NeoExodus Archive

  • NeoExodus Campaign Setting The revised and expanded version of the NeoExodus campaign setting clocks in at a massive 272 pages, 1 page front cover, 1 page editorial, 2 pages of ToC/KS-thanks and dedication, 1 page SRD, 1 page back cover, leaving us with 266 pages of content, so let’s take a look!   Before we begin this review, let me mention that this book is more than just an expansion of the material we knew from the previous iteration; while, obviously, there are similarities between the previous iteration of the setting and this one, it is pretty apparent from the get-go that the very scope of this book exceeds what we got to know about NeoExodus; for one, the organization […]

    NeoExodus Campaign Setting

    NeoExodus Campaign Setting The revised and expanded version of the NeoExodus campaign setting clocks in at a massive 272 pages, 1 page front cover, 1 page editorial, 2 pages of ToC/KS-thanks and dedication, 1 page SRD, 1 page back cover, leaving us with 266 pages of content, so let’s take a look!   Before we begin this review, let me mention that this book is more than just an expansion of the material we knew from the previous iteration; while, obviously, there are similarities between the previous iteration of the setting and this one, it is pretty apparent from the get-go that the very scope of this book exceeds what we got to know about NeoExodus; for one, the organization […]

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  • Classes of NeoExodus: Protean Scribe The protean scribe class clocks in at 12 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 10 pages of content, so let’s take a look!   Chassis-wise, the protean scribe receives d6 HD, 4+Int-mod skills per level, 3/4 BAB-progression and good Will-saves as well as proficiency with simple weapons and light armor. A protean scribe wearing heavier armor than light or a shield suffers from arcane spell failure regarding some of the abilities they have…but more on that below.   A protean scribe begins play with a stylus, a special instrument that is hardier than its mundane version. The stylus can be used to erase something the protean scribe has written. Without […]

    Classes of NeoExodus: Protean Scribe

    Classes of NeoExodus: Protean Scribe The protean scribe class clocks in at 12 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 10 pages of content, so let’s take a look!   Chassis-wise, the protean scribe receives d6 HD, 4+Int-mod skills per level, 3/4 BAB-progression and good Will-saves as well as proficiency with simple weapons and light armor. A protean scribe wearing heavier armor than light or a shield suffers from arcane spell failure regarding some of the abilities they have…but more on that below.   A protean scribe begins play with a stylus, a special instrument that is hardier than its mundane version. The stylus can be used to erase something the protean scribe has written. Without […]

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  • Monsters of NeoExodus: Dragons This monster book clocks in at 34 pages, 1 page front cover, 1 page editorial/SRD, 2 pages of advertisement, leaving us with a massive 30 pages of content, so let’s take a look!   Ah, dragons! Who doesn’t love them? They’re the apex-predators, the big, nasty super-killer creatures and there is no adversary as iconic out there. Suffice to say, I’ve read a lot of dragon-variants over the years and I very much loathed the “everything needs to be a half-dragon”-trend in the dying days of 3.X – the tendency cheapened dragons in my opinion and took away from their impact. I’ve also been pretty vocal about my preference for dragons to be smart adversaries that […]

    Monsters of NeoExodus: Dragons

    Monsters of NeoExodus: Dragons This monster book clocks in at 34 pages, 1 page front cover, 1 page editorial/SRD, 2 pages of advertisement, leaving us with a massive 30 pages of content, so let’s take a look!   Ah, dragons! Who doesn’t love them? They’re the apex-predators, the big, nasty super-killer creatures and there is no adversary as iconic out there. Suffice to say, I’ve read a lot of dragon-variants over the years and I very much loathed the “everything needs to be a half-dragon”-trend in the dying days of 3.X – the tendency cheapened dragons in my opinion and took away from their impact. I’ve also been pretty vocal about my preference for dragons to be smart adversaries that […]

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  • Crisis of the World-Eater Prequel: A Warning Too Late This prequel for the unprecedented Crisis of the World-Eater-saga clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page advertisement,1 page SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All across the world, an uncanny psychic scream echoes through the minds of the minds of the world, driving many individuals to suicide – and the trail leads to the irradiated Kray Wasteland, officially a hostile area broken by the impact of a meteorite. Major Marco Dempompa send the PCs […]

