NES game development Archive

  • Nintendo has always had a wide variety of internal and semi-internal development teams: from Retro Studios and Brownie Brown to Intelligent Systems and HAL Laboratory, the different directions and approaches emphasized by each of these quasi-autonomous developers has always been evident. This system of development teams has its roots in the early days of of the NES.   Before the hugely successful launch of the Famicom, Nintendo created and marketed a variety of products, from playing cards to light-beam games. In 1969, Nintendo manager Hiroshi Imanishi was tasked with creating a division of the company that would focus on electronic toys and games. This new unit was appropriately referred to as Nintendo R&D1. Gunpei Yokoi joined the team in 1970 […]

    Nintendo Dev Teams

    Nintendo has always had a wide variety of internal and semi-internal development teams: from Retro Studios and Brownie Brown to Intelligent Systems and HAL Laboratory, the different directions and approaches emphasized by each of these quasi-autonomous developers has always been evident. This system of development teams has its roots in the early days of of the NES.   Before the hugely successful launch of the Famicom, Nintendo created and marketed a variety of products, from playing cards to light-beam games. In 1969, Nintendo manager Hiroshi Imanishi was tasked with creating a division of the company that would focus on electronic toys and games. This new unit was appropriately referred to as Nintendo R&D1. Gunpei Yokoi joined the team in 1970 […]

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