nes Archive

  • Nintendo was well-known in the videogame industry during the NES era for their restrictive licensing agreements. Third-party developers were obligated to set limits on the number of titles they produced per year (typically five) to avoid flooding the market with similar games, as well as agreeing that their games would be available exclusively on Nintendo systems for a certain period of time (typically two years). Restrictions of this kind allowed Nintendo to maintain a degree of control over both the number of games produced and the content of those games. Nintendo also had a relatively strict policy regarding sexual content, violence, language, and other mature content; and developers were required to hew closely to Nintendo’s standards in order to keep […]

    Nintendo’s Restrictive Licensing History

    Nintendo was well-known in the videogame industry during the NES era for their restrictive licensing agreements. Third-party developers were obligated to set limits on the number of titles they produced per year (typically five) to avoid flooding the market with similar games, as well as agreeing that their games would be available exclusively on Nintendo systems for a certain period of time (typically two years). Restrictions of this kind allowed Nintendo to maintain a degree of control over both the number of games produced and the content of those games. Nintendo also had a relatively strict policy regarding sexual content, violence, language, and other mature content; and developers were required to hew closely to Nintendo’s standards in order to keep […]

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  • Nintendo has always had a wide variety of internal and semi-internal development teams: from Retro Studios and Brownie Brown to Intelligent Systems and HAL Laboratory, the different directions and approaches emphasized by each of these quasi-autonomous developers has always been evident. This system of development teams has its roots in the early days of of the NES.   Before the hugely successful launch of the Famicom, Nintendo created and marketed a variety of products, from playing cards to light-beam games. In 1969, Nintendo manager Hiroshi Imanishi was tasked with creating a division of the company that would focus on electronic toys and games. This new unit was appropriately referred to as Nintendo R&D1. Gunpei Yokoi joined the team in 1970 […]

    Nintendo Dev Teams

    Nintendo has always had a wide variety of internal and semi-internal development teams: from Retro Studios and Brownie Brown to Intelligent Systems and HAL Laboratory, the different directions and approaches emphasized by each of these quasi-autonomous developers has always been evident. This system of development teams has its roots in the early days of of the NES.   Before the hugely successful launch of the Famicom, Nintendo created and marketed a variety of products, from playing cards to light-beam games. In 1969, Nintendo manager Hiroshi Imanishi was tasked with creating a division of the company that would focus on electronic toys and games. This new unit was appropriately referred to as Nintendo R&D1. Gunpei Yokoi joined the team in 1970 […]

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  • Forget Top 40, these bands top the 8-bit list of best video game cover bands. The Minibosses only play covers of original NES games and have experienced huge success in the USA.  You can find them constantly on tour and as of this writing they were heading from Arizona over to California still going strong and playing a show almost every single night!  On their website at www.Minibosses.com you can find more nostalgic tunes to kick you back to the NES old school days. *Listen: Minibosses – Castlevania *Listen: Minibosses – Contra *Listen: Minibosses – Ghosts & Goblins   The Advantage have been covering retro game music since 1998, making them the forefathers of the 8-bit gaming music revolution.  Hailing […]

    Top 8-bit Bands

    Forget Top 40, these bands top the 8-bit list of best video game cover bands. The Minibosses only play covers of original NES games and have experienced huge success in the USA.  You can find them constantly on tour and as of this writing they were heading from Arizona over to California still going strong and playing a show almost every single night!  On their website at www.Minibosses.com you can find more nostalgic tunes to kick you back to the NES old school days. *Listen: Minibosses – Castlevania *Listen: Minibosses – Contra *Listen: Minibosses – Ghosts & Goblins   The Advantage have been covering retro game music since 1998, making them the forefathers of the 8-bit gaming music revolution.  Hailing […]

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  • Game: Shadowgate System: Mac, Atari ST, and NES Year: 1987 for Mac / 1989 for NES Type: Point & Click Adventure About Shadowgate: In Shadowgate, the player must solve a series of puzzles throughout the castle in order to proceed to the Warlock Lord’s chamber. Due to the castle’s perilous nature, at least one lit torch must be in the player’s possession at all times; if the torch is extinguished, the player soon stumbles, breaking his neck, and must then continue from a saved game (or the area in which they died, in game console versions). Since there is only a finite number of torches to be found throughout the game, this effectively acts as a time limit to proceedings. […]

    Retro Gaming: Shadowgate

    Game: Shadowgate System: Mac, Atari ST, and NES Year: 1987 for Mac / 1989 for NES Type: Point & Click Adventure About Shadowgate: In Shadowgate, the player must solve a series of puzzles throughout the castle in order to proceed to the Warlock Lord’s chamber. Due to the castle’s perilous nature, at least one lit torch must be in the player’s possession at all times; if the torch is extinguished, the player soon stumbles, breaking his neck, and must then continue from a saved game (or the area in which they died, in game console versions). Since there is only a finite number of torches to be found throughout the game, this effectively acts as a time limit to proceedings. […]

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