    Crisis of the World-Eater Prequel: A Warning Too Late

    Crisis of the World-Eater Prequel: A Warning Too Late This prequel for the unprecedented Crisis of the World-Eater-saga clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page advertisement,1 page SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All across the world, an uncanny psychic scream echoes through the minds of the minds of the world, driving many individuals to suicide – and the trail leads to the irradiated Kray Wasteland, officially a hostile area broken by the impact of a meteorite. Major Marco Dempompa send the PCs […]

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  • Chronicle of the Gatekeepers Omega: Dawn of a Thousand Wars The final adventure in the Chronicle of the Gatekeepers Campaign Serial clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 18 pages of content, so let’s take a look, shall we?   Now if you want to know what happens if the PCs did not play all the sidetrek and thus have not yet reached the required 4th level of this module…well, the book already hints at what to expect from “Crisis of the World-Eater,” as a handy sidebox provides suggested fluff-only adversaries from diverse worlds to be inserted after the first encounter of the module: Whether […]

    Chronicle of the Gatekeepers Omega: Dawn of a Thousand Wars

    Chronicle of the Gatekeepers Omega: Dawn of a Thousand Wars The final adventure in the Chronicle of the Gatekeepers Campaign Serial clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 18 pages of content, so let’s take a look, shall we?   Now if you want to know what happens if the PCs did not play all the sidetrek and thus have not yet reached the required 4th level of this module…well, the book already hints at what to expect from “Crisis of the World-Eater,” as a handy sidebox provides suggested fluff-only adversaries from diverse worlds to be inserted after the first encounter of the module: Whether […]

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  • Chronicle of the Gatekeepers Sidetrek: Speaking the Same Language This installment of the chronicle of the gatekeepers campaign serial clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, 1/2 page advertisement, leaving us with 5.5 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . Okay, only GMs around? There is something odd, about similarities between worlds when you think about it: From dominant races to linguistic similarities, there are parallels in spite of vastly diverging cultures. I mean, oddly, PCs had not much acclimation issues on NeoExodus, right? Well, Large-Biter needs the […]

    Chronicle of the Gatekeepers Sidetrek: Speaking the Same Language

    Chronicle of the Gatekeepers Sidetrek: Speaking the Same Language This installment of the chronicle of the gatekeepers campaign serial clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, 1/2 page advertisement, leaving us with 5.5 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . Okay, only GMs around? There is something odd, about similarities between worlds when you think about it: From dominant races to linguistic similarities, there are parallels in spite of vastly diverging cultures. I mean, oddly, PCs had not much acclimation issues on NeoExodus, right? Well, Large-Biter needs the […]

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  • Chronicle of the Gatekeepers Sidetrek: Not of the Same Mind This installment of the chronicle of the gatekeepers campaign serial clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs around? One of the most unique races of NeoExodus would be the Cavians – rat-like humanoids that are all psychics…and that differ radically from any other race by one crucial fact: The race sports a hivemind, which renders them unique and alien in an uncanny way. […]

    Chronicle of the Gatekeepers Sidetrek: Not of the Same Mind

    Chronicle of the Gatekeepers Sidetrek: Not of the Same Mind This installment of the chronicle of the gatekeepers campaign serial clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs around? One of the most unique races of NeoExodus would be the Cavians – rat-like humanoids that are all psychics…and that differ radically from any other race by one crucial fact: The race sports a hivemind, which renders them unique and alien in an uncanny way. […]

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  • Chronicle of the Gatekeepers Sidetrek: To Not Serve Man This installment of the chronicle of the gatekeepers campaign serial clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, 1/2 page advertisement, leaving us with 6.5 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . Among the races of NeoExodus, few have as bad a reputation as the ominously-named Calibans – the white-skinned creatures can consume their foes to take their strength into them and as such, do not have a particularly nice reputation. Civilization does what civilization does, though – ultimately, it […]

