what are they?   -Mythic Armor Mastery: As a free action, when a spell, effect or attack would kill you, instead give armor or shield the broken condition. Now we’re talking! Awesome!   -Mythic Armor Training: Add Armor Training bonus to ref and will-saves as well as intimidate OR sense motive.   -Mythic Bravery: Never become frightened or […]

    Bullet Points: Mythic Fighter Class Feautures

    Bullet Points: Mythic Fighter Class Feautures You know the drill – 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look at those Mythic class features for the fighter, shall we?   The Mythic Fighter can choose any of these class features as 1st level universal path ability provided they have the none-mythic version. So what are they?   -Mythic Armor Mastery: As a free action, when a spell, effect or attack would kill you, instead give armor or shield the broken condition. Now we’re talking! Awesome!   -Mythic Armor Training: Add Armor Training bonus to ref and will-saves as well as intimidate OR sense motive.   -Mythic Bravery: Never become frightened or […]

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  • Mythic Monsters: Demons This is Legendary Games’ first collection of monsters upgraded to Mythic-level, focusing on demons this time around and clocking in at 30 pages of content, 1 page of front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 2 pages how-to-use/introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 19 pages of raw content, so let’s take a look!   We kick this pdf off with notes on mythic demons crashing through bindings, bargaining and possessing mortals before diving headfirst into the mythic demons provided herein – from humble CR 2/MR 1 Quasits over Babau, Bodaks, Glabrezu, Hezrou, Incubus, Kalavakus, Nabassu, Elite Nabassu, Shadow Demon, Succubus […]

    Mythic Monsters: Demons

    Mythic Monsters: Demons This is Legendary Games’ first collection of monsters upgraded to Mythic-level, focusing on demons this time around and clocking in at 30 pages of content, 1 page of front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 2 pages how-to-use/introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 19 pages of raw content, so let’s take a look!   We kick this pdf off with notes on mythic demons crashing through bindings, bargaining and possessing mortals before diving headfirst into the mythic demons provided herein – from humble CR 2/MR 1 Quasits over Babau, Bodaks, Glabrezu, Hezrou, Incubus, Kalavakus, Nabassu, Elite Nabassu, Shadow Demon, Succubus […]

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  • Bullet Points: 6 Mythic Feats All right, you know the drill by now – 3 pages, 1 page front cover, 1 page SRD, 1 page content – so let’s take a look at these mythic feats, shall we?   -Harder to kill: + mythic tier negative hit points, bonus to saves versus effects that would kill you, when at negative hp no greater than your mythic tier, regenerate.   -Improved Mythic Surge: Roll twice for a surge and take the better result.   -Mythic Empowerment: Choose a mythic power tied to your mythic tier. You count as +4 mythic tier regarding that ability.   -Mythic Focus: Select one option, mythic ability, path etc. powered by mythic power. You gain +3 […]

    Bullet Points: 6 Mythic Feats

    Bullet Points: 6 Mythic Feats All right, you know the drill by now – 3 pages, 1 page front cover, 1 page SRD, 1 page content – so let’s take a look at these mythic feats, shall we?   -Harder to kill: + mythic tier negative hit points, bonus to saves versus effects that would kill you, when at negative hp no greater than your mythic tier, regenerate.   -Improved Mythic Surge: Roll twice for a surge and take the better result.   -Mythic Empowerment: Choose a mythic power tied to your mythic tier. You count as +4 mythic tier regarding that ability.   -Mythic Focus: Select one option, mythic ability, path etc. powered by mythic power. You gain +3 […]

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