Neal Litherland Archive

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    by w4l3XzY3

    by w4l3XzY3berryjam.ru

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  • Whispers & Rumors: Borderland Town This pdf clocks in at 14 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   Once upon a time, rumor tables were a common thing you expected to find in a given module – while nowadays, they are, at best, rare occurrences. The pdf thus begins with a brief “how to”-list for GMs on how to employ these rumors with maximum efficiency – they can, if handled well, provide depth, make the world feel alive and steer the plot – or provide red herrings and local interests unrelated to the module. As […]

    Whispers & Rumors: Borderland Town

    Whispers & Rumors: Borderland Town This pdf clocks in at 14 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   Once upon a time, rumor tables were a common thing you expected to find in a given module – while nowadays, they are, at best, rare occurrences. The pdf thus begins with a brief “how to”-list for GMs on how to employ these rumors with maximum efficiency – they can, if handled well, provide depth, make the world feel alive and steer the plot – or provide red herrings and local interests unrelated to the module. As […]

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  • Letters from the Flaming Crab: Inspired by Heraldry This installment of the Letters from the Flaming Crab-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 15 pages of content, so let’s take a look!   We begin this pdf, as always in the series, with the well-written correspondence from the planes-hopping UCS Flaming Crab – this time in the guise of a rather personal letter that mentions the strength a coat of arms brought to a member of the crew…and indeed, thus established is the leitmotif for this one’s installment, which first begins with a small bestiary-section of creatures influenced by coats of arms, and yes, they come with […]

    Letters from the Flaming Crab: Inspired by Heraldry

    Letters from the Flaming Crab: Inspired by Heraldry This installment of the Letters from the Flaming Crab-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 15 pages of content, so let’s take a look!   We begin this pdf, as always in the series, with the well-written correspondence from the planes-hopping UCS Flaming Crab – this time in the guise of a rather personal letter that mentions the strength a coat of arms brought to a member of the crew…and indeed, thus established is the leitmotif for this one’s installment, which first begins with a small bestiary-section of creatures influenced by coats of arms, and yes, they come with […]

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  • Wardens of the Wild (PFRPG/5e) This massive sourcebook clocks in at 217 pages, 1 page front cover, 1 page editorial, 2 pages of KS-thanks, 2 pages of ToC, 1 page of SRD, leaving us with 210 pages of content, so let’s take a look.   But before we do: I was a stretchgoal for this book and thus, this will be more of a general overview and the following will not consider a rating  -you won’t find me picking apart content or the like in the following text, as I instead try to provide a general idea of what you can find in this book.   Got that? Great! We begin this massive book with an introduction and a short […]

    Wardens of the Wild (PFRPG/5e)

    Wardens of the Wild (PFRPG/5e) This massive sourcebook clocks in at 217 pages, 1 page front cover, 1 page editorial, 2 pages of KS-thanks, 2 pages of ToC, 1 page of SRD, leaving us with 210 pages of content, so let’s take a look.   But before we do: I was a stretchgoal for this book and thus, this will be more of a general overview and the following will not consider a rating  -you won’t find me picking apart content or the like in the following text, as I instead try to provide a general idea of what you can find in this book.   Got that? Great! We begin this massive book with an introduction and a short […]

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  • Feats of Legend – 20 Celestial Feats This installment of the Feats of Legend-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   The pdf begins with a handy table that sums prerequisites and feats for your convenience and then goes on to present the individual feats, so let’s take a look!   -Angelic Reputation: An achievement feat, needs to have caused fear in evil outsiders; increases DC of fear spells and effect by +2 versus evil outsiders; also nets a massive +5 bonus to intimidate said foes. On the nitpicky side: “In addition, the duration of the shaken condition is […]

    Feats of Legend – 20 Celestial Feats

    Feats of Legend – 20 Celestial Feats This installment of the Feats of Legend-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   The pdf begins with a handy table that sums prerequisites and feats for your convenience and then goes on to present the individual feats, so let’s take a look!   -Angelic Reputation: An achievement feat, needs to have caused fear in evil outsiders; increases DC of fear spells and effect by +2 versus evil outsiders; also nets a massive +5 bonus to intimidate said foes. On the nitpicky side: “In addition, the duration of the shaken condition is […]

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  • Feats of Legend: 20 Undead Feats This installment of the Feats of Legend-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   This pdf begins with a handy table that sums up the feats with prereqs etc. and then dives straight into the feats, so what do they do?   -Boneyard Born: +1 DC for necromancy spells, +1 to all saves versus necromancy or death effects, can be qualified for via eldritch heritage and the undead bloodline. Odd, nonstandard formatting: A feat referred is italicized, something the pdf, confusingly continues to do.   -Dark Conduit: Adds your Con-mod to Cha-mod to […]

    Feats of Legend: 20 Undead Feats

    Feats of Legend: 20 Undead Feats This installment of the Feats of Legend-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   This pdf begins with a handy table that sums up the feats with prereqs etc. and then dives straight into the feats, so what do they do?   -Boneyard Born: +1 DC for necromancy spells, +1 to all saves versus necromancy or death effects, can be qualified for via eldritch heritage and the undead bloodline. Odd, nonstandard formatting: A feat referred is italicized, something the pdf, confusingly continues to do.   -Dark Conduit: Adds your Con-mod to Cha-mod to […]

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  • Feats of Legend: 20 Infernal Feats This installment of the Feats of Legend-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3/4 of a page blank, leaving us with 4 1/4 pages of content, so let’s take a look!   After a handy table that lists the feats along prereqs, we dive right in:   -Blasphemous Tongue:Bonus to intimidate, demoralize demonic/infernal creatures by ignoring their immunity, if any, +1 DC for fear-descriptor-spells, affect potentially demonic/infernal creatures immune to fear- Now this is how you open a feat-book! Neat!   -Call the Damned: Add imp and gaav to summon monster I and III list; 1/day spontaneously add fiendish template to summon. One of the […]

    Feats of Legend: 20 Infernal Feats

    Feats of Legend: 20 Infernal Feats This installment of the Feats of Legend-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3/4 of a page blank, leaving us with 4 1/4 pages of content, so let’s take a look!   After a handy table that lists the feats along prereqs, we dive right in:   -Blasphemous Tongue:Bonus to intimidate, demoralize demonic/infernal creatures by ignoring their immunity, if any, +1 DC for fear-descriptor-spells, affect potentially demonic/infernal creatures immune to fear- Now this is how you open a feat-book! Neat!   -Call the Damned: Add imp and gaav to summon monster I and III list; 1/day spontaneously add fiendish template to summon. One of the […]

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  • Feats Reforged IV – The Magic Feats The fourth installment of TPK Games’ series that redesigns feats to scale with character levels covers the feats from Ultimate Magic and clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3/4 of a blank page, leaving us with 24 1/4 pages of content, so let’s take a look!   All right, by now you know both the basic principle of the series and how the series works: Basically, you get additional benefits at certain character levels, with common progressions being 7th and 14th level; 9th and 16th level also constitute a common progression ladder and some feats also increase in potency at 18th level or 10th […]

    Feats Reforged IV – The Magic Feats

    Feats Reforged IV – The Magic Feats The fourth installment of TPK Games’ series that redesigns feats to scale with character levels covers the feats from Ultimate Magic and clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3/4 of a blank page, leaving us with 24 1/4 pages of content, so let’s take a look!   All right, by now you know both the basic principle of the series and how the series works: Basically, you get additional benefits at certain character levels, with common progressions being 7th and 14th level; 9th and 16th level also constitute a common progression ladder and some feats also increase in potency at 18th level or 10th […]

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