    Chronicle of the Gatekeepers Sidetrek: To Not Serve Man

    Chronicle of the Gatekeepers Sidetrek: To Not Serve Man This installment of the chronicle of the gatekeepers campaign serial clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, 1/2 page advertisement, leaving us with 6.5 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . Among the races of NeoExodus, few have as bad a reputation as the ominously-named Calibans – the white-skinned creatures can consume their foes to take their strength into them and as such, do not have a particularly nice reputation. Civilization does what civilization does, though – ultimately, it […]

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  • Chronicle of the Gatekeepers: In His Bad Books This installment of the chronicle of the gatekeepers campaign serial clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, 1/2 page advertisement, leaving us with 7.5 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs around? Great! Just because you’re a creepy, poisonous scorpion-person doesn’t mean you don’t have feelings, right? Large-Biter, the sassori-contact of the PCs as they investigate the incursion of the Vesparans into NeoExodus, has a past – and this time around, it’s a delicate matter. You […]

    Chronicle of the Gatekeepers: In His Bad Books

    Chronicle of the Gatekeepers: In His Bad Books This installment of the chronicle of the gatekeepers campaign serial clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, 1/2 page advertisement, leaving us with 7.5 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs around? Great! Just because you’re a creepy, poisonous scorpion-person doesn’t mean you don’t have feelings, right? Large-Biter, the sassori-contact of the PCs as they investigate the incursion of the Vesparans into NeoExodus, has a past – and this time around, it’s a delicate matter. You […]

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  • Chronicle of the Gatekeepers Sidetrek: What Comes Before the First This sidetrek of the Chronicle of the Gatekeepers campaign serial clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page back cover, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . Everyone on exodus knows the tale of how the Kaga won freedom from oppression from the First Ones – though the exposition the PCs receive here is decidedly muddied. The strange question now crossing the minds of quite a few individuals is this: What if those nebulous Gatekeepers were there […]

    Chronicle of the Gatekeepers Sidetrek: What Comes Before the First

    Chronicle of the Gatekeepers Sidetrek: What Comes Before the First This sidetrek of the Chronicle of the Gatekeepers campaign serial clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page back cover, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . Everyone on exodus knows the tale of how the Kaga won freedom from oppression from the First Ones – though the exposition the PCs receive here is decidedly muddied. The strange question now crossing the minds of quite a few individuals is this: What if those nebulous Gatekeepers were there […]

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  • Chronicle of the Gatekeepers Sidetrek: A Chill Wind This sidetrek of the Chronicle of the Gatekeepers campaign serial clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page back cover, 1 page SRD, 1/2 page advertisement, leaving us with 6.5 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Large-biter sends the PCs forth to survey an odd, magical weather phenomenon – the frost-line. north of it, the earth is frozen, while south of it, temperate temperatures reign. The odd thing here being that the line moves from day to day. Large-biter assumes that […]

    Chronicle of the Gatekeepers Sidetrek: A Chill Wind

    Chronicle of the Gatekeepers Sidetrek: A Chill Wind This sidetrek of the Chronicle of the Gatekeepers campaign serial clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page back cover, 1 page SRD, 1/2 page advertisement, leaving us with 6.5 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Large-biter sends the PCs forth to survey an odd, magical weather phenomenon – the frost-line. north of it, the earth is frozen, while south of it, temperate temperatures reign. The odd thing here being that the line moves from day to day. Large-biter assumes that […]

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  • Chronicle of the Gatekeepers Campaign Serial: Alpha – To Save a Soul The first book of the Chronicles of the Gatekeepers-saga clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   This pdf was moved up on my review-queue at the request of my players.   But before we do, let’s just talk a bit about what this book represents – essentially, this series can be considered a kind of Third-Party Crisis of Infinite Earths, a campaign with a fixed beginning (this book) and a fixed end, with all other sidetreks in between representing excursions to various campaign […]

    Chronicle of the Gatekeepers Campaign Serial: Alpha – To Save a Soul

    Chronicle of the Gatekeepers Campaign Serial: Alpha – To Save a Soul The first book of the Chronicles of the Gatekeepers-saga clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   This pdf was moved up on my review-queue at the request of my players.   But before we do, let’s just talk a bit about what this book represents – essentially, this series can be considered a kind of Third-Party Crisis of Infinite Earths, a campaign with a fixed beginning (this book) and a fixed end, with all other sidetreks in between representing excursions to various campaign […]

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  • Lost Races: Elves This supplement for NeoExodus clocks in at 22 pages, 1 page front cover, 3.5 pages of advertisement, 1 page SRD, leaving us with 16.5 pages of content, so let’s take a look, shall we?   In the world of Exodus, the elves are a lost and splintered race -struck hard by a biological weapon, they have long since lost their position of supremacy…but in a world of intrigue and world-spanning conspiracies like NeoExodus, that does not necessarily have to be true now, right?   Hence, this supplement covers elven subraces (including nomenclature etc.), beginning with the high elves that pretty much represent the elitist elves that left the world behind – only to return? That’s up to […]

    Lost Races: Elves

    Lost Races: Elves This supplement for NeoExodus clocks in at 22 pages, 1 page front cover, 3.5 pages of advertisement, 1 page SRD, leaving us with 16.5 pages of content, so let’s take a look, shall we?   In the world of Exodus, the elves are a lost and splintered race -struck hard by a biological weapon, they have long since lost their position of supremacy…but in a world of intrigue and world-spanning conspiracies like NeoExodus, that does not necessarily have to be true now, right?   Hence, this supplement covers elven subraces (including nomenclature etc.), beginning with the high elves that pretty much represent the elitist elves that left the world behind – only to return? That’s up to […]

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  • NeoExodus Chronicles: Weapons of Machinesmith Destruction This expansion for LPJr Design’s neat Machinesmith-class clocks in at 14 pages, 2 pages advertisement, 1 page editorial/SRD, leaving us with 11 pages of content, so let’s take a look, shall we?   We begin with a new greatwork, the constructor – this greatwork occupies the head-slot and can be used to create items instantaneously from thin air. And yes, if you’ve been following my reviews, you’ll realize that the very concept is a hornet’s nest – weight-limits, masterwork items, material restrictions, etc. – there is a lot to take into account. Now here’s the cincher – the items are fleeting and come with material and weight-restrictions that, believe it or not, prevent abuse. […]

    NeoExodus Chronicles: Weapons of Machinesmith Destruction

    NeoExodus Chronicles: Weapons of Machinesmith Destruction This expansion for LPJr Design’s neat Machinesmith-class clocks in at 14 pages, 2 pages advertisement, 1 page editorial/SRD, leaving us with 11 pages of content, so let’s take a look, shall we?   We begin with a new greatwork, the constructor – this greatwork occupies the head-slot and can be used to create items instantaneously from thin air. And yes, if you’ve been following my reviews, you’ll realize that the very concept is a hornet’s nest – weight-limits, masterwork items, material restrictions, etc. – there is a lot to take into account. Now here’s the cincher – the items are fleeting and come with material and weight-restrictions that, believe it or not, prevent abuse. […]

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  • Treasures of NeoExodus: Twin Furies This installment of the Treasures of NeoExodus-series clocks in at 4 pages, 1 page of SRD/editorial, 1/2 a page advertisement, leaving us with 2.5 pages of content, so let’s take a look!   The Twin Furies are two kamas crafted for the vile religion of Khayne and as such have interesting abilities – one is a +1furyborn kama, one is a +2 vicious kama that only deals nonlethal damage to followers of Khayne. The dread weapons make the wielder harder to intimidate and when used in conjunction in a full attack (or flurry), and both weapons hit, the wielder may also execute a rend attack.   The pdf comes with item-cards for the Twin Furies. […]

    Treasures of NeoExodus: Twin Furies

    Treasures of NeoExodus: Twin Furies This installment of the Treasures of NeoExodus-series clocks in at 4 pages, 1 page of SRD/editorial, 1/2 a page advertisement, leaving us with 2.5 pages of content, so let’s take a look!   The Twin Furies are two kamas crafted for the vile religion of Khayne and as such have interesting abilities – one is a +1furyborn kama, one is a +2 vicious kama that only deals nonlethal damage to followers of Khayne. The dread weapons make the wielder harder to intimidate and when used in conjunction in a full attack (or flurry), and both weapons hit, the wielder may also execute a rend attack.   The pdf comes with item-cards for the Twin Furies. […]

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  • Treasures of NeoExodus: Gentle Hand of the Law This installment of the Treasures of NeoExodus-series clocks in at 4 pages, 1 page of SRD/editorial, 1/2 a page advertisement, leaving us with 2.5 pages of content, so let’s take a look!   The gentle hand of the law is a powerful weapon – steeped in a history that could have stemmed from the tales of real life religious warriors, these beloved weapons, named in honor of the lady commander of the Caneus Empire’s high guard – the mace would be a +1 merciful spell-storing heavy mace that also deals dexterity damage on crits and causes targets hit by the critical to drop anything they hold – neat, elegant idea.   The […]

    Treasures of NeoExodus: Gentle Hand of the Law

    Treasures of NeoExodus: Gentle Hand of the Law This installment of the Treasures of NeoExodus-series clocks in at 4 pages, 1 page of SRD/editorial, 1/2 a page advertisement, leaving us with 2.5 pages of content, so let’s take a look!   The gentle hand of the law is a powerful weapon – steeped in a history that could have stemmed from the tales of real life religious warriors, these beloved weapons, named in honor of the lady commander of the Caneus Empire’s high guard – the mace would be a +1 merciful spell-storing heavy mace that also deals dexterity damage on crits and causes targets hit by the critical to drop anything they hold – neat, elegant idea.   The […]

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  • NeoExodus Adventures: The Silvered Skull This “Pay what you want”-module is 16 pages long, 1 page front cover, 1/2 a page advertisement, 1 page editorial/SRD, leaving us with 13 1/2 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? It is the summer of 92 AU in the Caneus Empire when two shepherds named Adler (German for eagle, btw.!) and Karl finds a weird silver skull and a ring in an old laboratory. Gifting the ring to his beloved and showing off the skull’s weird glow, the shepherd inadvertently has found remnants of the Cavian Empire. Cavians, in […]

    NeoExodus Adventures: The Silvered Skull

    NeoExodus Adventures: The Silvered Skull This “Pay what you want”-module is 16 pages long, 1 page front cover, 1/2 a page advertisement, 1 page editorial/SRD, leaving us with 13 1/2 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? It is the summer of 92 AU in the Caneus Empire when two shepherds named Adler (German for eagle, btw.!) and Karl finds a weird silver skull and a ring in an old laboratory. Gifting the ring to his beloved and showing off the skull’s weird glow, the shepherd inadvertently has found remnants of the Cavian Empire. Cavians, in […]

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  • Treasures of NeoExodus: Rampager’s Irons This installment of the „Treasures of NeoExodus“-line is 4 pages long, with one page devoted to SRD/editorial and 1 page weapon cards, leaving us with 2 pages of content, so let’s take a look, shall we?   The tale of these pistols is a tale of woe, of one brother betrayed by traitorous officers, framed for the selling of military secrets. Upon the execution, his brother took up these pistols and went of a dread rage, avenging the death of his kin. To this day, these +1 pistols that look so terribly common actually allow the wielder to spend all remaining git (at least 1) to enter essentially a gunslinger’s rage: This works just like […]

    Treasures of NeoExodus: Rampager’s Irons

    Treasures of NeoExodus: Rampager’s Irons This installment of the „Treasures of NeoExodus“-line is 4 pages long, with one page devoted to SRD/editorial and 1 page weapon cards, leaving us with 2 pages of content, so let’s take a look, shall we?   The tale of these pistols is a tale of woe, of one brother betrayed by traitorous officers, framed for the selling of military secrets. Upon the execution, his brother took up these pistols and went of a dread rage, avenging the death of his kin. To this day, these +1 pistols that look so terribly common actually allow the wielder to spend all remaining git (at least 1) to enter essentially a gunslinger’s rage: This works just like […]

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  • Treasures of NeoExodus: Claw of Xon This installment of the Treasures of NeoExodus-series is 4 pages long, 1 page editorial/SRD, leaving us with 3 pages of content, so let’s take a look!   A legacy of the legendary dread necromancer and war-criminal Xon, these heavy flails are made from a new special material, so-called Blood Iron. This material deals an additional point of damage to bleeding foes and multiple attacks may sicken the victims of the dread ministrations on a failed save. Furthermore, the weapon may repair itself or cure its owner’s constitution damage.   Rules-wise, the weapon is a +1 wounding blood iron heavy flail that makes stealth impossible – the howling of tortured souls emanating from it also […]

    Treasures of NeoExodus: Claw of Xon

    Treasures of NeoExodus: Claw of Xon This installment of the Treasures of NeoExodus-series is 4 pages long, 1 page editorial/SRD, leaving us with 3 pages of content, so let’s take a look!   A legacy of the legendary dread necromancer and war-criminal Xon, these heavy flails are made from a new special material, so-called Blood Iron. This material deals an additional point of damage to bleeding foes and multiple attacks may sicken the victims of the dread ministrations on a failed save. Furthermore, the weapon may repair itself or cure its owner’s constitution damage.   Rules-wise, the weapon is a +1 wounding blood iron heavy flail that makes stealth impossible – the howling of tortured souls emanating from it also […]

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  • Neoexodus Chronicles: The Fleshwraith This pdf is 13 pages long, 1 page editorial/SRD, leaving us with 12 pages of content for the class, so let’s take a look!   The Fleshwraith, (very) loosely based mechanically on the Machinesmith, gets 4+Int skills per level, proficiency with simple and natural weapons and light armors, 3/4 BAB-progression, good fort and ref-saves and access to prototypes of up to 6th level. Unfortunately, the pdf fails to specify the type of HD the class gets, though I assume d8 analogue to the Machinesmith. Nevertheless, a major glitch that renders the class potentially unusable.   Like the Machinesmith, the Fleshwraith can create a greatwork, though there’s a major difference here – a fleshwraith’s greatwork is a […]

    The Fleshwraith

    Neoexodus Chronicles: The Fleshwraith This pdf is 13 pages long, 1 page editorial/SRD, leaving us with 12 pages of content for the class, so let’s take a look!   The Fleshwraith, (very) loosely based mechanically on the Machinesmith, gets 4+Int skills per level, proficiency with simple and natural weapons and light armors, 3/4 BAB-progression, good fort and ref-saves and access to prototypes of up to 6th level. Unfortunately, the pdf fails to specify the type of HD the class gets, though I assume d8 analogue to the Machinesmith. Nevertheless, a major glitch that renders the class potentially unusable.   Like the Machinesmith, the Fleshwraith can create a greatwork, though there’s a major difference here – a fleshwraith’s greatwork is a […]

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  • Treasures of NeoExodus: Grasscutter This installment of the Treasures of NeoExodus-series is 5 pages long, 1 page editorial/SRD, leaving us with 4 pages of content, so let’s take a look, shall we? When a great warrior and his best druid friend were stranded on an island and the foolishness of said warrior cost the life of said friend, the legend of grasscutter was born – a blade of wood, by now infused with the intelligence of a guardian spirit that has since become a legend. Rules-wise, the blade is a +1 club – unless wielded by a fighter, in which case it turns into a +2 impervious keen longsword of speed that compels its wielder to never use another weapon […]

    Treasures of NeoExodus: Grasscutter

    Treasures of NeoExodus: Grasscutter This installment of the Treasures of NeoExodus-series is 5 pages long, 1 page editorial/SRD, leaving us with 4 pages of content, so let’s take a look, shall we? When a great warrior and his best druid friend were stranded on an island and the foolishness of said warrior cost the life of said friend, the legend of grasscutter was born – a blade of wood, by now infused with the intelligence of a guardian spirit that has since become a legend. Rules-wise, the blade is a +1 club – unless wielded by a fighter, in which case it turns into a +2 impervious keen longsword of speed that compels its wielder to never use another weapon […]

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  • Treasures of NeoExodus: Infinite Fury This pdf is 4 pages long, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   The blade Infinite Fury was crafted by the legendary Cynean arcanist Kal-Dor upon mastering (at least in his perception) the arcane arts and turning to physical combat. The Cynean saw the end of his lifespan approaching and tasked the entity within the blade, one Sana-Dol he created, to continue to track the progress of wielders in order to one day accomplish mastery of the martial arts. The blade has since, guided by the intelligence, changed hands multiple times and is an intelligent item.   Rules-wise, the blade can cast 1/day Tactical Acumen. While […]

    Treasures of NeoExodus: Infinite Fury

    Treasures of NeoExodus: Infinite Fury This pdf is 4 pages long, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   The blade Infinite Fury was crafted by the legendary Cynean arcanist Kal-Dor upon mastering (at least in his perception) the arcane arts and turning to physical combat. The Cynean saw the end of his lifespan approaching and tasked the entity within the blade, one Sana-Dol he created, to continue to track the progress of wielders in order to one day accomplish mastery of the martial arts. The blade has since, guided by the intelligence, changed hands multiple times and is an intelligent item.   Rules-wise, the blade can cast 1/day Tactical Acumen. While […]

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  • NeoExodus Chronicles: The Quartermaster’s Handbook This pdf is 27 pages long, 1 page front cover, 1 page SRD, leaving us with 25 pages of content, so let’s take a look!   As an equipment book, we kick off with the section on mundane equipment and honestly, many of them had me wonder why the items had not been covered before – take for example the two versions of ball and chain we get in here or the tracing paper. Among the items, we also get some anachronisms like razor wire, which, while personally I like the idea, will probably not fit in with every setting. The Field Medic Kit deserves special mention, as it allows for the non-magical removal of […]

    NeoExodus Chronicles: The Quartermaster’s Handbook

    NeoExodus Chronicles: The Quartermaster’s Handbook This pdf is 27 pages long, 1 page front cover, 1 page SRD, leaving us with 25 pages of content, so let’s take a look!   As an equipment book, we kick off with the section on mundane equipment and honestly, many of them had me wonder why the items had not been covered before – take for example the two versions of ball and chain we get in here or the tracing paper. Among the items, we also get some anachronisms like razor wire, which, while personally I like the idea, will probably not fit in with every setting. The Field Medic Kit deserves special mention, as it allows for the non-magical removal of […]

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  • What can one expect from a book called “Usual Suspects“? We’ll see! NeoExodus Chronicles: Usual Suspects This supplement is 51 pages long, 1 page front cover, 1 page SRD, 2 pages of advertisement, leaving us with a whopping 47 pages of content, so let’s take a look. Now the NeoExodus campaign setting has been around for a while and this book fills a niche I think any 3pp who endeavors to create a campaign setting should try to fill. Which one you ask? Well, whether it’s the NPC-Codex or the general statblock section in the Gamemastery Guide, any DM needs a selection of statblocks to fall back on. Now the problem, often with 3pp-settings is that there are many cool […]

    NeoExodus: Usual Suspects

    What can one expect from a book called “Usual Suspects“? We’ll see! NeoExodus Chronicles: Usual Suspects This supplement is 51 pages long, 1 page front cover, 1 page SRD, 2 pages of advertisement, leaving us with a whopping 47 pages of content, so let’s take a look. Now the NeoExodus campaign setting has been around for a while and this book fills a niche I think any 3pp who endeavors to create a campaign setting should try to fill. Which one you ask? Well, whether it’s the NPC-Codex or the general statblock section in the Gamemastery Guide, any DM needs a selection of statblocks to fall back on. Now the problem, often with 3pp-settings is that there are many cool […]

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  • Sometimes, there are projects that almost fall behind, but that turn out well in the end. Back in the day, this one managed to only make its moderate funding goal by a margin -does it show? NeoExodus Chronicles: Origin of Man This module is 33 pages long, 1 page front cover, 1 page editorial/SRD,1/2 page of advertisemnet  leaving us with 30.5 pages of adventure, so let’s check this out!   Before I go into any details, I feel I should mention that I was a backer of the kickstarter that gave birth to this module, though I didn’t contribute anything to its content or was otherwise involved in the production of this module.   That out of the way, the […]

    NeoExodus Chronicles: Origin of Man

    Sometimes, there are projects that almost fall behind, but that turn out well in the end. Back in the day, this one managed to only make its moderate funding goal by a margin -does it show? NeoExodus Chronicles: Origin of Man This module is 33 pages long, 1 page front cover, 1 page editorial/SRD,1/2 page of advertisemnet  leaving us with 30.5 pages of adventure, so let’s check this out!   Before I go into any details, I feel I should mention that I was a backer of the kickstarter that gave birth to this module, though I didn’t contribute anything to its content or was otherwise involved in the production of this module.   That out of the way, the […]

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  • Bilecrawler   This pdf is 4 pages long, 1 page front cover, 1 page SRD, leaving 2 pages of content. This is straightforward, we get two incarnations of a slug-like monster somewhat similar to the Ankheg. -Bilecrawler (CR 3): A nice slug-like critter that spews caustic bile and hunts by digging up, surprising enemies. -Vilecrawler (CR 5): The domesticated, weaponized advanced version of the Bilecrawler, this is just a bigger, more bad-ass version of the Bilecrawler. Their flavor-text includes some references to other critters not yet released and made me interested in them as well. The artwork of the creature is top-notch and cool. There is one editing relic in the passage on their tunnels.   Conclusion: There is nothing […]

    Monsters of the NeoExodus-line

    Bilecrawler   This pdf is 4 pages long, 1 page front cover, 1 page SRD, leaving 2 pages of content. This is straightforward, we get two incarnations of a slug-like monster somewhat similar to the Ankheg. -Bilecrawler (CR 3): A nice slug-like critter that spews caustic bile and hunts by digging up, surprising enemies. -Vilecrawler (CR 5): The domesticated, weaponized advanced version of the Bilecrawler, this is just a bigger, more bad-ass version of the Bilecrawler. Their flavor-text includes some references to other critters not yet released and made me interested in them as well. The artwork of the creature is top-notch and cool. There is one editing relic in the passage on their tunnels.   Conclusion: There is nothing […]

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  • Sometimes, I’m fed up with traditional fantasy and want some more far-out ideas. Well, there’s a campaign-setting for PFRPG out there that delivers just that, LPJr Design’s NeoExodus Campaign Setting   This pdf is 166 pages long, 1 page front cover, 1 page editorial, 4 pages ToC, 1 page SRD, 2 pages char-sheet, 2 pages mini-monster-sheets, 1 page condition tracker, 1 page combat & initiative tracker, 1 character advancement tracker, 4 pages of advertisements, leaving 148 pages of content, so let’s check it out! The NeoExodus campaign setting has been in the making for quite a long time and I’ve reviewed a lot of smaller pdfs related to the setting – from the Races-supplement to monsters and NPC-books as well […]

    NeoExodus Campaign Setting

    Sometimes, I’m fed up with traditional fantasy and want some more far-out ideas. Well, there’s a campaign-setting for PFRPG out there that delivers just that, LPJr Design’s NeoExodus Campaign Setting   This pdf is 166 pages long, 1 page front cover, 1 page editorial, 4 pages ToC, 1 page SRD, 2 pages char-sheet, 2 pages mini-monster-sheets, 1 page condition tracker, 1 page combat & initiative tracker, 1 character advancement tracker, 4 pages of advertisements, leaving 148 pages of content, so let’s check it out! The NeoExodus campaign setting has been in the making for quite a long time and I’ve reviewed a lot of smaller pdfs related to the setting – from the Races-supplement to monsters and NPC-books as well […]

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